info: Client version: 2023.1.2 info: Game version: 3750 info: Game type: fafdevelop info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Found mod icons in acuhighlight, mounted at: /textures/ui/common/game/strategicicons/acuhighlight info: Prevented loading a deprecated mod version: advancedreclaiminfo version 1 (must be higher than version 1) info: Prevented loading a deprecated mod version: betterreclaimview version 2 (must be higher than version 2) info: Mounting sounds in mod: blackopsfaf-unleashed info: Found mod icons in eternalstrategicicons, mounted at: /textures/ui/common/game/strategicicons/eternalstrategicicons info: Mounting sounds in mod: memesoundeffects info: Mounting sounds in mod: oof info: Found mod icons in redux acu icons, mounted at: /textures/ui/common/game/strategicicons/redux acu icons info: Prevented loading a deprecated mod version: rui version 1.0 (must be higher than version 1.0) info: Mounting sounds in mod: survival mayhem&bo balance info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx5 info: mounting content: env.nx5 info: mounting content: etc.nx5 info: mounting content: loc.nx5 info: mounting content: lua.nx5 info: mounting content: meshes.nx5 info: mounting content: projectiles.nx5 info: mounting content: textures.nx5 info: mounting content: units.nx5 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd warning: Search path element "C:\ProgramData\FAForever\DevData" does not match any files info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\12 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AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra_shields_tweaked', mounted as '/mods/ultra_shields_tweaked/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\unit cap removed', mounted as '/mods/unit cap removed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\unitcap x4', mounted as '/mods/unitcap x4/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.3 build range', mounted as '/mods/x1.3 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.5 build range', mounted as '/mods/x1.5 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4c3c3a0 debug: SND: Loaded WaveBank 'aeonselect' at 4c3c3a0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4c3c4d0 debug: SND: Loaded WaveBank 'ambienttest' at 4c3c4d0 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4c3c600 debug: SND: Loaded WaveBank 'blackopswb' at 4c3c600 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4c3c730 debug: SND: Loaded WaveBank 'cybranselect' at 4c3c730 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4c3c860 debug: SND: Loaded WaveBank 'explosions' at 4c3c860 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4c3c990 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4c3df00 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4c3f068 debug: SND: Loaded WaveBank 'impacts' at 4c3f068 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4c3f198 debug: SND: Loaded WaveBank 'interface' at 4c3f198 info: IsStreamingWaveBank("/sounds/memes.xwb") => false debug: Wavebank prepared: 4c3f2c8 debug: SND: Loaded WaveBank 'memes' at 4c3f2c8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4c3f3f8 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 4c40560 debug: SND: Loaded WaveBank 'nomadsdestroy' at 4c40560 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 4c40690 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 4c40690 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 4c407c0 debug: SND: Loaded WaveBank 'nomadsunits' at 4c407c0 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 4c408f0 debug: SND: Loaded WaveBank 'nomadsweapons' at 4c408f0 info: IsStreamingWaveBank("/sounds/oof.xwb") => false debug: Wavebank prepared: 4c40a20 debug: SND: Loaded WaveBank 'oof' at 4c40a20 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4c40b50 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4c41cb8 debug: SND: Loaded WaveBank 'seraphimselect' at 4c41cb8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4c41de8 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4c42f50 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4c42f50 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4c43080 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4c43080 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4c431b0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4c431b0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4c44070 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4c44070 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4c43920 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4c43920 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4c442e8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4c43308 debug: SND: Loaded WaveBank 'uaa' at 4c43308 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4c43440 debug: SND: Loaded WaveBank 'uaadestroy' at 4c43440 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4c441a8 debug: SND: Loaded WaveBank 'uaaweapon' at 4c441a8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4c43a58 debug: SND: Loaded WaveBank 'uab' at 4c43a58 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4c43578 debug: SND: Loaded WaveBank 'ual' at 4c43578 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4c43b90 debug: SND: Loaded WaveBank 'ualdestroy' at 4c43b90 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4c43cc8 debug: SND: Loaded WaveBank 'ualweapon' at 4c43cc8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4c43e00 debug: SND: Loaded WaveBank 'uas' at 4c43e00 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4c45450 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4c43f38 debug: SND: Loaded WaveBank 'uasweapon' at 4c43f38 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4c436b0 debug: SND: Loaded WaveBank 'uea' at 4c436b0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4c437e8 debug: SND: Loaded WaveBank 'ueadestroy' at 4c437e8 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4c475b8 debug: SND: Loaded WaveBank 'ueaweapon' at 4c475b8 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4c481e8 debug: SND: Loaded WaveBank 'ueb' at 4c481e8 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4c476f0 debug: SND: Loaded WaveBank 'uefselect' at 4c476f0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4c46e68 debug: SND: Loaded WaveBank 'uel' at 4c46e68 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4c47348 debug: SND: Loaded WaveBank 'ueldestroy' at 4c47348 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4c46fa0 debug: SND: Loaded WaveBank 'uelweapon' at 4c46fa0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4c47bd0 debug: SND: Loaded WaveBank 'ues' at 4c47bd0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4c485c0 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4c47480 debug: SND: Loaded WaveBank 'uesweapon' at 4c47480 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4c47828 debug: SND: Loaded WaveBank 'unitrumble' at 4c47828 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4c46d30 debug: SND: Loaded WaveBank 'unitsglobal' at 4c46d30 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4c47d08 debug: SND: Loaded WaveBank 'ura' at 4c47d08 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4c47f78 debug: SND: Loaded WaveBank 'uradestroy' at 4c47f78 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4c46bf8 debug: SND: Loaded WaveBank 'uraweapon' at 4c46bf8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4c48320 debug: SND: Loaded WaveBank 'urb' at 4c48320 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4c46988 debug: SND: Loaded WaveBank 'url' at 4c46988 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4c48458 debug: SND: Loaded WaveBank 'urldestroy' at 4c48458 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4c47210 debug: SND: Loaded WaveBank 'urlweapon' at 4c47210 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4c47960 debug: SND: Loaded WaveBank 'urs' at 4c47960 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4c49728 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4c4a890 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4c470d8 debug: SND: Loaded WaveBank 'ursweapon' at 4c470d8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4c47a98 debug: SND: Loaded WaveBank 'xaa_weapon' at 4c47a98 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4c47e40 debug: SND: Loaded WaveBank 'xab' at 4c47e40 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4c46ac0 debug: SND: Loaded WaveBank 'xal' at 4c46ac0 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4c480b0 debug: SND: Loaded WaveBank 'xal_weapon' at 4c480b0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4c465e0 debug: SND: Loaded WaveBank 'xas' at 4c465e0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4c46718 debug: SND: Loaded WaveBank 'xas_weapons' at 4c46718 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4c46850 debug: SND: Loaded WaveBank 'xea' at 4c46850 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4c4d628 debug: SND: Loaded WaveBank 'xea_weapons' at 4c4d628 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4c4bdc8 debug: SND: Loaded WaveBank 'xeb' at 4c4bdc8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4c4c650 debug: SND: Loaded WaveBank 'xel' at 4c4c650 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4c4bb58 debug: SND: Loaded WaveBank 'xel_weapons' at 4c4bb58 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4c4bc90 debug: SND: Loaded WaveBank 'xes' at 4c4bc90 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4c4da00 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4c4c788 debug: SND: Loaded WaveBank 'xes_weapons' at 4c4c788 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4c4c2a8 debug: SND: Loaded WaveBank 'xra' at 4c4c2a8 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4c4d280 debug: SND: Loaded WaveBank 'xra_weapon' at 4c4d280 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4c4bf00 debug: SND: Loaded WaveBank 'xrb' at 4c4bf00 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4c4c8c0 debug: SND: Loaded WaveBank 'xrl' at 4c4c8c0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4c4eb68 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4c4c3e0 debug: SND: Loaded WaveBank 'xrl_weapon' at 4c4c3e0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4c4cb30 debug: SND: Loaded WaveBank 'xrs' at 4c4cb30 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4c4c038 debug: SND: Loaded WaveBank 'xrs_weapon' at 4c4c038 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4c4c170 debug: SND: Loaded WaveBank 'xsa' at 4c4c170 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4c4c518 debug: SND: Loaded WaveBank 'xsa_destroy' at 4c4c518 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4c4cc68 debug: SND: Loaded WaveBank 'xsa_weapon' at 4c4cc68 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4c4d760 debug: SND: Loaded WaveBank 'xsb' at 4c4d760 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4c4ba20 debug: SND: Loaded WaveBank 'xsb_weapon' at 4c4ba20 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4c4c9f8 debug: SND: Loaded WaveBank 'xsl' at 4c4c9f8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4c4cda0 debug: SND: Loaded WaveBank 'xsl_destroy' at 4c4cda0 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4c4ced8 debug: SND: Loaded WaveBank 'xsl_weapon' at 4c4ced8 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4c4d010 debug: SND: Loaded WaveBank 'xss' at 4c4d010 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4c4fcd0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4c4d148 debug: SND: Loaded WaveBank 'xss_weapon' at 4c4d148 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'memes' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'oof' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -41093280 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4c7d880 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4c7cd40 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4c7d178 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4c7ca70 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4c7d448 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4c7d2e0 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4c7d5b0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4c7d010 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4c7d718 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4c7cbd8 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4c7cea8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 19142619 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 4c3c990 debug: Wavebank prepared: 4c3df00 debug: Wavebank prepared: 4c3f3f8 debug: Wavebank prepared: 4c40b50 debug: Wavebank prepared: 4c41de8 debug: Wavebank prepared: 4c442e8 debug: Wavebank prepared: 4c45450 debug: Wavebank prepared: 4c485c0 debug: Wavebank prepared: 4c49728 debug: Wavebank prepared: 4c4a890 debug: Wavebank prepared: 4c4da00 debug: Wavebank prepared: 4c4eb68 debug: Wavebank prepared: 4c4fcd0 debug: Wavebank prepared: 4c7d880 debug: Wavebank prepared: 4c7cd40 debug: Wavebank prepared: 4c7ca70 debug: Wavebank prepared: 4c7d448 debug: Wavebank prepared: 4c7d2e0 debug: Wavebank prepared: 4c7d5b0 debug: Wavebank prepared: 4c7d010 debug: Wavebank prepared: 4c7d718 debug: Wavebank prepared: 4c7cbd8 info: GPGNET: entering idle state. info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x118cb004 info: LOBBY: Game port 41669[UDP] opened. info: LOBBY: starting with local uid of 265945 [Zigster] info: GPGNET: entering lobby state. debug: Wavebank prepared: 4c7d178 debug: Wavebank prepared: 4c7cea8 info: { info: f27c55b4-v066-55b4-92b6-64398e75e23f = true info: } info: { info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: b0d9ac94-c5e6-11e5-9912-ba0be0483c19 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: 9e0e482a-ebbd-40ed-95e0-9619ccdc4d13 = true info: acu-highlight-4z0t-v04 = true info: b0d9ac94-cetet-11e5-9912-ba0be0144 = true info: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e = true info: } info: Supreme Commander: Forged Alliance version 3750 info: Starting background task "Map loader /maps/frontino.v0004/frontino.scmap" info: Background task "Map loader /maps/frontino.v0004/frontino.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 12DFC8E8 info: - after: table: 12DFC960 info: - author: maudlin27 info: - before: table: 12DFC910 info: - conflicts: table: 12DFC988 info: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 info: - description: Adaptive AI, intended for 20km and smaller maps. Est 500 1v1 ladder / 800 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v63-T3 Arti, v64-MassFabs, v65-v66-Tweaks info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M27AI/M27AI.jpg info: - location: /mods/m27ai info: - name: M27AI info: - requires: table: 12DFC938 info: - requiresNames: table: 12DFC4B0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: f27c55b4-v066-55b4-92b6-64398e75e23f info: - url: https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog info: - version: 66 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "M27AI" mod info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (5) scripted icon assignments in Acu highlight by 4z0t. info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: /savereplay info: REPLAY ID: 19142619 info: Active mods in session: info: - 1: table: 145FD5C8 info: - after: table: 145FDB40 info: - author: maudlin27 info: - before: table: 145FD5F0 info: - conflicts: table: 145FDB68 info: - copyright: GNU GENERAL PUBLIC LICENSE 3.0 info: - description: Adaptive AI, intended for 20km and smaller maps. Est 500 1v1 ladder / 800 global rating. Report bugs to maudlin27 (discord or M27AI forum thread, which has more info on M27AI). v63-T3 Arti, v64-MassFabs, v65-v66-Tweaks info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M27AI/M27AI.jpg info: - location: /mods/m27ai info: - name: M27AI info: - requires: table: 145FDB18 info: - requiresNames: table: 145FDBB8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: f27c55b4-v066-55b4-92b6-64398e75e23f info: - url: https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v1-devlog info: - version: 66 info: - 2: table: 19E57460 info: - after: table: 19E5F050 info: - author: camelCase info: - before: table: 19E5F078 info: - conflicts: table: 19E5F0A0 info: - copyright: camelCase info: - description: Highlight working/Idle T1,T2,T3 Engineers and more on the main map with different overlay for each - improved by ZeRen info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/idleEngineers/icon.png info: - location: /mods/idleengineers info: - name: Idle Engineers 2 info: - requires: table: 19E574D8 info: - requiresNames: table: 19E57528 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e info: - url: info: - version: 3 info: - 3: table: 19E6DAF0 info: - author: Myxir, Eternal- info: - conflicts: table: 19E6DB90 info: - copyright: Myxir info: - description: Reveals starting locations of players. Invicible button, faction icon with army color. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Reveal Positions/logo.png info: - location: /mods/reveal positions info: - name: Reveal Positions info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: b0d9ac94-c5e6-11e5-9912-ba0be0483c19 info: - url: info: - version: 2 info: - 4: table: 19E24488 info: - author: 4z0t info: - copyright: info: - description: Adds highlighted acu icon info: !!!WORKS ONLY ON FAF, FAF Develop, FAF Beta!!! info: DOESNT WORK IN CAMPAIGN info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ACUhighlight/icon.png info: - location: /mods/acuhighlight info: - name: Acu highlight info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: acu-highlight-4z0t-v04 info: - version: 4 info: - 5: table: 19E47A50 info: - after: table: 19E47B90 info: - author: Sheikah info: - before: table: 19E47B68 info: - conflicts: table: 19E47B40 info: - copyright: MIT licensed info: - description: Shows the build range of the selected unit when queuing orders info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/buildRangePreview/icon.png info: - location: /mods/buildrangepreview info: - name: Build Range Preview info: - requires: table: 19E47AF0 info: - requiresNames: table: 19E47B18 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 9e0e482a-ebbd-40ed-95e0-9619ccdc4d13 info: - version: 1 info: - 6: table: 19E7C870 info: - after: table: 19E7C9B0 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 19E7C988 info: - conflicts: table: 19E7C960 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 19E7C938 info: - requiresNames: table: 19E7C910 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 7: table: 19E24500 info: - author: Eternal- info: - conflicts: table: 19E2AAF0 info: - copyright: Eternal- info: - description: New look of mini-map. Border only info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Advanced mini map/logo.png info: - location: /mods/advanced mini map info: - name: Advanced mini map info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: b0d9ac94-cetet-11e5-9912-ba0be0144 info: - url: info: - version: 3 info: - 8: table: 19E2D168 info: - author: Strogo info: - conflicts: table: 19E2D1B8 info: - copyright: WTFPL info: - description: v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047 info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities 1.1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662822222 info: - url: info: - version: 2 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/frontino.v0004/frontino.scmap" finished. info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/cybran_load.sfd: 1264 debug: Preparing movie /movies/cybran_load.sfd: 1264 debug: Preparing movie /movies/cybran_load.sfd: 1264 debug: Preparing movie /movies/cybran_load.sfd: 1264 debug: Preparing movie /movies/cybran_load.sfd: 1264 debug: Preparing movie /movies/cybran_load.sfd: 1264 debug: Preparing movie /movies/cybran_load.sfd: 1264 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 1264 info: Saving replay to "gpgnet://127.0.0.1:55210/19142619/Zigster.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/m27ai/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/m27ai/hook/loc/us/strings_db.lua info: Hooked /lua/ai/aiutilities.lua with /mods/m27ai/hook/lua/ai/aiutilities.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/m27ai/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/m27ai/hook/lua/ai/aibuildstructures.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/frontino.v0004/Frontino_save.lua info: Loading script file: /maps/frontino.v0004/Frontino_script.lua info: Hooked /lua/aibrain.lua with /mods/m27ai/hook/lua/aibrain.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/m27ai/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/wreckage.lua with /mods/m27ai/hook/lua/wreckage.lua info: Hooked /lua/sim/prop.lua with /mods/m27ai/hook/lua/sim/prop.lua info: Hooked /lua/platoon.lua with /mods/m27ai/hook/lua/platoon.lua info: * OnCreateAI: AIPersonality: (m27ai) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality warning: NUM PROPS = 5191 info: Hooked /lua/ai/platoontemplates/engineerplatoontemplates.lua with /mods/m27ai/hook/lua/ai/platoontemplates/engineerplatoontemplates.lua info: Hooked /lua/defaultunits.lua with /mods/m27ai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/m27ai/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/m27ai/hook/lua/shield.lua debug: Sim mod detected - adding in missing fields to the unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/m27ai/hook/lua/sim/defaultweapons.lua info: Debug: SetPlayableArea before round : 0, 0 512, 512 info: Debug: SetPlayableArea after round : 0, 0 512, 512 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 512 info: - y0: 0 info: - y1: 512 info: Request: info: - Name: WorldCamera info: - Region: table: 158FE5F0 info: - x0: 0 info: - x1: 512 info: - y0: 0 info: - y1: 512 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: Hooked /lua/ui/game/gamemain.lua with /mods/m27ai/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/idleengineers/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/reveal positions/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /mods/buildrangepreview/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua info: creating medium fidelity terrain info: creating low fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: creating medium fidelity terrain info: creating low fidelity water info: Hooked /lua/ui/game/layouts/minimap_mini.lua with /mods/advanced mini map/hook/lua/ui/game/layouts/minimap_mini.lua warning: Not showing label for keybind Ctrl due to length warning: Not showing label for keybind Ctrl due to length warning: Not showing label for keybind Ctrl due to length warning: Not showing label for keybind Ctrl due to length info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 4 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_10 = 1 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_9 = 3 info: SSB map.quadrants ARMY_8 = 1 info: SSB map.quadrants ARMY_7 = 3 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_5 = 4 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Zigster info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=XShadowStormX (AI: M27) info: SSB >>> TRACE InitializeStats()... armyID=3, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=4, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 2, armiesCount = 2 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff2929e1, txtColor = ffffffff, type=player, name = Zigster info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = XShadowStormX (AI: M27) info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM M27AI info: SSB >>> TRACE CreateInfoIconMods()... UI Idle Engineers 2 info: SSB >>> TRACE CreateInfoIconMods()... UI Reveal Positions info: SSB >>> TRACE CreateInfoIconMods()... UI Acu highlight info: SSB >>> TRACE CreateInfoIconMods()... UI Build Range Preview info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced mini map info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities 1.1 info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasAssassination = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 55210 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Can't find texture "/maps/Frontino.v0004/env/layers/plaster_normal.dds" -- trying fallback. info: Exe GitSHA: 55ddea2 debug: Current gametime: 00:00:00 info: MappingInitialisation: Pre start of while loop: Time elapsed=22.691814422607 info: MappingInitialisation: End of pathing logic for base pathing: Time elapsed=5.93137550354 warning: Invalid args to yield(); expected tick count stack traceback: info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: Exe GitSHA: 55ddea2 info: M27Brain overseer logic is active. Nickname=XShadowStormX (AI: M27); ArmyIndex=2; Start position number=2; Start position={ table: 1FD6BC80 449.5, 22.118539810181, 57.5, type="VECTOR3" }; Nearest enemy brain details: Name=Zigster; ArmyIndex=1; Start position=1; Start position={ table: 1FD234D8 64.5, 22.118539810181, 456.5, type="VECTOR3" } Non-cheating AI warning: Navigational utilities are used without a generated navigational mesh warning: For AI development: warning: - Add in the field `requiresNavMesh = true` to each of your AI entries in `lua/AI/CustomAIs_v2` warning: For map or regular mod development: warning: - Call the Generate function of NavUtils before calling any other function warning: Navigational utilities are used without a generated navigational mesh warning: For AI development: warning: - Add in the field `requiresNavMesh = true` to each of your AI entries in `lua/AI/CustomAIs_v2` warning: For map or regular mod development: warning: - Call the Generate function of NavUtils before calling any other function info: RecordTotalHumanPlayers: Total humans detected=1 info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Less testing has been done with M27 on the following settings: Victory setting (non-assassination). report any issues to maudlin27 via Discord or the M27 forum thread, and include the replay ID. info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... warning: Invalid args to yield(); expected tick count stack traceback: info: Hooked /lua/sim/projectile.lua with /mods/m27ai/hook/lua/sim/projectile.lua info: *AI DEBUG: ARMY 2 : Initiating Archetype using M27AI info: Hooked /lua/editor/miscbuildconditions.lua with /mods/m27ai/hook/lua/editor/miscbuildconditions.lua info: OnCursorCommandHover info: OnCursorCommandHover info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorCommandHover debug: Current gametime: 00:00:30 info: OnCursorCommandHover info: OnCursorCommandHover info: SendForkedMessage: Sent chat message. bOnlySendToTeam=nil; sMessageType=Initial greeting; sMessage=gl hf info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: OnCursorCommandHover debug: Current gametime: 00:01:00 info: OnCursorRepair info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorGuard info: OnCursorRepair info: OnCursorCommandHover info: OnCursorRepair info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorRepair info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorRepair info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: OnCursorCommandHover info: OnCursorCommandHover debug: Current gametime: 00:01:30 info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorReclaim info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorReclaim info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: OnCursorCommandHover info: OnCursorReclaim info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorReclaim info: Tolerance set to: -1000 info: OnCursorAttackAlt info: Tolerance set to: 10 info: OnCursorReclaim info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorCommandHover debug: Current gametime: 00:02:00 info: OnCursorReclaim info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: Tolerance set to: -1000 info: OnCursorAttackAlt info: Tolerance set to: 10 info: OnCursorGuard info: OnCursorCommandHover info: OnCursorReclaim info: Tolerance set to: -1000 info: OnCursorMove info: Tolerance set to: 10 info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorRepair info: OnCursorGuard info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover debug: Current gametime: 00:02:30 info: OnCursorCommandHover info: OnCursorCommandHover info: OnCursorGuard info: OnCursorCommandHover info: OnCursorGuard info: OnCursorGuard info: OnCursorGuard