info: Client version: 2023.8.0 info: Game version: 3769 info: Game type: fafbeta info: Process - priority set to: 'high' info: Process - affinity set to: 60 info: Loading custom vault path: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx4 info: mounting content: env.nx4 info: mounting content: etc.nx4 info: mounting content: loc.nx4 info: mounting content: lua.nx4 info: mounting content: meshes.nx4 info: mounting content: projectiles.nx4 info: mounting content: textures.nx4 info: mounting content: units.nx4 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\battle_of_thermopylae_survival_with_air_v3.v0006', mounted as '/maps/battle_of_thermopylae_survival_with_air_v3.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\desert_rush_survival.v0005', mounted as '/maps/desert_rush_survival.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\fort_ictus_survival.v0008', mounted as '/maps/fort_ictus_survival.v0008/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\paradise_survival.v0004', mounted as '/maps/paradise_survival.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\sh1r3_mycelium2_survival_4pfixed', mounted as '/maps/sh1r3_mycelium2_survival_4pfixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\survival_5thdimension_v9.v0001', mounted as '/maps/survival_5thdimension_v9.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\survival_escape_v3ga.v0001', mounted as '/maps/survival_escape_v3ga.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advanced shields v5', mounted as '/mods/advanced shields v5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advancedshieldsv4fixed', mounted as '/mods/advancedshieldsv4fixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich', mounted as '/mods/resource rich/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx4', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx4', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\xieq1\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 2f0f7e8 debug: SND: Loaded WaveBank 'aeonselect' at 2f0f7e8 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 2f0f928 debug: SND: Loaded WaveBank 'ambienttest' at 2f0f928 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 2f0fa68 debug: SND: Loaded WaveBank 'cybranselect' at 2f0fa68 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 2f0fba8 debug: SND: Loaded WaveBank 'explosions' at 2f0fba8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 2f0fce8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 1dfd000 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 1dfe188 debug: SND: Loaded WaveBank 'impacts' at 1dfe188 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 1dfe2c8 debug: SND: Loaded WaveBank 'interface' at 1dfe2c8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 1dfe408 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 1dfe5c0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 1dfe730 debug: SND: Loaded WaveBank 'seraphimselect' at 1dfe730 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 1dfe870 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 1dfea28 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 1dfea28 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 1dfeb68 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 1dfeb68 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 1dfeca8 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 1dfeca8 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 1dfede8 debug: SND: Loaded WaveBank 'tm_robotsounds' at 1dfede8 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 2f12f78 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 2f12f78 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 2f130b8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 2f14240 debug: SND: Loaded WaveBank 'uaa' at 2f14240 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 2f14380 debug: SND: Loaded WaveBank 'uaadestroy' at 2f14380 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 2f144c0 debug: SND: Loaded WaveBank 'uaaweapon' at 2f144c0 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 2f14600 debug: SND: Loaded WaveBank 'uab' at 2f14600 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 2f14740 debug: SND: Loaded WaveBank 'ual' at 2f14740 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 2f14880 debug: SND: Loaded WaveBank 'ualdestroy' at 2f14880 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 2f149c0 debug: SND: Loaded WaveBank 'ualweapon' at 2f149c0 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 2f14b00 debug: SND: Loaded WaveBank 'uas' at 2f14b00 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 2f14c40 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 2f15dc8 debug: SND: Loaded WaveBank 'uasweapon' at 2f15dc8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 2f15f08 debug: SND: Loaded WaveBank 'uea' at 2f15f08 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 2f16048 debug: SND: Loaded WaveBank 'ueadestroy' at 2f16048 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 2f16188 debug: SND: Loaded WaveBank 'ueaweapon' at 2f16188 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 2f162c8 debug: SND: Loaded WaveBank 'ueb' at 2f162c8 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 2f16408 debug: SND: Loaded WaveBank 'uefselect' at 2f16408 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 2f16548 debug: SND: Loaded WaveBank 'uel' at 2f16548 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 2f16688 debug: SND: Loaded WaveBank 'ueldestroy' at 2f16688 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 2f167c8 debug: SND: Loaded WaveBank 'uelweapon' at 2f167c8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 2f16908 debug: SND: Loaded WaveBank 'ues' at 2f16908 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 2f16a48 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 2f17c18 debug: SND: Loaded WaveBank 'uesweapon' at 2f17c18 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 2f17d58 debug: SND: Loaded WaveBank 'unitrumble' at 2f17d58 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 2f17e98 debug: SND: Loaded WaveBank 'unitsglobal' at 2f17e98 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 2f17fd8 debug: SND: Loaded WaveBank 'ura' at 2f17fd8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 2f18118 debug: SND: Loaded WaveBank 'uradestroy' at 2f18118 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 2f18258 debug: SND: Loaded WaveBank 'uraweapon' at 2f18258 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 2f18398 debug: SND: Loaded WaveBank 'urb' at 2f18398 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 2f184d8 debug: SND: Loaded WaveBank 'url' at 2f184d8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 2f18618 debug: SND: Loaded WaveBank 'urldestroy' at 2f18618 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 2f18758 debug: SND: Loaded WaveBank 'urlweapon' at 2f18758 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 2f18898 debug: SND: Loaded WaveBank 'urs' at 2f18898 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 2f189d8 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 2f19ba8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 2f1ad78 debug: SND: Loaded WaveBank 'ursweapon' at 2f1ad78 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 2f1aeb8 debug: SND: Loaded WaveBank 'xaa_weapon' at 2f1aeb8 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 2f1aff8 debug: SND: Loaded WaveBank 'xab' at 2f1aff8 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 2f1b138 debug: SND: Loaded WaveBank 'xal' at 2f1b138 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 2f1b278 debug: SND: Loaded WaveBank 'xal_weapon' at 2f1b278 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 2f1b3b8 debug: SND: Loaded WaveBank 'xas' at 2f1b3b8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 2f1b4f8 debug: SND: Loaded WaveBank 'xas_weapons' at 2f1b4f8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 2f1b638 debug: SND: Loaded WaveBank 'xea' at 2f1b638 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 2f1b778 debug: SND: Loaded WaveBank 'xea_weapons' at 2f1b778 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 2f1b8b8 debug: SND: Loaded WaveBank 'xeb' at 2f1b8b8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 2f1b9f8 debug: SND: Loaded WaveBank 'xel' at 2f1b9f8 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 2f1bb38 debug: SND: Loaded WaveBank 'xel_weapons' at 2f1bb38 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 2f1bc78 debug: SND: Loaded WaveBank 'xes' at 2f1bc78 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 2f1bdb8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 2f1cf88 debug: SND: Loaded WaveBank 'xes_weapons' at 2f1cf88 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 2f1d0c8 debug: SND: Loaded WaveBank 'xra' at 2f1d0c8 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 2f1d208 debug: SND: Loaded WaveBank 'xra_weapon' at 2f1d208 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 2f1d348 debug: SND: Loaded WaveBank 'xrb' at 2f1d348 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 2f1d488 debug: SND: Loaded WaveBank 'xrl' at 2f1d488 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 2f1d5c8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 2f1e798 debug: SND: Loaded WaveBank 'xrl_weapon' at 2f1e798 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 2f1e8d8 debug: SND: Loaded WaveBank 'xrs' at 2f1e8d8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 2f1ea18 debug: SND: Loaded WaveBank 'xrs_weapon' at 2f1ea18 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 2f1eb58 debug: SND: Loaded WaveBank 'xsa' at 2f1eb58 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 2f1ec98 debug: SND: Loaded WaveBank 'xsa_destroy' at 2f1ec98 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 2f1edd8 debug: SND: Loaded WaveBank 'xsa_weapon' at 2f1edd8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 2f1ef18 debug: SND: Loaded WaveBank 'xsb' at 2f1ef18 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 2f1f058 debug: SND: Loaded WaveBank 'xsb_weapon' at 2f1f058 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 2f1f198 debug: SND: Loaded WaveBank 'xsl' at 2f1f198 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 2f1f2d8 debug: SND: Loaded WaveBank 'xsl_destroy' at 2f1f2d8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 2f1f418 debug: SND: Loaded WaveBank 'xsl_weapon' at 2f1f418 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 2f1f558 debug: SND: Loaded WaveBank 'xss' at 2f1f558 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 2f1f698 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 2f20868 debug: SND: Loaded WaveBank 'xss_weapon' at 2f20868 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -22087984 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 2f97aa8 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 2f98c78 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 2f99e48 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 2f9b018 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 2f9c1e8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 2f9d3b8 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 2f9e588 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 2f9e740 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 2f9e8f8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 2f9eab0 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 2f9ec68 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 20900129 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 2f0fce8 debug: Wavebank prepared: 1dfd000 debug: Wavebank prepared: 1dfe408 debug: Wavebank prepared: 1dfe5c0 debug: Wavebank prepared: 1dfe870 debug: Wavebank prepared: 2f130b8 debug: Wavebank prepared: 2f14c40 debug: Wavebank prepared: 2f16a48 debug: Wavebank prepared: 2f189d8 debug: Wavebank prepared: 2f19ba8 debug: Wavebank prepared: 2f1bdb8 debug: Wavebank prepared: 2f1d5c8 debug: Wavebank prepared: 2f1f698 debug: Wavebank prepared: 2f97aa8 debug: Wavebank prepared: 2f98c78 debug: Wavebank prepared: 2f9b018 debug: Wavebank prepared: 2f9c1e8 debug: Wavebank prepared: 2f9d3b8 debug: Wavebank prepared: 2f9e588 debug: Wavebank prepared: 2f9e740 debug: Wavebank prepared: 2f9e8f8 debug: Wavebank prepared: 2f9eab0 info: GPGNET: entering idle state. debug: Wavebank prepared: 2f9ec68 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x117c4004 info: LOBBY: Game port 21211[UDP] opened. info: LOBBY: starting with local uid of 199856 [xieq] info: GPGNET: entering lobby state. info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { } info: Supreme Commander: Forged Alliance version 3769 info: Starting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 126C4910 info: - after: table: 126C4988 info: - author: Burnie info: - before: table: 126C4938 info: - conflicts: table: 126C49B0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 126C4960 info: - requiresNames: table: 126C4500 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 126C4550 info: - after: table: 126C45C8 info: - author: Razor-Wind info: - before: table: 126C4578 info: - conflicts: table: 126C45F0 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 126C45A0 info: - requiresNames: table: 126C4640 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - version: 1 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Advanced Shields V5" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( ope6003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uxl0021 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( ope2003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( opc1002 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( uec0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( urc0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships info: Blueprints Loading... completed: 604 original, 210 modded, and 101 preset units info: Blueprints Loading... completed: 392 original and 122 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x102a9200: Initializing field SizeX of SFootprint at 0x102a92d8: warning: Invalid value for unsigned char at 0x102a92d8: string 3.5 Initializing field SizeZ of SFootprint at 0x102a92d8: warning: Invalid value for unsigned char at 0x102a92d9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x12506800: Initializing field SizeX of SFootprint at 0x125068d8: warning: Invalid value for unsigned char at 0x125068d8: string 3.5 Initializing field SizeZ of SFootprint at 0x125068d8: warning: Invalid value for unsigned char at 0x125068d9: string 3.5 debug: MEM: -9797722 bytes RULE info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1729] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20900129 info: Active mods in session: info: - 1: table: 157861E0 info: - after: table: 15786258 info: - author: Burnie info: - before: table: 15786208 info: - conflicts: table: 15786280 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 15786230 info: - requiresNames: table: 15787028 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 15787D98 info: - after: table: 15787E38 info: - author: Razor-Wind info: - before: table: 15787DE8 info: - conflicts: table: 15786A50 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 15787E10 info: - requiresNames: table: 15786AA0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - version: 1 info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" finished. info: Minimized true info: Minimized false info: Minimized true info: Minimized false info: Minimized true info: Minimized false info: Minimized true info: Minimized false info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { } info: ModsManager selected: GAME mod - Resource Rich ---- (v1.0) - /mods/resourcerich info: mods.sim.active { info: mods.sim.active cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: mods.sim.active } info: mods.ui.active { } info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: MOD LIST SET TO: info: Advanced Shields V5 (cb2f73f6-d1ae-11e6-bf26-cec0c932ce01) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Resource Rich (74A9EAB2-E851-11DB-A1F1-F2C755D89593) info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: Starting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 1C7429B0 info: - after: table: 1C742A28 info: - author: Burnie info: - before: table: 1C7429D8 info: - conflicts: table: 1C7425C8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1C742A00 info: - requiresNames: table: 1C742640 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C742A50 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 1C7425A0 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 1C742690 info: - author: Gas Powered Games info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X2) info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich+gas powered games+1 info: - location: /mods/resourcerich info: - name: Resource Rich info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C7426B8 info: - GAME: true info: - title: Resource Rich ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - units: table: 1C742730 info: - url: false info: - version: 1 info: - 3: table: 1C7427A8 info: - after: table: 1C742320 info: - author: Razor-Wind info: - before: table: 1C7427D0 info: - conflicts: table: 1C7423C0 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: advanced shields v5+razor-wind+1 info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 1C7427F8 info: - requiresNames: table: 1C742410 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1C742348 info: - GAME: true info: - title: Advanced Shields ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - units: table: 1C742398 info: - url: false info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/resourcerich/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Resource Rich" mod info: Blueprints Loading: modded files from "Advanced Shields V5" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( ope6003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uxl0021 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( ope2003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( opc1002 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( uec0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( urc0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships info: Blueprints Loading... completed: 604 original, 210 modded, and 101 preset units info: Blueprints Loading... completed: 392 original and 122 modded projectiles info: Blueprints Registering... Initializing unit blueprint for aeonssg5: Initializing field Footprint of RUnitBlueprint at 0x169f2000: Initializing field SizeX of SFootprint at 0x169f20d8: warning: Invalid value for unsigned char at 0x169f20d8: string 3.5 Initializing field SizeZ of SFootprint at 0x169f20d8: warning: Invalid value for unsigned char at 0x169f20d9: string 3.5 Initializing unit blueprint for uefssg5: Initializing field Footprint of RUnitBlueprint at 0x2051da00: Initializing field SizeX of SFootprint at 0x2051dad8: warning: Invalid value for unsigned char at 0x2051dad8: string 3.5 Initializing field SizeZ of SFootprint at 0x2051dad8: warning: Invalid value for unsigned char at 0x2051dad9: string 3.5 debug: MEM: -31 bytes RULE info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1729] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20900129 info: Active mods in session: info: - 1: table: 1FE9ABB8 info: - after: table: 1FE9AC08 info: - author: Burnie info: - before: table: 1FE9ABE0 info: - conflicts: table: 1FE9A898 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1FE987D0 info: - requiresNames: table: 1FE986B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1FE9AC30 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 1FE9AC80 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 1FE98460 info: - author: Gas Powered Games info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X2) info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich+gas powered games+1 info: - location: /mods/resourcerich info: - name: Resource Rich info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1FE98488 info: - GAME: true info: - title: Resource Rich ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - units: table: 1FE984D8 info: - url: false info: - version: 1 info: - 3: table: 1FE98578 info: - after: table: 1FE9A0C8 info: - author: Razor-Wind info: - before: table: 1FE9A118 info: - conflicts: table: 1FE98E60 info: - copyright: No Copyright info: - description: Fixed salvation shooting-thru bug, balanced range, shield points now different for all races info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: advanced shields v5+razor-wind+1 info: - location: /mods/advanced shields v5 info: - name: Advanced Shields V5 info: - requires: table: 1FE98EB0 info: - requiresNames: table: 1FE98E88 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1FE9AD48 info: - GAME: true info: - title: Advanced Shields ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 info: - units: table: 1FE98E10 info: - url: false info: - version: 1 info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" finished. info: mods.sim.active { info: mods.sim.active cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: mods.sim.active } info: mods.ui.active { } info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: MOD LIST SET TO: info: Advanced Shields V5 (cb2f73f6-d1ae-11e6-bf26-cec0c932ce01) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Resource Rich (74A9EAB2-E851-11DB-A1F1-F2C755D89593) info: { info: cb2f73f6-d1ae-11e6-bf26-cec0c932ce01 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: } info: { } info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Aborting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" aborted. info: Aborting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" aborted. Command line: C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init.lua /nobugreport /log "C:\Users\xieq1\AppData\Roaming\Forged Alliance Forever\logs\game_20900129.log" /gpgnet 127.0.0.1:50705 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:50703/20900129/xieq.SCFAreplay /country PL /numgames 0 /numgames 0 Exit code: 1 Engine ver.: 3769 Game tick: 0 Debug messages: EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1