info: Client version: 2023.8.0 info: Game version: 3769 info: Game type: fafbeta info: Process - priority set to: 'high' info: Process - affinity set to: 60 info: Loading custom vault path: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx4 info: mounting content: env.nx4 info: mounting content: etc.nx4 info: mounting content: loc.nx4 info: mounting content: lua.nx4 info: mounting content: meshes.nx4 info: mounting content: projectiles.nx4 info: mounting content: textures.nx4 info: mounting content: units.nx4 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\battle_of_thermopylae_survival_with_air_v3.v0006', mounted as '/maps/battle_of_thermopylae_survival_with_air_v3.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\desert_rush_survival.v0005', mounted as '/maps/desert_rush_survival.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\fort_ictus_survival.v0008', mounted as '/maps/fort_ictus_survival.v0008/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\paradise_survival.v0004', mounted as '/maps/paradise_survival.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\sh1r3_mycelium2_survival_4pfixed', mounted as '/maps/sh1r3_mycelium2_survival_4pfixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\survival_5thdimension_v9.v0001', mounted as '/maps/survival_5thdimension_v9.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\survival_escape_v3ga.v0001', mounted as '/maps/survival_escape_v3ga.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advanced shields v5', mounted as '/mods/advanced shields v5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advancedshieldsv4fixed', mounted as '/mods/advancedshieldsv4fixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich', mounted as '/mods/resource rich/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx4', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\xieq1\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 198be68 debug: SND: Loaded WaveBank 'aeonselect' at 198be68 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 198bf98 debug: SND: Loaded WaveBank 'ambienttest' at 198bf98 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 198c0c8 debug: SND: Loaded WaveBank 'cybranselect' at 198c0c8 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 198c1f8 debug: SND: Loaded WaveBank 'explosions' at 198c1f8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 198c328 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 198d898 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 198ea00 debug: SND: Loaded WaveBank 'impacts' at 198ea00 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 198eb30 debug: SND: Loaded WaveBank 'interface' at 198eb30 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 198ec60 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 198edc0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 2f15f68 debug: SND: Loaded WaveBank 'seraphimselect' at 2f15f68 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 2f16098 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 2f17200 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 2f17200 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 2f17330 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 2f17330 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 2f17460 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 2f17460 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 2f17590 debug: SND: Loaded WaveBank 'tm_robotsounds' at 2f17590 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 2f176c0 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 2f176c0 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 2f177f0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 2f18958 debug: SND: Loaded WaveBank 'uaa' at 2f18958 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 2f18a88 debug: SND: Loaded WaveBank 'uaadestroy' at 2f18a88 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 2f18bb8 debug: SND: Loaded WaveBank 'uaaweapon' at 2f18bb8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 2f18ce8 debug: SND: Loaded WaveBank 'uab' at 2f18ce8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 2f18e18 debug: SND: Loaded WaveBank 'ual' at 2f18e18 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 2f19cd8 debug: SND: Loaded WaveBank 'ualdestroy' at 2f19cd8 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 2f19318 debug: SND: Loaded WaveBank 'ualweapon' at 2f19318 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 2f19ba0 debug: SND: Loaded WaveBank 'uas' at 2f19ba0 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 2f19f50 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 2f19450 debug: SND: Loaded WaveBank 'uasweapon' at 2f19450 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 2f190a8 debug: SND: Loaded WaveBank 'uea' at 2f190a8 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 2f191e0 debug: SND: Loaded WaveBank 'ueadestroy' at 2f191e0 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 2f19588 debug: SND: Loaded WaveBank 'ueaweapon' at 2f19588 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 2f19e10 debug: SND: Loaded WaveBank 'ueb' at 2f19e10 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 2f18f70 debug: SND: Loaded WaveBank 'uefselect' at 2f18f70 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 2f196c0 debug: SND: Loaded WaveBank 'uel' at 2f196c0 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 2f197f8 debug: SND: Loaded WaveBank 'ueldestroy' at 2f197f8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 2f19930 debug: SND: Loaded WaveBank 'uelweapon' at 2f19930 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 2f19a68 debug: SND: Loaded WaveBank 'ues' at 2f19a68 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 2f1b0b8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 2f1c860 debug: SND: Loaded WaveBank 'uesweapon' at 2f1c860 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 2f1c728 debug: SND: Loaded WaveBank 'unitrumble' at 2f1c728 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 2f1c4b8 debug: SND: Loaded WaveBank 'unitsglobal' at 2f1c4b8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 2f1e0c0 debug: SND: Loaded WaveBank 'ura' at 2f1e0c0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 2f1daa8 debug: SND: Loaded WaveBank 'uradestroy' at 2f1daa8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 2f1c998 debug: SND: Loaded WaveBank 'uraweapon' at 2f1c998 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 2f1d0e8 debug: SND: Loaded WaveBank 'urb' at 2f1d0e8 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 2f1cc08 debug: SND: Loaded WaveBank 'url' at 2f1cc08 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 2f1ce78 debug: SND: Loaded WaveBank 'urldestroy' at 2f1ce78 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 2f1cad0 debug: SND: Loaded WaveBank 'urlweapon' at 2f1cad0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 2f1cd40 debug: SND: Loaded WaveBank 'urs' at 2f1cd40 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 2f1e228 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 2f1f390 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 2f1d700 debug: SND: Loaded WaveBank 'ursweapon' at 2f1d700 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 2f1d5c8 debug: SND: Loaded WaveBank 'xaa_weapon' at 2f1d5c8 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 2f1cfb0 debug: SND: Loaded WaveBank 'xab' at 2f1cfb0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 2f1d358 debug: SND: Loaded WaveBank 'xal' at 2f1d358 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 2f1d838 debug: SND: Loaded WaveBank 'xal_weapon' at 2f1d838 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 2f1c5f0 debug: SND: Loaded WaveBank 'xas' at 2f1c5f0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 2f1dd18 debug: SND: Loaded WaveBank 'xas_weapons' at 2f1dd18 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 2f1d490 debug: SND: Loaded WaveBank 'xea' at 2f1d490 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 2f1d970 debug: SND: Loaded WaveBank 'xea_weapons' at 2f1d970 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 2f1d220 debug: SND: Loaded WaveBank 'xeb' at 2f1d220 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 2f1dbe0 debug: SND: Loaded WaveBank 'xel' at 2f1dbe0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 2f1de50 debug: SND: Loaded WaveBank 'xel_weapons' at 2f1de50 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 2f1df88 debug: SND: Loaded WaveBank 'xes' at 2f1df88 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 2f204f8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 2f1c248 debug: SND: Loaded WaveBank 'xes_weapons' at 2f1c248 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 2f1c380 debug: SND: Loaded WaveBank 'xra' at 2f1c380 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 2f21ca0 debug: SND: Loaded WaveBank 'xra_weapon' at 2f21ca0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 2f21b68 debug: SND: Loaded WaveBank 'xrb' at 2f21b68 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 2f21688 debug: SND: Loaded WaveBank 'xrl' at 2f21688 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 2f23668 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 2f217c0 debug: SND: Loaded WaveBank 'xrl_weapon' at 2f217c0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 2f21dd8 debug: SND: Loaded WaveBank 'xrs' at 2f21dd8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 2f218f8 debug: SND: Loaded WaveBank 'xrs_weapon' at 2f218f8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 2f21a30 debug: SND: Loaded WaveBank 'xsa' at 2f21a30 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 2f228d0 debug: SND: Loaded WaveBank 'xsa_destroy' at 2f228d0 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 2f22a08 debug: SND: Loaded WaveBank 'xsa_weapon' at 2f22a08 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 2f223f0 debug: SND: Loaded WaveBank 'xsb' at 2f223f0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 2f23290 debug: SND: Loaded WaveBank 'xsb_weapon' at 2f23290 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 2f22c78 debug: SND: Loaded WaveBank 'xsl' at 2f22c78 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 2f22180 debug: SND: Loaded WaveBank 'xsl_destroy' at 2f22180 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 2f22528 debug: SND: Loaded WaveBank 'xsl_weapon' at 2f22528 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 2f22db0 debug: SND: Loaded WaveBank 'xss' at 2f22db0 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 2f247d0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 2f22b40 debug: SND: Loaded WaveBank 'xss_weapon' at 2f22b40 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -33818784 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 2f6c998 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 2f6c6c8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 2f6c830 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 2f6cb00 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 2f6cc68 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 3f3b3870 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 3f3b3000 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 3f3b35a0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 3f3b3ca8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 3f3b3168 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 3f3b24c0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 20900200 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 198c328 debug: Wavebank prepared: 198d898 debug: Wavebank prepared: 198ec60 debug: Wavebank prepared: 198edc0 debug: Wavebank prepared: 2f16098 debug: Wavebank prepared: 2f177f0 debug: Wavebank prepared: 2f19f50 debug: Wavebank prepared: 2f1b0b8 debug: Wavebank prepared: 2f1e228 debug: Wavebank prepared: 2f1f390 debug: Wavebank prepared: 2f204f8 debug: Wavebank prepared: 2f23668 debug: Wavebank prepared: 2f247d0 debug: Wavebank prepared: 2f6c998 debug: Wavebank prepared: 2f6c6c8 debug: Wavebank prepared: 2f6cb00 debug: Wavebank prepared: 2f6cc68 debug: Wavebank prepared: 3f3b3870 debug: Wavebank prepared: 3f3b3000 debug: Wavebank prepared: 3f3b35a0 debug: Wavebank prepared: 3f3b3ca8 debug: Wavebank prepared: 3f3b3168 info: GPGNET: entering idle state. info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x117c4004 info: LOBBY: Game port 37555[UDP] opened. info: LOBBY: starting with local uid of 199856 [xieq] info: GPGNET: entering lobby state. debug: Wavebank prepared: 3f3b24c0 info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { } info: Supreme Commander: Forged Alliance version 3769 info: Starting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 126CFB90 info: - after: table: 126CFC08 info: - author: Burnie info: - before: table: 126CFBB8 info: - conflicts: table: 126CFC30 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 126CFBE0 info: - requiresNames: table: 126CF7A8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 126CF7F8 info: - after: table: 126CF870 info: - author: Razor-Wind info: - before: table: 126CF820 info: - conflicts: table: 126CF898 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 126CF848 info: - requiresNames: table: 126CF8E8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - version: 1 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Advanced Shields V5" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( ope6003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uxl0021 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( ope2003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( opc1002 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( uec0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( urc0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships info: Blueprints Loading... completed: 604 original, 210 modded, and 101 preset units info: Blueprints Loading... completed: 392 original and 122 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x102a9200: Initializing field SizeX of SFootprint at 0x102a92d8: warning: Invalid value for unsigned char at 0x102a92d8: string 3.5 Initializing field SizeZ of SFootprint at 0x102a92d8: warning: Invalid value for unsigned char at 0x102a92d9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x165ca800: Initializing field SizeX of SFootprint at 0x165ca8d8: warning: Invalid value for unsigned char at 0x165ca8d8: string 3.5 Initializing field SizeZ of SFootprint at 0x165ca8d8: warning: Invalid value for unsigned char at 0x165ca8d9: string 3.5 debug: MEM: -9797722 bytes RULE info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1729] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20900200 info: Active mods in session: info: - 1: table: 14740050 info: - after: table: 14740D98 info: - author: Burnie info: - before: table: 14740028 info: - conflicts: table: 14740DC0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 14740000 info: - requiresNames: table: 14740CA8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 14740898 info: - after: table: 14740A28 info: - author: Razor-Wind info: - before: table: 147409D8 info: - conflicts: table: 1473EC08 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 14740A00 info: - requiresNames: table: 1473EC30 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - version: 1 info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" finished. warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:894> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:40> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:891> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:40> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:891> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:891> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:888> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:41> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:885> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:41> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:885> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:885> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Right' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:40> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:894> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:894> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Bottom' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:41> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:888> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:888> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:894> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:40> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:891> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:40> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:891> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(892): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:891> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:888> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:41> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:885> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:41> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:885> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(886): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:885> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Right' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(40): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:40> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:894> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Width' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(895): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:894> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(53): in function `Bottom' ...data\faforever\gamedata\lua.nx4\lua\maui\control.lua(41): in function <...data\faforever\gamedata\lua.nx4\lua\maui\control.lua:41> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:888> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function `Height' ...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua(889): in function <...aforever\gamedata\lua.nx4\lua\maui\layouthelpers.lua:888> [C]: ? ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx4\lua\lazyvar.lua:41> info: ModsManager selected: GAME mod - Resource Rich ---- (v1.0) - /mods/resourcerich info: mods.sim.active { info: mods.sim.active cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: mods.sim.active } info: mods.ui.active { } info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: MOD LIST SET TO: info: Advanced Shields V5 (cb2f73f6-d1ae-11e6-bf26-cec0c932ce01) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Resource Rich (74A9EAB2-E851-11DB-A1F1-F2C755D89593) info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: Starting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 1E2CE6B8 info: - after: table: 1E2CEA78 info: - author: Burnie info: - before: table: 1E2CE938 info: - conflicts: table: 1E2CE050 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1E2CE9D8 info: - requiresNames: table: 1E2CE460 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1E2CE140 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 1E2CE370 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 1E2CE500 info: - author: Gas Powered Games info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X2) info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich+gas powered games+1 info: - location: /mods/resourcerich info: - name: Resource Rich info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1E2CE118 info: - GAME: true info: - title: Resource Rich ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - units: table: 1E2CEFC8 info: - url: false info: - version: 1 info: - 3: table: 1E2CE960 info: - after: table: 1E05FAA0 info: - author: Razor-Wind info: - before: table: 1E2CE898 info: - conflicts: table: 1E05F230 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: advanced shields v5+razor-wind+1 info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 1E2CEC08 info: - requiresNames: table: 1E05F9D8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1E05F578 info: - GAME: true info: - title: Advanced Shields ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - units: table: 1E05FBB8 info: - url: false info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/resourcerich/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Resource Rich" mod info: Blueprints Loading: modded files from "Advanced Shields V5" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( ope6003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uxl0021 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( ope2003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( opc1002 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( uec0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( urc0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships info: Blueprints Loading... completed: 604 original, 210 modded, and 101 preset units info: Blueprints Loading... completed: 392 original and 122 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x16a35200: Initializing field SizeX of SFootprint at 0x16a352d8: warning: Invalid value for unsigned char at 0x16a352d8: string 3.5 Initializing field SizeZ of SFootprint at 0x16a352d8: warning: Invalid value for unsigned char at 0x16a352d9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x276b0800: Initializing field SizeX of SFootprint at 0x276b08d8: warning: Invalid value for unsigned char at 0x276b08d8: string 3.5 Initializing field SizeZ of SFootprint at 0x276b08d8: warning: Invalid value for unsigned char at 0x276b08d9: string 3.5 debug: MEM: -31 bytes RULE info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1729] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20900200 info: Active mods in session: info: - 1: table: 2279C258 info: - after: table: 2279C2F8 info: - author: Burnie info: - before: table: 2279C280 info: - conflicts: table: 2279C820 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1E9AAB18 info: - requiresNames: table: 1E9AADC0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2279CBE0 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 2279CC80 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 1E9AA398 info: - author: Gas Powered Games info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X2) info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich+gas powered games+1 info: - location: /mods/resourcerich info: - name: Resource Rich info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1E9AA410 info: - GAME: true info: - title: Resource Rich ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - units: table: 1E9AA370 info: - url: false info: - version: 1 info: - 3: table: 1E9AA208 info: - after: table: 1E9AA4B0 info: - author: Razor-Wind info: - before: table: 1E9AA578 info: - conflicts: table: 1E9AAF28 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: advanced shields v5+razor-wind+1 info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 1E9AA2D0 info: - requiresNames: table: 1E9AA898 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2279C7F8 info: - GAME: true info: - title: Advanced Shields ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - units: table: 1E9AA118 info: - url: false info: - version: 1 info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" finished. info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: DisconnectFromPeer (uid=284923) info: LOBBY: deleting unknown peer uid 284923. info: ConnectToPeer (name=Saladyn, uid=284923, address=127.0.0.1:54460, USE PROXY) info: NET: using deflate compression for sends to DESKTOP-3D1N5EB:54460. info: LOBBY: Adding peer "Saladyn" [DESKTOP-3D1N5EB:54460, uid=284923] info: NET: using deflate compression for receives from DESKTOP-3D1N5EB:54460 info: LOBBY: connection to "Saladyn" [DESKTOP-3D1N5EB:54460, uid=284923] made, status=Pending. info: LOBBY: Got join (name="Saladyn", uid=284923) from DESKTOP-3D1N5EB:54460 info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: LOBBY: "Saladyn" [DESKTOP-3D1N5EB:54460, uid=284923] has established connections to: 199856 info: Minimized true info: Minimized false info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/aeon_load.sfd: 697 debug: Preparing movie /movies/aeon_load.sfd: 697 debug: Preparing movie /movies/aeon_load.sfd: 697 debug: Preparing movie /movies/aeon_load.sfd: 697 debug: Preparing movie /movies/aeon_load.sfd: 697 debug: Preparing movie /movies/aeon_load.sfd: 697 debug: Preparing movie /movies/aeon_load.sfd: 697 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 697 info: Aborting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:50878/20900200/xieq.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/SCMP_015/SCMP_015_save.lua info: Loading script file: /maps/SCMP_015/SCMP_015_script.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua warning: NUM PROPS = 14486 info: Initialize Armies brain nickname is xieq info: CreateArmy group ARMY_1 debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Initialize Armies brain nickname is Saladyn info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN info: Debug: SetPlayableArea before round : 4, 120 508, 396 info: Debug: SetPlayableArea after round : 4, 120 508, 396 info: Camera:SyncPlayableRect info: - x0: 4 info: - x1: 508 info: - y0: 120 info: - y1: 396 info: Request: info: - Name: WorldCamera info: - Region: table: 13736F28 info: - x0: 4 info: - x1: 508 info: - y0: 120 info: - y1: 396 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: * Total Mayhem: [siminit.lua, line:584] - Running from: @c:\programdata\faforever\gamedata\lua.nx4\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:585] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:592] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:597] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:601] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:628] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. warning: SND: XACT3DApply failed. Invalid arg debug: Preloading 1411 batch textures debug: Preloading 971 d3d textures debug: Preloading 111 models debug: Preloading 532 animations info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Total Mayhem: [unitview.lua, line:1068] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg info: Exe GitSHA: 63fb9b6 debug: Current gametime: 00:00:00 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 info: Exe GitSHA: 63fb9b6 debug: Current gametime: 00:00:30 debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 warning: No tooltip in table for key: options_ debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/aeonssg5_icon.dds debug: Current gametime: 00:09:30 debug: Current gametime: 00:10:00 debug: Current gametime: 00:10:30 debug: Current gametime: 00:11:00 debug: Current gametime: 00:11:30 debug: Current gametime: 00:12:00 debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 debug: Current gametime: 00:13:30 debug: Current gametime: 00:14:00 debug: Current gametime: 00:14:30 debug: Current gametime: 00:15:00 debug: Current gametime: 00:15:30 debug: Current gametime: 00:16:00 debug: Current gametime: 00:16:30 warning: Error running OnRelease script in : ...mdata\faforever\gamedata\lua.nx4\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx4\lua\maui\button.lua(119): in function <...mdata\faforever\gamedata\lua.nx4\lua\maui\button.lua:112> debug: Current gametime: 00:17:00 debug: Current gametime: 00:17:30 debug: Current gametime: 00:18:00 debug: Current gametime: 00:18:30 debug: Current gametime: 00:19:00 debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 debug: Current gametime: 00:20:30 debug: Current gametime: 00:21:00 debug: Current gametime: 00:21:30 debug: Current gametime: 00:22:00 warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx4\lua\terranunits.lua(591): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx4\lua\terranunits.lua(591): in function `OnTransportDetach' ...mdata\faforever\gamedata\lua.nx4\lua\terranunits.lua(614): in function `InitializeTower' ...mdata\faforever\gamedata\lua.nx4\lua\terranunits.lua(626): in function <...mdata\faforever\gamedata\lua.nx4\lua\terranunits.lua:622> debug: Current gametime: 00:22:30 debug: Current gametime: 00:23:00 debug: Current gametime: 00:23:30 debug: Current gametime: 00:24:00 debug: Current gametime: 00:24:30 debug: Current gametime: 00:25:00 warning: SND: Error playing cue 62 on bank 9 [xgg] XACT: Invalid arg debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/uefssg5_icon.dds debug: Current gametime: 00:25:30 debug: Current gametime: 00:26:00 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds debug: Current gametime: 00:26:30 debug: Current gametime: 00:27:00 debug: Current gametime: 00:27:30 debug: Current gametime: 00:28:00 debug: Current gametime: 00:28:30 warning: SND: Error playing cue 5 on bank 1 [explosions] XACT: Invalid arg debug: Current gametime: 00:29:00 debug: Current gametime: 00:29:30