info: Client version: 2023.1.2 info: Game version: 3750 info: Game type: nomads info: Loading custom vault path: C:/Users/%USER%/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_FR.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: Clearing cached shader files in: %USER_PROFILE%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\cache\ warning: Search path element "C:\ProgramData\FAForever\movies" does not match any files info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\sounds.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\nomadhook.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nmd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\desert_squares.v0002', mounted as '/maps/desert_squares.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\expshield_mk_ii', mounted as '/mods/expshield_mk_ii/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_fr.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 64cf038 debug: SND: Loaded WaveBank 'aeonselect' at 64cf038 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 64cf168 debug: SND: Loaded WaveBank 'ambienttest' at 64cf168 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 64cf298 debug: SND: Loaded WaveBank 'cybranselect' at 64cf298 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 64cf3c8 debug: SND: Loaded WaveBank 'explosions' at 64cf3c8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 64cf4f8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 64d0698 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 64d1838 debug: SND: Loaded WaveBank 'impacts' at 64d1838 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 64d1968 debug: SND: Loaded WaveBank 'interface' at 64d1968 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 64d1a98 info: IsStreamingWaveBank("/sounds/nomadsbuildings.xwb") => false debug: Wavebank prepared: 64d2c38 debug: SND: Loaded WaveBank 'nomadsbuildings' at 64d2c38 info: IsStreamingWaveBank("/sounds/nomadscomputer.xwb") => false debug: Wavebank prepared: 64d2d68 debug: SND: Loaded WaveBank 'nomadscomputer' at 64d2d68 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 64d2e98 debug: SND: Loaded WaveBank 'nomadsdestroy' at 64d2e98 info: IsStreamingWaveBank("/sounds/nomadsinterface.xwb") => false debug: Wavebank prepared: 64d2fc8 debug: SND: Loaded WaveBank 'nomadsinterface' at 64d2fc8 info: IsStreamingWaveBank("/sounds/nomadsmisc.xwb") => false debug: Wavebank prepared: 64d30f8 debug: SND: Loaded WaveBank 'nomadsmisc' at 64d30f8 info: IsStreamingWaveBank("/sounds/nomadsoverchargeweapon.xwb") => false debug: Wavebank prepared: 64d3228 debug: SND: Loaded WaveBank 'nomadsoverchargeweapon' at 64d3228 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 64d3358 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 64d3358 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 64d3488 debug: SND: Loaded WaveBank 'nomadsunits' at 64d3488 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 64d35b8 debug: SND: Loaded WaveBank 'nomadsweapons' at 64d35b8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 64d36e8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 64d4888 debug: SND: Loaded WaveBank 'seraphimselect' at 64d4888 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 64d49b8 debug: SND: Loaded WaveBank 'uaa' at 64d49b8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 64d59b0 debug: SND: Loaded WaveBank 'uaadestroy' at 64d59b0 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 64d4d80 debug: SND: Loaded WaveBank 'uaaweapon' at 64d4d80 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 64d5260 debug: SND: Loaded WaveBank 'uab' at 64d5260 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 64d4eb8 debug: SND: Loaded WaveBank 'ual' at 64d4eb8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 64d4c48 debug: SND: Loaded WaveBank 'ualdestroy' at 64d4c48 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 64d5740 debug: SND: Loaded WaveBank 'ualweapon' at 64d5740 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 64d4ff0 debug: SND: Loaded WaveBank 'uas' at 64d4ff0 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 64d5af0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 64d5128 debug: SND: Loaded WaveBank 'uasweapon' at 64d5128 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 64d5878 debug: SND: Loaded WaveBank 'uea' at 64d5878 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 64d4b10 debug: SND: Loaded WaveBank 'ueadestroy' at 64d4b10 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 64d5398 debug: SND: Loaded WaveBank 'ueaweapon' at 64d5398 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 64d54d0 debug: SND: Loaded WaveBank 'ueb' at 64d54d0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 64d5608 debug: SND: Loaded WaveBank 'uefselect' at 64d5608 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 64d8650 debug: SND: Loaded WaveBank 'uel' at 64d8650 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 64d7408 debug: SND: Loaded WaveBank 'ueldestroy' at 64d7408 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 64d82a8 debug: SND: Loaded WaveBank 'uelweapon' at 64d82a8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 64d8170 debug: SND: Loaded WaveBank 'ues' at 64d8170 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 64d8c98 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 64d83e0 debug: SND: Loaded WaveBank 'uesweapon' at 64d83e0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 64d7c90 debug: SND: Loaded WaveBank 'unitrumble' at 64d7c90 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 64d7dc8 debug: SND: Loaded WaveBank 'unitsglobal' at 64d7dc8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 64d7198 debug: SND: Loaded WaveBank 'ura' at 64d7198 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 64d7f00 debug: SND: Loaded WaveBank 'uradestroy' at 64d7f00 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 64d6f28 debug: SND: Loaded WaveBank 'uraweapon' at 64d6f28 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 64d8788 debug: SND: Loaded WaveBank 'urb' at 64d8788 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 64d8518 debug: SND: Loaded WaveBank 'url' at 64d8518 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 64d7060 debug: SND: Loaded WaveBank 'urldestroy' at 64d7060 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 64d6df0 debug: SND: Loaded WaveBank 'urlweapon' at 64d6df0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 64d78e8 debug: SND: Loaded WaveBank 'urs' at 64d78e8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 64d9e38 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 64dafd8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 64d7a20 debug: SND: Loaded WaveBank 'ursweapon' at 64d7a20 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 64d7678 debug: SND: Loaded WaveBank 'xaa_weapon' at 64d7678 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 64d8b30 debug: SND: Loaded WaveBank 'xab' at 64d8b30 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 64d89f8 debug: SND: Loaded WaveBank 'xal' at 64d89f8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 64d72d0 debug: SND: Loaded WaveBank 'xal_weapon' at 64d72d0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 64d88c0 debug: SND: Loaded WaveBank 'xas' at 64d88c0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 64d7b58 debug: SND: Loaded WaveBank 'xas_weapons' at 64d7b58 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 64d6cb8 debug: SND: Loaded WaveBank 'xea' at 64d6cb8 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 64d8038 debug: SND: Loaded WaveBank 'xea_weapons' at 64d8038 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 64d7540 debug: SND: Loaded WaveBank 'xeb' at 64d7540 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 64d77b0 debug: SND: Loaded WaveBank 'xel' at 64d77b0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 64ddc70 debug: SND: Loaded WaveBank 'xel_weapons' at 64ddc70 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 64dd8c8 debug: SND: Loaded WaveBank 'xes' at 64dd8c8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 64de180 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 64ddee0 debug: SND: Loaded WaveBank 'xes_weapons' at 64ddee0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 64dd2b0 debug: SND: Loaded WaveBank 'xra' at 64dd2b0 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 64dc1a0 debug: SND: Loaded WaveBank 'xra_weapon' at 64dc1a0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 64ddda8 debug: SND: Loaded WaveBank 'xrb' at 64ddda8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 64dcb60 debug: SND: Loaded WaveBank 'xrl' at 64dcb60 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 64df320 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 64dda00 debug: SND: Loaded WaveBank 'xrl_weapon' at 64dda00 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 64dcc98 debug: SND: Loaded WaveBank 'xrs' at 64dcc98 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 64dd3e8 debug: SND: Loaded WaveBank 'xrs_weapon' at 64dd3e8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 64dc548 debug: SND: Loaded WaveBank 'xsa' at 64dc548 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 64de018 debug: SND: Loaded WaveBank 'xsa_destroy' at 64de018 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 64dc2d8 debug: SND: Loaded WaveBank 'xsa_weapon' at 64dc2d8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 64dc410 debug: SND: Loaded WaveBank 'xsb' at 64dc410 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 64dcdd0 debug: SND: Loaded WaveBank 'xsb_weapon' at 64dcdd0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 64dcf08 debug: SND: Loaded WaveBank 'xsl' at 64dcf08 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 64dc680 debug: SND: Loaded WaveBank 'xsl_destroy' at 64dc680 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 64dd790 debug: SND: Loaded WaveBank 'xsl_weapon' at 64dd790 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 64ddb38 debug: SND: Loaded WaveBank 'xss' at 64ddb38 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 64e04c0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 64dd040 debug: SND: Loaded WaveBank 'xss_weapon' at 64dd040 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsbuildings' debug: SND: Loaded SoundBank 'nomadscomputer' debug: SND: Loaded SoundBank 'nomadsdestroy' debug: SND: Loaded SoundBank 'nomadsinterface' debug: SND: Loaded SoundBank 'nomadsmisc' debug: SND: Loaded SoundBank 'nomadsoverchargeweapon' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -47515367 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 6501ac8 info: IsStreamingWaveBank("/sounds/voice/us/ntaunts.xwb") => false debug: Wavebank prepared: 64dd178 debug: SND: Loaded WaveBank 'ntaunts' at 64dd178 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 6502c30 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 6504630 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 6504798 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 65041f8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 6504900 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 6504a68 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 6504bd0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 6504090 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 6504360 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 6503dc0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'ntaunts' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua info: /savereplay info: REPLAY ID: 19299535 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Hooked /lua/options/options.lua with /nomadhook/lua/options/options.lua info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 64cf4f8 debug: Wavebank prepared: 64d0698 debug: Wavebank prepared: 64d1a98 debug: Wavebank prepared: 64d36e8 debug: Wavebank prepared: 64d5af0 debug: Wavebank prepared: 64d8c98 debug: Wavebank prepared: 64d9e38 debug: Wavebank prepared: 64dafd8 debug: Wavebank prepared: 64de180 debug: Wavebank prepared: 64df320 debug: Wavebank prepared: 64e04c0 debug: Wavebank prepared: 6501ac8 debug: Wavebank prepared: 6502c30 debug: Wavebank prepared: 6504798 debug: Wavebank prepared: 65041f8 debug: Wavebank prepared: 6504900 debug: Wavebank prepared: 6504a68 debug: Wavebank prepared: 6504bd0 debug: Wavebank prepared: 6504090 debug: Wavebank prepared: 6504360 info: GPGNET: entering idle state. debug: Wavebank prepared: 6504630 debug: Wavebank prepared: 6503dc0 info: Hooked /lua/ui/lobby/lobby.lua with /nomadhook/lua/ui/lobby/lobby.lua info: Hooked /lua/ui/help/tooltips.lua with /nomadhook/lua/ui/help/tooltips.lua info: Hooked /etc/faf/blacklist.lua with /nomadhook/etc/faf/blacklist.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1380b004 info: LOBBY: Game port 46193[UDP] opened. info: LOBBY: starting with local uid of 463600 [cucupougneur] info: GPGNET: entering lobby state. info: { info: a91ab4c2-9f36-11ed-8272-cfcdde452428 = true info: } info: { } info: Supreme Commander: Forged Alliance version Nomads 108 info: Starting background task "Map loader /maps/desert_squares.v0002/desert_squares.scmap" info: Background task "Map loader /maps/desert_squares.v0002/desert_squares.scmap" running. info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Active game mods for blueprint loading: info: - 1: table: 15CCD398 info: - after: table: 15CCD410 info: - author: Mr_Winterbottom info: - before: table: 15CCD3C0 info: - conflicts: table: 15CCD460 info: - copyright: info: - description: Adds experimental shield generators for all factions. Check readme for changelog and more informations info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ExpShield_MK_II/icon.png info: - location: /mods/expshield_mk_ii info: - name: Experimental Shield Generator MK II info: - requires: table: 15CCD3E8 info: - requiresNames: table: 15D1BD48 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: a91ab4c2-9f36-11ed-8272-cfcdde452428 info: - url: info: - version: 14 info: Hooked /lua/system/Blueprints.lua with /nomadhook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/caananodart01/caananodart01_proj.bp with /nomadhook/projectiles/caananodart01/caananodart01_proj.bp info: Hooked /projectiles/caananodart03/caananodart03_proj.bp with /nomadhook/projectiles/caananodart03/caananodart03_proj.bp info: Hooked /projectiles/caananodart04/caananodart04_proj.bp with /nomadhook/projectiles/caananodart04/caananodart04_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0103/uaa0103_unit.bp with /nomadhook/units/uaa0103/uaa0103_unit.bp info: Hooked /units/uab2108/uab2108_unit.bp with /nomadhook/units/uab2108/uab2108_unit.bp info: Hooked /units/uab2305/uab2305_unit.bp with /nomadhook/units/uab2305/uab2305_unit.bp info: Hooked /units/ual0001/ual0001_phaseshield_mesh.bp with /nomadhook/units/ual0001/ual0001_phaseshield_mesh.bp info: Hooked /units/ual0001/ual0001_unit.bp with /nomadhook/units/ual0001/ual0001_unit.bp info: Hooked /units/ual0202/ual0202_personalshield_mesh.bp with /nomadhook/units/ual0202/ual0202_personalshield_mesh.bp info: Hooked /units/ual0301/ual0301_personalshield_mesh.bp with /nomadhook/units/ual0301/ual0301_personalshield_mesh.bp info: Hooked /units/uas0304/uas0304_unit.bp with /nomadhook/units/uas0304/uas0304_unit.bp info: Hooked /units/ueb2108/ueb2108_unit.bp with /nomadhook/units/ueb2108/ueb2108_unit.bp info: Hooked /units/ueb2305/ueb2305_unit.bp with /nomadhook/units/ueb2305/ueb2305_unit.bp info: Hooked /units/uel0001/uel0001_unit.bp with /nomadhook/units/uel0001/uel0001_unit.bp info: Hooked /units/uel0103/uel0103_unit.bp with /nomadhook/units/uel0103/uel0103_unit.bp info: Hooked /units/uel0401/uel0401_unit.bp with /nomadhook/units/uel0401/uel0401_unit.bp info: Hooked /units/ues0304/ues0304_unit.bp with /nomadhook/units/ues0304/ues0304_unit.bp info: Hooked /units/ura0104/ura0104_unit.bp with /nomadhook/units/ura0104/ura0104_unit.bp info: Hooked /units/urb2108/urb2108_unit.bp with /nomadhook/units/urb2108/urb2108_unit.bp info: Hooked /units/urb2305/urb2305_unit.bp with /nomadhook/units/urb2305/urb2305_unit.bp info: Hooked /units/url0103/url0103_unit.bp with /nomadhook/units/url0103/url0103_unit.bp info: Hooked /units/url0301/url0301_unit.bp with /nomadhook/units/url0301/url0301_unit.bp info: Hooked /units/url0303/url0303_unit.bp with /nomadhook/units/url0303/url0303_unit.bp info: Hooked /units/url0402/url0402_unit.bp with /nomadhook/units/url0402/url0402_unit.bp info: Hooked /units/urs0201/urs0201_unit.bp with /nomadhook/units/urs0201/urs0201_unit.bp info: Hooked /units/urs0304/urs0304_unit.bp with /nomadhook/units/urs0304/urs0304_unit.bp info: Hooked /units/xaa0306/xaa0306_unit.bp with /nomadhook/units/xaa0306/xaa0306_unit.bp info: Hooked /units/xab3301/xab3301_unit.bp with /nomadhook/units/xab3301/xab3301_unit.bp info: Hooked /units/xes0307/xes0307_unit.bp with /nomadhook/units/xes0307/xes0307_unit.bp info: Hooked /units/xsb2108/xsb2108_unit.bp with /nomadhook/units/xsb2108/xsb2108_unit.bp info: Hooked /units/xsb2305/xsb2305_unit.bp with /nomadhook/units/xsb2305/xsb2305_unit.bp info: Hooked /units/xsb2401/xsb2401_unit.bp with /nomadhook/units/xsb2401/xsb2401_unit.bp info: Hooked /units/xsl0001/xsl0001_unit.bp with /nomadhook/units/xsl0001/xsl0001_unit.bp info: Hooked /units/xsl0103/xsl0103_unit.bp with /nomadhook/units/xsl0103/xsl0103_unit.bp info: Hooked /units/xss0201/xss0201_unit.bp with /nomadhook/units/xss0201/xss0201_unit.bp info: Hooked /units/xss0302/xss0302_unit.bp with /nomadhook/units/xss0302/xss0302_unit.bp info: Blueprints Loading: modded files from "Experimental Shield Generator MK II" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the x axis of collision box of unit ( xno0001 ), it should be atleast 10 percent ( 3 ) of the maximum speed ( 30 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( xno0001 ), it should be atleast 10 percent ( 3 ) of the maximum speed ( 30 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xna0302 ), it should be atleast 10 percent ( 2.7000000476837 ) of the maximum speed ( 27 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xns0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xno2302 ), it should be atleast 10 percent ( 1 ) of the maximum speed ( 10 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( xno2302 ), it should be atleast 10 percent ( 1 ) of the maximum speed ( 10 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xna0303 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xna0001 ), it should be atleast 10 percent ( 2.0499999523163 ) of the maximum speed ( 20.5 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( xna0001 ), it should be atleast 10 percent ( 2.0499999523163 ) of the maximum speed ( 20.5 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 711 original, 4 modded, and 31 preset units info: Blueprints Loading... completed: 469 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua info: /savereplay info: REPLAY ID: 19299535 info: Active mods in session: info: - 1: table: 14722640 info: - after: table: 14722BB8 info: - author: Mr_Winterbottom info: - before: table: 14722668 info: - conflicts: table: 14722BE0 info: - copyright: info: - description: Adds experimental shield generators for all factions. Check readme for changelog and more informations info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ExpShield_MK_II/icon.png info: - location: /mods/expshield_mk_ii info: - name: Experimental Shield Generator MK II info: - requires: table: 14722B90 info: - requiresNames: table: 14722C58 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: a91ab4c2-9f36-11ed-8272-cfcdde452428 info: - url: info: - version: 14 info: Hooked /lua/UserSync.lua with /nomadhook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /nomadhook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/notify/defaultmessages.lua with /nomadhook/lua/ui/notify/defaultmessages.lua debug: MEM: -5247026 bytes STIMap info: Hooked /lua/TerrainTypes.lua with /nomadhook/lua/TerrainTypes.lua debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/desert_squares.v0002/desert_squares.scmap" finished. info: Hooked /lua/ui/menus/main.lua with /nomadhook/lua/ui/menus/main.lua info: Hooked /lua/maui/movie.lua with /nomadhook/lua/maui/movie.lua info: Hooked /lua/ui/lobby/unitsrestrictions.lua with /nomadhook/lua/ui/lobby/unitsrestrictions.lua info: { info: a91ab4c2-9f36-11ed-8272-cfcdde452428 = true info: } info: { } info: Hooked /lua/ui/lobby/ainames.lua with /nomadhook/lua/ui/lobby/ainames.lua info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Setting army 3 for slot 4 info: >> SendArmySettingsToServer: Setting army 4 for slot 5 info: >> SendArmySettingsToServer: Setting army 5 for slot 6 info: >> SendArmySettingsToServer: Setting army 6 for slot 7 info: >> SendArmySettingsToServer: Setting army 7 for slot 8 info: >> SendArmySettingsToServer: Setting army 8 for slot 9 info: >> SendArmySettingsToServer: Setting army 9 for slot 10 info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Setting army 10 for slot 12 info: >> SendArmySettingsToServer: Setting army 11 for slot 13 info: >> SendArmySettingsToServer: Setting army 12 for slot 14 info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Setting army 13 for slot 16 info: Hooked /lua/ui/game/gamemain.lua with /nomadhook/lua/ui/game/gamemain.lua debug: OpenMovie /movies/UEF_load.sfd: 6982 debug: Preparing movie /movies/UEF_load.sfd: 6982 debug: Preparing movie /movies/UEF_load.sfd: 6982 debug: Preparing movie /movies/UEF_load.sfd: 6982 debug: Preparing movie /movies/UEF_load.sfd: 6982 debug: Preparing movie /movies/UEF_load.sfd: 6982 debug: Preparing movie /movies/UEF_load.sfd: 6982 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 6982 info: Saving replay to "gpgnet://127.0.0.1:57191/19299535/cucupougneur.SCFAreplay" debug: MEM: 0 bytes LUABP info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /lua/sim/scenarioutilities.lua with /nomadhook/lua/sim/scenarioutilities.lua info: Hooked /lua/SimSync.lua with /nomadhook/lua/SimSync.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplatessorian.lua with /nomadhook/lua/ai/platoontemplates/landplatoontemplatessorian.lua info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /nomadhook/lua/ai/aibuilders/aieconomicbuilders.lua info: Overwriting builder group: ACUUpgrades info: Hooked /lua/ai/sorianutilities.lua with /nomadhook/lua/ai/sorianutilities.lua info: Hooked /lua/buildingtemplates.lua with /nomadhook/lua/buildingtemplates.lua info: Hooked /lua/utilities.lua with /nomadhook/lua/utilities.lua info: Hooked /lua/sim/buff.lua with /nomadhook/lua/sim/buff.lua info: Hooked /lua/ai/aibehaviors.lua with /nomadhook/lua/ai/aibehaviors.lua info: Hooked /lua/game.lua with /nomadhook/lua/game.lua info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /nomadhook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Overwriting builder group: SorianSCUUpgrades info: Hooked /lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua with /nomadhook/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua info: Overwriting builder group: SorianACUUpgrades - Rush info: Hooked /lua/TerrainTypes.lua with /nomadhook/lua/TerrainTypes.lua debug: MEM: 0 bytes OGRID info: Loading save file: /maps/desert_squares.v0002/desert_squares_save.lua info: Loading script file: /maps/desert_squares.v0002/desert_squares_script.lua info: Hooked /lua/aibrain.lua with /nomadhook/lua/aibrain.lua info: Hooked /lua/aibrainplans.lua with /nomadhook/lua/aibrainplans.lua info: Hooked /lua/sim/factorybuildermanager.lua with /nomadhook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/builder.lua with /nomadhook/lua/sim/builder.lua info: Hooked /lua/wreckage.lua with /nomadhook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /nomadhook/lua/sim/prop.lua info: Hooked /lua/effectutilities.lua with /nomadhook/lua/effectutilities.lua info: Hooked /lua/abilitydefinition.lua with /nomadhook/lua/abilitydefinition.lua info: Hooked /lua/platoon.lua with /nomadhook/lua/platoon.lua info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_1, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_9, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_10, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_12, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_13, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_14, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorian) debug: Detected an AI with skirmish systems: ARMY_16, enabling AI functionality info: Hooked /lua/proptree.lua with /nomadhook/lua/proptree.lua warning: NUM PROPS = 17584 info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua debug: Generated navigational mesh in 1.272537 seconds debug: Active mods in sim: debug: - 1: table: 2076AF50 debug: - after: table: 2076A780 debug: - author: Mr_Winterbottom debug: - before: table: 2076AAA0 debug: - conflicts: table: 1F7E4938 debug: - copyright: debug: - description: Adds experimental shield generators for all factions. Check readme for changelog and more informations debug: - enabled: true debug: - exclusive: false debug: - hookdir: /hook debug: - icon: /mods/ExpShield_MK_II/icon.png debug: - location: /mods/expshield_mk_ii debug: - name: Experimental Shield Generator MK II debug: - requires: table: 2076AF28 debug: - requiresNames: table: 1F7E4460 debug: - selectable: true debug: - shadowdir: /shadow debug: - ui_only: false debug: - uid: a91ab4c2-9f36-11ed-8272-cfcdde452428 debug: - url: debug: - version: 14 info: Hooked /lua/defaultunits.lua with /nomadhook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /nomadhook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /nomadhook/lua/shield.lua info: Hooked /lua/sim/weapon.lua with /nomadhook/lua/sim/weapon.lua info: Hooked /lua/sim/defaultweapons.lua with /nomadhook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/collisionbeam.lua with /nomadhook/lua/sim/collisionbeam.lua info: Hooked /lua/armordefinition.lua with /nomadhook/lua/armordefinition.lua info: Hooked /units/uel0001/uel0001_script.lua with /nomadhook/units/uel0001/uel0001_script.lua info: Hooked /units/xsl0001/xsl0001_script.lua with /nomadhook/units/xsl0001/xsl0001_script.lua info: Debug: SetPlayableArea before round : 0, 0 1024, 1024 info: Debug: SetPlayableArea after round : 0, 0 1024, 1024 info: Hooked /lua/simsync.lua with /nomadhook/lua/simsync.lua info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1024 info: - y0: 0 info: - y1: 1024 info: Request: info: - Name: WorldCamera info: - Region: table: 2B1F8EB0 info: - x0: 0 info: - x1: 1024 info: - y0: 0 info: - y1: 1024 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Hooked /lua/options/options.lua with /nomadhook/lua/options/options.lua info: Hooked /lua/ui/game/gamemain.lua with /nomadhook/lua/ui/game/gamemain.lua info: Hooked /lua/maui/movie.lua with /nomadhook/lua/maui/movie.lua info: Hooked /lua/ui/game/missiontext.lua with /nomadhook/lua/ui/game/missiontext.lua info: Hooked /lua/game.lua with /nomadhook/lua/game.lua debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xna0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xnb9001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xnb9002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xnc0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xnc0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xnc2302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xny0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /nomadhook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /nomadhook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/layouts/unitview_mini.lua with /nomadhook/lua/ui/game/layouts/unitview_mini.lua info: Hooked /lua/ui/game/unitviewdetail.lua with /nomadhook/lua/ui/game/unitviewdetail.lua info: Hooked /lua/ui/help/unitdescription.lua with /nomadhook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /nomadhook/lua/armordefinition.lua info: Hooked /lua/ui/game/construction.lua with /nomadhook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/orders.lua with /nomadhook/lua/ui/game/orders.lua info: Hooked /lua/utilities.lua with /nomadhook/lua/utilities.lua info: Hooked /lua/abilitydefinition.lua with /nomadhook/lua/abilitydefinition.lua info: creating medium fidelity terrain info: creating low fidelity water info: Hooked /lua/ui/game/layouts/unitviewdetail_mini.lua with /nomadhook/lua/ui/game/layouts/unitviewdetail_mini.lua info: Hooked /lua/ui/game/taunt.lua with /nomadhook/lua/ui/game/taunt.lua info: creating medium fidelity terrain info: creating low fidelity water info: Hooked /lua/keymap/unitkeygroups.lua with /nomadhook/lua/keymap/unitkeygroups.lua info: Hooked /lua/keymap/hotbuild.lua with /nomadhook/lua/keymap/hotbuild.lua info: Hooked /lua/keymap/upgradetab.lua with /nomadhook/lua/keymap/upgradetab.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 3e34599 debug: Current gametime: 00:00:00 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). info: Hooked /lua/sim/projectile.lua with /nomadhook/lua/sim/projectile.lua info: Hooked /lua/defaultantiprojectile.lua with /nomadhook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY 1 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 2 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 3 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 4 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 5 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 7 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 8 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 9 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 10 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 11 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 12 : Initiating Archetype using SorianMainBalanced info: *AI DEBUG: ARMY 13 : Initiating Archetype using SorianMainBalanced info: Hooked /lua/editor/miscbuildconditions.lua with /nomadhook/lua/editor/miscbuildconditions.lua info: Hooked /lua/simcallbacks.lua with /nomadhook/lua/simcallbacks.lua info: Hooked /lua/tarmacs.lua with /nomadhook/lua/tarmacs.lua info: Hooked /lua/formations.lua with /nomadhook/lua/formations.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Current gametime: 00:00:30 debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 info: Hooked /lua/sim/scripttask.lua with /nomadhook/lua/sim/scripttask.lua debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 warning: Error running lua script: ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3633): access to nonexistent global variable abilityName stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(55): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:54> ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3633): in function `CommanderIntelProbeThread' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3646): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:3645> warning: Error running lua script: ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3633): access to nonexistent global variable abilityName stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(55): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:54> ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3633): in function `CommanderIntelProbeThread' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3646): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:3645> debug: Current gametime: 00:08:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Can't find texture "/mods/expshield_mk_ii/units/expshdcyb001/urb4204_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdcyb001/urb4204_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:09:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff04aad) supplied in a pose update. debug: Current gametime: 00:09:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0004d) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:10:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Hooked /lua/formations.lua with /nomadhook/lua/formations.lua warning: Error running lua script: ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(542): Attempt to set attribute 'LaunchTacMissile' on boolean stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:13> ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(542): in function `CreateNewAbilityGlow' ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(579): in function <...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua:576> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(45): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(45): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:45> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:47> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:47> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:44> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:46> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:46> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> debug: Current gametime: 00:10:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff0001f) supplied in a pose update. debug: Current gametime: 00:11:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00008) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00134) supplied in a pose update. debug: Current gametime: 00:11:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00004) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00003) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00052) supplied in a pose update. debug: Current gametime: 00:12:00 info: CWldSession::DoBeat() unknown entity id (0x2ff001eb) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff0001f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001d2) supplied in a pose update. debug: Current gametime: 00:12:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04885) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff007f6) supplied in a pose update. info: Hooked /units/dea0202/dea0202_script.lua with /nomadhook/units/dea0202/dea0202_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00232) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:13:00 info: Hooked /units/xsa0202/xsa0202_script.lua with /nomadhook/units/xsa0202/xsa0202_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff0078e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003fa) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04e15) supplied in a pose update. debug: Current gametime: 00:13:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff00004) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff02220) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff046f5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0020e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03b70) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0018d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001bd) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:14:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04e6b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00095) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00004) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000a9) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff0022e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00004) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000f9) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:14:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff04788) supplied in a pose update. debug: Current gametime: 00:15:00 info: CWldSession::DoBeat() unknown entity id (0x2ff01dcd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff000a1) supplied in a pose update. debug: Current gametime: 00:15:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff000d0) supplied in a pose update. debug: Current gametime: 00:16:00 info: CWldSession::DoBeat() unknown entity id (0x2ff046ad) supplied in a pose update. debug: Current gametime: 00:16:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00058) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: *WARNING: Ordered enhancement [Restoration Field] does not have the proper slot available. Slot [LCH] has already [AdvancedEngineering] installed. debug: Current gametime: 00:17:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:17:30 warning: *WARNING: Ordered enhancement [Restoration Field] does not have the proper slot available. Slot [LCH] has already [AdvancedEngineering] installed. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:18:00 warning: Error running lua script: ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(542): Attempt to set attribute 'LaunchNuke' on boolean stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:13> ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(542): in function `CreateNewAbilityGlow' ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(579): in function <...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua:576> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:46> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:44> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:44> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(45): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(45): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:45> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:47> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:47> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> info: Hooked /units/dra0202/dra0202_script.lua with /nomadhook/units/dra0202/dra0202_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00047) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00158) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:18:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:19:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0472f) supplied in a pose update. warning: Error running lua script: ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(542): Attempt to set attribute 'LaunchNuke' on boolean stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(14): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:13> ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(542): in function `CreateNewAbilityGlow' ...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua(579): in function <...\gamedata\lua.nmd\lua\ui\ability_panel\abilities.lua:576> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(45): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Bottom' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(45): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:45> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:47> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Top' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(47): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:47> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(45): in function `Right' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(44): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:44> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:46> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function `Left' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(46): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:46> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(60): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(73): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:35> info: CWldSession::DoBeat() unknown entity id (0x2ff0050f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0013b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04850) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:19:30 info: CWldSession::DoBeat() unknown entity id (0x2ff012d5) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:20:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04a89) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04c2b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001b5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff044c3) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:20:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04741) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff04754) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004a5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0051c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047b3) supplied in a pose update. debug: Current gametime: 00:21:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff00005) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:21:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:22:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0059c) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff0049b) supplied in a pose update. warning: *WARNING: Ordered enhancement [Rapid Restoration Field] does not have the proper prerequisite. Slot [LCH] - Needed: [T3Engineering] - Installed: [RegenAura] debug: Current gametime: 00:22:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:23:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Keybindings CreateUI info: Keybindings CloseUI info: Keybindings Count changed from 0 to 184 debug: Current gametime: 00:23:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Hooked /lua/ui/menus/main.lua with /nomadhook/lua/ui/menus/main.lua info: Hooked /lua/ui/lobby/unitsrestrictions.lua with /nomadhook/lua/ui/lobby/unitsrestrictions.lua info: Hooked /etc/faf/blacklist.lua with /nomadhook/etc/faf/blacklist.lua warning: *WARNING: Ordered enhancement [Rapid Restoration Field] does not have the proper prerequisite. Slot [LCH] - Needed: [T3Engineering] - Installed: [RegenAura] info: CWldSession::DoBeat() unknown entity id (0x2ff00e24) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Can't find texture "/mods/expshield_mk_ii/units/expshdcyb001/urb4204_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdcyb001/urb4204_lod1_specteam.dds" -- trying fallback. info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update. debug: Current gametime: 00:24:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00142) supplied in a pose update. info: Hooked /lua/ui/dialogs/score.lua with /nomadhook/lua/ui/dialogs/score.lua info: Can't find texture "/mods/expshield_mk_ii/units/expshdser001/xsb4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdser001/xsb4301_lod1_specteam.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdaeon001/uab4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdaeon001/uab4301_lod1_specteam.dds" -- trying fallback. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff0479a) supplied in a pose update. debug: Current gametime: 00:24:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04690) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:25:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04678) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00a61) supplied in a pose update. debug: Current gametime: 00:25:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:26:00 info: CWldSession::DoBeat() unknown entity id (0x2ff04a49) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:26:30 info: CWldSession::DoBeat() unknown entity id (0x2ff049fd) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:27:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:27:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00005) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00142) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:28:00 info: Hooked /units/xsl0305/xsl0305_script.lua with /nomadhook/units/xsl0305/xsl0305_script.lua warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:28:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: CWldSession::DoBeat() unknown entity id (0x2ff023f7) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:29:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:29:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:30:00 info: Hooked /units/url0303/url0303_script.lua with /nomadhook/units/url0303/url0303_script.lua warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Can't find texture "/mods/expshield_mk_ii/units/expshduef001/ueb4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshduef001/ueb4301_lod1_specteam.dds" -- trying fallback. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:30:30 debug: Current gametime: 00:31:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:31:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:32:00 debug: Current gametime: 00:32:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0020e) supplied in a pose update. warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile info: Can't find texture "/mods/expshield_mk_ii/units/expshduef001/ueb4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshduef001/ueb4301_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:33:00 debug: Current gametime: 00:33:30 info: CWldSession::DoBeat() unknown entity id (0x2ff04f16) supplied in a pose update. debug: Current gametime: 00:34:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:34:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: *WARNING: Ordered enhancement [Resource Allocation System] does not have the proper slot available. Slot [Back] has already [OrbitalBombardment] installed. warning: Error running lua script: ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3220): access to nonexistent global variable abilityName stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(55): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:54> ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3220): in function `OrbitalBombardmentThread' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3451): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:3450> debug: Current gametime: 00:35:00 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Error running lua script from destroyed thread: index expected but got nil stack traceback: [C]: in function `GetThreatAtPosition' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(5656): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:5597> debug: Current gametime: 00:35:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00bd1) supplied in a pose update. warning: *WARNING: Ordered enhancement [Resource Allocation System] does not have the proper slot available. Slot [Back] has already [OrbitalBombardment] installed. warning: Error running lua script: ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3220): access to nonexistent global variable abilityName stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(55): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:54> ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3220): in function `OrbitalBombardmentThread' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(3451): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:3450> warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:36:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:36:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:37:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! info: CWldSession::DoBeat() unknown entity id (0x2ff0482b) supplied in a pose update. warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:37:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile debug: Current gametime: 00:38:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:38:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:39:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:39:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:40:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:40:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:41:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! info: Can't find texture "/mods/expshield_mk_ii/units/expshdser001/xsb4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdser001/xsb4301_lod1_specteam.dds" -- trying fallback. warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:41:30 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:42:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:42:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:43:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:43:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:44:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! info: Hooked /effects/entities/nblackhole/nblackhole_script.lua with /nomadhook/effects/entities/nblackhole/nblackhole_script.lua warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:44:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:45:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:45:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! info: Can't find texture "/mods/expshield_mk_ii/units/expshdaeon001/uab4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdaeon001/uab4301_lod1_specteam.dds" -- trying fallback. warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:46:00 warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! info: Can't find texture "/mods/expshield_mk_ii/units/expshdser001/xsb4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshdser001/xsb4301_lod1_specteam.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshduef001/ueb4301_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expshield_mk_ii/units/expshduef001/ueb4301_lod1_specteam.dds" -- trying fallback. warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive) stack traceback: [C]: in function `GetWeapon' ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197> warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:46:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! info: CWldSession::DoBeat() unknown entity id (0x2ff03c8d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03d00) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03e3b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff03e4f) supplied in a pose update. warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: ACU kill detected. Rating for ranked games is now enforced. info: CWldSession::DoBeat() unknown entity id (0x2ff03e57) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04279) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff046cb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff04706) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047b6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff047c8) supplied in a pose update. warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:47:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:47:30 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! debug: Current gametime: 00:48:00 warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (xnl0301_Default) to FindAvailableFactory!