info: Client version: 2023.7.1 info: Game version: 3764 info: Game type: coop info: Loading custom vault path: D:/ForgedAllianceForever/MapsandMods info: Found conflicting sound banks for mod: 'battlepack', cannot mount the sound bank(s): info: - Conflicting sound bank: 'Voice' of mod 'battlepack' is conflicting with a sound bank from: 'FA installation' info: Mounting sounds in mod: blackopsfaf-unleashed info: Prevented loading a deprecated mod version: rui version 1.0 (must be higher than version 1.0) info: Found mod icons in t4e storages, mounted at: /textures/ui/common/game/strategicicons/t4e storages info: Found conflicting sound banks for mod: 'totalmayhem', cannot mount the sound bank(s): info: - Conflicting sound bank: 'TMMM_Cues.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TMMM_Sounds.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_AEONWEAPONS.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_AEONWEAPONSOUNDS.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_AIRCRAFTS.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_AIRCRAFTSOUNDS.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_CYBRANWEAPONS.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_CYBRANWEAPONSOUNDS.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_EXPLOSIONS.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_EXPLOSIONSOUNDS.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_ROBOTSOUNDS.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_ROBOTSOUNDS.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_UEFWEAPONS.xsb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: - Conflicting sound bank: 'TM_UEFWEAPONSOUNDS.xwb' of mod 'totalmayhem' is conflicting with a sound bank from: 'FA installation' info: Using client-provided co-op data info: mounting content: lobby_coop.cop info: Using client-provided game data info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: schook.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: A01_VO.nx2 info: mounting content: A02_VO.nx2 info: mounting content: A03_VO.nx2 info: mounting content: A04_VO.nx2 info: mounting content: A05_VO.nx2 info: mounting content: A06_VO.nx2 info: mounting content: C01_VO.nx2 info: mounting content: C02_VO.nx2 info: mounting content: C03_VO.nx2 info: mounting content: C04_VO.nx2 info: mounting content: C05_VO.nx2 info: mounting content: C06_VO.nx2 info: mounting content: E01_VO.nx2 info: mounting content: E02_VO.nx2 info: mounting content: E03_VO.nx2 info: mounting content: E04_VO.nx2 info: mounting content: E05_VO.nx2 info: mounting content: E06_VO.nx2 info: mounting content: Prothyon16_VO.nx2 info: mounting content: TCR_VO.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_a01.v0016', mounted as '/maps/scca_coop_a01.v0016/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_a02.v0021', mounted as '/maps/scca_coop_a02.v0021/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_a03.v0021', mounted as '/maps/scca_coop_a03.v0021/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_a04.v0021', mounted as '/maps/scca_coop_a04.v0021/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_a05.v0024', mounted as '/maps/scca_coop_a05.v0024/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_a06.v0024', mounted as '/maps/scca_coop_a06.v0024/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_e01.v0022', mounted as '/maps/scca_coop_e01.v0022/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_e02.v0019', mounted as '/maps/scca_coop_e02.v0019/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_e03.v0021', mounted as '/maps/scca_coop_e03.v0021/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_e04.v0020', mounted as '/maps/scca_coop_e04.v0020/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_e06.v0020', mounted as '/maps/scca_coop_e06.v0020/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_r01.v0018', mounted as '/maps/scca_coop_r01.v0018/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_r02.v0019', mounted as '/maps/scca_coop_r02.v0019/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_r03.v0019', mounted as '/maps/scca_coop_r03.v0019/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\scca_coop_r04.v0019', mounted as '/maps/scca_coop_r04.v0019/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\maps\x1ca_coop_001.v0028', mounted as '/maps/x1ca_coop_001.v0028/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\battlepack', mounted as '/mods/battlepack/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\experimental engineers', mounted as '/mods/experimental engineers/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends', mounted as '/mods/future battlefield pack legends/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\hyper experimental tier', mounted as '/mods/hyper experimental tier/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\low bo commander upgrades costs - reuploaded', mounted as '/mods/low bo commander upgrades costs - reuploaded/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\no build restrictions in campaign', mounted as '/mods/no build restrictions in campaign/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\pj_infrastructure_pack', mounted as '/mods/pj_infrastructure_pack/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\reclaim turret', mounted as '/mods/reclaim turret/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\resource rich x50', mounted as '/mods/resource rich x50/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\superengineers', mounted as '/mods/superengineers/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\t4e paragons', mounted as '/mods/t4e paragons/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\t4e storages', mounted as '/mods/t4e storages/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\t4e storages\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/t4e storages/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\welfare - child support', mounted as '/mods/welfare - child support/' info: DISK: AddSearchPath: 'd:\forgedallianceforever\mapsandmods\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lobby_coop.cop', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a01_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a02_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a03_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a04_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a05_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\a06_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c01_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c02_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c03_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c04_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c05_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\c06_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e01_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e02_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e03_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e04_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e05_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\e06_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\prothyon16_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\tcr_vo.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\xitsu\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 150ee68 debug: SND: Loaded WaveBank 'aeonselect' at 150ee68 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5e5e218 debug: SND: Loaded WaveBank 'ambienttest' at 5e5e218 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 5e5e358 debug: SND: Loaded WaveBank 'blackopswb' at 5e5e358 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5e5e498 debug: SND: Loaded WaveBank 'cybranselect' at 5e5e498 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5e5e5d8 debug: SND: Loaded WaveBank 'explosions' at 5e5e5d8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5e5e718 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5e5f8e8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5e60ab8 debug: SND: Loaded WaveBank 'impacts' at 5e60ab8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 5e60bf8 debug: SND: Loaded WaveBank 'interface' at 5e60bf8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5e60d38 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5e61f08 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5e630d8 debug: SND: Loaded WaveBank 'seraphimselect' at 5e630d8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 5e63218 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 5e643e8 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 5e643e8 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 5e64528 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 5e64528 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 5e64668 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 5e64668 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 5e647a8 debug: SND: Loaded WaveBank 'tm_robotsounds' at 5e647a8 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 5e648e8 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 5e648e8 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 5e64a28 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5e65bf8 debug: SND: Loaded WaveBank 'uaa' at 5e65bf8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5e65d38 debug: SND: Loaded WaveBank 'uaadestroy' at 5e65d38 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5e65e78 debug: SND: Loaded WaveBank 'uaaweapon' at 5e65e78 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5e65fb8 debug: SND: Loaded WaveBank 'uab' at 5e65fb8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5e660f8 debug: SND: Loaded WaveBank 'ual' at 5e660f8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5e66238 debug: SND: Loaded WaveBank 'ualdestroy' at 5e66238 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5e66378 debug: SND: Loaded WaveBank 'ualweapon' at 5e66378 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5e664b8 debug: SND: Loaded WaveBank 'uas' at 5e664b8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5e665f8 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5e677c8 debug: SND: Loaded WaveBank 'uasweapon' at 5e677c8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5e67908 debug: SND: Loaded WaveBank 'uea' at 5e67908 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5e67a48 debug: SND: Loaded WaveBank 'ueadestroy' at 5e67a48 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5e67b88 debug: SND: Loaded WaveBank 'ueaweapon' at 5e67b88 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5e67cc8 debug: SND: Loaded WaveBank 'ueb' at 5e67cc8 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5e67e08 debug: SND: Loaded WaveBank 'uefselect' at 5e67e08 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5e67f48 debug: SND: Loaded WaveBank 'uel' at 5e67f48 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5e68088 debug: SND: Loaded WaveBank 'ueldestroy' at 5e68088 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5e681c8 debug: SND: Loaded WaveBank 'uelweapon' at 5e681c8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5e68308 debug: SND: Loaded WaveBank 'ues' at 5e68308 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 5e68448 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5e69618 debug: SND: Loaded WaveBank 'uesweapon' at 5e69618 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5e69758 debug: SND: Loaded WaveBank 'unitrumble' at 5e69758 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5e69898 debug: SND: Loaded WaveBank 'unitsglobal' at 5e69898 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 5e699d8 debug: SND: Loaded WaveBank 'ura' at 5e699d8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 5e69b18 debug: SND: Loaded WaveBank 'uradestroy' at 5e69b18 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 5e69c58 debug: SND: Loaded WaveBank 'uraweapon' at 5e69c58 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5e69d98 debug: SND: Loaded WaveBank 'urb' at 5e69d98 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5e69ed8 debug: SND: Loaded WaveBank 'url' at 5e69ed8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5e6a018 debug: SND: Loaded WaveBank 'urldestroy' at 5e6a018 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5e6a158 debug: SND: Loaded WaveBank 'urlweapon' at 5e6a158 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5e6a298 debug: SND: Loaded WaveBank 'urs' at 5e6a298 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 5e6a3d8 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 5e6b5a8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 5e6c778 debug: SND: Loaded WaveBank 'ursweapon' at 5e6c778 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5e6c8b8 debug: SND: Loaded WaveBank 'xaa_weapon' at 5e6c8b8 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 5e6c9f8 debug: SND: Loaded WaveBank 'xab' at 5e6c9f8 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 5e6cb38 debug: SND: Loaded WaveBank 'xal' at 5e6cb38 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5e6cc78 debug: SND: Loaded WaveBank 'xal_weapon' at 5e6cc78 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5e6cdb8 debug: SND: Loaded WaveBank 'xas' at 5e6cdb8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5e6cef8 debug: SND: Loaded WaveBank 'xas_weapons' at 5e6cef8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5e6d038 debug: SND: Loaded WaveBank 'xea' at 5e6d038 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 5e6d178 debug: SND: Loaded WaveBank 'xea_weapons' at 5e6d178 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 5e6d2b8 debug: SND: Loaded WaveBank 'xeb' at 5e6d2b8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 5e6d3f8 debug: SND: Loaded WaveBank 'xel' at 5e6d3f8 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5e6d538 debug: SND: Loaded WaveBank 'xel_weapons' at 5e6d538 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 5e6d678 debug: SND: Loaded WaveBank 'xes' at 5e6d678 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 5e6d7b8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5e6e988 debug: SND: Loaded WaveBank 'xes_weapons' at 5e6e988 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5e6eac8 debug: SND: Loaded WaveBank 'xra' at 5e6eac8 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5e6ec08 debug: SND: Loaded WaveBank 'xra_weapon' at 5e6ec08 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 5e6ed48 debug: SND: Loaded WaveBank 'xrb' at 5e6ed48 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 5e6ee88 debug: SND: Loaded WaveBank 'xrl' at 5e6ee88 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5e6efc8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 5e70198 debug: SND: Loaded WaveBank 'xrl_weapon' at 5e70198 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5e702d8 debug: SND: Loaded WaveBank 'xrs' at 5e702d8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5e70418 debug: SND: Loaded WaveBank 'xrs_weapon' at 5e70418 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5e70558 debug: SND: Loaded WaveBank 'xsa' at 5e70558 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 5e70698 debug: SND: Loaded WaveBank 'xsa_destroy' at 5e70698 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5e707d8 debug: SND: Loaded WaveBank 'xsa_weapon' at 5e707d8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5e70918 debug: SND: Loaded WaveBank 'xsb' at 5e70918 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5e70a58 debug: SND: Loaded WaveBank 'xsb_weapon' at 5e70a58 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 5e70b98 debug: SND: Loaded WaveBank 'xsl' at 5e70b98 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5e70cd8 debug: SND: Loaded WaveBank 'xsl_destroy' at 5e70cd8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5e70e18 debug: SND: Loaded WaveBank 'xsl_weapon' at 5e70e18 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 5e70f58 debug: SND: Loaded WaveBank 'xss' at 5e70f58 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5e71098 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 5e72268 debug: SND: Loaded WaveBank 'xss_weapon' at 5e72268 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -61344048 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/a01_vo.xwb") => false debug: Wavebank prepared: 5e911f0 debug: SND: Loaded WaveBank 'a01_vo' at 5e911f0 info: IsStreamingWaveBank("/sounds/voice/us/a02_vo.xwb") => false debug: Wavebank prepared: 5e91330 debug: SND: Loaded WaveBank 'a02_vo' at 5e91330 info: IsStreamingWaveBank("/sounds/voice/us/a03_vo.xwb") => false debug: Wavebank prepared: 5e91470 debug: SND: Loaded WaveBank 'a03_vo' at 5e91470 info: IsStreamingWaveBank("/sounds/voice/us/a04_vo.xwb") => false debug: Wavebank prepared: 5e915b0 debug: SND: Loaded WaveBank 'a04_vo' at 5e915b0 info: IsStreamingWaveBank("/sounds/voice/us/a05_vo.xwb") => false debug: Wavebank prepared: 5e916f0 debug: SND: Loaded WaveBank 'a05_vo' at 5e916f0 info: IsStreamingWaveBank("/sounds/voice/us/a06_vo.xwb") => false debug: Wavebank prepared: 5e91830 debug: SND: Loaded WaveBank 'a06_vo' at 5e91830 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 5e91970 info: IsStreamingWaveBank("/sounds/voice/us/c01_vo.xwb") => false debug: Wavebank prepared: 5e92b40 debug: SND: Loaded WaveBank 'c01_vo' at 5e92b40 info: IsStreamingWaveBank("/sounds/voice/us/c02_vo.xwb") => false debug: Wavebank prepared: 5e92c80 debug: SND: Loaded WaveBank 'c02_vo' at 5e92c80 info: IsStreamingWaveBank("/sounds/voice/us/c03_vo.xwb") => false debug: Wavebank prepared: 5e92dc0 debug: SND: Loaded WaveBank 'c03_vo' at 5e92dc0 info: IsStreamingWaveBank("/sounds/voice/us/c04_vo.xwb") => false debug: Wavebank prepared: 5e92f00 debug: SND: Loaded WaveBank 'c04_vo' at 5e92f00 info: IsStreamingWaveBank("/sounds/voice/us/c05_vo.xwb") => false debug: Wavebank prepared: 5e93040 debug: SND: Loaded WaveBank 'c05_vo' at 5e93040 info: IsStreamingWaveBank("/sounds/voice/us/c06_vo.xwb") => false debug: Wavebank prepared: 5e93180 debug: SND: Loaded WaveBank 'c06_vo' at 5e93180 info: IsStreamingWaveBank("/sounds/voice/us/e01_vo.xwb") => false debug: Wavebank prepared: 5e932c0 debug: SND: Loaded WaveBank 'e01_vo' at 5e932c0 info: IsStreamingWaveBank("/sounds/voice/us/e02_vo.xwb") => false debug: Wavebank prepared: 5e93400 debug: SND: Loaded WaveBank 'e02_vo' at 5e93400 info: IsStreamingWaveBank("/sounds/voice/us/e03_vo.xwb") => false debug: Wavebank prepared: 5e93540 debug: SND: Loaded WaveBank 'e03_vo' at 5e93540 info: IsStreamingWaveBank("/sounds/voice/us/e04_vo.xwb") => false debug: Wavebank prepared: 5e93680 debug: SND: Loaded WaveBank 'e04_vo' at 5e93680 info: IsStreamingWaveBank("/sounds/voice/us/e05_vo.xwb") => false debug: Wavebank prepared: 5e937c0 debug: SND: Loaded WaveBank 'e05_vo' at 5e937c0 info: IsStreamingWaveBank("/sounds/voice/us/e06_vo.xwb") => false debug: Wavebank prepared: 5e93900 debug: SND: Loaded WaveBank 'e06_vo' at 5e93900 info: IsStreamingWaveBank("/sounds/voice/us/prothyon16_vo.xwb") => false debug: Wavebank prepared: 5e93a40 debug: SND: Loaded WaveBank 'prothyon16_vo' at 5e93a40 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 5e93b80 info: IsStreamingWaveBank("/sounds/voice/us/tcr_vo.xwb") => false debug: Wavebank prepared: 5e94d50 debug: SND: Loaded WaveBank 'tcr_vo' at 5e94d50 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 5e94e90 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 5e96060 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 5e97230 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 5e98400 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 5e995d0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 5e9a7a0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 5e9b970 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 5e9cb40 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 5e9dd10 debug: SND: Loaded SoundBank 'a01_vo' debug: SND: Loaded SoundBank 'a02_vo' debug: SND: Loaded SoundBank 'a03_vo' debug: SND: Loaded SoundBank 'a04_vo' debug: SND: Loaded SoundBank 'a05_vo' debug: SND: Loaded SoundBank 'a06_vo' debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'c01_vo' debug: SND: Loaded SoundBank 'c02_vo' debug: SND: Loaded SoundBank 'c03_vo' debug: SND: Loaded SoundBank 'c04_vo' debug: SND: Loaded SoundBank 'c05_vo' debug: SND: Loaded SoundBank 'c06_vo' debug: SND: Loaded SoundBank 'e01_vo' debug: SND: Loaded SoundBank 'e02_vo' debug: SND: Loaded SoundBank 'e03_vo' debug: SND: Loaded SoundBank 'e04_vo' debug: SND: Loaded SoundBank 'e05_vo' debug: SND: Loaded SoundBank 'e06_vo' debug: SND: Loaded SoundBank 'prothyon16_vo' debug: SND: Loaded SoundBank 'tcr_vo' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: /savereplay info: REPLAY ID: 20584608 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 5e5e718 debug: Wavebank prepared: 5e5f8e8 debug: Wavebank prepared: 5e60d38 debug: Wavebank prepared: 5e61f08 debug: Wavebank prepared: 5e63218 debug: Wavebank prepared: 5e64a28 debug: Wavebank prepared: 5e665f8 debug: Wavebank prepared: 5e68448 debug: Wavebank prepared: 5e6a3d8 debug: Wavebank prepared: 5e6b5a8 debug: Wavebank prepared: 5e6d7b8 debug: Wavebank prepared: 5e6efc8 debug: Wavebank prepared: 5e71098 debug: Wavebank prepared: 5e91970 debug: Wavebank prepared: 5e93b80 debug: Wavebank prepared: 5e96060 debug: Wavebank prepared: 5e97230 debug: Wavebank prepared: 5e98400 debug: Wavebank prepared: 5e995d0 debug: Wavebank prepared: 5e9a7a0 debug: Wavebank prepared: 5e9b970 debug: Wavebank prepared: 5e9cb40 info: GPGNET: entering idle state. debug: Wavebank prepared: 5e94e90 debug: Wavebank prepared: 5e9dd10 info: Hooked /lua/ui/lobby/lobby.lua with /mods/coop/hook/lua/ui/lobby/lobby.lua info: Hooked /lua/ui/maputil.lua with /mods/coop/hook/lua/ui/maputil.lua info: Hooked /lua/ui/lobby/lobbycomm.lua with /mods/coop/hook/lua/ui/lobby/lobbycomm.lua info: Hooked /lua/ui/lobby/lobbyoptions.lua with /mods/coop/hook/lua/ui/lobby/lobbyoptions.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x12076004 info: LOBBY: Game port 32976[UDP] opened. info: LOBBY: starting with local uid of 319769 [xitsukalong] info: GPGNET: entering lobby state. info: { info: adf9fefc-a091-457c-8781-e837710f3c68 = true info: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 51e32e75-5815-4a92-9b1a-7a09617647dd = true info: 9a9C61C0-1787-10DF-A0AD-BATTLEPACK005 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: d88c9cc8-2dbb-11eb-adc1-0242ac120002 = true info: 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: 9e8ea941-c306-aaaf-b367-u00000023000 = true info: 7ef83ade-4590-11ed-b878-0242ac120002 = true info: } info: { } info: Supreme Commander: Forged Alliance version 3763 info: /difficulty info: Starting background task "Map loader /maps/x1ca_001/x1ca_001.scmap" info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 20713CD0 info: - after: table: 20713848 info: - author: Burnie info: - before: table: 20713CF8 info: - conflicts: table: 20713870 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 20713D20 info: - requiresNames: table: 207138C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 11: table: 20713E10 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 20713E38 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - version: 23 info: - 12: table: 20713E60 info: - after: table: 20713ED8 info: - author: XYZ info: - before: table: 20713E88 info: - conflicts: table: 20713F00 info: - copyright: XYZ info: - description: low costs and low buildtimes for BO Commanders Upgrades - reploaded by DoctorINZANE2 because the current link is busted. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low bo commander upgrades costs - reuploaded info: - name: Low BO Commander Upgrades Costs - Reuploaded info: - requires: table: 20713EB0 info: - requiresNames: table: 20713F28 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: adf9fefc-a091-457c-8781-e837710f3c68 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 1 info: - 1: table: 20713050 info: - after: table: 207151B8 info: - author: Brandon Potter info: - before: table: 20713078 info: - conflicts: table: 20715168 info: - copyright: 2010 Brandon Potter info: - description: Contains several new units, effects and projectiles. With full AI support info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BattlePack/icon.png info: - location: /mods/battlepack info: - name: Wyvern Battle Pack info: - requires: table: 207151E0 info: - requiresNames: table: 20713460 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 9a9C61C0-1787-10DF-A0AD-BATTLEPACK005 info: - url: https://forum.faforever.com/topic/362/ info: - version: 5 info: - 2: table: 207134D8 info: - after: table: 20713550 info: - author: CDRMV (aka CDR Deadalus) info: - before: table: 20713500 info: - conflicts: table: 20713578 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 20713528 info: - requiresNames: table: 207130A0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - url: http://www.moddb.com/mods/fbp-future-battlefield-pack info: - version: 2 info: - 3: table: 207130C8 info: - after: table: 20713140 info: - author: Cmd Draven & Alek05 info: - before: table: 207130F0 info: - conflicts: table: 20713668 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology, with a slightly Boosted Eco. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 20713118 info: - requiresNames: table: 20713690 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51e32e75-5815-4a92-9b1a-7a09617647dd info: - version: 20 info: - 4: table: 207136B8 info: - after: table: 20713730 info: - author: Screap info: - before: table: 207136E0 info: - conflicts: table: 20713758 info: - copyright: Copyright LD info: - description: Dad split but he still gotta pay for the kids. Engeineers generate 1 mass 10 energy info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Welfare - Child Support/supreme_commander.png info: - location: /mods/welfare - child support info: - name: Welfare - Child Support info: - requires: table: 20713708 info: - requiresNames: table: 20713780 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: d88c9cc8-2dbb-11eb-adc1-0242ac120002 info: - version: 1 info: - 5: table: 207137D0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 207137F8 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 20713370 info: - after: table: 207138E8 info: - author: Packer info: - before: table: 20713398 info: - conflicts: table: 20713910 info: - copyright: Packer info: - description: The official reclaim turret that auto reclaims wreckages within range. v6 Reworked Turret info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Reclaim Turret/icon.png info: - location: /mods/reclaim turret info: - name: Reclaim Turret info: - requires: table: 207133C0 info: - requiresNames: table: 20713960 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 7ef83ade-4590-11ed-b878-0242ac120002 info: - version: 6 info: - 7: table: 20713988 info: - after: table: 20713A00 info: - author: Omega_WOS by Gas Powered Games info: - before: table: 207139B0 info: - conflicts: table: 20713A28 info: - copyright: info: - description: Increases resource production. (X5) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/resource rich x5 info: - name: Resource Rich x5 info: - requires: table: 207139D8 info: - requiresNames: table: 20713A78 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 info: - version: 1 info: - 8: table: 20713AA0 info: - after: table: 207135F0 info: - author: Uveso info: - before: table: 207135A0 info: - conflicts: table: 20713618 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 207135C8 info: - requiresNames: table: 20713B68 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-111-89465-146as555a8u3 info: - url: https://forum.faforever.com/topic/350/ info: - version: 111 info: - 9: table: 20713BE0 info: - after: table: 20713C58 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 20713C08 info: - conflicts: table: 20713C80 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 20713C30 info: - requiresNames: table: 20713CA8 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: Hooked /lua/system/Blueprints.lua with /mods/hyper experimental tier/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/welfare - child support/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x5/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/low bo commander upgrades costs - reuploaded/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/future battlefield pack legends/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1103/uab1103_unit.bp with /mods/hyper experimental tier/hook/units/uab1103/uab1103_unit.bp info: Hooked /units/uab1202/uab1202_unit.bp with /mods/hyper experimental tier/hook/units/uab1202/uab1202_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/ual0307/ual0307_unit.bp with /mods/future battlefield pack legends/hook/units/ual0307/ual0307_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1103/ueb1103_unit.bp with /mods/hyper experimental tier/hook/units/ueb1103/ueb1103_unit.bp info: Hooked /units/ueb1202/ueb1202_unit.bp with /mods/hyper experimental tier/hook/units/ueb1202/ueb1202_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/ues0202/ues0202_unit.bp with /mods/future battlefield pack legends/hook/units/ues0202/ues0202_unit.bp info: Hooked /units/ues0401/ues0401_unit.bp with /mods/future battlefield pack legends/hook/units/ues0401/ues0401_unit.bp info: Hooked /units/urb0302/urb0302_unit.bp with /mods/hyper experimental tier/hook/units/urb0302/urb0302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1103/urb1103_unit.bp with /mods/hyper experimental tier/hook/units/urb1103/urb1103_unit.bp info: Hooked /units/urb1202/urb1202_unit.bp with /mods/hyper experimental tier/hook/units/urb1202/urb1202_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/url0106/url0106_unit.bp with /mods/future battlefield pack legends/hook/units/url0106/url0106_unit.bp info: Hooked /units/url0107/url0107_unit.bp with /mods/future battlefield pack legends/hook/units/url0107/url0107_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1103/xsb1103_unit.bp with /mods/hyper experimental tier/hook/units/xsb1103/xsb1103_unit.bp info: Hooked /units/xsb1202/xsb1202_unit.bp with /mods/hyper experimental tier/hook/units/xsb1202/xsb1202_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "Wyvern Battle Pack" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "Hyper Experimental Tier" mod info: Blueprints Loading: modded files from "Welfare - Child Support" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Reclaim Turret" mod info: Blueprints Loading: modded files from "Resource Rich x5" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "Low BO Commander Upgrades Costs - Reuploaded" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.24000000953674 ) of the maximum speed ( 2.4000000953674 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( hxaa0306 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xdaa0206 ), it should be atleast 10 percent ( 6.0500001907349 ) of the maximum speed ( 60.5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( wildfire ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 512 modded, and 121 preset units info: Blueprints Loading... completed: 392 original and 378 modded projectiles info: Blueprints Registering... info: Hooked /lua/ui/dialogs/mapselect.lua with /mods/coop/hook/lua/ui/dialogs/mapselect.lua debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Minimized true info: Hooked /lua/sim/buffdefinitions.lua with /mods/battlepack/hook/lua/sim/buffdefinitions.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/battlepack/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Wyvern Battle Pack: [uiutil.lua, line:1600] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [uiutil.lua 1710] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:1938] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20584608 info: Active mods in session: info: - 10: table: 26CF83C0 info: - after: table: 26CF8438 info: - author: Burnie info: - before: table: 26CF83E8 info: - conflicts: table: 26CF8460 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 26CF8410 info: - requiresNames: table: 26CF84D8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 11: table: 26CF8500 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 26CF8528 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - version: 23 info: - 12: table: 26CF8550 info: - after: table: 26CFB140 info: - author: XYZ info: - before: table: 26CFB190 info: - conflicts: table: 26CFB118 info: - copyright: XYZ info: - description: low costs and low buildtimes for BO Commanders Upgrades - reploaded by DoctorINZANE2 because the current link is busted. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low bo commander upgrades costs - reuploaded info: - name: Low BO Commander Upgrades Costs - Reuploaded info: - requires: table: 26CFB168 info: - requiresNames: table: 26CFB0F0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: adf9fefc-a091-457c-8781-e837710f3c68 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 1 info: - 1: table: 26CF8E10 info: - after: table: 26CF8E88 info: - author: Brandon Potter info: - before: table: 26CF8E38 info: - conflicts: table: 26CF8ED8 info: - copyright: 2010 Brandon Potter info: - description: Contains several new units, effects and projectiles. With full AI support info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BattlePack/icon.png info: - location: /mods/battlepack info: - name: Wyvern Battle Pack info: - requires: table: 26CF8E60 info: - requiresNames: table: 26CF8AA0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 9a9C61C0-1787-10DF-A0AD-BATTLEPACK005 info: - url: https://forum.faforever.com/topic/362/ info: - version: 5 info: - 2: table: 26CF8AC8 info: - after: table: 26CF8B40 info: - author: CDRMV (aka CDR Deadalus) info: - before: table: 26CF8AF0 info: - conflicts: table: 26CF8B68 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 26CF8B18 info: - requiresNames: table: 26CF8B90 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - url: http://www.moddb.com/mods/fbp-future-battlefield-pack info: - version: 2 info: - 3: table: 26CF8BB8 info: - after: table: 26CF8C30 info: - author: Cmd Draven & Alek05 info: - before: table: 26CF8BE0 info: - conflicts: table: 26CF8C80 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology, with a slightly Boosted Eco. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 26CF8C08 info: - requiresNames: table: 26CF8CA8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 51e32e75-5815-4a92-9b1a-7a09617647dd info: - version: 20 info: - 4: table: 26CF8CD0 info: - after: table: 26CF8848 info: - author: Screap info: - before: table: 26CF8CF8 info: - conflicts: table: 26CF8898 info: - copyright: Copyright LD info: - description: Dad split but he still gotta pay for the kids. Engeineers generate 1 mass 10 energy info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Welfare - Child Support/supreme_commander.png info: - location: /mods/welfare - child support info: - name: Welfare - Child Support info: - requires: table: 26CF8820 info: - requiresNames: table: 26CF88C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: d88c9cc8-2dbb-11eb-adc1-0242ac120002 info: - version: 1 info: - 5: table: 26CF88E8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 26CF8910 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 26CF8988 info: - after: table: 26CF8A00 info: - author: Packer info: - before: table: 26CF89B0 info: - conflicts: table: 26CF8A50 info: - copyright: Packer info: - description: The official reclaim turret that auto reclaims wreckages within range. v6 Reworked Turret info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Reclaim Turret/icon.png info: - location: /mods/reclaim turret info: - name: Reclaim Turret info: - requires: table: 26CF89D8 info: - requiresNames: table: 26CF8A78 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 7ef83ade-4590-11ed-b878-0242ac120002 info: - version: 6 info: - 7: table: 26CF8578 info: - after: table: 26CF85F0 info: - author: Omega_WOS by Gas Powered Games info: - before: table: 26CF85A0 info: - conflicts: table: 26CF8640 info: - copyright: info: - description: Increases resource production. (X5) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/resource rich x5 info: - name: Resource Rich x5 info: - requires: table: 26CF85C8 info: - requiresNames: table: 26CF8668 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 info: - version: 1 info: - 8: table: 26CF8690 info: - after: table: 26CF8708 info: - author: Uveso info: - before: table: 26CF86B8 info: - conflicts: table: 26CF8730 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 26CF86E0 info: - requiresNames: table: 26CF87A8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-111-89465-146as555a8u3 info: - url: https://forum.faforever.com/topic/350/ info: - version: 111 info: - 9: table: 26CF87D0 info: - after: table: 26CF8348 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 26CF82F8 info: - conflicts: table: 26CF8370 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 26CF8320 info: - requiresNames: table: 26CF8398 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/coop/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" finished. info: Minimized false info: ModsManager activated: GAME mod - Low BO Commander Upgrades Costs Reuploaded ---- (v1.0) - /mods/low bo commander upgrades costs - reuploaded info: ModsManager activated: GAME mod - Resource Rich X5 ---- (v1.0) - /mods/resource rich x5 info: ModsManager activated: GAME mod - Total Mayhem ---- (v137.0) - /mods/totalmayhem info: ModsManager activated: GAME mod - Reclaim Turret ---- (v6.0) - /mods/reclaim turret info: ModsManager activated: GAME mod - AIUveso ---- (v111.0) - /mods/ai-uveso info: ModsManager activated: GAME mod - Wyvern Battle Pack ---- (v5.0) - /mods/battlepack info: ModsManager activated: GAME mod - Hyper Experimental Tier ---- (v20.0) - /mods/hyper experimental tier info: ModsManager activated: GAME mod - BlackOps FAF: ACUs ---- (v19.0) - /mods/blackopsfaf-acus info: ModsManager activated: GAME mod - Welfare Child Support ---- (v1.0) - /mods/welfare - child support info: ModsManager activated: GAME mod - BlackOps FAF: EXUnits ---- (v21.0) - /mods/blackopsfaf-exunits info: ModsManager activated: GAME mod - BlackOps FAF: Unleashed ---- (v23.0) - /mods/blackopsfaf-unleashed info: ModsManager activated: GAME mod - (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) - /mods/future battlefield pack legends info: Unable to load texture from file: /textures/ui/common/mods/generic-icon_bmp.dds info: ModsManager deselected: GAME mod - Wyvern Battle Pack ---- (v5.0) - /mods/battlepack info: ModsManager deselected: GAME mod - Reclaim Turret ---- (v6.0) - /mods/reclaim turret info: mods.sim.active { info: mods.sim.active adf9fefc-a091-457c-8781-e837710f3c68 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active 9e8ee941-c406-4751-b367-e10000021000 = true info: mods.sim.active 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: mods.sim.active 6b4713c1-bb5c-4163-9970-b2968aed3ee0 = true info: mods.sim.active 9e8ea941-c306-4751-b367-a00000019000 = true info: mods.sim.active d88c9cc8-2dbb-11eb-adc1-0242ac120002 = true info: mods.sim.active 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: mods.sim.active 9e8ea941-c306-aaaf-b367-u00000023000 = true info: mods.sim.active 51e32e75-5815-4a92-9b1a-7a09617647dd = true info: mods.sim.active } info: mods.ui.active { } info: { info: adf9fefc-a091-457c-8781-e837710f3c68 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: d88c9cc8-2dbb-11eb-adc1-0242ac120002 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 9e8ea941-c306-aaaf-b367-u00000023000 = true info: 51e32e75-5815-4a92-9b1a-7a09617647dd = true info: } info: { } info: MOD LIST SET TO: info: Low BO Commander Upgrades Costs - Reuploaded (adf9fefc-a091-457c-8781-e837710f3c68) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: BlackOps FAF: EXUnits (9e8ee941-c406-4751-b367-e10000021000) info: AI-Uveso (62e2j64a-AIUV-111-89465-146as555a8u3) info: Resource Rich x5 (6b4713c1-bb5c-4163-9970-b2968aed3ee0) info: BlackOps FAF: ACUs (9e8ea941-c306-4751-b367-a00000019000) info: Welfare - Child Support (d88c9cc8-2dbb-11eb-adc1-0242ac120002) info: Hyper Experimental Tier (51e32e75-5815-4a92-9b1a-7a09617647dd) info: (F.B.P.) Future Battlefield Pack: Legends (5t3edt-btz6-9438-h6ui-967gt56faL2) info: BlackOps FAF: Unleashed (9e8ea941-c306-aaaf-b367-u00000023000) info: { info: adf9fefc-a091-457c-8781-e837710f3c68 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: d88c9cc8-2dbb-11eb-adc1-0242ac120002 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 9e8ea941-c306-aaaf-b367-u00000023000 = true info: 51e32e75-5815-4a92-9b1a-7a09617647dd = true info: } info: { } info: Starting background task "Map loader /maps/x1ca_001/x1ca_001.scmap" info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 5318D578 info: - after: table: 5318FD98 info: - author: XYZ info: - before: table: 5318FD48 info: - conflicts: table: 5318FE38 info: - copyright: XYZ info: - description: low costs and low buildtimes for BO Commanders Upgrades - reploaded by DoctorINZANE2 because the current link is busted. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: low bo commander upgrades costs - reuploaded+xyz+1 info: - location: /mods/low bo commander upgrades costs - reuploaded info: - name: Low BO Commander Upgrades Costs - Reuploaded info: - requires: table: 5318FD70 info: - requiresNames: table: 5318FE60 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 5318FDC0 info: - GAME: true info: - title: Low BO Commander Upgrades Costs Reuploaded ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: adf9fefc-a091-457c-8781-e837710f3c68 info: - units: table: 5318FE10 info: - url: false info: - version: 1 info: - 1: table: 53165320 info: - after: table: 53165398 info: - author: Cmd Draven & Alek05 info: - before: table: 53165348 info: - conflicts: table: 5318D168 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology, with a slightly Boosted Eco. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - keywords: hyper experimental tier+cmd draven & alek05+20 info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 53165370 info: - requiresNames: table: 5318D118 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 531653C0 info: - GAME: true info: - title: Hyper Experimental Tier ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 51e32e75-5815-4a92-9b1a-7a09617647dd info: - units: table: 5318D190 info: - url: false info: - version: 20 info: - 2: table: 5318D0F0 info: - after: table: 5318D078 info: - author: CDRMV info: - before: table: 5318D0C8 info: - conflicts: table: 531650F0 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 5318D0A0 info: - requiresNames: table: 53165118 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 5318D050 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 5318D000 info: - url: false info: - version: 2 info: - 3: table: 53165140 info: - author: Exavier Macbeth info: - conflicts: table: 5318DDC0 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+23 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 53165168 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - units: table: 5318DD98 info: - url: false info: - version: 23 info: - 4: table: 5318DE10 info: - after: table: 5318DE88 info: - author: Screap info: - before: table: 5318DE38 info: - conflicts: table: 5318DF28 info: - copyright: Copyright LD info: - description: Dad split but he still gotta pay for the kids. Engeineers generate 1 mass 10 energy info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Welfare - Child Support/supreme_commander.png info: - keywords: welfare - child support+screap+1 info: - location: /mods/welfare - child support info: - name: Welfare - Child Support info: - requires: table: 5318DE60 info: - requiresNames: table: 5318DF50 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 5318DEB0 info: - GAME: true info: - title: Welfare Child Support ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d88c9cc8-2dbb-11eb-adc1-0242ac120002 info: - units: table: 5318DF00 info: - url: false info: - version: 1 info: - 5: table: 5318DFA0 info: - author: Exavier Macbeth info: - conflicts: table: 5318DB40 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 5318DAC8 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 5318DB18 info: - url: false info: - version: 19 info: - 6: table: 5318DB90 info: - after: table: 5318DC08 info: - author: OmegaWOS info: - before: table: 5318DBB8 info: - conflicts: table: 5318DCA8 info: - copyright: info: - description: Increases resource production. (X5) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x5+omegawos+1 info: - location: /mods/resource rich x5 info: - name: Resource Rich x5 info: - requires: table: 5318DBE0 info: - requiresNames: table: 5318DCF8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 5318DC30 info: - GAME: true info: - title: Resource Rich X5 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 info: - units: table: 5318DC80 info: - url: false info: - version: 1 info: - 7: table: 5318DD20 info: - after: table: 5318D898 info: - author: Uveso info: - before: table: 5318D820 info: - conflicts: table: 5318D938 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - keywords: ai-uveso+uveso+111 info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 5318D848 info: - requiresNames: table: 5318D960 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 5318D8C0 info: - GAME: true info: - title: AIUveso ---- (v111.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-AIUV-111-89465-146as555a8u3 info: - units: table: 5318D910 info: - url: http://forum.faforever.com/topic/350/ info: - version: 111 info: - 8: table: 5318D9D8 info: - after: table: 5318DA50 info: - author: Exavier Macbeth info: - before: table: 5318DA00 info: - conflicts: table: 5318D348 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+21 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 5318DA28 info: - requiresNames: table: 5318D398 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 5318DA78 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v21.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - units: table: 5318D370 info: - url: false info: - version: 21 info: - 9: table: 5318D3C0 info: - after: table: 5318D438 info: - author: Burnie info: - before: table: 5318D3E8 info: - conflicts: table: 5318D4D8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 5318D410 info: - requiresNames: table: 5318D528 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 5318D460 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 5318D4B0 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: Hooked /lua/system/Blueprints.lua with /mods/hyper experimental tier/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/welfare - child support/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x5/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/low bo commander upgrades costs - reuploaded/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: { info: adf9fefc-a091-457c-8781-e837710f3c68 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 62e2j64a-AIUV-111-89465-146as555a8u3 = true info: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: d88c9cc8-2dbb-11eb-adc1-0242ac120002 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 9e8ea941-c306-aaaf-b367-u00000023000 = true info: 51e32e75-5815-4a92-9b1a-7a09617647dd = true info: } info: { } info: Minimized true info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/future battlefield pack legends/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1103/uab1103_unit.bp with /mods/hyper experimental tier/hook/units/uab1103/uab1103_unit.bp info: Hooked /units/uab1202/uab1202_unit.bp with /mods/hyper experimental tier/hook/units/uab1202/uab1202_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/ual0307/ual0307_unit.bp with /mods/future battlefield pack legends/hook/units/ual0307/ual0307_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1103/ueb1103_unit.bp with /mods/hyper experimental tier/hook/units/ueb1103/ueb1103_unit.bp info: Hooked /units/ueb1202/ueb1202_unit.bp with /mods/hyper experimental tier/hook/units/ueb1202/ueb1202_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/ues0202/ues0202_unit.bp with /mods/future battlefield pack legends/hook/units/ues0202/ues0202_unit.bp info: Hooked /units/ues0401/ues0401_unit.bp with /mods/future battlefield pack legends/hook/units/ues0401/ues0401_unit.bp info: Hooked /units/urb0302/urb0302_unit.bp with /mods/hyper experimental tier/hook/units/urb0302/urb0302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1103/urb1103_unit.bp with /mods/hyper experimental tier/hook/units/urb1103/urb1103_unit.bp info: Hooked /units/urb1202/urb1202_unit.bp with /mods/hyper experimental tier/hook/units/urb1202/urb1202_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/url0106/url0106_unit.bp with /mods/future battlefield pack legends/hook/units/url0106/url0106_unit.bp info: Hooked /units/url0107/url0107_unit.bp with /mods/future battlefield pack legends/hook/units/url0107/url0107_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1103/xsb1103_unit.bp with /mods/hyper experimental tier/hook/units/xsb1103/xsb1103_unit.bp info: Hooked /units/xsb1202/xsb1202_unit.bp with /mods/hyper experimental tier/hook/units/xsb1202/xsb1202_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "Hyper Experimental Tier" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "Welfare - Child Support" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Resource Rich x5" mod info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Low BO Commander Upgrades Costs - Reuploaded" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.24000000953674 ) of the maximum speed ( 2.4000000953674 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( hxaa0306 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xdaa0206 ), it should be atleast 10 percent ( 6.0500001907349 ) of the maximum speed ( 60.5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( wildfire ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 434 modded, and 108 preset units info: Blueprints Loading... completed: 392 original and 316 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/coop/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Future Battlefield Pack: [uiutil.lua 1612] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:1862] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 20584608 info: Active mods in session: info: - 10: table: 57C74848 info: - after: table: 57C74898 info: - author: XYZ info: - before: table: 57C74870 info: - conflicts: table: 57C74938 info: - copyright: XYZ info: - description: low costs and low buildtimes for BO Commanders Upgrades - reploaded by DoctorINZANE2 because the current link is busted. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: low bo commander upgrades costs - reuploaded+xyz+1 info: - location: /mods/low bo commander upgrades costs - reuploaded info: - name: Low BO Commander Upgrades Costs - Reuploaded info: - requires: table: 57C74988 info: - requiresNames: table: 57C74960 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C748C0 info: - GAME: true info: - title: Low BO Commander Upgrades Costs Reuploaded ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: adf9fefc-a091-457c-8781-e837710f3c68 info: - units: table: 57C74910 info: - url: false info: - version: 1 info: - 1: table: 57C6F9D8 info: - after: table: 57C6FA28 info: - author: Cmd Draven & Alek05 info: - before: table: 57C6FA00 info: - conflicts: table: 57C6F5C8 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology, with a slightly Boosted Eco. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - keywords: hyper experimental tier+cmd draven & alek05+20 info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 57C6F640 info: - requiresNames: table: 57C6F618 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C6FA50 info: - GAME: true info: - title: Hyper Experimental Tier ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 51e32e75-5815-4a92-9b1a-7a09617647dd info: - units: table: 57C6F5A0 info: - url: false info: - version: 20 info: - 2: table: 57C6F668 info: - after: table: 57C6F6B8 info: - author: CDRMV info: - before: table: 57C6F690 info: - conflicts: table: 57C6F758 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 57C6F7A8 info: - requiresNames: table: 57C6F780 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C6F6E0 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 57C6F730 info: - url: false info: - version: 2 info: - 3: table: 57C6F2A8 info: - author: Exavier Macbeth info: - conflicts: table: 57C6F398 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+23 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 57C6F2D0 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000023000 info: - units: table: 57C6F348 info: - url: false info: - version: 23 info: - 4: table: 57C6F3C0 info: - after: table: 57C6F410 info: - author: Screap info: - before: table: 57C6F3E8 info: - conflicts: table: 57C6F4D8 info: - copyright: Copyright LD info: - description: Dad split but he still gotta pay for the kids. Engeineers generate 1 mass 10 energy info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Welfare - Child Support/supreme_commander.png info: - keywords: welfare - child support+screap+1 info: - location: /mods/welfare - child support info: - name: Welfare - Child Support info: - requires: table: 57C6F028 info: - requiresNames: table: 57C6F500 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C6F438 info: - GAME: true info: - title: Welfare Child Support ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: d88c9cc8-2dbb-11eb-adc1-0242ac120002 info: - units: table: 57C6F4B0 info: - url: false info: - version: 1 info: - 5: table: 57C6F050 info: - author: Exavier Macbeth info: - conflicts: table: 57C6F0F0 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 57C6F078 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 57C6F0C8 info: - url: false info: - version: 19 info: - 6: table: 57C6F140 info: - after: table: 57C6F190 info: - author: OmegaWOS info: - before: table: 57C6F168 info: - conflicts: table: 57C6F258 info: - copyright: info: - description: Increases resource production. (X5) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x5+omegawos+1 info: - location: /mods/resource rich x5 info: - name: Resource Rich x5 info: - requires: table: 57C74D20 info: - requiresNames: table: 57C6F280 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C6F1B8 info: - GAME: true info: - title: Resource Rich X5 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 6b4713c1-bb5c-4163-9970-b2968aed3ee0 info: - units: table: 57C6F208 info: - url: false info: - version: 1 info: - 7: table: 57C74D48 info: - after: table: 57C74D98 info: - author: Uveso info: - before: table: 57C74D70 info: - conflicts: table: 57C74E88 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) Advanced turtle AI. Supports Nomads and other unit mods info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - keywords: ai-uveso+uveso+111 info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 57C74F00 info: - requiresNames: table: 57C74EB0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C74DC0 info: - GAME: true info: - title: AIUveso ---- (v111.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-AIUV-111-89465-146as555a8u3 info: - units: table: 57C74E60 info: - url: http://forum.faforever.com/topic/350/ info: - version: 111 info: - 8: table: 57C74F28 info: - after: table: 57C74AA0 info: - author: Exavier Macbeth info: - before: table: 57C74F50 info: - conflicts: table: 57C74B40 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+21 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 57C74F78 info: - requiresNames: table: 57C74B68 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 57C74AC8 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v21.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - units: table: 57C74B18 info: - url: false info: - version: 21 info: - 9: table: 57C74B90 info: - after: table: 57C74BE0 info: - author: Burnie info: - before: table: 57C74BB8 info: - conflicts: table: 57C74CA8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 57C74820 info: - requiresNames: table: 57C74CD0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 57C74C08 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 57C74C58 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/coop/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" finished. info: Minimized false info: Minimized true info: Minimized false info: Minimized true info: Minimized false info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Slot 2 empty info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/aeon_load.sfd: 69 debug: Preparing movie /movies/aeon_load.sfd: 69 debug: Preparing movie /movies/aeon_load.sfd: 69 debug: Preparing movie /movies/aeon_load.sfd: 69 debug: Preparing movie /movies/aeon_load.sfd: 69 debug: Preparing movie /movies/aeon_load.sfd: 69 debug: Preparing movie /movies/aeon_load.sfd: 69 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 69 warning: GPGNET: Ignoring unknown gpg.net command "ConnectionShutdown". info: Aborting background task "Map loader /maps/x1ca_001/x1ca_001.scmap" info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:64962/20584608/xitsukalong.SCFAreplay" debug: MEM: -4 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/coop/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/coop/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/ai-uveso/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/scenarioframework.lua with /mods/coop/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/coop/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/scenariotriggers.lua with /mods/coop/hook/lua/scenariotriggers.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua debug: [aiattackutilities.lua, line:1602] * AI-Uveso: offset aiattackutilities.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua debug: [aibuildstructures.lua, line:860] * AI-Uveso: offset aibuildstructures.lua debug: [aiutilities.lua, line:3511] * AI-Uveso: offset aiutilities.lua debug: [siminit.lua, line:616] * AI-Uveso: offset simInit.lua debug: MEM: -4 bytes OGRID debug: Detected a non-skirmish type map: enabling AI functionality info: Hooked /lua/ui/lobby/lobbyoptions.lua with /mods/coop/hook/lua/ui/lobby/lobbyoptions.lua info: Loading save file: /maps/x1ca_coop_001.v0028/X1CA_Coop_001_save.lua info: Loading script file: /maps/x1ca_coop_001.v0028/X1CA_Coop_001_script.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/aibrain.lua with /mods/coop/hook/lua/aibrain.lua info: Hooked /lua/simutils.lua with /mods/coop/hook/lua/simutils.lua info: Hooked /lua/simutils.lua with /mods/ai-uveso/hook/lua/simutils.lua info: Hooked /lua/platoon.lua with /mods/coop/hook/lua/platoon.lua info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua debug: [platoon.lua, line:4956] * AI-Uveso: offset platoon.lua info: Hooked /lua/aibrains/index.lua with /mods/ai-uveso/hook/lua/aibrains/index.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua info: * OnCreateAI: AIPersonality: () info: * OnCreateAI: AIPersonality: () info: * OnCreateAI: AIPersonality: () info: * OnCreateAI: AIPersonality: () warning: NUM PROPS = 4157 info: 00:00:00 [_mod total mayhem.lua:11] * AI-Uveso: Total Mayhem is installed. Adding BuilderGroups info: 00:00:00 [aitargetmanager.lua:820] * AI-Uveso: playableArea= (0, 0 - 1024, 1024) info: 00:00:00 [aitargetmanager.lua:821] * AI-Uveso: BasePanicZone= 2 Km - (120 units) info: 00:00:00 [aitargetmanager.lua:822] * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) info: 00:00:00 [aitargetmanager.lua:823] * AI-Uveso: BaseEnemyZone= 28 Km - (1448 units) info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Overwriting builder: T3 Base D Engineer AA info: Overwriting builder: T3 Base D Engineer PD info: Overwriting builder: T3TMLEngineer info: Overwriting builder group: T3BaseDefenses info: Overwriting builder: T3 Defensive Point Engineer info: Overwriting builder group: T3DefensivePoints info: Overwriting builder: T3 Defensive Point Engineer High Pri info: Overwriting builder group: T3DefensivePoints High Pri info: Overwriting builder: T3 Base D Engineer AA - Light info: Overwriting builder: T3 Base D Engineer PD - Light info: Overwriting builder group: T3LightDefenses info: Overwriting builder: T3 Shield D Engineer Factory Adj info: Overwriting builder group: T3Shields info: Overwriting builder: T3 Shield D Engineer Near ACU info: Overwriting builder group: T3ACUShields info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/aieconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: ACUUpgrades info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/coop/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/editor/miscbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/miscbuildconditions.lua debug: [miscbuildconditions.lua, line:400] * AI-Uveso: offset MiscBuildConditions.lua info: Debug: SetPlayableArea before round : 12.5, 560.5 435.5, 1010.5 info: Debug: SetPlayableArea after round : 12, 560 432, 1008 info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Camera:SyncPlayableRect info: - x0: 12 info: - x1: 432 info: - y0: 560 info: - y1: 1008 info: Request: info: - Name: WorldCamera info: - Region: table: 22EAA050 info: - x0: 12 info: - x1: 432 info: - y0: 560 info: - y1: 1008 info: - Type: CAMERA_SYNC_PLAYABLE_RECT debug: NavGenerator - Flattened 394 sections debug: NavGenerator - culled 948 labels debug: Generated navigational mesh in 11.250488 seconds debug: Allocated megabytes for navigational mesh: 42.411880 debug: Allocated megabytes for labels: 0.335602 debug: Number of labels: 989.000000 debug: Number of cells: 144384.000000 debug: debug: - Air: table: 23AEC690 debug: - Labels: 1 debug: - Neighbors: 1860 debug: - PathableLeafs: 256 debug: - Subdivisions: 0 debug: - UnpathableLeafs: 0 debug: - Amphibious: table: 23AEC0F0 debug: - Labels: 408 debug: - Neighbors: 278998 debug: - PathableLeafs: 16882 debug: - Subdivisions: 13692 debug: - UnpathableLeafs: 24450 debug: - Hover: table: 23AEC118 debug: - Labels: 285 debug: - Neighbors: 215155 debug: - PathableLeafs: 13625 debug: - Subdivisions: 10317 debug: - UnpathableLeafs: 17582 debug: - Land: table: 23AEC0C8 debug: - Labels: 272 debug: - Neighbors: 203783 debug: - PathableLeafs: 11850 debug: - Subdivisions: 10060 debug: - UnpathableLeafs: 18586 debug: - Water: table: 23AEC168 debug: - Labels: 23 debug: - Neighbors: 33677 debug: - PathableLeafs: 1650 debug: - Subdivisions: 1707 debug: - UnpathableLeafs: 3727 info: 00:00:00 [siminit.lua:^1201] * AI-Uveso: Mod "AI-Uveso" version (111) is active. info: 00:00:00 [siminit.lua:^1205] * AI-Uveso: Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: 00:00:00 [siminit.lua:^1206] * AI-Uveso: Checking directory "/mods/AI-Uveso"... info: 00:00:00 [siminit.lua:^1217] * AI-Uveso: Found mod in correct directory: /mods/ai-uveso/mod_info.lua. info: 00:00:00 [siminit.lua:^1225] * AI-Uveso: Check OK. Found 1 "AI-Uveso" directory. info: 00:00:00 [siminit.lua:^1229] * AI-Uveso: Checking files and filesize for "AI-Uveso"... info: 00:00:00 [siminit.lua:^1257] * AI-Uveso: Check OK! files: 86, bytecount: 2042997. info: 00:00:00 [siminit.lua:^101] * AI-Uveso: Function CreateAIMarkers() started! info: 00:00:00 [siminit.lua:^485] * AI-Uveso: Generating marker, please wait... info: 00:00:00 [siminit.lua:^500] * AI-Uveso: Generating marker with grid cell size of (28) debug: 00:00:00 [aimarkergenerator.lua:47] * AI-Uveso: Function SetWantedGridCellSize() Grid size for AI marker set to: 28 debug: 00:00:00 [aimarkergenerator.lua:81] * AI-Uveso: Function BuildTerrainPathMap() started. debug: 00:00:00 [siminit.lua:^511] * AI-Uveso: Function CreateAIMarkers(): building TerrainPathMap finished, runtime: 0.82 seconds. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Air) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Land) started. debug: 00:00:00 [siminit.lua:^528] * AI-Uveso: Function CreateAIMarkers(): CreateMarkerGrid (Land) finished, runtime: 2.39 seconds. debug: 00:00:00 [siminit.lua:^533] * AI-Uveso: Function CreateAIMarkers(): ConnectMarkerWithPathing (Land) finished, runtime: 0.14 seconds. debug: 00:00:00 [siminit.lua:^537] * AI-Uveso: Function CreateAIMarkers(): BuildGraphAreas (Land) finished, runtime: 0.00 seconds. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Water) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Amphibious) started. debug: 00:00:00 [aimarkergenerator.lua:498] * AI-Uveso: Function CreateMarkerGrid(Hover) started. debug: 00:00:00 [aimarkergenerator.lua:1107] * AI-Uveso: Function CreateNavalExpansions started. debug: 00:00:00 [aimarkergenerator.lua:1166] * AI-Uveso: Function CreateLandExpansions started. debug: 00:00:00 [aimarkergenerator.lua:43] * AI-Uveso: Function ClearMemoryMarkerGenerator() MarkerGrid and PathMap deleted. info: 00:00:00 [siminit.lua:^590] * AI-Uveso: Function CreateAIMarkers(): Marker generator finished, runtime: 11.35 seconds. warning: 00:00:00 [siminit.lua:^201] * AI-Uveso: ValidateMapAndMarkers: norushradius is missing! Set radius to default (20). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 23]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 39]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_Torp_2_2']. Distance= 74 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_Torp_2_2']. Distance= 27 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_Torp_2_2']. Distance= 77 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_Torp_2_2']. Distance= 36 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_Torp_2_2']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['PlayerBaseArea_Attack_4']. Distance= 73 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_W_AirAttack_3_4']. Distance= 27 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 68']. Distance= 78 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 68']. Distance= 45 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 68']. Distance= 48 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 26']. Distance= 42 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 26']. Distance= 24 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 26']. Distance= 76 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['Blank Marker 26']. Distance= 77 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 40]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_E_AirAttack_1_4']. Distance= 39 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M3_Order_AmphibAttack_4']. Distance= 68 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M3_Order_AmphibAttack_4']. Distance= 75 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 60]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 51']. Distance= 75 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['Blank Marker 51']. Distance= 76 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_E_AirAttack_1_2']. Distance= 75 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_E_AirAttack_1_2']. Distance= 12 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_E_AirAttack_1_2']. Distance= 51 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_E_AirAttack_1_2']. Distance= 65 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 24]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 18]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M1_Order_BeachPatrol2_3']. Distance= 73 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 58']. Distance= 36 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 58']. Distance= 39 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M4_Seraph_AirCounter_1_7']. Distance= 47 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 37]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M4_Seraphim_NukeTarget_6']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M4_Seraphim_NukeTarget_6']. Distance= 30 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_W_AirAttack_1_4']. Distance= 50 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_W_AirAttack_1_4']. Distance= 40 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_W_AirAttack_1_4']. Distance= 74 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_BeachPatrol1_1']. Distance= 53 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 48]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 29]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M4_Seraphim_NukeTarget_5']. Distance= 28 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M4_Seraphim_NukeTarget_5']. Distance= 58 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 55]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 43]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M1_Order_W_AirAttack_1_1']. Distance= 40 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M1_Order_W_AirAttack_1_1']. Distance= 78 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 42]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 28]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M3_Order_AmphibLanding_5']. Distance= 71 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 34]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M4_Seraph_AirCounter_1_8']. Distance= 18 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M4_Seraph_AirCounter_1_8']. Distance= 75 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 30]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 46]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_E_AmphAttack_1_4']. Distance= 78 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M3_Order_Torpedo_Patrol_4']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M3_Order_Torpedo_Patrol_4']. Distance= 7 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['PlayerBaseArea_Landing_4']. Distance= 68 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_E_AirAttack_2_1']. Distance= 32 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 19]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 26]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 09]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M1_Order_W_AirAttack_2_1']. Distance= 28 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_W_AirAttack_2_1']. Distance= 77 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M1_Order_W_AirAttack_2_1']. Distance= 58 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_W_AirAttack_3_2']. Distance= 57 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_W_AirAttack_3_2']. Distance= 4 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_W_AirAttack_3_2']. Distance= 67 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_W_AirAttack_3_2']. Distance= 61 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M1_Order_BeachPatrol3_2']. Distance= 41 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Player_StartBase_ShorePatrol_2']. Distance= 73 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Player_StartBase_ShorePatrol_2']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_Torp_1_2']. Distance= 48 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_Torp_1_2']. Distance= 47 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 21]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_LandAttack_3']. Distance= 57 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_LandAttack_3']. Distance= 25 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_W_AirAttack_2_6']. Distance= 46 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_W_AirAttack_2_6']. Distance= 41 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['Blank Marker 53']. Distance= 69 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['Blank Marker 53']. Distance= 59 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 35]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 05]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['Blank Marker 23']. Distance= 74 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['Blank Marker 23']. Distance= 35 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M3_Naval_Attack2_9']. Distance= 36 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 36']. Distance= 31 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_E_AirAttack_1_5']. Distance= 52 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_E_AirAttack_1_5']. Distance= 27 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_E_AirAttack_1_5']. Distance= 67 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_BeachPatrol2_1']. Distance= 57 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M1_Order_BeachPatrol3_3']. Distance= 45 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_E_AirAttack_2_6']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M4_Seraph_AirCounter_2_11']. Distance= 21 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 54']. Distance= 55 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 54']. Distance= 8 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 54']. Distance= 71 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['Blank Marker 54']. Distance= 58 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M3_Order_AmphibAttack_3']. Distance= 30 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['PlayerBaseArea_Landing_2']. Distance= 49 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['PlayerBaseArea_Landing_2']. Distance= 68 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_NIS_Vis_3']. Distance= 63 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_NIS_Vis_3']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M3_Naval_Attack1_5']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M3_Naval_Attack1_5']. Distance= 34 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M3_Naval_Attack1_5']. Distance= 57 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 49']. Distance= 54 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 49']. Distance= 54 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 50']. Distance= 30 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_E_AirAttack_2_4']. Distance= 30 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_E_AirAttack_2_4']. Distance= 54 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 61]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M2_Order_NavalCount_Patrol_1']. Distance= 60 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M2_Order_NavalCount_Patrol_1']. Distance= 33 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M2_Order_NavalCount_Patrol_1']. Distance= 61 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_W_AirAttack_2_3']. Distance= 39 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_W_AirAttack_1_6']. Distance= 61 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_W_AirAttack_1_6']. Distance= 14 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['PlayerBaseArea_Landing_1']. Distance= 19 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['PlayerBaseArea_Landing_1']. Distance= 69 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 08]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M3_Order_AmphibLanding_1']. Distance= 77 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M3_Order_Torpedo_Patrol_6']. Distance= 67 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M3_Order_AmphibLanding_4']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 27']. Distance= 40 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 27']. Distance= 49 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M4_Seraph_AirCounter_1_9']. Distance= 60 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 24']. Distance= 26 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 56]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M4_Seraph_AirCounter_2_9']. Distance= 49 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M3_Order_CounterAir_10']. Distance= 73 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M3_Order_CounterAir_10']. Distance= 50 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M3_Order_CounterAir_10']. Distance= 59 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_Torp_2_1']. Distance= 37 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['Blank Marker 61']. Distance= 46 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['PlayerBaseArea_Attack_1']. Distance= 79 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['PlayerBaseArea_Attack_1']. Distance= 77 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 47']. Distance= 28 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 47']. Distance= 79 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 58]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M3_Order_Torpedo_Patrol_3']. Distance= 52 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_W_AirAttack_1_5']. Distance= 60 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['PlayerBaseArea_Attack_3']. Distance= 55 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M3_Naval_Attack1_6']. Distance= 50 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Blank Marker 42']. Distance= 6 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 42']. Distance= 66 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 10]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 33]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M3_Order_CounterAir_8']. Distance= 6 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 59]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 57]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 62]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 45]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 44]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 04]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 31]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 06]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 44']. Distance= 49 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 44']. Distance= 37 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_BeachPatrol1_2']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_BeachPatrol1_2']. Distance= 78 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_BeachPatrol1_2']. Distance= 59 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_LandAttack_5']. Distance= 71 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_Torp_1_4']. Distance= 78 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_Torp_1_4']. Distance= 33 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_Torp_1_4']. Distance= 31 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['Order_M1_Sub_Patrol_3']. Distance= 28 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M3_Naval_Attack2_5']. Distance= 23 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M3_Naval_Attack2_5']. Distance= 40 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M3_Naval_Attack2_5']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 56']. Distance= 53 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Player_Base_Marker_1']. Distance= 35 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 41]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_LandAttack_4']. Distance= 33 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_LandAttack_4']. Distance= 64 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M2_Order_NavalCount_Patrol_2']. Distance= 26 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M2_Order_NavalCount_Patrol_2']. Distance= 57 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M1_Order_Torp_1_1']. Distance= 75 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M4_Seraphim_NukeTarget_3']. Distance= 69 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_E_AirAttack_2_2']. Distance= 35 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_E_AirAttack_2_2']. Distance= 75 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_E_AirAttack_2_2']. Distance= 72 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_E_AmphAttack_1_2']. Distance= 34 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M1_Order_Torp_1_5']. Distance= 56 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M3_Naval_Attack2_6']. Distance= 29 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M1_Order_W_AirAttack_1_2']. Distance= 67 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 38]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 27]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['Order_M1_Sub_Patrol_1']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['Blank Marker 69']. Distance= 54 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 69']. Distance= 12 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 70']. Distance= 33 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Blank Marker 70']. Distance= 52 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Player_StartBase_ShorePatrol_3']. Distance= 64 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['Player_StartBase_ShorePatrol_3']. Distance= 51 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['Blank Marker 60']. Distance= 43 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M1_Order_W_AirAttack_3_1']. Distance= 54 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_W_AirAttack_3_1']. Distance= 56 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M3_Naval_Attack1_7']. Distance= 72 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 36]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M3_Order_AmphibLanding_3']. Distance= 76 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M3_Order_AmphibLanding_3']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_Torp_2_4']. Distance= 79 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M1_Order_Torp_2_4']. Distance= 66 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M1_Order_Torp_2_4']. Distance= 54 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_Torp_2_4']. Distance= 9 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_Torp_2_5']. Distance= 59 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 57']. Distance= 24 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 20]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 25]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['Blank Marker 62']. Distance= 65 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['Player_Base_Marker_3']. Distance= 30 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_BeachPatrol1_3']. Distance= 74 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['Order_M1_West_Bluffs_Patrol_1']. Distance= 76 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 07]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 67']. Distance= 7 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M3_Order_AmphibLanding_2']. Distance= 69 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Player_StartBase_ShorePatrol_1']. Distance= 46 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M3_Order_Torpedo_Patrol_8']. Distance= 70 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M3_Order_Torpedo_Patrol_8']. Distance= 16 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M3_Order_Torpedo_Patrol_8']. Distance= 69 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 9'] is to close to Start Location ['M3_Order_Torpedo_Patrol_8']. Distance= 47 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M3_Order_Torpedo_Patrol_8']. Distance= 73 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['M1_Order_E_AirAttack_1_1']. Distance= 63 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 17]. (Mass marker deleted!!!) warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 32]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['Order_M1_East_Bluffs_Patrol_3']. Distance= 76 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 22]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_W_AirAttack_2_4']. Distance= 76 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_W_AirAttack_2_4']. Distance= 50 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_W_AirAttack_2_4']. Distance= 56 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 8'] is to close to Start Location ['M1_Order_E_AirAttack_2_5']. Distance= 57 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M1_Order_E_AirAttack_2_5']. Distance= 39 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_E_AirAttack_2_5']. Distance= 67 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_E_AmphAttack_1_5']. Distance= 69 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_E_AmphAttack_1_5']. Distance= 22 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M3_Naval_Attack2_8']. Distance= 74 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M3_Naval_Attack2_8']. Distance= 77 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M3_Naval_Attack2_8']. Distance= 12 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 10'] is to close to Start Location ['M1_Order_LandAttack_Alt_4']. Distance= 20 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 6'] is to close to Start Location ['M4_Seraph_AirCounter_2_12']. Distance= 37 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M4_Seraph_AirCounter_2_12']. Distance= 24 (under 80). warning: 00:00:00 [siminit.lua:^246] * AI-Uveso: ValidateMapAndMarkers: MarkerType: ['Mass'] is too close to map border. IndexName = [Mass 47]. (Mass marker deleted!!!) debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['PlayerBaseArea_Attack_5']. Distance= 68 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['PlayerBaseArea_Attack_5']. Distance= 71 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['M1_Order_W_AirAttack_3_6']. Distance= 63 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['M1_Order_W_AirAttack_3_6']. Distance= 79 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 4'] is to close to Start Location ['M1_Order_W_AirAttack_3_6']. Distance= 37 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 2'] is to close to Start Location ['M1_Order_Torp_1_3']. Distance= 76 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 3'] is to close to Start Location ['M1_Order_Torp_1_3']. Distance= 52 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['Blank Marker 46']. Distance= 26 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 5'] is to close to Start Location ['Order_M1_Sub_Patrol_2']. Distance= 30 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 7'] is to close to Start Location ['Order_M1_Sub_Patrol_2']. Distance= 33 (under 80). debug: 00:00:00 [siminit.lua:^270] * AI-Uveso: ValidateMapAndMarkers: Marker ['Naval Area 1'] is to close to Start Location ['PlayerBaseArea_Landing_3']. Distance= 44 (under 80). info: * Total Mayhem: [siminit.lua, line:1897] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:1898] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:1905] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:1910] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:1914] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:1941] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/future battlefield pack legends/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Future Battlefield Pack: [gamecommon.lua 203] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [gamecommon.lua, line:433] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Preloading 1405 batch textures debug: Preloading 970 d3d textures debug: Preloading 111 models debug: Preloading 532 animations info: Hooked /lua/ui/game/unitview.lua with /mods/future battlefield pack legends/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/future battlefield pack legends/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/coop/hook/lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/ui/game/tabs.lua with /mods/coop/hook/lua/ui/game/tabs.lua info: Future Battlefield Pack: [unitview.lua 946] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [unitview.lua, line:1171] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 71f3206 debug: Current gametime: 00:00:00 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Exe GitSHA: 71f3206 info: Hooked /lua/editor/otherarmyunitcountbuildconditions.lua with /mods/coop/hook/lua/editor/otherarmyunitcountbuildconditions.lua debug: * AI-Uveso: OnFirstUpdate: GameOptions debug: - AIBuilderNameDebug: off debug: - AIEndlessGameLoop: off debug: - AIGameenderStart: 10 debug: - AIOverwhelmDelay: 20 debug: - AIOverwhelmIncrease: 0.025000000372529 debug: - AIPLatoonNameDebug: off debug: - AIPathingDebug: off debug: - AIReplacement: Off debug: - AIUnitCap: 0 debug: - AllowObservers: false debug: - AutoTeams: none debug: - CheatsEnabled: false debug: - CivilianAlliance: enemy debug: - CommonArmy: Off debug: - Difficulty: 3 debug: - DisconnectionDelay02: 90 debug: - Expansion: true debug: - FogOfWar: explored debug: - GameSpeed: normal debug: - ManualUnitShare: all debug: - NoRushOption: Off debug: - PrebuiltUnits: Off debug: - RandomMap: Off debug: - RevealCivilians: No debug: - ScenarioFile: /maps/x1ca_coop_001.v0028/x1ca_coop_001_scenario.lua debug: - Score: yes debug: - Share: FullShare debug: - ShareUnitCap: allies debug: - TeamLock: locked debug: - TeamSpawn: fixed debug: - Timeouts: -1 debug: - UnitCap: 1000 debug: - Unranked: No debug: - Victory: sandbox debug: OpenMovie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Preparing movie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Preparing movie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Preparing movie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Preparing movie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Preparing movie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Preparing movie /movies/X01_HQ_M01_04229.sfd: 1216 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_04229.sfd: 1262 info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua debug: OpenMovie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Preparing movie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Preparing movie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Preparing movie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Preparing movie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Preparing movie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Preparing movie /movies/X01_HQ_M01_04847.sfd: 1666 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_04847.sfd: 1713 debug: OpenMovie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Preparing movie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Preparing movie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Preparing movie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Preparing movie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Preparing movie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Preparing movie /movies/X01_HQ_M01_04848.sfd: 2323 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_04848.sfd: 2370 debug: Current gametime: 00:00:30 debug: OpenMovie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Preparing movie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Preparing movie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Preparing movie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Preparing movie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Preparing movie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Preparing movie /movies/X01_HQ_M01_04849.sfd: 3080 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_04849.sfd: 3117 debug: OpenMovie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Preparing movie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Preparing movie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Preparing movie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Preparing movie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Preparing movie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Preparing movie /movies/X01_HQ_M01_04850.sfd: 3750 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_04850.sfd: 3758 debug: OpenMovie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Preparing movie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Preparing movie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Preparing movie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Preparing movie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Preparing movie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Preparing movie /movies/X01_Fletcher_M01_02879.sfd: 3927 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_fletcher_m01_02879.sfd: 3964 debug: OpenMovie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Preparing movie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Preparing movie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Preparing movie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Preparing movie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Preparing movie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Preparing movie /movies/X01_Rhiza_M01_02880.sfd: 4252 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_rhiza_m01_02880.sfd: 4296 debug: Current gametime: 00:01:00 debug: Gametime: 00:01:00 --- Unit: 756 --- Platoon: 49 --- FPS: 49 --- Memory: 745.3M / 783.2M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 68 System Seconds ) debug: Entity: 06633 --- Prop: 04450 --- CScriptObject: 10618 --- CTask: 08515 --- CTaskThread: 08362 --- CLuaTask: 00239 --- CDecalHandle: 00948 --- ReconBlip: 00473 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/euab1302_icon.dds debug: OpenMovie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Preparing movie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Preparing movie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Preparing movie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Preparing movie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Preparing movie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Preparing movie /movies/X01_HQ_M01_05102.sfd: 5344 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_05102.sfd: 5388 debug: Current gametime: 00:01:30 debug: OpenMovie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Preparing movie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Preparing movie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Preparing movie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Preparing movie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Preparing movie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Preparing movie /movies/X01_Rhiza_M01_04882.sfd: 6781 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_rhiza_m01_04882.sfd: 6821 debug: Current gametime: 00:02:00 debug: Gametime: 00:02:00 --- Unit: 765 --- Platoon: 53 --- FPS: 58 --- Memory: 808.4M / 845.5M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 64 System Seconds ) debug: Entity: 06631 --- Prop: 04401 --- CScriptObject: 10825 --- CTask: 08557 --- CTaskThread: 08393 --- CLuaTask: 00223 --- CDecalHandle: 01100 --- ReconBlip: 00480 debug: Current gametime: 00:02:30 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ane4302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/paradigm_icon.dds debug: Current gametime: 00:03:00 debug: Gametime: 00:03:00 --- Unit: 786 --- Platoon: 54 --- FPS: 58 --- Memory: 815.1M / 845.1M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) debug: Entity: 06682 --- Prop: 04398 --- CScriptObject: 11348 --- CTask: 08819 --- CTaskThread: 08597 --- CLuaTask: 00270 --- CDecalHandle: 01290 --- ReconBlip: 00501 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Gametime: 00:04:00 --- Unit: 815 --- Platoon: 58 --- FPS: 55 --- Memory: 816.9M / 846.0M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) debug: Entity: 06692 --- Prop: 04350 --- CScriptObject: 11329 --- CTask: 09102 --- CTaskThread: 08880 --- CLuaTask: 00339 --- CDecalHandle: 01295 --- ReconBlip: 00530 debug: Current gametime: 00:04:30 debug: OpenMovie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Preparing movie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Preparing movie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Preparing movie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Preparing movie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Preparing movie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Preparing movie /movies/X01_Rhiza_M01_03620.sfd: 17327 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_rhiza_m01_03620.sfd: 17359 info: CWldSession::DoBeat() unknown entity id (0x2ff00aca) supplied in a pose update. debug: Current gametime: 00:05:00 debug: Gametime: 00:05:00 --- Unit: 833 --- Platoon: 62 --- FPS: 51 --- Memory: 819.5M / 847.6M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) debug: Entity: 06664 --- Prop: 04240 --- CScriptObject: 11809 --- CTask: 09140 --- CTaskThread: 08873 --- CLuaTask: 00285 --- CDecalHandle: 01337 --- ReconBlip: 00562 debug: Current gametime: 00:05:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:06:00 debug: Gametime: 00:06:00 --- Unit: 846 --- Platoon: 61 --- FPS: 49 --- Memory: 816.7M / 847.1M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 66 System Seconds ) debug: Entity: 06659 --- Prop: 04236 --- CScriptObject: 11710 --- CTask: 09167 --- CTaskThread: 08919 --- CLuaTask: 00259 --- CDecalHandle: 01316 --- ReconBlip: 00575 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds warning: No tooltip in table for key: options_repeatbuild warning: No tooltip in table for key: options_repeatbuild debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 debug: Gametime: 00:07:00 --- Unit: 845 --- Platoon: 63 --- FPS: 56 --- Memory: 823.4M / 848.5M --- Speed: +0 / +0 --- SimSpeed: 55% ( 60 Game = 107 System Seconds ) debug: Entity: 06691 --- Prop: 04271 --- CScriptObject: 11615 --- CTask: 09104 --- CTaskThread: 08888 --- CLuaTask: 00225 --- CDecalHandle: 01300 --- ReconBlip: 00574 debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 debug: Gametime: 00:08:00 --- Unit: 859 --- Platoon: 62 --- FPS: 58 --- Memory: 827.0M / 849.9M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 64 System Seconds ) debug: Entity: 06786 --- Prop: 04283 --- CScriptObject: 12063 --- CTask: 09351 --- CTaskThread: 09092 --- CLuaTask: 00260 --- CDecalHandle: 01317 --- ReconBlip: 00592 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 debug: Gametime: 00:09:00 --- Unit: 863 --- Platoon: 62 --- FPS: 59 --- Memory: 828.9M / 850.1M --- Speed: +0 / +0 --- SimSpeed: 92% ( 60 Game = 64 System Seconds ) debug: Entity: 06781 --- Prop: 04300 --- CScriptObject: 12012 --- CTask: 09355 --- CTaskThread: 09106 --- CLuaTask: 00236 --- CDecalHandle: 01329 --- ReconBlip: 00592 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:09:30 debug: Current gametime: 00:10:00 debug: Gametime: 00:10:00 --- Unit: 866 --- Platoon: 62 --- FPS: 60 --- Memory: 830.5M / 851.7M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) debug: Entity: 06819 --- Prop: 04332 --- CScriptObject: 11884 --- CTask: 09349 --- CTaskThread: 09142 --- CLuaTask: 00227 --- CDecalHandle: 01332 --- ReconBlip: 00595 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:10:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:11:00 debug: Gametime: 00:11:00 --- Unit: 891 --- Platoon: 64 --- FPS: 54 --- Memory: 836.8M / 854.1M --- Speed: +0 / +0 --- SimSpeed: 93% ( 60 Game = 64 System Seconds ) debug: Entity: 06957 --- Prop: 04350 --- CScriptObject: 12471 --- CTask: 09651 --- CTaskThread: 09387 --- CLuaTask: 00268 --- CDecalHandle: 01283 --- ReconBlip: 00622 debug: Current gametime: 00:11:30 info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:12:00 debug: Gametime: 00:12:00 --- Unit: 876 --- Platoon: 64 --- FPS: 59 --- Memory: 834.8M / 853.2M --- Speed: +0 / +0 --- SimSpeed: 81% ( 60 Game = 73 System Seconds ) debug: Entity: 06925 --- Prop: 04364 --- CScriptObject: 12391 --- CTask: 09573 --- CTaskThread: 09313 --- CLuaTask: 00245 --- CDecalHandle: 01321 --- ReconBlip: 00605 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 debug: Gametime: 00:13:00 --- Unit: 887 --- Platoon: 62 --- FPS: 60 --- Memory: 837.1M / 852.8M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) debug: Entity: 07010 --- Prop: 04383 --- CScriptObject: 12577 --- CTask: 09693 --- CTaskThread: 09426 --- CLuaTask: 00250 --- CDecalHandle: 01365 --- ReconBlip: 00617 debug: Current gametime: 00:13:30 debug: Current gametime: 00:14:00 debug: Gametime: 00:14:00 --- Unit: 898 --- Platoon: 62 --- FPS: 58 --- Memory: 841.5M / 854.2M --- Speed: +0 / +0 --- SimSpeed: 90% ( 60 Game = 66 System Seconds ) debug: Entity: 07162 --- Prop: 04412 --- CScriptObject: 12932 --- CTask: 09890 --- CTaskThread: 09627 --- CLuaTask: 00289 --- CDecalHandle: 01336 --- ReconBlip: 00628 debug: OpenMovie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Preparing movie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Preparing movie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Preparing movie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Preparing movie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Preparing movie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Preparing movie /movies/X01_HQ_M01_05103.sfd: 7857 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_05103.sfd: 7894 debug: Current gametime: 00:14:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: OpenMovie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Preparing movie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Preparing movie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Preparing movie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Preparing movie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Preparing movie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Preparing movie /movies/X01_HQ_M01_05100.sfd: 9186 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_05100.sfd: 9221 info: CWldSession::DoBeat() unknown entity id (0x2ff00b5d) supplied in a pose update. debug: Current gametime: 00:15:00 debug: Gametime: 00:15:00 --- Unit: 895 --- Platoon: 63 --- FPS: 40 --- Memory: 842.7M / 856.8M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 67 System Seconds ) debug: Entity: 07239 --- Prop: 04438 --- CScriptObject: 12965 --- CTask: 09894 --- CTaskThread: 09628 --- CLuaTask: 00270 --- CDecalHandle: 01346 --- ReconBlip: 00623 debug: Current gametime: 00:15:30 debug: OpenMovie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Preparing movie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Preparing movie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Preparing movie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Preparing movie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Preparing movie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Preparing movie /movies/X01_Fletcher_M01_04813.sfd: 12745 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_fletcher_m01_04813.sfd: 12784 debug: OpenMovie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Preparing movie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Preparing movie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Preparing movie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Preparing movie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Preparing movie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Preparing movie /movies/X01_HQ_M02_02893.sfd: 13078 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m02_02893.sfd: 13115 debug: Current gametime: 00:16:00 debug: Gametime: 00:16:00 --- Unit: 898 --- Platoon: 59 --- FPS: 42 --- Memory: 843.8M / 858.4M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) debug: Entity: 07259 --- Prop: 04461 --- CScriptObject: 13044 --- CTask: 09951 --- CTaskThread: 09674 --- CLuaTask: 00250 --- CDecalHandle: 01388 --- ReconBlip: 00627 info: Debug: SetPlayableArea before round : 12.5, 280.5 435.5, 1010.5 info: Debug: SetPlayableArea after round : 12, 280 432, 1008 info: Camera:SyncPlayableRect info: - x0: 12 info: - x1: 432 info: - y0: 280 info: - y1: 1008 info: Request: info: - Name: WorldCamera info: - Region: table: 8084B2D0 info: - x0: 12 info: - x1: 432 info: - y0: 280 info: - y1: 1008 info: - Type: CAMERA_SYNC_PLAYABLE_RECT debug: OpenMovie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Preparing movie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Preparing movie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Preparing movie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Preparing movie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Preparing movie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Preparing movie /movies/X01_Graham_M02_04003.sfd: 13350 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_graham_m02_04003.sfd: 13355 info: CWldSession::DoBeat() unknown entity id (0x2ff011f6) supplied in a pose update. debug: OpenMovie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Preparing movie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Preparing movie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Preparing movie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Preparing movie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Preparing movie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Preparing movie /movies/X01_Hall_M02_04004.sfd: 14227 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hall_m02_04004.sfd: 14259 debug: OpenMovie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Preparing movie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Preparing movie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Preparing movie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Preparing movie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Preparing movie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Preparing movie /movies/X01_Gari_M02_02896.sfd: 14798 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_m02_02896.sfd: 14826 debug: Current gametime: 00:16:30 debug: Current gametime: 00:17:00 debug: Gametime: 00:17:00 --- Unit: 1376 --- Platoon: 113 --- FPS: 49 --- Memory: 873.9M / 887.0M --- Speed: +0 / +0 --- SimSpeed: 83% ( 60 Game = 72 System Seconds ) debug: Entity: 08865 --- Prop: 04677 --- CScriptObject: 18396 --- CTask: 13365 --- CTaskThread: 12926 --- CLuaTask: 00421 --- CDecalHandle: 02309 --- ReconBlip: 01171 debug: OpenMovie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Preparing movie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Preparing movie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Preparing movie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Preparing movie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Preparing movie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Preparing movie /movies/X01_Rhiza_M01_04881.sfd: 16972 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_rhiza_m01_04881.sfd: 17009 debug: OpenMovie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Preparing movie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Preparing movie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Preparing movie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Preparing movie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Preparing movie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Preparing movie /movies/X01_HQ_M01_03632.sfd: 17399 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m01_03632.sfd: 17434 debug: Current gametime: 00:17:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:18:00 debug: Gametime: 00:18:00 --- Unit: 1401 --- Platoon: 133 --- FPS: 48 --- Memory: 871.9M / 889.3M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 67 System Seconds ) debug: Entity: 08917 --- Prop: 04653 --- CScriptObject: 18740 --- CTask: 13548 --- CTaskThread: 13106 --- CLuaTask: 00436 --- CDecalHandle: 02296 --- ReconBlip: 01196 debug: Current gametime: 00:18:30 debug: Current gametime: 00:19:00 debug: Gametime: 00:19:00 --- Unit: 1426 --- Platoon: 140 --- FPS: 59 --- Memory: 875.1M / 889.5M --- Speed: +0 / +0 --- SimSpeed: 91% ( 60 Game = 65 System Seconds ) debug: Entity: 08991 --- Prop: 04650 --- CScriptObject: 18978 --- CTask: 13814 --- CTaskThread: 13319 --- CLuaTask: 00443 --- CDecalHandle: 02430 --- ReconBlip: 01222 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 debug: Gametime: 00:20:00 --- Unit: 1434 --- Platoon: 144 --- FPS: 57 --- Memory: 878.2M / 894.7M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) debug: Entity: 09122 --- Prop: 04701 --- CScriptObject: 19574 --- CTask: 14077 --- CTaskThread: 13536 --- CLuaTask: 00495 --- CDecalHandle: 02477 --- ReconBlip: 01236 debug: Current gametime: 00:20:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:21:00 debug: Gametime: 00:21:00 --- Unit: 1430 --- Platoon: 140 --- FPS: 29 --- Memory: 886.5M / 899.7M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) debug: Entity: 09185 --- Prop: 04757 --- CScriptObject: 19803 --- CTask: 14092 --- CTaskThread: 13599 --- CLuaTask: 00507 --- CDecalHandle: 02711 --- ReconBlip: 01230 debug: Current gametime: 00:21:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:22:00 debug: Gametime: 00:22:00 --- Unit: 1449 --- Platoon: 150 --- FPS: 51 --- Memory: 890.2M / 900.3M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) debug: Entity: 09330 --- Prop: 04778 --- CScriptObject: 20166 --- CTask: 14406 --- CTaskThread: 13898 --- CLuaTask: 00570 --- CDecalHandle: 02548 --- ReconBlip: 01251 debug: Current gametime: 00:22:30 debug: Current gametime: 00:23:00 debug: Gametime: 00:23:00 --- Unit: 1429 --- Platoon: 139 --- FPS: 47 --- Memory: 885.5M / 902.5M --- Speed: +0 / +0 --- SimSpeed: 89% ( 60 Game = 67 System Seconds ) debug: Entity: 09283 --- Prop: 04813 --- CScriptObject: 19673 --- CTask: 14218 --- CTaskThread: 13746 --- CLuaTask: 00488 --- CDecalHandle: 02834 --- ReconBlip: 01231 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:23:30 warning: Error running lua script: ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93> warning: Error running lua script: ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93> warning: Error running lua script: ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93> warning: Error running lua script: ...efield pack legends\units\uaa0002\uaa0002_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0002\uaa0002_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0002\uaa0002_script.lua(124): in function <...efield pack legends\units\uaa0002\uaa0002_script.lua:93> debug: Current gametime: 00:24:00 debug: Gametime: 00:24:00 --- Unit: 1426 --- Platoon: 142 --- FPS: 46 --- Memory: 894.0M / 907.2M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 71 System Seconds ) debug: Entity: 09361 --- Prop: 04858 --- CScriptObject: 20616 --- CTask: 14505 --- CTaskThread: 13945 --- CLuaTask: 00555 --- CDecalHandle: 02686 --- ReconBlip: 01231 info: *DEBUG: Taunt played number 1 debug: OpenMovie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Preparing movie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Preparing movie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Preparing movie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Preparing movie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Preparing movie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Preparing movie /movies/X01_Gari_T01_04529.sfd: 38834 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_t01_04529.sfd: 38861 debug: OpenMovie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Preparing movie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Preparing movie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Preparing movie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Preparing movie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Preparing movie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Preparing movie /movies/X01_Graham_M02_04244.sfd: 39025 debug: Current gametime: 00:24:30 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_graham_m02_04244.sfd: 39058 info: CWldSession::DoBeat() unknown entity id (0x2ff01195) supplied in a pose update. warning: Error running lua script: ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93> warning: Error running lua script: ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93> warning: Error running lua script: ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93> warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:25:00 debug: Gametime: 00:25:00 --- Unit: 1415 --- Platoon: 138 --- FPS: 40 --- Memory: 898.2M / 913.1M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) debug: Entity: 09312 --- Prop: 04894 --- CScriptObject: 24575 --- CTask: 14508 --- CTaskThread: 13984 --- CLuaTask: 00507 --- CDecalHandle: 03074 --- ReconBlip: 01229 debug: Current gametime: 00:25:30 debug: Current gametime: 00:26:00 debug: Gametime: 00:26:00 --- Unit: 1411 --- Platoon: 135 --- FPS: 56 --- Memory: 903.0M / 917.7M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) debug: Entity: 09347 --- Prop: 04933 --- CScriptObject: 29884 --- CTask: 14635 --- CTaskThread: 14108 --- CLuaTask: 00539 --- CDecalHandle: 02654 --- ReconBlip: 01219 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:26:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00bfb) supplied in a pose update. debug: Current gametime: 00:27:00 debug: Gametime: 00:27:00 --- Unit: 1395 --- Platoon: 119 --- FPS: 49 --- Memory: 911.4M / 924.4M --- Speed: +0 / +0 --- SimSpeed: 88% ( 60 Game = 67 System Seconds ) debug: Entity: 09328 --- Prop: 04916 --- CScriptObject: 32037 --- CTask: 14332 --- CTaskThread: 13874 --- CLuaTask: 00454 --- CDecalHandle: 02640 --- ReconBlip: 01208 debug: Current gametime: 00:27:30 debug: Current gametime: 00:28:00 debug: Gametime: 00:28:00 --- Unit: 1395 --- Platoon: 127 --- FPS: 34 --- Memory: 913.5M / 928.8M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 70 System Seconds ) debug: Entity: 09352 --- Prop: 04962 --- CScriptObject: 32448 --- CTask: 14369 --- CTaskThread: 13890 --- CLuaTask: 00492 --- CDecalHandle: 03077 --- ReconBlip: 01207 debug: Current gametime: 00:28:30 debug: Current gametime: 00:29:00 debug: Gametime: 00:29:00 --- Unit: 1416 --- Platoon: 125 --- FPS: 49 --- Memory: 920.9M / 931.7M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) debug: Entity: 09365 --- Prop: 04931 --- CScriptObject: 32171 --- CTask: 14451 --- CTaskThread: 14006 --- CLuaTask: 00478 --- CDecalHandle: 02542 --- ReconBlip: 01227 debug: Current gametime: 00:29:30 debug: Current gametime: 00:30:00 debug: Gametime: 00:30:00 --- Unit: 1431 --- Platoon: 137 --- FPS: 30 --- Memory: 922.6M / 937.9M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) debug: Entity: 09404 --- Prop: 04936 --- CScriptObject: 32439 --- CTask: 14613 --- CTaskThread: 14104 --- CLuaTask: 00455 --- CDecalHandle: 02588 --- ReconBlip: 01241 warning: Error running OnMotionHorzEventChange script in Entity uale101 at 27a82808: Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262> debug: Current gametime: 00:30:30 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. warning: Error running OnMotionHorzEventChange script in Entity uale101 at 27a82808: Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262> warning: Error running OnMotionHorzEventChange script in Entity uale101 at 8066c308: Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262> warning: Error running OnMotionHorzEventChange script in Entity uale101 at 27a82808: Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262> debug: Current gametime: 00:31:00 debug: Gametime: 00:31:00 --- Unit: 1433 --- Platoon: 133 --- FPS: 60 --- Memory: 927.8M / 946.0M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) debug: Entity: 09451 --- Prop: 04944 --- CScriptObject: 32219 --- CTask: 14621 --- CTaskThread: 14104 --- CLuaTask: 00487 --- CDecalHandle: 02551 --- ReconBlip: 01244 info: CWldSession::DoBeat() unknown entity id (0x2ff00b50) supplied in a pose update. debug: Current gametime: 00:31:30 info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua info: Debug: SetPlayableArea before round : 12.5, 280.5 860.5, 1010.5 info: Debug: SetPlayableArea after round : 12, 280 860, 1008 info: Camera:SyncPlayableRect info: - x0: 12 info: - x1: 860 info: - y0: 280 info: - y1: 1008 info: Request: info: - Name: WorldCamera info: - Region: table: 85A94C08 info: - x0: 12 info: - x1: 860 info: - y0: 280 info: - y1: 1008 info: - Type: CAMERA_SYNC_PLAYABLE_RECT debug: OpenMovie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Preparing movie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Preparing movie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Preparing movie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Preparing movie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Preparing movie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Preparing movie /movies/X01_HQ_M02_03662.sfd: 59004 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m02_03662.sfd: 59012 info: AIGetMarkerLocationsEx 131 markers for Land Path Node info: AIGetMarkerLocationsEx 158 markers for Water Path Node info: AIGetMarkerLocationsEx 240 markers for Air Path Node info: AIGetMarkerLocationsEx 240 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 240 markers for Hover Path Node info: *DEBUG: Taunt played number 2 debug: OpenMovie /movies/X01_HQ_M02_04851.sfd: 59390 debug: Preparing movie /movies/X01_HQ_M02_04851.sfd: 59390 debug: Preparing movie /movies/X01_HQ_M02_04851.sfd: 59390 debug: Preparing movie /movies/X01_HQ_M02_04851.sfd: 59390 debug: Preparing movie /movies/X01_HQ_M02_04851.sfd: 59390 debug: Preparing movie /movies/X01_HQ_M02_04851.sfd: 59390 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m02_04851.sfd: 59420 debug: OpenMovie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Preparing movie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Preparing movie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Preparing movie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Preparing movie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Preparing movie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Preparing movie /movies/X01_HQ_M02_04852.sfd: 59605 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m02_04852.sfd: 59651 info: *DEBUG: Taunt played number 5 debug: OpenMovie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Preparing movie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Preparing movie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Preparing movie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Preparing movie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Preparing movie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Preparing movie /movies/X01_Gari_T01_04518.sfd: 60131 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_t01_04518.sfd: 60154 debug: OpenMovie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Preparing movie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Preparing movie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Current gametime: 00:32:00 debug: Preparing movie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Preparing movie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Preparing movie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Preparing movie /movies/X01_Gari_M02_03668.sfd: 60311 debug: Gametime: 00:32:00 --- Unit: 1953 --- Platoon: 191 --- FPS: 50 --- Memory: 954.9M / 976.9M --- Speed: +0 / +0 --- SimSpeed: 80% ( 60 Game = 74 System Seconds ) debug: Entity: 11391 --- Prop: 05083 --- CScriptObject: 38397 --- CTask: 19176 --- CTaskThread: 18454 --- CLuaTask: 00644 --- CDecalHandle: 03361 --- ReconBlip: 01940 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_m02_03668.sfd: 60352 debug: OpenMovie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Preparing movie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Preparing movie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Preparing movie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Preparing movie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Preparing movie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Preparing movie /movies/X01_Rhiza_M02_03669.sfd: 60569 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_rhiza_m02_03669.sfd: 60601 info: CWldSession::DoBeat() unknown entity id (0x2ff0065c) supplied in a pose update. debug: OpenMovie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Preparing movie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Preparing movie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Preparing movie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Preparing movie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Preparing movie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Preparing movie /movies/X01_HQ_M02_04889.sfd: 60881 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m02_04889.sfd: 60915 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 20856d00: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> debug: Current gametime: 00:32:30 warning: Error running OnCollisionCheck script in Entity at 67c55f80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...sfaf-unleashed\hook\units\uas0401\uas0401_script.lua(10): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...erimental tier\hook\units\uab1103\uab1103_script.lua(13): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: *DEBUG: Taunt played number 1 debug: OpenMovie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Preparing movie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Preparing movie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Preparing movie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Preparing movie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Preparing movie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Preparing movie /movies/X01_Gari_T01_04511.sfd: 62457 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_t01_04511.sfd: 62479 debug: Current gametime: 00:33:00 info: *DEBUG: Taunt played number 2 warning: An Air unit with no death weapon, or with incorrect label has died!! debug: Gametime: 00:33:00 --- Unit: 1831 --- Platoon: 149 --- FPS: 46 --- Memory: 959.9M / 978.1M --- Speed: +0 / +0 --- SimSpeed: 83% ( 60 Game = 71 System Seconds ) debug: Entity: 11213 --- Prop: 05089 --- CScriptObject: 37082 --- CTask: 18172 --- CTaskThread: 17554 --- CLuaTask: 00705 --- CDecalHandle: 03880 --- ReconBlip: 01830 warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> debug: OpenMovie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Preparing movie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Preparing movie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Preparing movie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Preparing movie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Preparing movie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Preparing movie /movies/X01_HQ_M02_04246.sfd: 63439 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_hq_m02_04246.sfd: 63462 warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 20856d00: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: Error running OnCollisionCheck script in Entity at 20856d00: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> debug: Current gametime: 00:33:30 warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 816de880: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 816de880: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 816de880: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running OnCollisionCheck script in Entity at 816de880: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> info: CWldSession::DoBeat() unknown entity id (0x2ff00520) supplied in a pose update. debug: Current gametime: 00:34:00 debug: Gametime: 00:34:00 --- Unit: 1858 --- Platoon: 158 --- FPS: 38 --- Memory: 960.4M / 979.8M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) debug: Entity: 11179 --- Prop: 05035 --- CScriptObject: 35333 --- CTask: 18329 --- CTaskThread: 17598 --- CLuaTask: 00623 --- CDecalHandle: 04265 --- ReconBlip: 01853 warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(514): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bab5205\bab5205_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bab5205\bab5205_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 80bbae80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: An Air unit with no death weapon, or with incorrect label has died!! warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 67c55f80: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> debug: Current gametime: 00:34:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ackopsfaf-unleashed\units\bab5205\bab5205_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:35:00 debug: Gametime: 00:35:00 --- Unit: 1788 --- Platoon: 131 --- FPS: 25 --- Memory: 959.7M / 980.0M --- Speed: +0 / +0 --- SimSpeed: 83% ( 60 Game = 72 System Seconds ) debug: Entity: 10980 --- Prop: 05103 --- CScriptObject: 36281 --- CTask: 17798 --- CTaskThread: 17141 --- CLuaTask: 00595 --- CDecalHandle: 04240 --- ReconBlip: 01777 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...blackopsfaf-exunits\units\eas0302\eas0302_script.lua(26): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:35:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...blackopsfaf-exunits\units\eas0302\eas0302_script.lua(26): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: OpenMovie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Preparing movie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Preparing movie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Preparing movie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Preparing movie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Preparing movie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Preparing movie /movies/X01_Graham_M02_04236.sfd: 70135 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_graham_m02_04236.sfd: 70165 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...blackopsfaf-exunits\units\eas0302\eas0302_script.lua(26): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:36:00 debug: Gametime: 00:36:00 --- Unit: 1776 --- Platoon: 123 --- FPS: 28 --- Memory: 966.9M / 982.2M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 70 System Seconds ) debug: Entity: 11040 --- Prop: 05189 --- CScriptObject: 37258 --- CTask: 17787 --- CTaskThread: 17181 --- CLuaTask: 00545 --- CDecalHandle: 03965 --- ReconBlip: 01770 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...blackopsfaf-exunits\units\eas0302\eas0302_script.lua(26): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:36:30 debug: Current gametime: 00:37:00 debug: Gametime: 00:37:00 --- Unit: 1784 --- Platoon: 128 --- FPS: 48 --- Memory: 967.9M / 985.8M --- Speed: +0 / +0 --- SimSpeed: 87% ( 60 Game = 68 System Seconds ) debug: Entity: 11046 --- Prop: 05234 --- CScriptObject: 37132 --- CTask: 17894 --- CTaskThread: 17362 --- CLuaTask: 00554 --- CDecalHandle: 03703 --- ReconBlip: 01791 info: *DEBUG: Taunt played number 8 debug: OpenMovie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Preparing movie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Preparing movie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Preparing movie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Preparing movie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Preparing movie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Preparing movie /movies/X01_Gari_T01_04520.sfd: 73652 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_t01_04520.sfd: 73671 debug: Current gametime: 00:37:30 debug: Current gametime: 00:38:00 debug: Gametime: 00:38:00 --- Unit: 1792 --- Platoon: 127 --- FPS: 45 --- Memory: 970.4M / 987.2M --- Speed: +0 / +0 --- SimSpeed: 85% ( 60 Game = 69 System Seconds ) debug: Entity: 11204 --- Prop: 05320 --- CScriptObject: 36722 --- CTask: 18004 --- CTaskThread: 17467 --- CLuaTask: 00561 --- CDecalHandle: 03407 --- ReconBlip: 01796 warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. info: *FORMATION DEBUG: Unit eas0302 does not match any Naval categories. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uaa0204/uaa0204_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uaa0204/uaa0204_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. debug: Current gametime: 00:38:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:39:00 debug: Gametime: 00:39:00 --- Unit: 1803 --- Platoon: 120 --- FPS: 36 --- Memory: 968.6M / 986.9M --- Speed: +0 / +0 --- SimSpeed: 86% ( 60 Game = 69 System Seconds ) debug: Entity: 11281 --- Prop: 05353 --- CScriptObject: 36899 --- CTask: 18299 --- CTaskThread: 17722 --- CLuaTask: 00607 --- CDecalHandle: 03437 --- ReconBlip: 01816 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:39:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:40:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Gametime: 00:40:00 --- Unit: 1842 --- Platoon: 119 --- FPS: 13 --- Memory: 982.0M / 996.6M --- Speed: +0 / +0 --- SimSpeed: 82% ( 60 Game = 72 System Seconds ) debug: Entity: 11412 --- Prop: 05405 --- CScriptObject: 37393 --- CTask: 18752 --- CTaskThread: 18137 --- CLuaTask: 00653 --- CDecalHandle: 03503 --- ReconBlip: 01849 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: Error running OnCollisionCheck script in Entity at 80bdf800: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: An Air unit with no death weapon, or with incorrect label has died!! warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:40:30 warning: An Air unit with no death weapon, or with incorrect label has died!! warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 80bdf800: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: An Air unit with no death weapon, or with incorrect label has died!! warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0001 warning: Error running OnCollisionCheck script in Entity at 819de000: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge01/aandepthcharge01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: *DEBUG: Taunt played number 7 debug: OpenMovie /movies/X01_Gari_T01_04515.sfd: 84203 debug: Preparing movie /movies/X01_Gari_T01_04515.sfd: 84203 debug: Preparing movie /movies/X01_Gari_T01_04515.sfd: 84203 debug: Preparing movie /movies/X01_Gari_T01_04515.sfd: 84203 debug: Preparing movie /movies/X01_Gari_T01_04515.sfd: 84203 debug: Preparing movie /movies/X01_Gari_T01_04515.sfd: 84203 debug: Preparing movie /movies/X01_Gari_T01_04515.sfd: 84203 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_t01_04515.sfd: 84240 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:41:00 debug: Gametime: 00:41:00 --- Unit: 1835 --- Platoon: 118 --- FPS: 54 --- Memory: 976.7M / 993.7M --- Speed: +0 / +0 --- SimSpeed: 72% ( 60 Game = 83 System Seconds ) debug: Entity: 11377 --- Prop: 05464 --- CScriptObject: 34652 --- CTask: 18486 --- CTaskThread: 17902 --- CLuaTask: 00688 --- CDecalHandle: 03743 --- ReconBlip: 01852 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: Error running OnCollisionCheck script in Entity at 80f7d400: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:41:30 warning: Error running OnMotionHorzEventChange script in Entity uale101 at 28a7ed08: Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 8172c080: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: An Air unit with no death weapon, or with incorrect label has died!! warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: An Air unit with no death weapon, or with incorrect label has died!! warning: Error running OnCollisionCheck script in Entity at 816de880: ...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640> warning: defaultunits.lua OnImpact: did not find a deathWep on the plane! Is the weapon defined in the blueprint? uaa0002 warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846> warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: OpenMovie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Preparing movie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Preparing movie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Preparing movie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Preparing movie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Preparing movie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Preparing movie /movies/X01_Gari_T01_04526.sfd: 87075 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\x01_gari_t01_04526.sfd: 87106 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:42:00 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Gametime: 00:42:00 --- Unit: 1825 --- Platoon: 123 --- FPS: 36 --- Memory: 978.9M / 1001.4M --- Speed: +0 / +0 --- SimSpeed: 84% ( 60 Game = 71 System Seconds ) debug: Entity: 11496 --- Prop: 05533 --- CScriptObject: 35533 --- CTask: 18505 --- CTaskThread: 17966 --- CLuaTask: 00654 --- CDecalHandle: 03816 --- ReconBlip: 01855 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ambiguous state with identifier: DeadState, behavior is unpredictable. Solution is to choose the desired state of the basis in the specifications - this needs to be done by the author of the mod. warning: stack traceback: warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(508): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uas0305\uas0305_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...\gamedata\units.nx2\units\uas0305\uas0305_script.lua(14): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /units/uas0305/uas0305_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uas0305/uas0305_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/units/uas0305/uas0305_script.lua'. Falling back to 'Unit' in '/lua/sim/unit.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:42:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aandepthcharge02/aandepthcharge02_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:43:00 debug: Gametime: 00:43:00 --- Unit: 1809 --- Platoon: 109 --- FPS: 23 --- Memory: 980.9M / 1000.0M --- Speed: +0 / +0 --- SimSpeed: 77% ( 60 Game = 76 System Seconds ) debug: Entity: 11434 --- Prop: 05619 --- CScriptObject: 37075 --- CTask: 18481 --- CTaskThread: 17972 --- CLuaTask: 00600 --- CDecalHandle: 03797 --- ReconBlip: 01843 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: GetResource: Invalid name "" info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/hyper experimental tier/units/uale101/uale101_lod1_specteam.dds" -- trying fallback. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. debug: Current gametime: 00:43:30 warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. warning: stack traceback: warning: [C]: in function `error' warning: ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' warning: (tail call): ? warning: ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' warning: Error importing /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import' info: Problems loading module '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'. Falling back to 'Projectile' in '/lua/sim/projectile.lua'. info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false Command line: C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init.lua /nobugreport /log "C:\Users\xitsu\AppData\Roaming\Forged Alliance Forever\logs\game_20584608.log" /gpgnet 127.0.0.1:64964 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:64962/20584608/xitsukalong.SCFAreplay /country US /numgames 0 /numgames 0 Exit code: 1 Engine ver.: 3764 Game tick: 0 C++ Exceptions: .?AUlua_RuntimeError@@ Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 93 CObject:.?AVUnit@Moho@@ ID:177 BpName:uaa0001, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 124 CObject:.?AVUnit@Moho@@ ID:177 BpName:uaa0001, 0.990998, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 136 Table, Table, "...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93>" Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 93 CObject:.?AVUnit@Moho@@ ID:179 BpName:uaa0001, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 124 CObject:.?AVUnit@Moho@@ ID:179 BpName:uaa0001, 0.991999, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 136 Table, Table, "...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93>" Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 93 CObject:.?AVUnit@Moho@@ ID:180 BpName:uaa0001, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 124 CObject:.?AVUnit@Moho@@ ID:180 BpName:uaa0001, 0.992999, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 136 Table, Table, "...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93>" Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0002\uaa0002_script.lua 93 CObject:.?AVUnit@Moho@@ ID:181 BpName:uaa0002, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0002\uaa0002_script.lua 124 CObject:.?AVUnit@Moho@@ ID:181 BpName:uaa0002, 0.993999, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0002\uaa0002_script.lua 136 Table, Table, "...efield pack legends\units\uaa0002\uaa0002_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0002\uaa0002_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0002\uaa0002_script.lua(124): in function <...efield pack legends\units\uaa0002\uaa0002_script.lua:93>" Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 93 CObject:.?AVUnit@Moho@@ ID:203 BpName:uaa0001, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 124 CObject:.?AVUnit@Moho@@ ID:203 BpName:uaa0001, 0.992799, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 136 Table, Table, "...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93>" Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 93 CObject:.?AVUnit@Moho@@ ID:205 BpName:uaa0001, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 124 CObject:.?AVUnit@Moho@@ ID:205 BpName:uaa0001, 0.993799, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 136 Table, Table, "...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93>" Fork thread @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 93 CObject:.?AVUnit@Moho@@ ID:206 BpName:uaa0001, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 124 CObject:.?AVUnit@Moho@@ ID:206 BpName:uaa0001, 0.994799, Table @d:\forgedallianceforever\mapsandmods\mods\future battlefield pack legends\units\uaa0001\uaa0001_script.lua 136 Table, Table, "...efield pack legends\units\uaa0001\uaa0001_script.lua(136): Game object has been destroyed stack traceback: [C]: in function `CalculateWorldPositionFromRelative' ...efield pack legends\units\uaa0001\uaa0001_script.lua(136): in function `HeartBeatDroneCheck' ...efield pack legends\units\uaa0001\uaa0001_script.lua(124): in function <...efield pack legends\units\uaa0001\uaa0001_script.lua:93>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3262 CObject:.?AVUnit@Moho@@ ID:169 BpName:uale101, "Stopped", "Stopping", "Water" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3293 CObject:.?AVUnit@Moho@@ ID:169 BpName:uale101, "Stopped", "Stopping", "Water", Table, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3485 CObject:.?AVUnit@Moho@@ ID:169 BpName:uale101, "Water", Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3596 CObject:.?AVUnit@Moho@@ ID:169 BpName:uale101, Table, "FXIdle", "Water", nil, Table, nil, Table, nil, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3501, Table, 1, CFunc, Table, 1, Table, Table, nil, nil, nil, nil, nil, CFunc, Table, 1, "UALE101", CFunc, Table, 1, "/effects/emitters/aeon_groundfx_emit.bp" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3576 CObject:.?AVUnit@Moho@@ ID:169 BpName:uale101, "UALE101", 1, "/effects/emitters/aeon_groundfx_emit.bp", "Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3262 CObject:.?AVUnit@Moho@@ ID:175 BpName:uale101, "Stopped", "Stopping", "Water" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3293 CObject:.?AVUnit@Moho@@ ID:175 BpName:uale101, "Stopped", "Stopping", "Water", Table, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3485 CObject:.?AVUnit@Moho@@ ID:175 BpName:uale101, "Water", Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3596 CObject:.?AVUnit@Moho@@ ID:175 BpName:uale101, Table, "FXIdle", "Water", nil, Table, nil, Table, nil, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3501, Table, 1, CFunc, Table, 1, Table, Table, nil, nil, nil, nil, nil, CFunc, Table, 1, "UALE101", CFunc, Table, 1, "/effects/emitters/aeon_groundfx_emit.bp" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3576 CObject:.?AVUnit@Moho@@ ID:175 BpName:uale101, "UALE101", 1, "/effects/emitters/aeon_groundfx_emit.bp", "Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741824 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435677 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435677 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741824 BpName:None, 12.414505, -16.963795, -7.377747, Table, UData:5FF048C0, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -4.261979, 4, 0.250569, 0.557247, -0.76145, -0.331163, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741825 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435471 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435471 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741825 BpName:None, -8.824043, -14.261841, -7.487549, Table, UData:534F26C8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 1.484541, 4, 5.564839, -0.480443, -0.776515, -0.407675, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:213 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:213 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:213 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:203 BpName:uaa0001, 6.5, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:203 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:203 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua", Table @CFunc: 0x004CEAF0 Table, Table, Table, Table, Table, Table, Table @d:\forgedallianceforever\mapsandmods\mods\blackopsfaf-unleashed\hook\units\uas0401\uas0401_script.lua 10 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 2, Table, CFunc, Table, "OnAttachedKilled", Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 2857, "function", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...sfaf-unleashed\hook\units\uas0401\uas0401_script.lua(10): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...sfaf-unleashed\hook\units\uas0401\uas0401_script.lua(10): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua", Table @CFunc: 0x004CEAF0 Table @d:\forgedallianceforever\mapsandmods\mods\hyper experimental tier\hook\units\uab1103\uab1103_script.lua 13 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "OnStopBeingBuilt", Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1500, "function", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...erimental tier\hook\units\uab1103\uab1103_script.lua(13): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnStopBeingBuilt' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...erimental tier\hook\units\uab1103\uab1103_script.lua(13): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/hyper experimental tier/hook/units/uab1103/uab1103_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:215 BpName:uaa0002, 0.706315, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:215 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:215 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435478 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435478 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, -8.095482, -14.574047, 5.624939, Table, UData:29BDE5E8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 0.175883, -0.18251, -7, -0.460105, -0.828312, 0.319692, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435481 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435481 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, -8.755928, -15.075874, 2.871948, Table, UData:247B33B8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 1.422254, 1.189375, -7, -0.495551, -0.853235, 0.162541, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741824 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435475 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435475 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741824 BpName:None, 14.064812, -12.008702, -13.098206, Table, UData:68222DC8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -4.268373, 2.550163, 5.634788, 0.620619, -0.529892, -0.577967, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:211 BpName:uaa0001, 6.5, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:211 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:211 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741824 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435473 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435473 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741824 BpName:None, 19.390488, -10.076669, 2.863037, Table, UData:86665B28, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -6.004566, -4, -7, 0.879817, -0.457215, 0.129906, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:212 BpName:uaa0001, 6.5, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:212 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:212 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:217 BpName:uaa0001, 6.5, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:217 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:217 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:216 BpName:uaa0001, 6.817884, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:216 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:216 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:208 BpName:uaa0002, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:208 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:208 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:218 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:218 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:218 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435470 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435470 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, 3.637634, -17.260353, -2.532166, Table, UData:533FA850, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 7, 4, 2.894805, 0.204128, -0.968577, -0.142094, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435467 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435467 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, 5.248825, -16.77243, 0.69696, Table, UData:682E09D8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 6.23932, 4, -0.883549, 0.298426, -0.95361, 0.039626, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435471 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435471 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, -2.053711, -16.17844, -6.568604, Table, UData:682E08F8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 7, -2.545077, 5.718858, -0.116811, -0.920201, -0.373611, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435468 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435468 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, 12.608749, -10.585712, 8.126343, Table, UData:21D94818, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -3.220757, 2.729662, -7, 0.686766, -0.576576, 0.442621, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435469 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435469 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, 13.402336, -10.4165, 7.009705, Table, UData:533FA6C8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -5.249559, 3.480823, -7, 0.729788, -0.567202, 0.381695, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435473 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435473 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, 9.91877, -14.668659, -0.753418, Table, UData:84F07620, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -0.566809, 4, 3.058188, 0.559642, -0.827643, -0.04251, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435472 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435472 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, 12.383614, -12.797808, 1.219604, Table, UData:7B3B0C78, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -6.830894, 4, -1.834368, 0.693757, -0.716961, 0.068325, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:177 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:177 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:177 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:184 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:184 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:184 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:190 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:190 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:190 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:180 BpName:uaa0001, 6.5, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:180 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:180 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:176 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:176 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:176 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:179 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:179 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:179 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:185 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:185 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:185 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435473 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435473 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, -8.016129, -16.317394, -2.360535, Table, UData:5F5080A8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -1.325232, 4, -7, -0.437259, -0.890071, -0.128761, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:205 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:205 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:205 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua", Table @CFunc: 0x004CEAF0 Table, Table, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 192, Table, Table @d:\forgedallianceforever\mapsandmods\mods\blackopsfaf-unleashed\units\bab5205\bab5205_script.lua 14 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "OnGotTarget", Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua 326, "function", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ackopsfaf-unleashed\units\bab5205\bab5205_script.lua(14): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnGotTarget' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ackopsfaf-unleashed\units\bab5205\bab5205_script.lua(14): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-unleashed/units/bab5205/bab5205_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435485 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435485 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741831 BpName:None, -8.221413, -15.624248, 1.131042, Table, UData:84F07700, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -0.442221, 4, -7, -0.464711, -0.883152, 0.063932, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741825 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435496 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435496 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741825 BpName:None, -11.135384, -10.908665, -10.299316, Table, UData:843D2D90, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 7, 4, 3.965035, -0.596002, -0.583868, -0.551253, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:265 BpName:uaa0002, 6.5, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:265 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:265 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:269 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:269 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:269 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:270 BpName:uaa0001, 6.5, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:270 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:270 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua", Table @CFunc: 0x004CEAF0 Table, Table, Table, Table, Table, Table, Table, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 192, Table, Table @d:\forgedallianceforever\mapsandmods\mods\blackopsfaf-exunits\units\eas0302\eas0302_script.lua 26 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "OnCreate", Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua 54, "function", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...blackopsfaf-exunits\units\eas0302\eas0302_script.lua(26): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnCreate' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...blackopsfaf-exunits\units\eas0302\eas0302_script.lua(26): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/units/uaa0204/uaa0204_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/units/uaa0204/uaa0204_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/units/uaa0204/uaa0204_script.lua", Table @CFunc: 0x004CEAF0 Table, Table @c:\programdata\faforever\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua 15 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "DestructionExplosionWaitDelayMax", 0, "number", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/units/uaa0204/uaa0204_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/units/uaa0204/uaa0204_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'DestructionExplosionWaitDelayMax' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...\gamedata\units.nx2\units\uaa0204\uaa0204_script.lua(15): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/units/uaa0204/uaa0204_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uaa0204/uaa0204_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua", Table @CFunc: 0x004CEAF0 Table, Table @c:\programdata\faforever\gamedata\projectiles.nx2\projectiles\aifmiasmashell01\aifmiasmashell01_script.lua 6 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "ForkThread", Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 900, "function", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'ForkThread' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aifmiasmashell01\aifmiasmashell01_script.lua(6): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua", Table @CFunc: 0x004CEAF0 Table @c:\programdata\faforever\gamedata\projectiles.nx2\projectiles\aimantitorpedo01\aimantitorpedo01_script.lua 6 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "GetHealth", CFunc, "cfunction", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aimantitorpedo01\aimantitorpedo01_script.lua(6): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aandepthcharge02/aandepthcharge02_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aandepthcharge02/aandepthcharge02_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/projectiles/aandepthcharge02/aandepthcharge02_script.lua", Table @CFunc: 0x004CEAF0 Table, Table @c:\programdata\faforever\gamedata\projectiles.nx2\projectiles\aandepthcharge02\aandepthcharge02_script.lua 5 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "GetHealth", CFunc, "cfunction", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aandepthcharge02/aandepthcharge02_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aandepthcharge02/aandepthcharge02_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aandepthcharge02\aandepthcharge02_script.lua(5): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge02/aandepthcharge02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua", Table @CFunc: 0x004CEAF0 Table @c:\programdata\faforever\gamedata\projectiles.nx2\projectiles\aimantitorpedo02\aimantitorpedo02_script.lua 4 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "GetHealth", CFunc, "cfunction", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aimantitorpedo02\aimantitorpedo02_script.lua(4): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741830 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435502 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435502 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741830 BpName:None, 1.975834, -17.533508, -3.253113, Table, UData:66E01540, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 2.421961, 4, -6.062877, 0.110124, -0.97724, -0.181314, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:187 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:187 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:187 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:188 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:188 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:188 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:186 BpName:uaa0001, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:186 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:186 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aandepthcharge01/aandepthcharge01_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aandepthcharge01/aandepthcharge01_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/projectiles/aandepthcharge01/aandepthcharge01_script.lua", Table @CFunc: 0x004CEAF0 Table, Table @c:\programdata\faforever\gamedata\projectiles.nx2\projectiles\aandepthcharge01\aandepthcharge01_script.lua 5 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "GetHealth", CFunc, "cfunction", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/projectiles/aandepthcharge01/aandepthcharge01_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/projectiles/aandepthcharge01/aandepthcharge01_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'GetHealth' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...ectiles\aandepthcharge01\aandepthcharge01_script.lua(5): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/projectiles/aandepthcharge01/aandepthcharge01_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:189 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:189 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:189 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741830 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435470 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435470 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741830 BpName:None, 6.837601, -15.742104, -4.363708, Table, UData:68292C40, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -5.975047, 4, -5.662704, 0.386109, -0.888932, -0.246412, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:192 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:192 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:192 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:194 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:194 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:194 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741834 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435465 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435465 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741834 BpName:None, 14.666222, -9.647936, 3.464722, Table, UData:2196EEA8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -6.428849, -1.837278, 3.883932, 0.81963, -0.53918, 0.193628, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:191 BpName:uaa0001, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:191 BpName:uaa0001 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:191 BpName:uaa0001, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:196 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:196 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:196 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741832 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435482 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435482 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741832 BpName:None, -12.326202, -12.593666, -1.09137, Table, UData:21676658, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, 2.329244, 4, -1.067502, -0.69814, -0.713288, -0.061814, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3262 CObject:.?AVUnit@Moho@@ ID:210 BpName:uale101, "Stopped", "Stopping", "Water" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3293 CObject:.?AVUnit@Moho@@ ID:210 BpName:uale101, "Stopped", "Stopping", "Water", Table, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3485 CObject:.?AVUnit@Moho@@ ID:210 BpName:uale101, "Water", Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3596 CObject:.?AVUnit@Moho@@ ID:210 BpName:uale101, Table, "FXIdle", "Water", nil, Table, nil, Table, nil, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3501, Table, 1, CFunc, Table, 1, Table, Table, nil, nil, nil, nil, nil, CFunc, Table, 1, "UALE101", CFunc, Table, 1, "/effects/emitters/aeon_groundfx_emit.bp" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 3576 CObject:.?AVUnit@Moho@@ ID:210 BpName:uale101, "UALE101", 1, "/effects/emitters/aeon_groundfx_emit.bp", "Invalid bone name "UALE101". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3576): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3596): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3485): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3293): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3262>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:209 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:209 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:209 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741835 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435495 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435495 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741835 BpName:None, 10.889717, -13.187696, -3.700989, Table, UData:5EC02DC8, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -1.550558, -3.966048, -2.870842, 0.622322, -0.753646, -0.211503, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:214 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:214 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:214 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:202 BpName:uaa0002, 0, nil, false, false @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:202 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:202 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 640 CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, CObject:.?AVProjectile@Moho@@ ID:268435566 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp @c:\programdata\faforever\gamedata\lua.nx2\lua\shield.lua 648 CObject:.?AVProjectile@Moho@@ ID:268435566 BpName:/projectiles/shieldcollider/shieldcollider_proj.bp, "Shield", CObject:.?AVShield@Moho@@ ID:1073741833 BpName:None, -3.989693, -13.089699, -10.977539, Table, UData:24E20038, CFunc, "ShieldCollider: did not find a deathWep on the plane! Is the weapon defined in the blueprint? - ", nil, Table, Table, 0.054, 2, -3.380881, 3.306808, 1.614104, -0.227421, -0.74614, -0.625743, "attempt to concatenate field `UnitId' (a nil value)", "...projectiles\shieldcollider\shieldcollider_script.lua(102): attempt to concatenate field `UnitId' (a nil value) stack traceback: ...projectiles\shieldcollider\shieldcollider_script.lua(102): in function `OnImpact' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(648): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:640>" Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1846 CObject:.?AVUnit@Moho@@ ID:219 BpName:uaa0002, 0, nil, false, true @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1853 CObject:.?AVUnit@Moho@@ ID:219 BpName:uaa0002 @c:\programdata\faforever\gamedata\lua.nx2\lua\defaultunits.lua 1962 CObject:.?AVUnit@Moho@@ ID:219 BpName:uaa0002, nil, Table, "attempt to call method `Destroy' (a nil value)", "...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): attempt to call method `Destroy' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(5311): in function `DestroyAllTrashBags' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1962): in function `DestroyAllTrashBags' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1853): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1846>" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/units/uas0305/uas0305_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/units/uas0305/uas0305_script.lua", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 61 @CFunc: 0x0090F5B0 "/units/uas0305/uas0305_script.lua", Table @CFunc: 0x004CEAF0 Table, Table @c:\programdata\faforever\gamedata\units.nx2\units\uas0305\uas0305_script.lua 14 Table, Table, CFunc, Table, Table, Table, Table, CFunc, Table, 1, Table, CFunc, Table, "OnAttachedKilled", Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 2857, "function", false @c:\programdata\faforever\gamedata\lua.nx2\lua\system\class.lua 526 "Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior.", "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...\gamedata\units.nx2\units\uas0305\uas0305_script.lua(14): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 104 "/units/uas0305/uas0305_script.lua", nil, Table, nil, Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 127, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 155 Table, Table, Table, "/units/uas0305/uas0305_script.lua", nil, false, "...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): Class initialisation: field 'OnAttachedKilled' is ambigious between the bases. They use the same field for different values. You need to create a field in the specifications that defines the behavior. stack traceback: [C]: in function `error' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(526): in function `ConstructClass' (tail call): ? ...\gamedata\units.nx2\units\uas0305\uas0305_script.lua(14): in main chunk [C]: in function `doscript' [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" @c:\programdata\faforever\gamedata\lua.nx2\lua\system\import.lua 77 "Error importing '/units/uas0305/uas0305_script.lua'", 2, "...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): Error importing '/units/uas0305/uas0305_script.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(155): in function `import'" Debug messages: EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 DLLs: C:\Windows\SysWOW64\KERNEL32.DLL C:\Windows\SysWOW64\KERNELBASE.dll C:\Windows\SysWOW64\apphelp.dll C:\Windows\SysWOW64\AcLayers.DLL C:\Windows\SysWOW64\msvcrt.dll C:\Windows\SysWOW64\USER32.dll C:\Windows\SysWOW64\win32u.dll C:\Windows\SysWOW64\GDI32.dll C:\Windows\SysWOW64\gdi32full.dll C:\Windows\SysWOW64\msvcp_win.dll C:\Windows\SysWOW64\ucrtbase.dll C:\Windows\SysWOW64\SHELL32.dll C:\Windows\SysWOW64\SHLWAPI.dll C:\Windows\SysWOW64\OLEAUT32.dll C:\Windows\SysWOW64\combase.dll C:\Windows\SysWOW64\RPCRT4.dll C:\Windows\SysWOW64\SETUPAPI.dll C:\Windows\SysWOW64\cfgmgr32.dll C:\Windows\SysWOW64\bcrypt.dll C:\Windows\SysWOW64\MPR.dll C:\Windows\SysWOW64\sfc.dll C:\Windows\SysWOW64\WINSPOOL.DRV C:\Windows\SysWOW64\shcore.dll C:\Windows\SysWOW64\sfc_os.DLL C:\Windows\SysWOW64\AcGenral.DLL C:\Windows\SysWOW64\sechost.dll C:\Windows\SysWOW64\ole32.dll C:\Windows\SysWOW64\ADVAPI32.dll C:\Windows\SysWOW64\UxTheme.dll C:\Windows\SysWOW64\WINMM.dll C:\Windows\SysWOW64\samcli.dll C:\Windows\SysWOW64\MSACM32.dll C:\Windows\SysWOW64\VERSION.dll C:\Windows\SysWOW64\USERENV.dll C:\Windows\SysWOW64\dwmapi.dll C:\Windows\SysWOW64\urlmon.dll C:\Windows\SysWOW64\SspiCli.dll C:\Windows\SysWOW64\winmmbase.dll C:\Windows\SysWOW64\iertutil.dll C:\Windows\SysWOW64\srvcli.dll C:\Windows\SysWOW64\netutils.dll C:\Windows\SysWOW64\IMM32.DLL C:\Windows\SysWOW64\comdlg32.dll C:\Windows\SysWOW64\WS2_32.dll C:\Windows\SysWOW64\WS2_32.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.1110_none_c0da534e38c01f4d\COMCTL32.dll C:\ProgramData\FAForever\bin\dbghelp.dll C:\Windows\SysWOW64\faultrep.DLL C:\Windows\SysWOW64\X3DAudio1_2.dll C:\Windows\SysWOW64\d3dx9_35.dll C:\Windows\SysWOW64\d3d9.dll C:\Windows\SysWOW64\WININET.dll C:\Windows\SysWOW64\kernel.appcore.dll C:\Windows\SysWOW64\windows.storage.dll C:\Windows\SysWOW64\DSOUND.dll C:\Windows\SysWOW64\Wldp.dll C:\Windows\SysWOW64\powrprof.dll C:\ProgramData\FAForever\bin\dbghelp.dll C:\Windows\SysWOW64\bcryptPrimitives.dll C:\Windows\SysWOW64\UMPDC.dll C:\Program Files (x86)\Steam\gameoverlayrenderer.dll C:\Windows\SysWOW64\PSAPI.DLL C:\Windows\SysWOW64\clbcatq.dll C:\Windows\SysWOW64\MMDevApi.dll C:\Windows\SysWOW64\DEVOBJ.dll C:\Windows\SysWOW64\AUDIOSES.DLL C:\Windows\SysWOW64\resourcepolicyclient.dll C:\Windows\SysWOW64\xactengine2_9.dll C:\Windows\SysWOW64\xactengine2_9.dll C:\Windows\SysWOW64\wdmaud.drv C:\Windows\SysWOW64\ksuser.dll C:\Windows\SysWOW64\AVRT.dll C:\Windows\SysWOW64\msacm32.drv C:\Windows\SysWOW64\midimap.dll C:\Windows\SysWOW64\Windows.UI.dll C:\Windows\SysWOW64\WindowManagementAPI.dll C:\Windows\SysWOW64\TextInputFramework.dll C:\Windows\SysWOW64\InputHost.dll C:\Windows\SysWOW64\wintypes.dll C:\Windows\SysWOW64\twinapi.appcore.dll C:\Windows\SysWOW64\CoreUIComponents.dll C:\Windows\SysWOW64\CoreMessaging.dll C:\Windows\SysWOW64\PROPSYS.dll C:\Windows\SysWOW64\ntmarta.dll C:\Windows\SysWOW64\MSCTF.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\nvldumd.dll C:\Windows\SysWOW64\msasn1.dll C:\Windows\SysWOW64\cryptnet.dll C:\Windows\SysWOW64\CRYPT32.dll C:\Windows\SysWOW64\CRYPT32.dll C:\Windows\SysWOW64\drvstore.dll C:\Windows\SysWOW64\cryptbase.dll C:\Windows\SysWOW64\wintrust.dll C:\Windows\SysWOW64\imagehlp.dll C:\Windows\SysWOW64\CRYPTSP.dll C:\Windows\SysWOW64\rsaenh.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\nvd3dum.dll C:\Windows\SysWOW64\nvspcap.dll C:\Windows\SysWOW64\profapi.dll C:\Windows\SysWOW64\gpapi.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll C:\Windows\SysWOW64\dxcore.dll C:\Windows\SysWOW64\d3dx9_31.dll C:\Windows\SysWOW64\d3dx9_31.dll C:\Windows\SysWOW64\TextShaping.dll C:\Windows\SysWOW64\riched20.dll C:\Windows\SysWOW64\msls31.dll C:\Windows\SysWOW64\USP10.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_a8625c1886757984\comctl32.DLL C:\Windows\SysWOW64\mswsock.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_14c40086f8e718c9\NvCamera\NvCameraAllowlisting32.dll