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'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/a06_vo.xwb") => false debug: Wavebank prepared: 4993990 debug: SND: Loaded WaveBank 'a06_vo' at 4993990 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4993ac0 debug: SND: Loaded WaveBank 'aeonselect' at 4993ac0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4993bf0 debug: SND: Loaded WaveBank 'ambienttest' at 4993bf0 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4993d20 debug: SND: Loaded WaveBank 'blackopswb' at 4993d20 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4993e50 debug: SND: Loaded WaveBank 'cybranselect' at 4993e50 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 20bcd30 debug: SND: Loaded WaveBank 'explosions' at 20bcd30 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 20bce60 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 20be3d0 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 20be530 debug: SND: Loaded WaveBank 'impacts' at 20be530 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 20be660 debug: SND: Loaded WaveBank 'interface' at 20be660 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 20be790 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 20be8f0 debug: SND: Loaded WaveBank 'nomadsdestroy' at 20be8f0 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 20bea20 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 20bea20 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 20beb50 debug: SND: Loaded WaveBank 'nomadsunits' at 20beb50 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 20bec80 debug: SND: Loaded WaveBank 'nomadsweapons' at 20bec80 info: IsStreamingWaveBank("/sounds/oof.xwb") => false debug: Wavebank prepared: 20bedb0 debug: SND: Loaded WaveBank 'oof' at 20bedb0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4995f90 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 49970f8 debug: SND: Loaded WaveBank 'seraphimselect' at 49970f8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4997228 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4998390 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4998390 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 49984c0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 49984c0 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 49985f0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 49985f0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4998c28 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4998c28 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4998fd0 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4998fd0 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4999728 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4998e98 debug: SND: Loaded WaveBank 'uaa' at 4998e98 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4999240 debug: SND: Loaded WaveBank 'uaadestroy' at 4999240 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4998748 debug: SND: Loaded WaveBank 'uaaweapon' at 4998748 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4998af0 debug: SND: Loaded WaveBank 'uab' at 4998af0 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4998d60 debug: SND: Loaded WaveBank 'ual' at 4998d60 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4999108 debug: SND: Loaded WaveBank 'ualdestroy' at 4999108 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4998880 debug: SND: Loaded WaveBank 'ualweapon' at 4998880 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 49989b8 debug: SND: Loaded WaveBank 'uas' at 49989b8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 499a890 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4999378 debug: SND: Loaded WaveBank 'uasweapon' at 4999378 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 49994b0 debug: SND: Loaded WaveBank 'uea' at 49994b0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 49995e8 debug: SND: Loaded WaveBank 'ueadestroy' at 49995e8 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 499d280 debug: SND: Loaded WaveBank 'ueaweapon' at 499d280 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 499cc68 debug: SND: Loaded WaveBank 'ueb' at 499cc68 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 499ced8 debug: SND: Loaded WaveBank 'uefselect' at 499ced8 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 499c518 debug: SND: Loaded WaveBank 'uel' at 499c518 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 499d628 debug: SND: Loaded WaveBank 'ueldestroy' at 499d628 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 499c2a8 debug: SND: Loaded WaveBank 'uelweapon' at 499c2a8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 499c9f8 debug: SND: Loaded WaveBank 'ues' at 499c9f8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 499da00 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 499d3b8 debug: SND: Loaded WaveBank 'uesweapon' at 499d3b8 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 499ba20 debug: SND: Loaded WaveBank 'unitrumble' at 499ba20 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 499d010 debug: SND: Loaded WaveBank 'unitsglobal' at 499d010 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 499bb58 debug: SND: Loaded WaveBank 'ura' at 499bb58 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 499c788 debug: SND: Loaded WaveBank 'uradestroy' at 499c788 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 499c650 debug: SND: Loaded WaveBank 'uraweapon' at 499c650 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 499d148 debug: SND: Loaded WaveBank 'urb' at 499d148 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 499c8c0 debug: SND: Loaded WaveBank 'url' at 499c8c0 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 499bc90 debug: SND: Loaded WaveBank 'urldestroy' at 499bc90 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 499d4f0 debug: SND: Loaded WaveBank 'urlweapon' at 499d4f0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 499d898 debug: SND: Loaded WaveBank 'urs' at 499d898 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 499eb68 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 499fcd0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 499bdc8 debug: SND: Loaded WaveBank 'ursweapon' at 499bdc8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 499cb30 debug: SND: Loaded WaveBank 'xaa_weapon' at 499cb30 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 499bf00 debug: SND: Loaded WaveBank 'xab' at 499bf00 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 499d760 debug: SND: Loaded WaveBank 'xal' at 499d760 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 499c038 debug: SND: Loaded WaveBank 'xal_weapon' at 499c038 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 499cda0 debug: SND: Loaded WaveBank 'xas' at 499cda0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 499c170 debug: SND: Loaded WaveBank 'xas_weapons' at 499c170 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 499c3e0 debug: SND: Loaded WaveBank 'xea' at 499c3e0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 49a2450 debug: SND: Loaded WaveBank 'xea_weapons' at 49a2450 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 49a20a8 debug: SND: Loaded WaveBank 'xeb' at 49a20a8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 49a2930 debug: SND: Loaded WaveBank 'xel' at 49a2930 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 49a0f98 debug: SND: Loaded WaveBank 'xel_weapons' at 49a0f98 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 49a0e60 debug: SND: Loaded WaveBank 'xes' at 49a0e60 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 49a2e40 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 49a2a68 debug: SND: Loaded WaveBank 'xes_weapons' at 49a2a68 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 49a2318 debug: SND: Loaded WaveBank 'xra' at 49a2318 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 49a27f8 debug: SND: Loaded WaveBank 'xra_weapon' at 49a27f8 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 49a1208 debug: SND: Loaded WaveBank 'xrb' at 49a1208 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 49a10d0 debug: SND: Loaded WaveBank 'xrl' at 49a10d0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 49a3fa8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 49a1820 debug: SND: Loaded WaveBank 'xrl_weapon' at 49a1820 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 49a2588 debug: SND: Loaded WaveBank 'xrs' at 49a2588 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 49a2ba0 debug: SND: Loaded WaveBank 'xrs_weapon' at 49a2ba0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 49a2cd8 debug: SND: Loaded WaveBank 'xsa' at 49a2cd8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 49a1340 debug: SND: Loaded WaveBank 'xsa_destroy' at 49a1340 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 49a26c0 debug: SND: Loaded WaveBank 'xsa_weapon' at 49a26c0 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 49a1478 debug: SND: Loaded WaveBank 'xsb' at 49a1478 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 49a15b0 debug: SND: Loaded WaveBank 'xsb_weapon' at 49a15b0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 49a16e8 debug: SND: Loaded WaveBank 'xsl' at 49a16e8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 49a1f70 debug: SND: Loaded WaveBank 'xsl_destroy' at 49a1f70 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 49a1958 debug: SND: Loaded WaveBank 'xsl_weapon' at 49a1958 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 49a1a90 debug: SND: Loaded WaveBank 'xss' at 49a1a90 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 49a5110 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 49a1bc8 debug: SND: Loaded WaveBank 'xss_weapon' at 49a1bc8 debug: SND: Loaded SoundBank 'a06_vo' debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'oof' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -46598304 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 49ef0c8 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 49ef668 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 49efc08 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 49efd70 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 49ef7d0 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 49ef938 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 49eef60 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 49ef230 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 49ef398 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 49ef500 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 49efaa0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 20807009 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf warning: GAL Exception: file : c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(189) error: unable to create device info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 20bce60 debug: Wavebank prepared: 20be3d0 debug: Wavebank prepared: 20be790 debug: Wavebank prepared: 4995f90 debug: Wavebank prepared: 4997228 debug: Wavebank prepared: 4999728 debug: Wavebank prepared: 499a890 debug: Wavebank prepared: 499da00 debug: Wavebank prepared: 499eb68 debug: Wavebank prepared: 499fcd0 debug: Wavebank prepared: 49a2e40 debug: Wavebank prepared: 49a3fa8 debug: Wavebank prepared: 49a5110 debug: Wavebank prepared: 49ef0c8 debug: Wavebank prepared: 49ef668 debug: Wavebank prepared: 49efd70 debug: Wavebank prepared: 49ef7d0 debug: Wavebank prepared: 49ef938 debug: Wavebank prepared: 49eef60 debug: Wavebank prepared: 49ef230 debug: Wavebank prepared: 49ef398 debug: Wavebank prepared: 49ef500 info: GPGNET: entering idle state. debug: Wavebank prepared: 49efc08 debug: Wavebank prepared: 49efaa0 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x118d1004 info: LOBBY: Game port 58485[UDP] opened. info: LOBBY: starting with local uid of 381424 [SharkCode] info: GPGNET: entering lobby state. info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: dd6642d4-346c-8711-8106-df3de93fff655 = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 = true info: d271e9b0-a464-4c96-8695-788e09e503a6 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Supreme Commander: Forged Alliance version 3768 info: Starting background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" info: Background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 13A7F5C8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 1: table: 13A7F000 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - version: 1 info: - 2: table: 13A73140 info: - after: table: 13A731B8 info: - author: cino info: - before: table: 13A73168 info: - conflicts: table: 13A731E0 info: - copyright: info: - description: reduces particle density to .1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/10particle info: - name: 10% Particles info: - requires: table: 13A73190 info: - requiresNames: table: 13A7FD48 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: d271e9b0-a464-4c96-8695-788e09e503a6 info: - url: info: - version: 1 info: - 3: table: 13A7FD98 info: - after: table: 13A7FE10 info: - author: FreyaGroup info: - before: table: 13A7FDC0 info: - conflicts: table: 13A7FE38 info: - copyright: No info: - description: Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/shields info: - name: Shields v3.6 info: - requires: table: 13A7FDE8 info: - requiresNames: table: 13A7FEB0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 info: - version: 36 info: - 4: table: 13A7FED8 info: - after: table: 13A7FF50 info: - author: Mythixgirl info: - before: table: 13A7FF00 info: - conflicts: table: 13A7FA50 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 13A7FF28 info: - requiresNames: table: 13A7FAA0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - version: 3.0999999046326 info: - 5: table: 13A7FAF0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 13A7FB18 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 13A7FB90 info: - after: table: 13A7FC08 info: - author: info: - before: table: 13A7FBB8 info: - conflicts: table: 13A7FC30 info: - copyright: Gottenolm85;change to Serphim by Donnerbalken info: - description: HC-Plants upgradeable with Seraphim giving the same as others info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: Mods/Hydro/icons/Titel.dds info: - location: /mods/hydro info: - name: Upgradeable HC Plant info: - requires: table: 13A7FBE0 info: - requiresNames: table: 13A7FC58 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: dd6642d4-346c-8711-8106-df3de93fff655 info: - version: 5 info: - 7: table: 13A7FC80 info: - after: table: 13A7F7D0 info: - author: Burnie info: - before: table: 13A7FCA8 info: - conflicts: table: 13A7F7F8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 13A7F7A8 info: - requiresNames: table: 13A7F848 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 8: table: 13A7F898 info: - after: table: 13A7F910 info: - author: Viking info: - before: table: 13A7F8C0 info: - conflicts: table: 13A7F938 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 13A7F8E8 info: - requiresNames: table: 13A7F988 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - url: info: - version: 1 info: - 9: table: 13A7F9D8 info: - after: table: 13A7F550 info: - author: Atom7k info: - before: table: 13A7FA00 info: - conflicts: table: 13A7F578 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 13A7F528 info: - requiresNames: table: 13A7F5A0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - url: info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/10particle/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/xab1401/xab1401_unit.bp with /mods/para_for_all/hook/units/xab1401/xab1401_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "10% Particles" mod info: Blueprints Loading: modded files from "Shields v3.6" mod info: Blueprints Loading: modded files from "EXMEX Rebalanced" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Upgradeable HC Plant" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Paragon for all " mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 604 original, 250 modded, and 96 preset units info: Blueprints Loading... completed: 392 original and 154 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/hydro/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1763] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20807009 info: Active mods in session: info: - 10: table: 15F00898 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 11: table: 1ADF1870 info: - after: table: 1ADF19B0 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 1ADF1988 info: - conflicts: table: 1ADF1960 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 1ADF1938 info: - requiresNames: table: 1ADF1910 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 1: table: 15F012F8 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - version: 1 info: - 2: table: 15420E88 info: - after: table: 15F01A00 info: - author: cino info: - before: table: 15F01988 info: - conflicts: table: 15F01A28 info: - copyright: info: - description: reduces particle density to .1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/10particle info: - name: 10% Particles info: - requires: table: 15F019D8 info: - requiresNames: table: 15F015C8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: d271e9b0-a464-4c96-8695-788e09e503a6 info: - url: info: - version: 1 info: - 3: table: 15F015F0 info: - after: table: 15F016E0 info: - author: FreyaGroup info: - before: table: 15F01690 info: - conflicts: table: 15F01348 info: - copyright: No info: - description: Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/shields info: - name: Shields v3.6 info: - requires: table: 15F016B8 info: - requiresNames: table: 15F01320 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 info: - version: 36 info: - 4: table: 15F01208 info: - after: table: 15F01D48 info: - author: Mythixgirl info: - before: table: 15F01118 info: - conflicts: table: 15F01E38 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 15F010C8 info: - requiresNames: table: 15F01E88 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - version: 3.0999999046326 info: - 5: table: 15F01AC8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 15F01B18 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 15F01898 info: - after: table: 15F01938 info: - author: info: - before: table: 15F018E8 info: - conflicts: table: 15F007F8 info: - copyright: Gottenolm85;change to Serphim by Donnerbalken info: - description: HC-Plants upgradeable with Seraphim giving the same as others info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: Mods/Hydro/icons/Titel.dds info: - location: /mods/hydro info: - name: Upgradeable HC Plant info: - requires: table: 15F01910 info: - requiresNames: table: 15F00348 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: dd6642d4-346c-8711-8106-df3de93fff655 info: - version: 5 info: - 7: table: 15F00528 info: - after: table: 15F005A0 info: - author: Burnie info: - before: table: 15F00550 info: - conflicts: table: 15F000C8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 15F00578 info: - requiresNames: table: 15F00140 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 8: table: 15F00258 info: - after: table: 15F002F8 info: - author: Viking info: - before: table: 15F002A8 info: - conflicts: table: 152920A0 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 15F002D0 info: - requiresNames: table: 15F00C80 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - url: info: - version: 1 info: - 9: table: 15F00CA8 info: - after: table: 15F00D20 info: - author: Atom7k info: - before: table: 15F00CD0 info: - conflicts: table: 15F00848 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 15F00CF8 info: - requiresNames: table: 15F00870 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - url: info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" finished. info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: ModsManager deselected: GAME mod - BlackOps FAF: ACUs ---- (v19.0) - /mods/blackopsfaf-acus info: mods.sim.active { info: mods.sim.active 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: mods.sim.active ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: mods.sim.active ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active dd6642d4-346c-8711-8106-df3de93fff655 = true info: mods.sim.active 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: mods.sim.active E08710C8-B785-11E4-9CA4-36FF1C5D46B0 = true info: mods.sim.active d271e9b0-a464-4c96-8695-788e09e503a6 = true info: mods.sim.active e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: dd6642d4-346c-8711-8106-df3de93fff655 = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 = true info: d271e9b0-a464-4c96-8695-788e09e503a6 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: EXMEX Rebalanced (4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889) info: T4 Energy Generators (ce809895-b8a4-469a-b3cc-a6bfee32dcee) info: Paragon for all (ffeca075-c0cd-4355-861b-0bb29c75ee10) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: Upgradeable HC Plant (dd6642d4-346c-8711-8106-df3de93fff655) info: All Faction Quantum Gate (8b2d7222-e15d-42d5-9c4d-29e9fff00002) info: Shields v3.6 (E08710C8-B785-11E4-9CA4-36FF1C5D46B0) info: 10% Particles (d271e9b0-a464-4c96-8695-788e09e503a6) info: 2x Resources,Storage,BuildRate,BuildRange (e2d4648b-1e7a-43ad-b410-5922a41f7985) info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: dd6642d4-346c-8711-8106-df3de93fff655 = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 = true info: d271e9b0-a464-4c96-8695-788e09e503a6 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" info: Background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 1CCE8438 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CCE8460 info: - GAME: true info: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - units: table: 1CCE84B0 info: - url: false info: - version: 1 info: - 2: table: 1CCE84D8 info: - after: table: 1CDB4078 info: - author: cino info: - before: table: 1CCE8500 info: - conflicts: table: 1CCE80C8 info: - copyright: info: - description: reduces particle density to .1 info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 10% particles+cino+1 info: - location: /mods/10particle info: - name: 10% Particles info: - requires: table: 1CDB40A0 info: - requiresNames: table: 1CCE8140 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4050 info: - GAME: true info: - title: 10% Particles ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d271e9b0-a464-4c96-8695-788e09e503a6 info: - units: table: 1CDB4000 info: - url: false info: - version: 1 info: - 3: table: 1CCE8190 info: - after: table: 1CCE8208 info: - author: FreyaGroup info: - before: table: 1CCE81B8 info: - conflicts: table: 1CDB4D70 info: - copyright: No info: - description: Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: shields v3.6+freyagroup+36 info: - location: /mods/shields info: - name: Shields v3.6 info: - requires: table: 1CCE81E0 info: - requiresNames: table: 1CDB4DE8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CCE8230 info: - GAME: true info: - title: Shields ---- (v36.0) info: - type: GAME info: - ui_only: false info: - uid: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 info: - units: table: 1CDB4D48 info: - url: false info: - version: 36 info: - 4: table: 1CDB4E10 info: - after: table: 1CDB4E88 info: - author: Mythixgirl info: - before: table: 1CDB4E38 info: - conflicts: table: 1CDB4F28 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 1CDB4E60 info: - requiresNames: table: 1CDB4F78 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4EB0 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 1CDB4F00 info: - url: false info: - version: 3.0999999046326 info: - 5: table: 1CDB4AC8 info: - after: table: 1CDB4B40 info: - author: UNKNOWN info: - before: table: 1CDB4AF0 info: - conflicts: table: 1CDB4BE0 info: - copyright: Gottenolm85;change to Serphim by Donnerbalken info: - description: HC-Plants upgradeable with Seraphim giving the same as others info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/mods/generic-icon_bmp.dds info: - keywords: upgradeable hc plant+unknown+5 info: - location: /mods/hydro info: - name: Upgradeable HC Plant info: - requires: table: 1CDB4B18 info: - requiresNames: table: 1CDB4C08 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4B68 info: - GAME: true info: - title: Upgradeable HC Plant ---- (v5.0) info: - type: GAME info: - ui_only: false info: - uid: dd6642d4-346c-8711-8106-df3de93fff655 info: - units: table: 1CDB4BB8 info: - url: false info: - version: 5 info: - 6: table: 1CDB4C30 info: - after: table: 1CDB4CA8 info: - author: Burnie info: - before: table: 1CDB4C58 info: - conflicts: table: 1CDB4848 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1CDB4C80 info: - requiresNames: table: 1CDB4898 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4CD0 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 1CDB4D20 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 7: table: 1CDB48E8 info: - after: table: 1CDB4960 info: - author: Viking info: - before: table: 1CDB4910 info: - conflicts: table: 1CDB4A00 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - keywords: paragon for all +viking+1 info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 1CDB4938 info: - requiresNames: table: 1CDB4A50 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4988 info: - GAME: true info: - title: Paragon For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - units: table: 1CDB49D8 info: - url: false info: - version: 1 info: - 8: table: 1CDB4AA0 info: - after: table: 1CDB4618 info: - author: Atom7k info: - before: table: 1CDB45C8 info: - conflicts: table: 1CDB46B8 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 1CDB45F0 info: - requiresNames: table: 1CDB46E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4640 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 1CDB4690 info: - url: false info: - version: 1 info: - 9: table: 1CDB4708 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1CDB4730 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 1CDB4780 info: - url: false info: - version: 2 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/10particle/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/xab1401/xab1401_unit.bp with /mods/para_for_all/hook/units/xab1401/xab1401_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "10% Particles" mod info: Blueprints Loading: modded files from "Shields v3.6" mod info: Blueprints Loading: modded files from "EXMEX Rebalanced" mod info: Blueprints Loading: modded files from "Upgradeable HC Plant" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Paragon for all " mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 604 original, 241 modded, and 96 preset units info: Blueprints Loading... completed: 392 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/hydro/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1763] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20807009 info: Active mods in session: info: - 10: table: 245B20A0 info: - after: table: 245B2D20 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 245B2CF8 info: - conflicts: table: 2453C280 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 2453C258 info: - requiresNames: table: 245B2000 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 1: table: 1F89ABB8 info: - author: bigos91 info: - copyright: info: - description: Increases resources, storage, build range and rate 2x info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 2x resources,storage,buildrate,buildrange+bigos91+1 info: - location: /mods/#2x resources,storage,buildrate,buildrange info: - name: 2x Resources,Storage,BuildRate,BuildRange info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F89ABE0 info: - GAME: true info: - title: 2x Resources,Storage,BuildRate,BuildRange ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: e2d4648b-1e7a-43ad-b410-5922a41f7985 info: - units: table: 1F89AC30 info: - url: false info: - version: 1 info: - 2: table: 1F89A820 info: - after: table: 1F89A870 info: - author: cino info: - before: table: 1F89A848 info: - conflicts: table: 1F899398 info: - copyright: info: - description: reduces particle density to .1 info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 10% particles+cino+1 info: - location: /mods/10particle info: - name: 10% Particles info: - requires: table: 1F899140 info: - requiresNames: table: 1F899488 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F89A8C0 info: - GAME: true info: - title: 10% Particles ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d271e9b0-a464-4c96-8695-788e09e503a6 info: - units: table: 1F89AA50 info: - url: false info: - version: 1 info: - 3: table: 1F899168 info: - after: table: 1F8991B8 info: - author: FreyaGroup info: - before: table: 1F899190 info: - conflicts: table: 1F89AD48 info: - copyright: No info: - description: Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: shields v3.6+freyagroup+36 info: - location: /mods/shields info: - name: Shields v3.6 info: - requires: table: 1F899870 info: - requiresNames: table: 1F899230 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F8991E0 info: - GAME: true info: - title: Shields ---- (v36.0) info: - type: GAME info: - ui_only: false info: - uid: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 info: - units: table: 1F899258 info: - url: false info: - version: 36 info: - 4: table: 1F899988 info: - after: table: 1F899A00 info: - author: Mythixgirl info: - before: table: 1F8999D8 info: - conflicts: table: 1F899640 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 1F899690 info: - requiresNames: table: 1F899668 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F899A28 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 1F8995F0 info: - url: false info: - version: 3.0999999046326 info: - 5: table: 1F8996B8 info: - after: table: 1F8997F8 info: - author: UNKNOWN info: - before: table: 1F8996E0 info: - conflicts: table: 1F899ED8 info: - copyright: Gottenolm85;change to Serphim by Donnerbalken info: - description: HC-Plants upgradeable with Seraphim giving the same as others info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/mods/generic-icon_bmp.dds info: - keywords: upgradeable hc plant+unknown+5 info: - location: /mods/hydro info: - name: Upgradeable HC Plant info: - requires: table: 1F899F28 info: - requiresNames: table: 1F899F00 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F899348 info: - GAME: true info: - title: Upgradeable HC Plant ---- (v5.0) info: - type: GAME info: - ui_only: false info: - uid: dd6642d4-346c-8711-8106-df3de93fff655 info: - units: table: 1F899EB0 info: - url: false info: - version: 5 info: - 6: table: 1F899F50 info: - after: table: 1F899B40 info: - author: Burnie info: - before: table: 1F899F78 info: - conflicts: table: 1F899CD0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1F899848 info: - requiresNames: table: 1F899CF8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F899B90 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 1F899C80 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 7: table: 1F8985C8 info: - after: table: 1F898640 info: - author: Viking info: - before: table: 1F8985F0 info: - conflicts: table: 1F898320 info: - copyright: Copyright 2011, Viking info: - description: Let all Faction build the Paragon info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/para_for_all/para.png info: - keywords: paragon for all +viking+1 info: - location: /mods/para_for_all info: - name: Paragon for all info: - requires: table: 1F899050 info: - requiresNames: table: 1F8990C8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F898438 info: - GAME: true info: - title: Paragon For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ffeca075-c0cd-4355-861b-0bb29c75ee10 info: - units: table: 1F8981E0 info: - url: false info: - version: 1 info: - 8: table: 1F899028 info: - after: table: 1F899DC0 info: - author: Atom7k info: - before: table: 1F899D98 info: - conflicts: table: 1F898AC8 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 1F898C58 info: - requiresNames: table: 1F898C08 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F899E10 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 1F898AF0 info: - url: false info: - version: 1 info: - 9: table: 1F898C80 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1F898CD0 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 1F898848 info: - url: false info: - version: 2 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" finished. info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: ffeca075-c0cd-4355-861b-0bb29c75ee10 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: dd6642d4-346c-8711-8106-df3de93fff655 = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: E08710C8-B785-11E4-9CA4-36FF1C5D46B0 = true info: d271e9b0-a464-4c96-8695-788e09e503a6 = true info: e2d4648b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } debug: GameOptions['Victory'] changed temporarily from "eradication" to "sandbox" info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Slot 2 empty info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/cybran_load.sfd: 9321 debug: Preparing movie /movies/cybran_load.sfd: 9321 debug: Preparing movie /movies/cybran_load.sfd: 9321 debug: Preparing movie /movies/cybran_load.sfd: 9321 debug: Preparing movie /movies/cybran_load.sfd: 9321 debug: Preparing movie /movies/cybran_load.sfd: 9321 debug: Preparing movie /movies/cybran_load.sfd: 9321 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 9321 info: Aborting background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" info: Background task "Map loader /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:59908/20807009/SharkCode.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/hydro/hook/loc/us/strings_db.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem_save.lua info: Loading script file: /maps/survival_beach_ramp_mayhem.v0002/survival_beach_ramp_mayhem_script.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua warning: NUM PROPS = 6 info: ----- Survival MOD: OnPopulate() info: Initialize Armies brain nickname is SharkCode info: CreateArmy group ARMY_1 debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_SURVIVAL_ALLY warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! warning: Attempted to flatten terrain outside map boundary! Operation Failed! info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_SURVIVAL_ENEMY info: ----- Survival MOD: Configuring match settings... info: ----- Survival MOD: Initializing marker lists... info: ----- Survival MOD: Marker counts: CENTER(1) PATHS(32) SPAWN(32) ARTY(0) NUKE(4) info: ----- Survival MOD: Initializing defense object... info: ----- Survival MOD: Initializing prebuild objects... info: ----- Survival MOD: CalcWaveCounts = ((64 EPM * 1 Players = 64)) * ((60 Second Waves / 60 = 1)) = 64 Units Per Wave (( with Waves Per Minute of 1 = 64 of 64 Units Per Minute. info: ----- Survival MOD: CalcNukeFrequency = 135 - (RatioEPM: 60/1) - (RatioPC: 0/0) = 75 info: ----- Survival MOD: Initializing game start sequence... info: * Total Mayhem: [siminit.lua, line:584] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:585] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:592] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:597] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:601] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:628] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/hydro/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:378] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. warning: SND: XACT3DApply failed. Invalid arg debug: Preloading 1411 batch textures debug: Preloading 971 d3d textures debug: Preloading 111 models debug: Preloading 532 animations info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/hydro/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Total Mayhem: [unitview.lua, line:1103] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: creating high fidelity terrain info: creating high fidelity water info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 3 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_4 = 3 info: SSB map.quadrants ARMY_2 = 4 info: SSB map.quadrants ARMY_5 = 3 info: SSB map.quadrants ARMY_6 = 4 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=SharkCode info: SSB >>> TRACE InitializeStats()... armyID=2, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=3, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 1, armiesCount = 1 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff2f4f4f, txtColor = FF549090, type=player, name = SharkCode info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because Fog of War is off info: SSB >>> TRACE CreateInfoIconMods()... SIM 2x Resources,Storage,BuildRate,BuildRange info: SSB >>> TRACE CreateInfoIconMods()... SIM 10% Particles info: SSB >>> TRACE CreateInfoIconMods()... SIM Shields v3.6 info: SSB >>> TRACE CreateInfoIconMods()... SIM EXMEX Rebalanced info: SSB >>> TRACE CreateInfoIconMods()... SIM Upgradeable HC Plant info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM Paragon for all info: SSB >>> TRACE CreateInfoIconMods()... SIM T4 Energy Generators info: SSB >>> TRACE CreateInfoIconMods()... SIM All Faction Quantum Gate info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasAssassination = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasFogOfWar = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 59908 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 1a9450d info: ----- Survival MOD: Tick thread started with interval of (0.5) debug: Current gametime: 00:00:00 info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: Exe GitSHA: 1a9450d info: creating high fidelity terrain info: creating high fidelity water warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(36): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:36> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(53): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(39): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:39> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(37): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:37> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/urb1108_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/urb1107_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/brmbt1peri_icon.dds info: Hooked /lua/ui/dialogs/options.lua with /mods/supremescoreboard/hook/lua/ui/dialogs/options.lua info: Hooked /lua/options/options.lua with /mods/supremescoreboard/hook/lua/options/options.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: urb1107 warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/brmt1expd_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/brmt1pd_icon.dds debug: Current gametime: 00:00:30 info: urb2101 debug: Current gametime: 00:01:00 info: urb1101 info: urb1108 info: urb1103 info: urb0103 info: urb0101 info: Score data received! info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR