info: Client version: 2022.11.0 info: Game version: 3748 info: Game type: faf info: Loading custom vault path: C:/Users/darkp/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Found mod icons in t4e storages, mounted at: /textures/ui/common/game/strategicicons/t4e storages info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\#quality of chaos', mounted as '/mods/#quality of chaos/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\4th_dimension_211', mounted as '/mods/4th_dimension_211/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\ai wave survival', mounted as '/mods/ai wave survival/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\buildableacubo', mounted as '/mods/buildableacubo/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\defencesexpand', mounted as '/mods/defencesexpand/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\endless levels unit xp v1.2', mounted as '/mods/endless levels unit xp v1.2/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\exmex', mounted as '/mods/exmex/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\expengineers', mounted as '/mods/expengineers/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\fps unlocked', mounted as '/mods/fps unlocked/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\future battlefield pack legends', mounted as '/mods/future battlefield pack legends/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\global commanders', mounted as '/mods/global commanders/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\graphicenhancement mod v1.1', mounted as '/mods/graphicenhancement mod v1.1/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\hyper experimental tier', mounted as '/mods/hyper experimental tier/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\kykhu', mounted as '/mods/kykhu/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\labmod', mounted as '/mods/labmod/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\leviathan', mounted as '/mods/leviathan/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\orbitalwarsmod', mounted as '/mods/orbitalwarsmod/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\quantum rift invasion', mounted as '/mods/quantum rift invasion/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\resource rich x3', mounted as '/mods/resource rich x3/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\resources x1_5', mounted as '/mods/resources x1_5/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t3engstationsfaf', mounted as '/mods/t3engstationsfaf/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e paragons', mounted as '/mods/t4e paragons/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e storages', mounted as '/mods/t4e storages/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e storages\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/t4e storages/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\ta metal worlds', mounted as '/mods/ta metal worlds/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\unitcap x4', mounted as '/mods/unitcap x4/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\darkp\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 5d1d9d0 debug: SND: Loaded WaveBank 'aeonselect' at 5d1d9d0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5d1db00 debug: SND: Loaded WaveBank 'ambienttest' at 5d1db00 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 5d1dc30 debug: SND: Loaded WaveBank 'blackopswb' at 5d1dc30 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5d1dd60 debug: SND: Loaded WaveBank 'cybranselect' at 5d1dd60 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5d1de90 debug: SND: Loaded WaveBank 'explosions' at 5d1de90 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5d1dfc0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5d1f530 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5d20698 debug: SND: Loaded WaveBank 'impacts' at 5d20698 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 5d207c8 debug: SND: Loaded WaveBank 'interface' at 5d207c8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5d208f8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5d21a60 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5d22bc8 debug: SND: Loaded WaveBank 'seraphimselect' at 5d22bc8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 5d22cf8 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 5d23e60 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 5d23e60 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 5d23f90 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 5d23f90 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 5d240c0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 5d240c0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 5d241f0 debug: SND: Loaded WaveBank 'tm_robotsounds' at 5d241f0 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 5d24320 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 5d24320 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 5d24450 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5d255b8 debug: SND: Loaded WaveBank 'uaa' at 5d255b8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5d256e8 debug: SND: Loaded WaveBank 'uaadestroy' at 5d256e8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5d25818 debug: SND: Loaded WaveBank 'uaaweapon' at 5d25818 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5d25948 debug: SND: Loaded WaveBank 'uab' at 5d25948 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5d266d0 debug: SND: Loaded WaveBank 'ual' at 5d266d0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5d25e48 debug: SND: Loaded WaveBank 'ualdestroy' at 5d25e48 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5d25d10 debug: SND: Loaded WaveBank 'ualweapon' at 5d25d10 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5d26460 debug: SND: Loaded WaveBank 'uas' at 5d26460 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5d26a80 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5d26598 debug: SND: Loaded WaveBank 'uasweapon' at 5d26598 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5d26808 debug: SND: Loaded WaveBank 'uea' at 5d26808 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5d25f80 debug: SND: Loaded WaveBank 'ueadestroy' at 5d25f80 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5d26940 debug: SND: Loaded WaveBank 'ueaweapon' at 5d26940 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5d260b8 debug: SND: Loaded WaveBank 'ueb' at 5d260b8 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5d25aa0 debug: SND: Loaded WaveBank 'uefselect' at 5d25aa0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5d261f0 debug: SND: Loaded WaveBank 'uel' at 5d261f0 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5d26328 debug: SND: Loaded WaveBank 'ueldestroy' at 5d26328 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5d25bd8 debug: SND: Loaded WaveBank 'uelweapon' at 5d25bd8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5d28f90 debug: SND: Loaded WaveBank 'ues' at 5d28f90 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 5d29bf0 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5d28d20 debug: SND: Loaded WaveBank 'uesweapon' at 5d28d20 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5d290c8 debug: SND: Loaded WaveBank 'unitrumble' at 5d290c8 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5d296e0 debug: SND: Loaded WaveBank 'unitsglobal' at 5d296e0 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 5d29200 debug: SND: Loaded WaveBank 'ura' at 5d29200 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 5d27c10 debug: SND: Loaded WaveBank 'uradestroy' at 5d27c10 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 5d29338 debug: SND: Loaded WaveBank 'uraweapon' at 5d29338 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5d29950 debug: SND: Loaded WaveBank 'urb' at 5d29950 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5d28498 debug: SND: Loaded WaveBank 'url' at 5d28498 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5d285d0 debug: SND: Loaded WaveBank 'urldestroy' at 5d285d0 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5d29a88 debug: SND: Loaded WaveBank 'urlweapon' at 5d29a88 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5d27e80 debug: SND: Loaded WaveBank 'urs' at 5d27e80 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 5d2ad58 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 5d2bec0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 5d27fb8 debug: SND: Loaded WaveBank 'ursweapon' at 5d27fb8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5d28e58 debug: SND: Loaded WaveBank 'xaa_weapon' at 5d28e58 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 5d29818 debug: SND: Loaded WaveBank 'xab' at 5d29818 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 5d28228 debug: SND: Loaded WaveBank 'xal' at 5d28228 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5d29470 debug: SND: Loaded WaveBank 'xal_weapon' at 5d29470 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5d295a8 debug: SND: Loaded WaveBank 'xas' at 5d295a8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5d28978 debug: SND: Loaded WaveBank 'xas_weapons' at 5d28978 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5d27d48 debug: SND: Loaded WaveBank 'xea' at 5d27d48 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 5d280f0 debug: SND: Loaded WaveBank 'xea_weapons' at 5d280f0 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 5d28708 debug: SND: Loaded WaveBank 'xeb' at 5d28708 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 5d28360 debug: SND: Loaded WaveBank 'xel' at 5d28360 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5d28840 debug: SND: Loaded WaveBank 'xel_weapons' at 5d28840 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 5d28ab0 debug: SND: Loaded WaveBank 'xes' at 5d28ab0 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 5d2d028 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5d28be8 debug: SND: Loaded WaveBank 'xes_weapons' at 5d28be8 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5d2e2f0 debug: SND: Loaded WaveBank 'xra' at 5d2e2f0 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5d2f670 debug: SND: Loaded WaveBank 'xra_weapon' at 5d2f670 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 5d2f7a8 debug: SND: Loaded WaveBank 'xrb' at 5d2f7a8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 5d30030 debug: SND: Loaded WaveBank 'xrl' at 5d30030 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5d30198 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 5d2f8e0 debug: SND: Loaded WaveBank 'xrl_weapon' at 5d2f8e0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5d2f190 debug: SND: Loaded WaveBank 'xrs' at 5d2f190 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5d2ecb0 debug: SND: Loaded WaveBank 'xrs_weapon' at 5d2ecb0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5d2e908 debug: SND: Loaded WaveBank 'xsa' at 5d2e908 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 5d2ea40 debug: SND: Loaded WaveBank 'xsa_destroy' at 5d2ea40 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5d2e428 debug: SND: Loaded WaveBank 'xsa_weapon' at 5d2e428 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5d2f2c8 debug: SND: Loaded WaveBank 'xsb' at 5d2f2c8 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5d2ef20 debug: SND: Loaded WaveBank 'xsb_weapon' at 5d2ef20 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 5d2f058 debug: SND: Loaded WaveBank 'xsl' at 5d2f058 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5d2f538 debug: SND: Loaded WaveBank 'xsl_destroy' at 5d2f538 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5d2f400 debug: SND: Loaded WaveBank 'xsl_weapon' at 5d2f400 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 5d2fa18 debug: SND: Loaded WaveBank 'xss' at 5d2fa18 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5d31300 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 5d2eb78 debug: SND: Loaded WaveBank 'xss_weapon' at 5d2eb78 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -46074016 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 5d5f060 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 5d5fd08 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 5d5f600 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 5d5eef8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 5d5f498 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 5d5f768 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 5d5f8d0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 5d5f330 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 5d5fba0 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 5d5fa38 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 5d5f1c8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 18713716 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 5d1dfc0 debug: Wavebank prepared: 5d1f530 debug: Wavebank prepared: 5d208f8 debug: Wavebank prepared: 5d21a60 debug: Wavebank prepared: 5d22cf8 debug: Wavebank prepared: 5d24450 debug: Wavebank prepared: 5d26a80 debug: Wavebank prepared: 5d29bf0 debug: Wavebank prepared: 5d2ad58 debug: Wavebank prepared: 5d2bec0 debug: Wavebank prepared: 5d2d028 debug: Wavebank prepared: 5d30198 debug: Wavebank prepared: 5d31300 debug: Wavebank prepared: 5d5f060 debug: Wavebank prepared: 5d5fd08 debug: Wavebank prepared: 5d5eef8 debug: Wavebank prepared: 5d5f498 debug: Wavebank prepared: 5d5f768 debug: Wavebank prepared: 5d5f8d0 debug: Wavebank prepared: 5d5f330 debug: Wavebank prepared: 5d5fba0 debug: Wavebank prepared: 5d5fa38 info: GPGNET: entering idle state. debug: Wavebank prepared: 5d5f600 debug: Wavebank prepared: 5d5f1c8 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11905004 info: LOBBY: Game port 53119[UDP] opened. info: LOBBY: starting with local uid of 465782 [TechnoRikkor] info: GPGNET: entering lobby state. info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: c424ef0a-122c-11e7-93b0-92361f002671 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 3b78fc35-quantum-rift-invasion-00022 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: 0859223f-9b70-4b91-a10f-25b0d9b8c472 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Supreme Commander: Forged Alliance version 3748 info: Starting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 1306D8E8 info: - after: table: 1306D960 info: - author: Uveso info: - before: table: 1306D910 info: - conflicts: table: 1306D988 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 1306D938 info: - requiresNames: table: 1306D9B0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - url: https://forum.faforever.com/topic/357 info: - version: 23 info: - 11: table: 1306DA00 info: - after: table: 1306DA78 info: - author: Atom7k info: - before: table: 1306DA28 info: - conflicts: table: 1306D5A0 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 1306DA50 info: - requiresNames: table: 1306D5C8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - url: info: - version: 1 info: - 12: table: 1306D5F0 info: - after: table: 1306D668 info: - author: Hakito (aka HakitoJin), XYZ, bk0, Prince info: - before: table: 1306D618 info: - conflicts: table: 1306D690 info: - copyright: info: - description: A compilation of mods intended for large world maps, I recommend you use it together with my other mods. (Check readme for detailed info) Naval factories can be built on land, T3 mexes can be built on land, the Quantum gate can create engineers from any faction, air/land factories are restricted to T3, double resources and build rate, shields are bigger/stronger, and more! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/#Quality of Chaos/icon.png info: - location: /mods/#quality of chaos info: - name: Quality of Chaos info: - requires: table: 1306D640 info: - requiresNames: table: 1306D6E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: c424ef0a-122c-11e7-93b0-92361f002671 info: - version: 1 info: - 13: table: 1306D708 info: - after: table: 1306D780 info: - author: CDRMV (aka CDR Deadalus) info: - before: table: 1306D730 info: - conflicts: table: 1306D7A8 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 1306D758 info: - requiresNames: table: 1306D7D0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - url: http://www.moddb.com/mods/fbp-future-battlefield-pack info: - version: 2 info: - 14: table: 1306D7F8 info: - after: table: 1306D370 info: - author: Hemadric - Source: Ghaleon & Varaxis info: - before: table: 1306D320 info: - conflicts: table: 1306D398 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 1306D348 info: - requiresNames: table: 1306D3C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - url: http://forums.gaspowered.com/viewtopic.php?t=31020 info: - version: 7 info: - 15: table: 1306D3E8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 1306D410 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 16: table: 1306D460 info: - after: table: 1306D4D8 info: - author: Aljoscha Frensch aka TheEverfades + OzaR_MidRashim info: - before: table: 1306D488 info: - conflicts: table: 1306D500 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 1306D4B0 info: - requiresNames: table: 1306D528 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - url: info: - version: 1 info: - 17: table: 1306D550 info: - after: table: 1306D0C8 info: - author: XYZ info: - before: table: 1306D578 info: - conflicts: table: 1306D0F0 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 1306D0A0 info: - requiresNames: table: 1306D118 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - url: info: - version: 1 info: - 18: table: 1306D140 info: - after: table: 1306D1B8 info: - author: Burnie info: - before: table: 1306D168 info: - conflicts: table: 1306D1E0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 1306D190 info: - requiresNames: table: 1306D230 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 19: table: 1306D280 info: - author: MediaMix1 + MadMax info: - conflicts: table: 1306D2D0 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - version: 11 info: - 1: table: 1305B640 info: - after: table: 1305B6B8 info: - author: Ghaleon info: - before: table: 1305B668 info: - conflicts: table: 1305B6E0 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 1305B690 info: - requiresNames: table: 1306D050 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - version: 2 info: - 20: table: 13070258 info: - after: table: 130701E0 info: - author: Mythixgirl info: - before: table: 13070230 info: - conflicts: table: 130701B8 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 13070208 info: - requiresNames: table: 13070190 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - version: 1.2000000476837 info: - 21: table: 13070118 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 2: table: 1306D000 info: - after: table: 1305B2D0 info: - author: Mythixgirl info: - before: table: 1305B280 info: - conflicts: table: 1305B2F8 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 1305B2A8 info: - requiresNames: table: 1305B348 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - version: 3.0999999046326 info: - 3: table: 1305B398 info: - after: table: 1305B410 info: - author: Cmd Draven & Alek05 info: - before: table: 1305B3C0 info: - conflicts: table: 1305B460 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 1305B3E8 info: - requiresNames: table: 1306DD48 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 0859223f-9b70-4b91-a10f-25b0d9b8c472 info: - version: 19 info: - 4: table: 1306DD70 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - version: 2 info: - 5: table: 1306DDC0 info: - after: table: 1306DE38 info: - author: Team Asdrubaelvect info: - before: table: 1306DDE8 info: - conflicts: table: 1306DE88 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 1306DE10 info: - requiresNames: table: 1306DED8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - url: https://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 1306DF28 info: - after: table: 1306DFA0 info: - author: SilentAzraeel info: - before: table: 1306DF50 info: - conflicts: table: 1306DAF0 info: - 1: 3b78fc35-quantum-rift-invasion-00001 info: - copyright: 2019 SilentAzraeel info: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Quantum Rift Invasion/icon.jpg info: - location: /mods/quantum rift invasion info: - name: Quantum Rift info: - requires: table: 1306DF78 info: - requiresNames: table: 1306DB40 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 3b78fc35-quantum-rift-invasion-00022 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 info: - version: 22 info: - 7: table: 1306DB90 info: - after: table: 1306DC08 info: - author: Gas Powered Games & CRCError1970 info: - before: table: 1306DBB8 info: - conflicts: table: 1306DC30 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 1306DBE0 info: - requiresNames: table: 1306DC80 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - url: http://www.gaspoweredgames.com info: - version: 1 info: - 8: table: 1306DCA8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 1306DCD0 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - version: 20 info: - 9: table: 1306DD20 info: - after: table: 1306D870 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 1306D820 info: - conflicts: table: 1306D898 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 1306D848 info: - requiresNames: table: 1306D8C0 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - version: 20 info: Hooked /lua/system/Blueprints.lua with /mods/unitcap x4/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/hyper experimental tier/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x3/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/#quality of chaos/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/graphicenhancement mod v1.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/buildableacubo/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: ModsManager activated: GAME mod - All Faction Quantum Gate ---- (v2.0) - /mods/all_faction_quantum_gate info: Blueprints Loading: original files from /env directory info: Hooked /env/aeon/props/aeon_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_bus_prop.bp info: ModsManager activated: GAME mod - Experimental Engineers Rebalanced ---- (v1.2) - /mods/expengineers info: ModsManager activated: GAME mod - SupCom T4 Edition Resource Generators ---- (v11.0) - /mods/t4e paragons info: Hooked /env/aeon/props/aeon_car_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_01_prop.bp info: ModsManager activated: GAME mod - Total Mayhem ---- (v137.0) - /mods/totalmayhem info: Hooked /env/aeon/props/aeon_car_02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_02_prop.bp info: ModsManager activated: GAME mod - Buildable ACU + BO ACU ---- (v1.0) - /mods/buildableacubo info: Hooked /env/aeon/props/aeon_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_dock_prop.bp info: ModsManager activated: GAME mod - Graphicenhancement Mod ---- (v1.0) - /mods/graphicenhancement mod v1.1 info: Hooked /env/aeon/props/aeon_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_fence_prop.bp info: Hooked /env/aeon/props/aeon_street_light_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_street_light_prop.bp info: ModsManager activated: GAME mod - BlackOps FAF: ACUs ---- (v19.0) - /mods/blackopsfaf-acus info: ModsManager activated: GAME mod - T3 Land + Water Engineering Stations ---- (v7.0) - /mods/t3engstationsfaf info: ModsManager activated: GAME mod - (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) - /mods/future battlefield pack legends info: ModsManager activated: GAME mod - Quality Of Chaos ---- (v1.0) - /mods/#quality of chaos info: ModsManager activated: GAME mod - T4 Energy Generators ---- (v1.0) - /mods/t4_energy_gen_pack info: ModsManager activated: GAME mod - Nuclear Repulsor Shields ---- (v23.0) - /mods/nuclearrepulsorshields info: ModsManager activated: GAME mod - Unit Cap X4 ---- (v2.0) - /mods/unitcap x4 info: ModsManager activated: GAME mod - BlackOps FAF: EXUnits ---- (v20.0) - /mods/blackopsfaf-exunits info: ModsManager activated: GAME mod - Resource Rich X3 ---- (v1.0) - /mods/resource rich x3 info: ModsManager activated: GAME mod - Extreme Wars ---- (v14.0) - /mods/xtremwars info: ModsManager activated: GAME mod - Quantum Rift ---- (v22.0) - /mods/quantum rift invasion info: ModsManager activated: GAME mod - DefencesExpand ---- (v2.0) - /mods/defencesexpand info: ModsManager activated: GAME mod - EXMEX Rebalanced ---- (v3.1) - /mods/exmex info: ModsManager activated: GAME mod - Hyper Experimental Tier ---- (v19.0) - /mods/hyper experimental tier info: ModsManager activated: GAME mod - BlackOps FAF: Unleashed ---- (v20.0) - /mods/blackopsfaf-unleashed info: ModsManager activated: UI mod - FPS Unlocked ---- (v1.0) - /mods/fps unlocked info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: Hooked /env/common/props/clutter01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/clutter01_prop.bp info: Hooked /env/common/props/clutter02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/clutter02_prop.bp info: Hooked /env/common/props/clutter03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/clutter03_prop.bp info: Hooked /env/common/props/hydrocarbondeposit01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/hydrocarbondeposit01_prop.bp info: Hooked /env/common/props/kelp_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/kelp_01_prop.bp info: ModsManager is missing dependency for mod: Global Commanders ---- (v3.0) - /mods/global commanders info: Hooked /env/common/props/massdeposit01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/massdeposit01_prop.bp info: Hooked /env/common/props/roadwaymarking01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/roadwaymarking01_prop.bp info: Hooked /env/common/props/seraphim_streetlight_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/seraphim_streetlight_prop.bp info: Hooked /env/common/props/sphere_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/sphere_prop.bp info: Hooked /env/common/props/spherez_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/spherez_prop.bp info: Hooked /env/crystalline/props/clutter/crys_clutter01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/clutter/crys_clutter01_prop.bp info: Hooked /env/crystalline/props/clutter/crys_clutter02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/clutter/crys_clutter02_prop.bp info: Hooked /env/crystalline/props/clutter/crys_clutter03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/clutter/crys_clutter03_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal01_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal02_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal03_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal04_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal05_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal06_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal07_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal08_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal09_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal09_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal10_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal10_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal11_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal11_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock01_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock02_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock03_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock04_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock05_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock06_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock07_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock08_prop.bp info: Hooked /env/crystalline/props/rocks/crystalrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/crystalrock01_prop.bp info: Hooked /env/crystalline/props/rocks/crystalrock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/crystalrock02_prop.bp info: Hooked /env/cybran/props/cybran_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_bus_prop.bp info: Hooked /env/cybran/props/cybran_car2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_car2_prop.bp info: Hooked /env/cybran/props/cybran_car_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_car_prop.bp info: Hooked /env/cybran/props/cybran_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_dock_prop.bp info: Hooked /env/cybran/props/cybran_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_fence_prop.bp info: Hooked /env/cybran/props/cybran_street_light_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_street_light_prop.bp info: Hooked /env/cybran/props/cybranadjacencynodethree_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybranadjacencynodethree_prop.bp info: Hooked /env/cybran/props/cybranadjacencynodetwo_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybranadjacencynodetwo_prop.bp info: Hooked /env/desert/props/rocks/des_boulder01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder01_prop.bp info: Hooked /env/desert/props/rocks/des_boulder02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder02_prop.bp info: Hooked /env/desert/props/rocks/des_boulder03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder03_prop.bp info: Hooked /env/desert/props/rocks/des_boulder04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder04_prop.bp info: Hooked /env/desert/props/rocks/des_boulder05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder05_prop.bp info: Hooked /env/desert/props/rocks/des_boulder06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder06_prop.bp info: Hooked /env/desert/props/trees/cactus01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/cactus01_s1_prop.bp info: Hooked /env/desert/props/trees/cactus01_s2_prop.bp with 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/env/tundra/props/rocks/tund_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock02_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock03_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock04_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock05_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group1_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s1_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s3_prop.bp info: Hooked /env/uef/props/uef_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_bus_prop.bp info: Hooked /env/uef/props/uef_car1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_car1_prop.bp info: Hooked /env/uef/props/uef_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_dock_prop.bp info: Hooked /env/uef/props/uef_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_fence_prop.bp info: Hooked /env/uef/props/uef_streetlight_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_streetlight_01_prop.bp info: Hooked /env/uef/props/uef_truck_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_truck_prop.bp info: Hooked /env/wreckage/props/aeon/ual0202_wreckage_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/aeon/ual0202_wreckage_prop.bp info: Hooked /env/wreckage/props/generic/wreckage01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage01_prop.bp info: Hooked /env/wreckage/props/generic/wreckage02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage02_prop.bp info: Hooked /env/wreckage/props/generic/wreckage03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage03_prop.bp info: Hooked /env/wreckage/props/generic/wreckage04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage04_prop.bp info: Hooked /env/wreckage/props/generic/wreckage05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage05_prop.bp info: Hooked /env/wreckage/props/generic/wreckage06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage06_prop.bp info: Hooked /env/wreckage/props/generic/wreckage07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage07_prop.bp info: Hooked /env/wreckage/props/generic/wreckage08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage08_prop.bp info: Hooked /env/wreckage/props/walls/ueb5101_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/walls/ueb5101_prop.bp info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/future battlefield pack legends/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1103/uab1103_unit.bp with /mods/hyper experimental tier/hook/units/uab1103/uab1103_unit.bp info: Hooked /units/uab1202/uab1202_unit.bp with /mods/hyper experimental tier/hook/units/uab1202/uab1202_unit.bp info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/ual0307/ual0307_unit.bp with /mods/future battlefield pack legends/hook/units/ual0307/ual0307_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1103/ueb1103_unit.bp with /mods/hyper experimental tier/hook/units/ueb1103/ueb1103_unit.bp info: Hooked /units/ueb1202/ueb1202_unit.bp with /mods/hyper experimental tier/hook/units/ueb1202/ueb1202_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/ues0202/ues0202_unit.bp with /mods/future battlefield pack legends/hook/units/ues0202/ues0202_unit.bp info: Hooked /units/ues0401/ues0401_unit.bp with /mods/future battlefield pack legends/hook/units/ues0401/ues0401_unit.bp info: Hooked /units/urb0302/urb0302_unit.bp with /mods/hyper experimental tier/hook/units/urb0302/urb0302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1103/urb1103_unit.bp with /mods/hyper experimental tier/hook/units/urb1103/urb1103_unit.bp info: Hooked /units/urb1202/urb1202_unit.bp with /mods/hyper experimental tier/hook/units/urb1202/urb1202_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/url0106/url0106_unit.bp with /mods/future battlefield pack legends/hook/units/url0106/url0106_unit.bp info: Hooked /units/url0107/url0107_unit.bp with /mods/future battlefield pack legends/hook/units/url0107/url0107_unit.bp info: Hooked /units/xsa0202/xsa0202_unit.bp with /mods/quantum rift invasion/hook/units/xsa0202/xsa0202_unit.bp info: Hooked /units/xsa0203/xsa0203_unit.bp with /mods/quantum rift invasion/hook/units/xsa0203/xsa0203_unit.bp info: Hooked /units/xsa0204/xsa0204_unit.bp with /mods/quantum rift invasion/hook/units/xsa0204/xsa0204_unit.bp info: Hooked /units/xsa0303/xsa0303_unit.bp with /mods/quantum rift invasion/hook/units/xsa0303/xsa0303_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1103/xsb1103_unit.bp with /mods/hyper experimental tier/hook/units/xsb1103/xsb1103_unit.bp info: Hooked /units/xsb1202/xsb1202_unit.bp with /mods/hyper experimental tier/hook/units/xsb1202/xsb1202_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Hooked /units/xsb2302/xsb2302_unit.bp with /mods/quantum rift invasion/hook/units/xsb2302/xsb2302_unit.bp info: Hooked /units/xsb4202/xsb4202_unit.bp with /mods/quantum rift invasion/hook/units/xsb4202/xsb4202_unit.bp info: Hooked /units/xsb4301/xsb4301_unit.bp with /mods/quantum rift invasion/hook/units/xsb4301/xsb4301_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Hooked /units/xsl0111/xsl0111_unit.bp with /mods/quantum rift invasion/hook/units/xsl0111/xsl0111_unit.bp info: Hooked /units/xsl0201/xsl0201_unit.bp with /mods/quantum rift invasion/hook/units/xsl0201/xsl0201_unit.bp info: Hooked /units/xsl0202/xsl0202_unit.bp with /mods/quantum rift invasion/hook/units/xsl0202/xsl0202_unit.bp info: Hooked /units/xsl0203/xsl0203_unit.bp with /mods/quantum rift invasion/hook/units/xsl0203/xsl0203_unit.bp info: Hooked /units/xsl0205/xsl0205_unit.bp with /mods/quantum rift invasion/hook/units/xsl0205/xsl0205_unit.bp info: Hooked /units/xsl0303/xsl0303_unit.bp with /mods/quantum rift invasion/hook/units/xsl0303/xsl0303_unit.bp info: Hooked /units/xsl0304/xsl0304_unit.bp with /mods/quantum rift invasion/hook/units/xsl0304/xsl0304_unit.bp info: Hooked /units/xsl0401/xsl0401_unit.bp with /mods/quantum rift invasion/hook/units/xsl0401/xsl0401_unit.bp info: Hooked /units/xss0302/xss0302_unit.bp with /mods/quantum rift invasion/hook/units/xss0302/xss0302_unit.bp info: Hooked /units/xss0304/xss0304_unit.bp with /mods/quantum rift invasion/hook/units/xss0304/xss0304_unit.bp info: Blueprints Loading: modded files from "Unit Cap x4" mod info: Blueprints Loading: modded files from "EXMEX Rebalanced" mod info: Blueprints Loading: modded files from "Hyper Experimental Tier" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Extreme Wars" mod info: Blueprints Loading: modded files from "Quantum Rift" mod info: Blueprints Loading: modded files from "Resource Rich x3" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "Quality of Chaos" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "T3 Land + Water Engineering Stations v7.1" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Graphicenhancement mod v1.1" mod info: Blueprints Loading: modded files from "Buildable ACU + BO ACU" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "SupCom T4 Edition - Resource Generators" mod info: Blueprints Loading: modded files from "Experimental Engineers Rebalanced v2" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0103 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0103 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( brmt1bm ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( brmt1bm ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.3120000064373 ) of the maximum speed ( 3.1200001239777 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( sef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0102 ), it should be atleast 10 percent ( 1.039999961853 ) of the maximum speed ( 10.39999961853 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( hxaa0306 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xrs0204 ), it should be atleast 10 percent ( 0.84499996900558 ) of the maximum speed ( 8.4499998092651 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xes0102 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( erl0301 ), it should be atleast 10 percent ( 0.46799999475479 ) of the maximum speed ( 4.6799998283386 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.36399999260902 ) of the maximum speed ( 3.6399998664856 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.36399999260902 ) of the maximum speed ( 3.6399998664856 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( brmt2st ), it should be atleast 10 percent ( 0.6240000128746 ) of the maximum speed ( 6.2400002479553 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xrl0302 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xdaa0206 ), it should be atleast 10 percent ( 7.864999294281 ) of the maximum speed ( 78.649993896484 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xas0204 ), it should be atleast 10 percent ( 0.84499996900558 ) of the maximum speed ( 8.4499998092651 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( eal0001 ), it should be atleast 10 percent ( 0.22100000083447 ) of the maximum speed ( 2.210000038147 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urle101 ), it should be atleast 10 percent ( 0.50700002908707 ) of the maximum speed ( 5.0700001716614 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xsc9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( xsc9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( wildfire ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( cef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( aef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0303 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ees0302 ), it should be atleast 10 percent ( 0.88400000333786 ) of the maximum speed ( 8.8400001525879 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xsl0305 ), it should be atleast 10 percent ( 0.38999998569489 ) of the maximum speed ( 3.8999998569489 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( brmt1bm2 ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( brmt1bm2 ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( del0204 ), it should be atleast 10 percent ( 0.46799999475479 ) of the maximum speed ( 4.6799998283386 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ual0101 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0103 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( bel9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( bel9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( zxa0001 ), it should be atleast 10 percent ( 1.3000000715256 ) of the maximum speed ( 13 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( drl0204 ), it should be atleast 10 percent ( 0.46799999475479 ) of the maximum speed ( 4.6799998283386 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0200 ), it should be atleast 10 percent ( 0.51999998092651 ) of the maximum speed ( 5.1999998092651 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 557 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 335 modded projectiles info: Blueprints Registering... info: ModsManager deselected: GAME mod - Hyper Experimental Tier ---- (v19.0) - /mods/hyper experimental tier debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Extreme Wars: [uiutil.lua 1623] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [uiutil.lua 1684] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [uiutil.lua 1794] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:2022] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 18713716 info: Active mods in session: info: - 10: table: 19DA3938 info: - after: table: 19DA39B0 info: - author: Uveso info: - before: table: 19DA3960 info: - conflicts: table: 19DA39D8 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 19DA3988 info: - requiresNames: table: 19DA3A28 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - url: https://forum.faforever.com/topic/357 info: - version: 23 info: - 11: table: 19DA3A50 info: - after: table: 19DA35C8 info: - author: Atom7k info: - before: table: 19DA3A78 info: - conflicts: table: 19DA35F0 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 19DA35A0 info: - requiresNames: table: 19DA3618 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - url: info: - version: 1 info: - 12: table: 19DA3640 info: - after: table: 19DA36B8 info: - author: Hakito (aka HakitoJin), XYZ, bk0, Prince info: - before: table: 19DA3668 info: - conflicts: table: 19DA3708 info: - copyright: info: - description: A compilation of mods intended for large world maps, I recommend you use it together with my other mods. (Check readme for detailed info) Naval factories can be built on land, T3 mexes can be built on land, the Quantum gate can create engineers from any faction, air/land factories are restricted to T3, double resources and build rate, shields are bigger/stronger, and more! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/#Quality of Chaos/icon.png info: - location: /mods/#quality of chaos info: - name: Quality of Chaos info: - requires: table: 19DA3690 info: - requiresNames: table: 19DA3730 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: c424ef0a-122c-11e7-93b0-92361f002671 info: - version: 1 info: - 13: table: 19DA3758 info: - after: table: 19DA37D0 info: - author: CDRMV (aka CDR Deadalus) info: - before: table: 19DA3780 info: - conflicts: table: 19DA37F8 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 19DA37A8 info: - requiresNames: table: 19DA3320 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - url: http://www.moddb.com/mods/fbp-future-battlefield-pack info: - version: 2 info: - 14: table: 19DA3348 info: - after: table: 19DA33C0 info: - author: Hemadric - Source: Ghaleon & Varaxis info: - before: table: 19DA3370 info: - conflicts: table: 19DA33E8 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 19DA3398 info: - requiresNames: table: 19DA3410 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - url: http://forums.gaspowered.com/viewtopic.php?t=31020 info: - version: 7 info: - 15: table: 19DA3438 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 19DA3460 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 16: table: 19DA34B0 info: - after: table: 19DA3528 info: - author: Aljoscha Frensch aka TheEverfades + OzaR_MidRashim info: - before: table: 19DA34D8 info: - conflicts: table: 19DA3550 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 19DA3500 info: - requiresNames: table: 19DA3578 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - url: info: - version: 1 info: - 17: table: 19DA61E0 info: - after: table: 19DA6168 info: - author: XYZ info: - before: table: 19DA61B8 info: - conflicts: table: 19DA6140 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 19DA6190 info: - requiresNames: table: 19DA6118 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - url: info: - version: 1 info: - 18: table: 19DA60F0 info: - after: table: 19DA6078 info: - author: Burnie info: - before: table: 19DA60C8 info: - conflicts: table: 19DA6050 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 19DA60A0 info: - requiresNames: table: 19DA3280 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 19: table: 19DA32A8 info: - author: MediaMix1 + MadMax info: - conflicts: table: 19DA6D48 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - version: 11 info: - 1: table: 19D9F230 info: - after: table: 19D9F2A8 info: - author: Ghaleon info: - before: table: 19D9F258 info: - conflicts: table: 19DA3230 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 19D9F280 info: - requiresNames: table: 19DA31E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - version: 2 info: - 20: table: 19DA6D98 info: - after: table: 19DA6E10 info: - author: Mythixgirl info: - before: table: 19DA6DC0 info: - conflicts: table: 19DA6E88 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 19DA6DE8 info: - requiresNames: table: 19DA6EB0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - version: 1.2000000476837 info: - 21: table: 19DA6ED8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - version: 2 info: - 22: table: 1F2D3050 info: - after: table: 1600C190 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 1600C168 info: - conflicts: table: 1600C140 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 1600C118 info: - requiresNames: table: 1600C0F0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 23: table: 1F2CF2F8 info: - after: table: 1F2CF438 info: - author: info: - before: table: 1F2CF410 info: - conflicts: table: 1F2CF3E8 info: - copyright: info: - description: Automatically runs a console command for you at the start of every match to unlock the FPS cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/fps unlocked info: - name: FPS Unlocked info: - requires: table: 1F2CF370 info: - requiresNames: table: 1F2CF3C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 info: - version: 1 info: - 2: table: 19DA31B8 info: - after: table: 19DA3140 info: - author: Mythixgirl info: - before: table: 19DA3190 info: - conflicts: table: 19DA30C8 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 19DA3168 info: - requiresNames: table: 19DA30A0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - version: 3.0999999046326 info: - 3: table: 19DA3078 info: - after: table: 19DA3000 info: - author: Cmd Draven & Alek05 info: - before: table: 19DA3050 info: - conflicts: table: 19DA3D70 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 19DA3028 info: - requiresNames: table: 19DA3D98 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 0859223f-9b70-4b91-a10f-25b0d9b8c472 info: - version: 19 info: - 4: table: 19DA3DC0 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - version: 2 info: - 5: table: 19DA3E10 info: - after: table: 19DA3E88 info: - author: Team Asdrubaelvect info: - before: table: 19DA3E38 info: - conflicts: table: 19DA3ED8 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 19DA3E60 info: - requiresNames: table: 19DA3F50 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - url: https://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 19DA3F78 info: - after: table: 19DA3AC8 info: - author: SilentAzraeel info: - before: table: 19DA3FA0 info: - conflicts: table: 19DA3B18 info: - 1: 3b78fc35-quantum-rift-invasion-00001 info: - copyright: 2019 SilentAzraeel info: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Quantum Rift Invasion/icon.jpg info: - location: /mods/quantum rift invasion info: - name: Quantum Rift info: - requires: table: 19DA3AA0 info: - requiresNames: table: 19DA3B90 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 3b78fc35-quantum-rift-invasion-00022 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 info: - version: 22 info: - 7: table: 19DA3BB8 info: - after: table: 19DA3C30 info: - author: Gas Powered Games & CRCError1970 info: - before: table: 19DA3BE0 info: - conflicts: table: 19DA3C58 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 19DA3C08 info: - requiresNames: table: 19DA3CA8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - url: http://www.gaspoweredgames.com info: - version: 1 info: - 8: table: 19DA3CD0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 19DA3CF8 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - version: 20 info: - 9: table: 19DA3848 info: - after: table: 19DA38C0 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 19DA3870 info: - conflicts: table: 19DA38E8 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 19DA3898 info: - requiresNames: table: 19DA3910 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - version: 20 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" finished. info: ModsManager deselected: GAME mod - Quality Of Chaos ---- (v1.0) - /mods/#quality of chaos info: mods.sim.active { info: mods.sim.active 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: mods.sim.active db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: mods.sim.active aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: mods.sim.active GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: mods.sim.active 9e8ea941-c306-4751-b367-a00000019000 = true info: mods.sim.active 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: mods.sim.active 9e8ea941-c306-aaaf-b367-u00000020000 = true info: mods.sim.active ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: mods.sim.active 44844B72-6054-3656-0230-D5FA6066FB5E = true info: mods.sim.active 9e8ee941-c406-4751-b367-e10000020000 = true info: mods.sim.active 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: mods.sim.active 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: mods.sim.active 3b78fc35-quantum-rift-invasion-00022 = true info: mods.sim.active 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: mods.sim.active 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: mods.sim.active 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: mods.sim.active 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 3b78fc35-quantum-rift-invasion-00022 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: All Faction Quantum Gate (8b2d7222-e15d-42d5-9c4d-29e9fff00002) info: Experimental Engineers Rebalanced v2 (db1b5050-60c5-4c0c-8439-1427192b3b2h) info: FPS Unlocked (69f341ed-fc15-4d4f-a0f3-108d1f08f5d3) info: SupCom T4 Edition - Resource Generators (aab27450-4f2f-4fe8-88ea-59bdbda9df15) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Buildable ACU + BO ACU (F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0) info: Graphicenhancement mod v1.1 (GRAPHICE-NHAN-CEME-NT01-000000000000) info: BlackOps FAF: ACUs (9e8ea941-c306-4751-b367-a00000019000) info: T3 Land + Water Engineering Stations v7.1 (16e610af-7e2c-402b-9dc7-bdf69272256c) info: BlackOps FAF: Unleashed (9e8ea941-c306-aaaf-b367-u00000020000) info: T4 Energy Generators (ce809895-b8a4-469a-b3cc-a6bfee32dcee) info: Nuclear Repulsor Shields (44844B72-6054-3656-0230-D5FA6066FB5E) info: BlackOps FAF: EXUnits (9e8ee941-c406-4751-b367-e10000020000) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: Resource Rich x3 (82CEC71C-4160-11DC-933A-F1B655D89593) info: Extreme Wars (81DE7248-XTWA-3652-0140-94B6CD7856CC) info: Quantum Rift (3b78fc35-quantum-rift-invasion-00022) info: DefencesExpand v1.0 (6e0851ba-8dde-416a-9d76-20c3bb090z08) info: EXMEX Rebalanced (4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889) info: Unit Cap x4 (1f65d42c-0f77-48e3-a498-c3f724028acd) info: (F.B.P.) Future Battlefield Pack: Legends (5t3edt-btz6-9438-h6ui-967gt56faL2) info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 3b78fc35-quantum-rift-invasion-00022 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 24977870 info: - after: table: 249778E8 info: - author: Atom7k info: - before: table: 24977898 info: - conflicts: table: 24977988 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 249778C0 info: - requiresNames: table: 249779B0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24977910 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 24977960 info: - url: false info: - version: 1 info: - 11: table: 249779D8 info: - after: table: 24977A50 info: - author: CDRMV info: - before: table: 24977A00 info: - conflicts: table: 249775F0 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) 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requiresNames: table: 249774D8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24977438 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 24977488 info: - url: false info: - version: 1 info: - 15: table: 24977500 info: - after: table: 24977578 info: - author: XYZ info: - before: table: 24977528 info: - conflicts: table: 249780C8 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 24977550 info: - requiresNames: table: 249780A0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 249775A0 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 249780F0 info: - url: false info: - version: 1 info: - 16: table: 24978078 info: - after: table: 24978000 info: - author: Burnie info: - before: table: 24978050 info: - conflicts: table: 24977258 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 24978028 info: - requiresNames: table: 249772A8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 249771E0 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 24977230 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 17: table: 249772F8 info: - author: MediaMix1 + MadMax info: - conflicts: table: 24978E10 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24978D48 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 24978DC0 info: - url: false info: - version: 11 info: - 18: table: 24978E38 info: - after: table: 24978EB0 info: - author: Mythixgirl info: - before: table: 24978E60 info: - conflicts: table: 24978F50 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 24978E88 info: - requiresNames: table: 24978F78 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24978ED8 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 24978F28 info: - url: false info: - version: 1.2000000476837 info: - 19: table: 24978870 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24978898 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 249788E8 info: - url: false info: - version: 2 info: - 1: table: 248D5960 info: - after: table: 248D59D8 info: - author: Ghaleon info: - before: table: 248D5988 info: - conflicts: table: 248D5550 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 248D59B0 info: - requiresNames: table: 248D55A0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 248D5A00 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 248D5528 info: - url: false info: - version: 2 info: - 2: table: 248D55F0 info: - after: table: 248D5668 info: - author: Mythixgirl info: - before: table: 248D5618 info: - conflicts: table: 248D5708 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 248D5640 info: - requiresNames: table: 248D5758 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 248D5690 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 248D56E0 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 248D5258 info: - after: table: 248D52D0 info: - author: SilentAzraeel info: - before: table: 248D5280 info: - conflicts: table: 248D5398 info: - 1: 3b78fc35-quantum-rift-invasion-00001 info: - copyright: 2019 SilentAzraeel info: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Quantum Rift Invasion/icon.jpg info: - keywords: quantum rift+silentazraeel+22 info: - location: /mods/quantum rift invasion info: - name: Quantum Rift info: - requires: table: 248D52A8 info: - requiresNames: table: 248D53E8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 248D52F8 info: - GAME: true info: - title: Quantum Rift ---- (v22.0) info: - type: GAME info: - ui_only: false info: - uid: 3b78fc35-quantum-rift-invasion-00022 info: - units: table: 248D5370 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 info: - version: 22 info: - 4: table: 248D5438 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 248D5460 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 248D54B0 info: - url: false info: - version: 2 info: - 5: table: 24977190 info: - after: table: 24977118 info: - author: Team Asdrubaelvect info: - before: table: 24977168 info: - conflicts: table: 24977050 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 24977140 info: - requiresNames: table: 24977000 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 249770F0 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 24977078 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 248D51E0 info: - author: Exavier Macbeth info: - conflicts: table: 24977D98 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 248D5208 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 24977D70 info: - url: false info: - version: 20 info: - 7: table: 24977DE8 info: - after: table: 24977E60 info: - author: Gas info: - before: table: 24977E10 info: - conflicts: table: 24977F00 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 24977E38 info: - requiresNames: table: 24977F50 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24977E88 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 24977ED8 info: - url: false info: - version: 1 info: - 8: table: 24977F78 info: - after: table: 24977AF0 info: - author: Exavier Macbeth info: - before: table: 24977FA0 info: - conflicts: table: 24977B68 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 24977AC8 info: - requiresNames: table: 24977BB8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 24977B18 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 24977B90 info: - url: false info: - version: 20 info: - 9: table: 24977BE0 info: - after: table: 24977C58 info: - author: Uveso info: - before: table: 24977C08 info: - conflicts: table: 24977CF8 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 24977C30 info: - requiresNames: table: 24977D20 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 24977C80 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 24977CD0 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: Hooked /lua/system/Blueprints.lua with /mods/unitcap x4/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x3/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/graphicenhancement mod v1.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/buildableacubo/hook/lua/system/Blueprints.lua info: Blueprints Loading... 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v1.1/hook/env/evergreen/props/trees/groups/pine07_groupb_prop.bp info: Hooked /env/evergreen/props/trees/oak01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/oak01_s1_prop.bp info: Hooked /env/evergreen/props/trees/oak01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/oak01_s2_prop.bp info: Hooked /env/evergreen/props/trees/oak01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/oak01_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_v1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_v1_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_v1_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_v1_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_v1_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_v1_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_prop.bp info: Hooked /env/evergreen/props/trees/pine06_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v1_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v1_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v1_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v1_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v1_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v2_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v2_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v2_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v2_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine07_prop.bp info: Hooked /env/evergreen/props/trees/pine07_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine07_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine07_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine07_s3_prop.bp info: Hooked /env/geothermal/props/geysers/geyser01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/geysers/geyser01_prop.bp info: Hooked /env/geothermal/props/geysers/geyser02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/geysers/geyser02_prop.bp info: Hooked /env/geothermal/props/geysers/geyser03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/geysers/geyser03_prop.bp info: Hooked /env/geothermal/props/mudpots/mudpot01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/mudpots/mudpot01_prop.bp info: Hooked /env/geothermal/props/mudpots/mudpot02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/mudpots/mudpot02_prop.bp info: Hooked /env/geothermal/props/mudpots/mudpot03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/mudpots/mudpot03_prop.bp info: Hooked /env/geothermal/props/rocks/georock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock01_prop.bp info: Hooked /env/geothermal/props/rocks/georock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock02_prop.bp info: Hooked /env/geothermal/props/rocks/georock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock03_prop.bp info: Hooked /env/geothermal/props/rocks/georock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock04_prop.bp info: Hooked /env/geothermal/props/rocks/georock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock05_prop.bp info: Hooked /env/geothermal/props/rocks/georock06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock06_prop.bp info: Hooked /env/geothermal/props/rocks/georock07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock07_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup01_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup02_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup03_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup04_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup05_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup06_prop.bp info: Hooked /env/lava/props/rocks/lav_rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock01_prop.bp info: Hooked /env/lava/props/rocks/lav_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock02_prop.bp info: Hooked /env/lava/props/rocks/lav_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock03_prop.bp info: ModsManager activated: GAME mod - EXMEX Rebalanced ---- (v3.1) - /mods/exmex info: ModsManager activated: GAME mod - Experimental Engineers Rebalanced ---- (v1.2) - /mods/expengineers info: ModsManager activated: GAME mod - SupCom T4 Edition Resource Generators ---- (v11.0) - /mods/t4e paragons info: ModsManager activated: GAME mod - Total Mayhem ---- (v137.0) - /mods/totalmayhem info: ModsManager activated: GAME mod - Buildable ACU + BO ACU ---- (v1.0) - /mods/buildableacubo info: ModsManager activated: GAME mod - Graphicenhancement Mod ---- (v1.0) - /mods/graphicenhancement mod v1.1 info: ModsManager activated: GAME mod - BlackOps FAF: ACUs ---- (v19.0) - /mods/blackopsfaf-acus info: ModsManager activated: GAME mod - T3 Land + Water Engineering Stations ---- (v7.0) - /mods/t3engstationsfaf info: ModsManager activated: GAME mod - (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) - /mods/future battlefield pack legends info: ModsManager activated: GAME mod - T4 Energy Generators ---- (v1.0) - /mods/t4_energy_gen_pack info: ModsManager activated: GAME mod - Nuclear Repulsor Shields ---- (v23.0) - /mods/nuclearrepulsorshields info: ModsManager activated: GAME mod - Unit Cap X4 ---- (v2.0) - /mods/unitcap x4 info: ModsManager activated: GAME mod - Resource Rich X3 ---- (v1.0) - /mods/resource rich x3 info: ModsManager activated: GAME mod - BlackOps FAF: EXUnits ---- (v20.0) - /mods/blackopsfaf-exunits info: ModsManager activated: GAME mod - Quantum Rift ---- (v22.0) - /mods/quantum rift invasion info: ModsManager activated: GAME mod - DefencesExpand ---- (v2.0) - /mods/defencesexpand info: ModsManager activated: GAME mod - Extreme Wars ---- (v14.0) - /mods/xtremwars info: ModsManager activated: GAME mod - All Faction Quantum Gate ---- (v2.0) - /mods/all_faction_quantum_gate info: ModsManager activated: GAME mod - BlackOps FAF: Unleashed ---- (v20.0) - /mods/blackopsfaf-unleashed info: ModsManager activated: UI mod - FPS Unlocked ---- (v1.0) - /mods/fps unlocked info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: Hooked /env/lava/props/rocks/lav_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock04_prop.bp info: ModsManager is missing dependency for mod: Global Commanders ---- (v3.0) - /mods/global commanders info: Hooked /env/lava/props/rocks/lav_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock05_prop.bp info: Hooked /env/lava/props/rocks/lavaberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavaberg02_prop.bp info: Hooked /env/lava/props/rocks/lavaberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavaberg03_prop.bp info: Hooked /env/lava/props/rocks/lavaberg04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavaberg04_prop.bp info: Hooked /env/lava/props/rocks/lavarock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavarock02_prop.bp info: Hooked /env/lava/props/rocks/lv_lavaberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_lavaberg02_prop.bp info: Hooked /env/lava/props/rocks/lv_lavaberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_lavaberg03_prop.bp info: Hooked /env/lava/props/rocks/lv_rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_rock01_prop.bp info: Hooked /env/lava/props/rocks/lv_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_rock02_prop.bp info: Hooked /env/lava/props/rocks/searock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/searock01_prop.bp info: Hooked /env/lava/props/rocks/searock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/searock02_prop.bp info: Hooked /env/lava/props/trees/dead01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/dead01_s1_prop.bp info: Hooked /env/lava/props/trees/dead01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/dead01_s2_prop.bp info: Hooked /env/lava/props/trees/dead01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/dead01_s3_prop.bp info: Hooked /env/lava/props/trees/groups/dead01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/groups/dead01_group1_prop.bp info: Hooked /env/lava/props/trees/groups/dead01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/groups/dead01_group2_prop.bp info: Hooked /env/lava/props/trees/lv_dead01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/lv_dead01_s1_prop.bp info: Hooked /env/lava/props/trees/xdead01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/xdead01_s1_prop.bp info: Hooked /env/lava/props/trees/xdead01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/xdead01_s2_prop.bp info: Hooked /env/lava/props/trees/xdead01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/xdead01_s3_prop.bp info: Hooked /env/redrocks/props/boulder01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder01_prop.bp info: Hooked /env/redrocks/props/boulder02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder02_prop.bp info: Hooked /env/redrocks/props/boulder03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder03_prop.bp info: Hooked /env/redrocks/props/boulder04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder04_prop.bp info: Hooked /env/redrocks/props/boulder05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder05_prop.bp info: Hooked /env/redrocks/props/boulder06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder06_prop.bp info: Hooked /env/redrocks/props/pod01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/pod01_prop.bp info: Hooked /env/redrocks/props/pod02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/pod02_prop.bp info: Hooked /env/redrocks/props/pod03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/pod03_prop.bp info: Hooked /env/redrocks/props/rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock01_prop.bp info: Hooked /env/redrocks/props/rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock02_prop.bp info: Hooked /env/redrocks/props/rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock03_prop.bp info: Hooked /env/redrocks/props/rock_sm01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm01_prop.bp info: Hooked /env/redrocks/props/rock_sm02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm02_prop.bp info: Hooked /env/redrocks/props/rock_sm03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm03_prop.bp info: Hooked /env/redrocks/props/rock_sm04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm04_prop.bp info: Hooked /env/redrocks/props/rock_sm05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm05_prop.bp info: Hooked /env/redrocks/props/rock_sm06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm06_prop.bp info: Hooked /env/redrocks/props/rock_sm07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm07_prop.bp info: Hooked /env/redrocks/props/searock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/searock01_prop.bp info: Hooked /env/redrocks/props/searock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/searock02_prop.bp info: Hooked /env/redrocks/props/thetabridge01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/thetabridge01_prop.bp info: Hooked /env/redrocks/props/trees/carotenoid01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/carotenoid01_s1_prop.bp info: Hooked /env/redrocks/props/trees/carotenoid01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/carotenoid01_s2_prop.bp info: Hooked /env/redrocks/props/trees/carotenoid01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/carotenoid01_s3_prop.bp info: Hooked /env/redrocks/props/trees/groups/carotenoid01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/carotenoid01_group1_prop.bp info: Hooked /env/redrocks/props/trees/groups/carotenoid01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/carotenoid01_group2_prop.bp info: Hooked /env/redrocks/props/trees/groups/redtree01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/redtree01_group1_prop.bp info: Hooked /env/redrocks/props/trees/groups/redtree01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/redtree01_group2_prop.bp info: Hooked /env/redrocks/props/trees/redtree01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/redtree01_s1_prop.bp info: Hooked /env/redrocks/props/trees/redtree01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/redtree01_s2_prop.bp info: Hooked /env/redrocks/props/trees/redtree01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/redtree01_s3_prop.bp info: Hooked /env/seraphim/props/seraphim_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_bus_prop.bp info: Hooked /env/seraphim/props/seraphim_car_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_car_01_prop.bp info: Hooked /env/seraphim/props/seraphim_car_02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_car_02_prop.bp info: Hooked /env/seraphim/props/seraphim_crystal_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_crystal_prop.bp info: Hooked /env/seraphim/props/seraphim_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_dock_prop.bp info: Hooked /env/seraphim/props/seraphim_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_fence_prop.bp info: Hooked /env/seraphim/props/seraphim_streetlight_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_streetlight_prop.bp info: Hooked /env/structures/props/320_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/320_prop.bp info: Hooked /env/structures/props/uef_building_001_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_building_001_prop.bp info: Hooked /env/structures/props/uef_building_002_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_building_002_prop.bp info: Hooked /env/structures/props/uef_condo01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_condo01_prop.bp info: Hooked /env/structures/props/uef_hydro_bay01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_hydro_bay01_prop.bp info: Hooked /env/structures/props/uef_nano_lab01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_nano_lab01_prop.bp info: Hooked /env/structures/props/uef_power01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_power01_prop.bp info: Hooked /env/structures/props/uef_warehouse01_prop.bp with 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It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 27AA8D48 info: - requiresNames: table: 27AA8E38 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA8D98 info: - GAME: true info: - title: (F.B.P.) 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requiresNames: table: 27AA8CF8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA8C58 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 27AA8CA8 info: - url: false info: - version: 1 info: - 14: table: 27AA8D20 info: - after: table: 27AA8898 info: - author: XYZ info: - before: table: 27AA8848 info: - conflicts: table: 27AA8938 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 27AA8870 info: - requiresNames: table: 27AA8960 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA88C0 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 27AA8910 info: - url: false info: - version: 1 info: - 15: table: 27AA8988 info: - after: table: 27AA8A00 info: - author: Burnie info: - before: table: 27AA89B0 info: - conflicts: table: 27AA8AA0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 27AA89D8 info: - requiresNames: table: 27AA85F0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA8A28 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 27AA8A78 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 16: table: 27AA8640 info: - author: MediaMix1 + MadMax info: - conflicts: table: 27AA8730 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA8668 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 27AA86E0 info: - url: false info: - version: 11 info: - 17: table: 27AA8758 info: - after: table: 27AA87D0 info: - author: Mythixgirl info: - before: table: 27AA8780 info: - conflicts: table: 27AA8348 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 27AA87A8 info: - requiresNames: table: 27AA8370 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA87F8 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 27AA8320 info: - url: false info: - version: 1.2000000476837 info: - 18: table: 27AA83E8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA8410 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 27AA8460 info: - url: false info: - version: 2 info: - 1: table: 27AA4EB0 info: - after: table: 27AA4F28 info: - author: Ghaleon info: - before: table: 27AA4ED8 info: - conflicts: table: 27AA4AA0 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 27AA4F00 info: - requiresNames: table: 27AA4AF0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4F50 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 27AA4A78 info: - url: false info: - version: 2 info: - 2: table: 27AA4B40 info: - after: table: 27AA4BB8 info: - author: Mythixgirl info: - before: table: 27AA4B68 info: - conflicts: table: 27AA4C58 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 27AA4B90 info: - requiresNames: table: 27AA4CA8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4BE0 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 27AA4C30 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 27AA47D0 info: - author: Exavier Macbeth info: - conflicts: table: 27AA4898 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 27AA47F8 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 27AA4870 info: - url: false info: - version: 20 info: - 4: table: 27AA48E8 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4910 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 27AA4960 info: - url: false info: - version: 2 info: - 5: table: 27AA49B0 info: - after: table: 27AA4A28 info: - author: Team Asdrubaelvect info: - before: table: 27AA49D8 info: - conflicts: table: 27AA45F0 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 27AA4A00 info: - requiresNames: table: 27AA4640 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4550 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 27AA45C8 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 27AA4690 info: - after: table: 27AA4708 info: - author: Gas info: - before: table: 27AA46B8 info: - conflicts: table: 27AA47A8 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 27AA46E0 info: - requiresNames: table: 27AA42F8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4730 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 27AA4780 info: - url: false info: - version: 1 info: - 7: table: 27AA4320 info: - after: table: 27AA4398 info: - author: Exavier Macbeth info: - before: table: 27AA4348 info: - conflicts: table: 27AA4410 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 27AA4370 info: - requiresNames: table: 27AA4460 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 27AA43C0 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 27AA4438 info: - url: false info: - version: 20 info: - 8: table: 27AA4488 info: - after: table: 27AA4500 info: - author: Uveso info: - before: table: 27AA44B0 info: - conflicts: table: 27AA80A0 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 27AA44D8 info: - requiresNames: table: 27AA8078 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4528 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 27AA80C8 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: - 9: table: 27AA8028 info: - after: table: 27AA4168 info: - author: Atom7k info: - before: table: 27AA8000 info: - conflicts: table: 27AA4208 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 27AA4140 info: - requiresNames: table: 27AA4230 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 27AA4190 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 27AA41E0 info: - url: false info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/unitcap x4/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x3/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/graphicenhancement mod v1.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/buildableacubo/hook/lua/system/Blueprints.lua info: Blueprints Loading... 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info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Blueprints Loading: original files from /env directory info: Hooked /env/aeon/props/aeon_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_bus_prop.bp info: Hooked /env/aeon/props/aeon_car_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_01_prop.bp info: Hooked /env/aeon/props/aeon_car_02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_02_prop.bp info: Hooked /env/aeon/props/aeon_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_dock_prop.bp info: Hooked /env/aeon/props/aeon_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_fence_prop.bp info: Hooked /env/aeon/props/aeon_street_light_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_street_light_prop.bp info: Hooked /env/common/props/clutter01_prop.bp with 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with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal08_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal09_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal09_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal10_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal10_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal11_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal11_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock01_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock02_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock03_prop.bp with /mods/graphicenhancement mod 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v1.1/hook/env/tundra/props/iceberg03_prop.bp info: Hooked /env/tundra/props/iceberg04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg04_prop.bp info: Hooked /env/tundra/props/iceberg05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg05_prop.bp info: Hooked /env/tundra/props/iceberg06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg06_prop.bp info: Hooked /env/tundra/props/icerock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock01_prop.bp info: Hooked /env/tundra/props/icerock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock02_prop.bp info: Hooked /env/tundra/props/icerocksm01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm01_prop.bp info: Hooked /env/tundra/props/icerocksm02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm02_prop.bp info: Hooked /env/tundra/props/icerocksm03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm03_prop.bp info: Hooked /env/tundra/props/icerocksm04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm04_prop.bp info: Hooked /env/tundra/props/rocks/ice_crystal_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/ice_crystal_01_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock02_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock03_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock04_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock05_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group1_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s1_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s3_prop.bp info: Hooked /env/uef/props/uef_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_bus_prop.bp info: Hooked /env/uef/props/uef_car1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_car1_prop.bp info: Hooked /env/uef/props/uef_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_dock_prop.bp info: Hooked /env/uef/props/uef_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_fence_prop.bp info: Hooked /env/uef/props/uef_streetlight_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_streetlight_01_prop.bp info: Hooked /env/uef/props/uef_truck_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_truck_prop.bp info: Hooked /env/wreckage/props/aeon/ual0202_wreckage_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/aeon/ual0202_wreckage_prop.bp info: Hooked /env/wreckage/props/generic/wreckage01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage01_prop.bp info: Hooked /env/wreckage/props/generic/wreckage02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage02_prop.bp info: Hooked /env/wreckage/props/generic/wreckage03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage03_prop.bp info: Hooked /env/wreckage/props/generic/wreckage04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage04_prop.bp info: Hooked /env/wreckage/props/generic/wreckage05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage05_prop.bp info: Hooked /env/wreckage/props/generic/wreckage06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage06_prop.bp info: Hooked /env/wreckage/props/generic/wreckage07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage07_prop.bp info: Hooked /env/wreckage/props/generic/wreckage08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage08_prop.bp info: Hooked /env/wreckage/props/walls/ueb5101_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/walls/ueb5101_prop.bp info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/future battlefield pack legends/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/ual0307/ual0307_unit.bp with /mods/future battlefield pack legends/hook/units/ual0307/ual0307_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/ues0202/ues0202_unit.bp with /mods/future battlefield pack legends/hook/units/ues0202/ues0202_unit.bp info: Hooked /units/ues0401/ues0401_unit.bp with /mods/future battlefield pack legends/hook/units/ues0401/ues0401_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/url0106/url0106_unit.bp with /mods/future battlefield pack legends/hook/units/url0106/url0106_unit.bp info: Hooked /units/url0107/url0107_unit.bp with /mods/future battlefield pack legends/hook/units/url0107/url0107_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "Unit Cap x4" mod info: Blueprints Loading: modded files from "EXMEX Rebalanced" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Extreme Wars" mod info: Blueprints Loading: modded files from "Resource Rich x3" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "T3 Land + Water Engineering Stations v7.1" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Graphicenhancement mod v1.1" mod info: Blueprints Loading: modded files from "Buildable ACU + BO ACU" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: ModsManager activated: GAME mod - EXMEX Rebalanced ---- (v3.1) - /mods/exmex info: ModsManager activated: GAME mod - Experimental Engineers Rebalanced ---- (v1.2) - /mods/expengineers info: ModsManager activated: GAME mod - SupCom T4 Edition Resource Generators ---- (v11.0) - /mods/t4e paragons info: ModsManager activated: GAME mod - Total Mayhem ---- (v137.0) - /mods/totalmayhem info: ModsManager activated: GAME mod - Buildable ACU + BO ACU ---- (v1.0) - /mods/buildableacubo info: ModsManager activated: GAME mod - Graphicenhancement Mod ---- (v1.0) - /mods/graphicenhancement mod v1.1 info: ModsManager activated: GAME mod - BlackOps FAF: ACUs ---- (v19.0) - /mods/blackopsfaf-acus info: ModsManager activated: GAME mod - T3 Land + Water Engineering Stations ---- (v7.0) - /mods/t3engstationsfaf info: ModsManager activated: GAME mod - (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) - /mods/future battlefield pack legends info: ModsManager activated: GAME mod - T4 Energy Generators ---- (v1.0) - /mods/t4_energy_gen_pack info: ModsManager activated: GAME mod - Nuclear Repulsor Shields ---- (v23.0) - /mods/nuclearrepulsorshields info: ModsManager activated: GAME mod - Unit Cap X4 ---- (v2.0) - /mods/unitcap x4 info: ModsManager activated: GAME mod - Resource Rich X3 ---- (v1.0) - /mods/resource rich x3 info: ModsManager activated: GAME mod - Extreme Wars ---- (v14.0) - /mods/xtremwars info: ModsManager activated: GAME mod - DefencesExpand ---- (v2.0) - /mods/defencesexpand info: ModsManager activated: GAME mod - BlackOps FAF: EXUnits ---- (v20.0) - /mods/blackopsfaf-exunits info: ModsManager activated: GAME mod - All Faction Quantum Gate ---- (v2.0) - /mods/all_faction_quantum_gate info: ModsManager activated: GAME mod - BlackOps FAF: Unleashed ---- (v20.0) - /mods/blackopsfaf-unleashed info: ModsManager activated: UI mod - FPS Unlocked ---- (v1.0) - /mods/fps unlocked info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: ModsManager is missing dependency for mod: Global Commanders ---- (v3.0) - /mods/global commanders info: mods.sim.active { info: mods.sim.active 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: mods.sim.active db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: mods.sim.active aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: mods.sim.active GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: mods.sim.active 9e8ea941-c306-4751-b367-a00000019000 = true info: mods.sim.active 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: mods.sim.active 9e8ea941-c306-aaaf-b367-u00000020000 = true info: mods.sim.active ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: mods.sim.active 44844B72-6054-3656-0230-D5FA6066FB5E = true info: mods.sim.active 9e8ee941-c406-4751-b367-e10000020000 = true info: mods.sim.active 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: mods.sim.active 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: mods.sim.active 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: mods.sim.active 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: mods.sim.active 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: mods.sim.active 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: All Faction Quantum Gate (8b2d7222-e15d-42d5-9c4d-29e9fff00002) info: Experimental Engineers Rebalanced v2 (db1b5050-60c5-4c0c-8439-1427192b3b2h) info: FPS Unlocked (69f341ed-fc15-4d4f-a0f3-108d1f08f5d3) info: SupCom T4 Edition - Resource Generators (aab27450-4f2f-4fe8-88ea-59bdbda9df15) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Buildable ACU + BO ACU (F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0) info: Graphicenhancement mod v1.1 (GRAPHICE-NHAN-CEME-NT01-000000000000) info: BlackOps FAF: ACUs (9e8ea941-c306-4751-b367-a00000019000) info: T3 Land + Water Engineering Stations v7.1 (16e610af-7e2c-402b-9dc7-bdf69272256c) info: BlackOps FAF: Unleashed (9e8ea941-c306-aaaf-b367-u00000020000) info: T4 Energy Generators (ce809895-b8a4-469a-b3cc-a6bfee32dcee) info: Nuclear Repulsor Shields (44844B72-6054-3656-0230-D5FA6066FB5E) info: BlackOps FAF: EXUnits (9e8ee941-c406-4751-b367-e10000020000) info: Resource Rich x3 (82CEC71C-4160-11DC-933A-F1B655D89593) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: Extreme Wars (81DE7248-XTWA-3652-0140-94B6CD7856CC) info: DefencesExpand v1.0 (6e0851ba-8dde-416a-9d76-20c3bb090z08) info: EXMEX Rebalanced (4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889) info: Unit Cap x4 (1f65d42c-0f77-48e3-a498-c3f724028acd) info: (F.B.P.) Future Battlefield Pack: Legends (5t3edt-btz6-9438-h6ui-967gt56faL2) info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Blueprints Loading: modded files from "SupCom T4 Edition - Resource Generators" mod info: Blueprints Loading: modded files from "Experimental Engineers Rebalanced v2" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.24000000953674 ) of the maximum speed ( 2.4000000953674 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( sef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( cef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( aef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 530 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 321 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Extreme Wars: [uiutil.lua 1645] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [uiutil.lua 1684] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [uiutil.lua 1794] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:2022] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 18713716 info: Active mods in session: info: - 10: table: 2AAADB90 info: - after: table: 2AAAA960 info: - author: CDRMV info: - before: table: 2AAADBB8 info: - conflicts: table: 2AAAAA00 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 2AAAAA78 info: - requiresNames: table: 2AAAAA50 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AAAA988 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 2AAAA9D8 info: - url: false info: - version: 2 info: - 11: table: 2AAAA5A0 info: - after: table: 2AAAA528 info: - author: Hemadric info: - before: table: 2AAAA500 info: - conflicts: table: 2AAADD70 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - keywords: t3 land + water engineering stations v7.1+hemadric+7 info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 2AAADDE8 info: - requiresNames: table: 2AAADD98 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AAAA3C0 info: - GAME: true info: - title: T3 Land + Water Engineering Stations ---- (v7.0) info: - type: GAME info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - units: table: 2AAADD48 info: - url: false info: - version: 7 info: - 12: table: 2AAA8168 info: - author: Exavier Macbeth info: - conflicts: table: 2AAA8190 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 2AAA80F0 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 2AAA8140 info: - url: false info: - version: 19 info: - 13: table: 2AAA81E0 info: - after: table: 2AAA8230 info: - author: Aljoscha info: - before: table: 2AAA8208 info: - conflicts: table: 2AAAA028 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - keywords: graphicenhancement mod v1.1+aljoscha+1 info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 2AAAA8C0 info: - requiresNames: table: 2AAAA898 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AAA8258 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 2AAA82A8 info: - url: false info: - version: 1 info: - 14: table: 2AAAA8E8 info: - after: table: 2AA775C8 info: - author: XYZ info: - before: table: 2AA77E38 info: - conflicts: table: 2AA77690 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 2AA776E0 info: - requiresNames: table: 2AA776B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AA775F0 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 2AA77668 info: - url: false info: - version: 1 info: - 15: table: 2AA77708 info: - after: table: 2AA77758 info: - author: Burnie info: - before: table: 2AA77730 info: - conflicts: table: 2AA777A8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 2AA77898 info: - requiresNames: table: 2AA77848 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AA77780 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 2AA777D0 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 16: table: 2AA778C0 info: - author: MediaMix1 + MadMax info: - conflicts: table: 2AA77960 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AA77BE0 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 2AA77938 info: - url: false info: - version: 11 info: - 17: table: 2AA779D8 info: - after: table: 2AA778E8 info: - author: Mythixgirl info: - before: table: 2AA77A00 info: - conflicts: table: 2AA77AF0 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 2AA77B68 info: - requiresNames: table: 2AA77B18 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AA77A50 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 2AA77AC8 info: - url: false info: - version: 1.2000000476837 info: - 18: table: 2AA77B90 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AA77BB8 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 2AA77C08 info: - url: false info: - version: 2 info: - 19: table: 56AE96E0 info: - after: table: 56AE9320 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 56AE92F8 info: - conflicts: table: 56AE92D0 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 56AE92A8 info: - requiresNames: table: 56AE9780 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 1: table: 2AB01AF0 info: - after: table: 2AB01B68 info: - author: Ghaleon info: - before: table: 2AB01B18 info: - conflicts: table: 2AADE168 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 2AADE0C8 info: - requiresNames: table: 2AADE118 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AB01B90 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 2AB01640 info: - url: false info: - version: 2 info: - 20: table: 56AE08E8 info: - after: table: 56AE0528 info: - author: info: - before: table: 56AE0A00 info: - conflicts: table: 56AE09D8 info: - copyright: info: - description: Automatically runs a console command for you at the start of every match to unlock the FPS cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/fps unlocked info: - name: FPS Unlocked info: - requires: table: 56AE0960 info: - requiresNames: table: 56AE09B0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 info: - version: 1 info: - 2: table: 2AADE1B8 info: - after: table: 2AADE028 info: - author: Mythixgirl info: - before: table: 2AADE050 info: - conflicts: table: 2AAEB848 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 2AAEBC80 info: - requiresNames: table: 2AAEB870 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AADE000 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 2AAEBDC0 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 28812AC8 info: - author: Exavier Macbeth info: - conflicts: table: 2AABA0F0 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 28812AF0 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 28812D70 info: - url: false info: - version: 20 info: - 4: table: 2AABA0C8 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AABA0A0 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 2AABA028 info: - url: false info: - version: 2 info: - 5: table: 2AABAD48 info: - after: table: 2AABAE10 info: - author: Team Asdrubaelvect info: - before: table: 2AABA078 info: - conflicts: table: 28812910 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 288129B0 info: - requiresNames: table: 28812938 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AABAD70 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 288128E8 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 28812A00 info: - after: table: 28812A50 info: - author: Gas info: - before: table: 28812A28 info: - conflicts: table: 28812E88 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 2AAAD320 info: - requiresNames: table: 2AAADAA0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 28812A78 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 28812C58 info: - url: false info: - version: 1 info: - 7: table: 2AAAD398 info: - after: table: 2AAAD280 info: - author: Exavier Macbeth info: - before: table: 2AAAD4B0 info: - conflicts: table: 28812E38 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 2AAAD258 info: - requiresNames: table: 28812848 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 2AAAD2A8 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 28812CD0 info: - url: false info: - version: 20 info: - 8: table: 28812820 info: - after: table: 28812B90 info: - author: Uveso info: - before: table: 28812F78 info: - conflicts: table: 2AAADE60 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 2AAADEB0 info: - requiresNames: table: 2AAADE88 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 28812898 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 2AAADE38 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: - 9: table: 2AAADF50 info: - after: table: 2AAADFA0 info: - author: Atom7k info: - before: table: 2AAADF78 info: - conflicts: table: 2AAADB18 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 2AAADB68 info: - requiresNames: table: 2AAADB40 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 2AAADDC0 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 2AAADAF0 info: - url: false info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" finished. info: Resuming background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Blueprints Loading: modded files from "Resource Rich x3" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "T3 Land + Water Engineering Stations v7.1" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Graphicenhancement mod v1.1" mod info: Blueprints Loading: modded files from "Buildable ACU + BO ACU" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "SupCom T4 Edition - Resource Generators" mod info: Blueprints Loading: modded files from "Experimental Engineers Rebalanced v2" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.24000000953674 ) of the maximum speed ( 2.4000000953674 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( sef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( cef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( aef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0303 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 530 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 321 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Extreme Wars: [uiutil.lua 1623] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [uiutil.lua 1684] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [uiutil.lua 1794] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:2022] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 18713716 info: Active mods in session: info: - 10: table: 61C635A0 info: - after: table: 61C635F0 info: - author: Atom7k info: - before: table: 61C635C8 info: - conflicts: table: 61C63690 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 61C636E0 info: - requiresNames: table: 61C636B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C63618 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 61C63668 info: - url: false info: - version: 1 info: - 11: table: 61C63708 info: - after: table: 61C63758 info: - author: CDRMV info: - before: table: 61C63730 info: - conflicts: table: 61C637F8 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 61C63348 info: - requiresNames: table: 61C63320 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C63780 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 61C637D0 info: - url: false info: - version: 2 info: - 12: table: 61C63370 info: - after: table: 61C633C0 info: - author: Hemadric info: - before: table: 61C63398 info: - conflicts: table: 61C63460 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - keywords: t3 land + water engineering stations v7.1+hemadric+7 info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 61C634B0 info: - requiresNames: table: 61C63488 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C633E8 info: - GAME: true info: - title: T3 Land + Water Engineering Stations ---- (v7.0) info: - type: GAME info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - units: table: 61C63438 info: - url: false info: - version: 7 info: - 13: table: 61C634D8 info: - author: Exavier Macbeth info: - conflicts: table: 61C63578 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 61C63500 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 61C63550 info: - url: false info: - version: 19 info: - 14: table: 61C67078 info: - after: table: 61C67028 info: - author: Aljoscha info: - before: table: 61C67050 info: - conflicts: table: 61C63168 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - keywords: graphicenhancement mod v1.1+aljoscha+1 info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 61C631B8 info: - requiresNames: table: 61C63190 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C67000 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 61C63140 info: - url: false info: - version: 1 info: - 15: table: 61C631E0 info: - after: table: 61C63230 info: - author: XYZ info: - before: table: 61C63208 info: - conflicts: table: 61C67D48 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 61C67D98 info: - requiresNames: table: 61C67D70 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C63258 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 61C632A8 info: - url: false info: - version: 1 info: - 16: table: 61C67DC0 info: - after: table: 61C67E10 info: - author: Burnie info: - before: table: 61C67DE8 info: - conflicts: table: 61C67ED8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 61C67F50 info: - requiresNames: table: 61C67F00 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C67E38 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 61C67E88 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 17: table: 61C67F78 info: - author: MediaMix1 + MadMax info: - conflicts: table: 61C67B18 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C67FA0 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 61C67AF0 info: - url: false info: - version: 11 info: - 18: table: 61C67B90 info: - after: table: 61C67BE0 info: - author: Mythixgirl info: - before: table: 61C67BB8 info: - conflicts: table: 61C67CA8 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 61C67D20 info: - requiresNames: table: 61C67CD0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C67C08 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 61C67C80 info: - url: false info: - version: 1.2000000476837 info: - 19: table: 61C67848 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C67870 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 61C678C0 info: - url: false info: - version: 2 info: - 1: table: 61C5F708 info: - after: table: 61C5F758 info: - author: Ghaleon info: - before: table: 61C5F730 info: - conflicts: table: 61C5F7F8 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 61C5F348 info: - requiresNames: table: 61C5F2F8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C5F780 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 61C5F7D0 info: - url: false info: - version: 2 info: - 20: table: 79504BB8 info: - after: table: 79504CF8 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 79504CD0 info: - conflicts: table: 79504CA8 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 79504C80 info: - requiresNames: table: 79504C58 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 21: table: 796DDBB8 info: - after: table: 796DDCF8 info: - author: info: - before: table: 796DDCD0 info: - conflicts: table: 796DDCA8 info: - copyright: info: - description: Automatically runs a console command for you at the start of every match to unlock the FPS cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/fps unlocked info: - name: FPS Unlocked info: - requires: table: 796DDC30 info: - requiresNames: table: 796DDC80 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 info: - version: 1 info: - 2: table: 61C5F370 info: - after: table: 61C5F3C0 info: - author: Mythixgirl info: - before: table: 61C5F398 info: - conflicts: table: 61C5F4B0 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 61C5F500 info: - requiresNames: table: 61C5F4D8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C5F3E8 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 61C5F460 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 61C5F528 info: - after: table: 61C630C8 info: - author: SilentAzraeel info: - before: table: 61C630F0 info: - conflicts: table: 61C5F168 info: - 1: 3b78fc35-quantum-rift-invasion-00001 info: - copyright: 2019 SilentAzraeel info: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Quantum Rift Invasion/icon.jpg info: - keywords: quantum rift+silentazraeel+22 info: - location: /mods/quantum rift invasion info: - name: Quantum Rift info: - requires: table: 61C5F1E0 info: - requiresNames: table: 61C5F190 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C630A0 info: - GAME: true info: - title: Quantum Rift ---- (v22.0) info: - type: GAME info: - ui_only: false info: - uid: 3b78fc35-quantum-rift-invasion-00022 info: - units: table: 61C63028 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 info: - version: 22 info: - 4: table: 61C5F208 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C5F230 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 61C5F280 info: - url: false info: - version: 2 info: - 5: table: 61C63D48 info: - after: table: 61C63D98 info: - author: Team Asdrubaelvect info: - before: table: 61C63D70 info: - conflicts: table: 61C63E60 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 61C63F00 info: - requiresNames: table: 61C63E88 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C63DC0 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 61C63E10 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 61C63F28 info: - author: Exavier Macbeth info: - conflicts: table: 61C63B18 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 61C63F50 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 61C63AC8 info: - url: false info: - version: 20 info: - 7: table: 61C63B40 info: - after: table: 61C63B90 info: - author: Gas info: - before: table: 61C63B68 info: - conflicts: table: 61C63C58 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 61C63CA8 info: - requiresNames: table: 61C63C80 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C63BB8 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 61C63C08 info: - url: false info: - version: 1 info: - 8: table: 61C63CD0 info: - after: table: 61C63820 info: - author: Exavier Macbeth info: - before: table: 61C63CF8 info: - conflicts: table: 61C638C0 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 61C63D20 info: - requiresNames: table: 61C638E8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 61C63848 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 61C63898 info: - url: false info: - version: 20 info: - 9: table: 61C63910 info: - after: table: 61C63960 info: - author: Uveso info: - before: table: 61C63938 info: - conflicts: table: 61C63A28 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 61C63A78 info: - requiresNames: table: 61C63A50 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 61C63988 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 61C63A00 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" finished. info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Aborting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" aborted. info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 7B40DED8 info: - after: table: 7B40DC58 info: - author: CDRMV info: - before: table: 7B40DC08 info: - conflicts: table: 7B40DCF8 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 7B40DC30 info: - requiresNames: table: 7B40DBE0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40DC80 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 7B40DCD0 info: - url: false info: - version: 2 info: - 11: table: 7B40D280 info: - after: table: 7B40D3C0 info: - author: Hemadric info: - before: table: 7B40D208 info: - conflicts: table: 7B40DE60 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - keywords: t3 land + water engineering stations v7.1+hemadric+7 info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 7B40D398 info: - requiresNames: table: 7B40DE88 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40D8C0 info: - GAME: true info: - title: T3 Land + Water Engineering Stations ---- (v7.0) info: - type: GAME info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - units: table: 7B40D938 info: - url: false info: - version: 7 info: - 12: table: 7B40DEB0 info: - author: Exavier Macbeth info: - conflicts: table: 7B40DF50 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 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selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 7B40DE38 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 7B40DF28 info: - url: false info: - version: 19 info: - 13: table: 7B40DFA0 info: - after: table: 7B40D618 info: - author: Aljoscha info: - before: table: 7B40D5A0 info: - conflicts: table: 7B40DB90 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - keywords: graphicenhancement mod v1.1+aljoscha+1 info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 7B40D118 info: - requiresNames: table: 7B40DBB8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40DAA0 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 7B40DB68 info: - url: false info: - version: 1 info: - 14: table: 7B40D0C8 info: - after: table: 7B40DD48 info: - author: XYZ info: - before: table: 7B40D078 info: - conflicts: table: 7B40D848 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 7B40D050 info: - requiresNames: table: 7B40D640 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40D028 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 7B40DD98 info: - url: false info: - version: 1 info: - 15: table: 7B40D370 info: - after: table: 7B40D870 info: - author: Burnie info: - before: table: 7B40D898 info: - conflicts: table: 7B40DAF0 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 7B40D000 info: - requiresNames: table: 7B40CA78 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40DDE8 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 7B40DAC8 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 16: table: 7B40C0C8 info: - author: MediaMix1 + MadMax info: - conflicts: table: 7B40C370 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40C050 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 7B40C488 info: - url: false info: - version: 11 info: - 17: table: 7B40C1E0 info: - after: table: 7B40DB18 info: - author: Mythixgirl info: - before: table: 7B40D5C8 info: - conflicts: table: 7B40C960 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 7B40D5F0 info: - requiresNames: table: 7B40C988 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40D0F0 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 7B40C758 info: - url: false info: - version: 1.2000000476837 info: - 18: table: 7B40C668 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40CBE0 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 7B40C848 info: - url: false info: - version: 2 info: - 1: table: 7B40E398 info: - after: table: 7B40E910 info: - author: Ghaleon info: - before: table: 7B40E8C0 info: - conflicts: table: 7B40EE88 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 7B40E848 info: - requiresNames: table: 7B40EF00 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40EE10 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 7B40EE60 info: - url: false info: - version: 2 info: - 2: table: 7B40EF50 info: - after: table: 7B40E5C8 info: - author: Mythixgirl info: - before: table: 7B40EF78 info: - conflicts: table: 7B40EB68 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 7B40E078 info: - requiresNames: table: 7B40E028 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40E8E8 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 7B40EB40 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 7B40E5A0 info: - author: Exavier Macbeth info: - conflicts: table: 7B40ED70 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 7B40EAC8 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 7B40ED48 info: - url: false info: - version: 20 info: - 4: table: 7B40E7F8 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40EBE0 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 7B40E898 info: - url: false info: - version: 2 info: - 5: table: 7B40EDE8 info: - after: table: 7B40EAA0 info: - author: Team Asdrubaelvect info: - before: table: 7B40EFA0 info: - conflicts: table: 7B40D528 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 7B40E820 info: - requiresNames: table: 7B40D6E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40D4B0 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 7B40DD20 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 7B40D1B8 info: - after: table: 7B40D708 info: - author: Gas info: - before: table: 7B40D1E0 info: - conflicts: table: 7B40D320 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 7B40D578 info: - requiresNames: table: 7B40D758 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40DDC0 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 7B40D2F8 info: - url: false info: - version: 1 info: - 7: table: 7B40D780 info: - after: table: 7B40D7F8 info: - author: Exavier Macbeth info: - before: table: 7B40D7A8 info: - conflicts: table: 7B40D488 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 7B40D7D0 info: - requiresNames: table: 7B40D348 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 7B40D820 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 7B40D460 info: - url: false info: - version: 20 info: - 8: table: 7B40D3E8 info: - after: table: 7B40D960 info: - author: Uveso info: - before: table: 7B40D410 info: - conflicts: table: 7B40DA00 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 7B40D438 info: - requiresNames: table: 7B40DA28 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40D988 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 7B40D9D8 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: - 9: table: 7B40DA78 info: - after: table: 7B40D258 info: - author: Atom7k info: - before: table: 7B40D910 info: - conflicts: table: 7B40D690 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 7B40D230 info: - requiresNames: table: 7B40D6B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 7B40D140 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 7B40D668 info: - url: false info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/unitcap x4/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x3/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/graphicenhancement mod v1.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/buildableacubo/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Hooked /env/aeon/props/aeon_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_bus_prop.bp info: Hooked /env/aeon/props/aeon_car_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_01_prop.bp info: Hooked /env/aeon/props/aeon_car_02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_02_prop.bp info: Hooked /env/aeon/props/aeon_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_dock_prop.bp info: Hooked /env/aeon/props/aeon_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_fence_prop.bp info: Hooked /env/aeon/props/aeon_street_light_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_street_light_prop.bp info: Hooked /env/common/props/clutter01_prop.bp with /mods/graphicenhancement mod 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/env/tropical/props/trees/ficus01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus01_s2_prop.bp info: Hooked /env/tropical/props/trees/ficus01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus01_s3_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s1_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s2_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s3_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group4_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group4_prop.bp info: Hooked /env/tropical/props/trees/palm01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s1_prop.bp info: Hooked /env/tropical/props/trees/palm01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s2_prop.bp info: Hooked /env/tropical/props/trees/palm01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s3_prop.bp info: Hooked /env/tropical/props/trees/palm01_s4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s4_prop.bp info: Hooked /env/tropical/props/trees/palm01_s5_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s5_prop.bp info: Hooked /env/tropical/props/trees/palm02_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s1_prop.bp info: Hooked /env/tropical/props/trees/palm02_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s2_prop.bp info: Hooked /env/tropical/props/trees/palm02_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s3_prop.bp info: Hooked /env/tropical/props/trees/palm02_s4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s4_prop.bp info: Hooked /env/tropical/props/trees/palm02_s5_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s5_prop.bp info: Hooked /env/tropical/props/trrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trrock01_prop.bp info: Hooked /env/tundra/props/iceberg01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg01_prop.bp info: Hooked /env/tundra/props/iceberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg02_prop.bp info: Hooked /env/tundra/props/iceberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg03_prop.bp info: Hooked /env/tundra/props/iceberg04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg04_prop.bp info: Hooked /env/tundra/props/iceberg05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg05_prop.bp info: Hooked /env/tundra/props/iceberg06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg06_prop.bp info: Hooked /env/tundra/props/icerock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock01_prop.bp info: Hooked /env/tundra/props/icerock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock02_prop.bp info: Hooked /env/tundra/props/icerocksm01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm01_prop.bp info: Hooked /env/tundra/props/icerocksm02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm02_prop.bp info: Hooked /env/tundra/props/icerocksm03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm03_prop.bp info: Hooked /env/tundra/props/icerocksm04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm04_prop.bp info: Hooked /env/tundra/props/rocks/ice_crystal_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/ice_crystal_01_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock02_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock03_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock04_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock05_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group1_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s1_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s3_prop.bp info: Hooked /env/uef/props/uef_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_bus_prop.bp info: Hooked /env/uef/props/uef_car1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_car1_prop.bp info: Hooked /env/uef/props/uef_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_dock_prop.bp info: Hooked /env/uef/props/uef_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_fence_prop.bp info: Hooked /env/uef/props/uef_streetlight_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_streetlight_01_prop.bp info: Hooked /env/uef/props/uef_truck_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_truck_prop.bp info: Hooked /env/wreckage/props/aeon/ual0202_wreckage_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/aeon/ual0202_wreckage_prop.bp info: Hooked /env/wreckage/props/generic/wreckage01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage01_prop.bp info: Hooked /env/wreckage/props/generic/wreckage02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage02_prop.bp info: Hooked /env/wreckage/props/generic/wreckage03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage03_prop.bp info: Hooked /env/wreckage/props/generic/wreckage04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage04_prop.bp info: Hooked /env/wreckage/props/generic/wreckage05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage05_prop.bp info: Hooked /env/wreckage/props/generic/wreckage06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage06_prop.bp info: Hooked /env/wreckage/props/generic/wreckage07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage07_prop.bp info: Hooked /env/wreckage/props/generic/wreckage08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage08_prop.bp info: Hooked /env/wreckage/props/walls/ueb5101_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/walls/ueb5101_prop.bp info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/future battlefield pack legends/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/ual0307/ual0307_unit.bp with /mods/future battlefield pack legends/hook/units/ual0307/ual0307_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/ues0202/ues0202_unit.bp with /mods/future battlefield pack legends/hook/units/ues0202/ues0202_unit.bp info: Hooked /units/ues0401/ues0401_unit.bp with /mods/future battlefield pack legends/hook/units/ues0401/ues0401_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/url0106/url0106_unit.bp with /mods/future battlefield pack legends/hook/units/url0106/url0106_unit.bp info: Hooked /units/url0107/url0107_unit.bp with /mods/future battlefield pack legends/hook/units/url0107/url0107_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "Unit Cap x4" mod info: Blueprints Loading: modded files from "EXMEX Rebalanced" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Extreme Wars" mod info: Blueprints Loading: modded files from "Resource Rich x3" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "T3 Land + Water Engineering Stations v7.1" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Graphicenhancement mod v1.1" mod info: Blueprints Loading: modded files from "Buildable ACU + BO ACU" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "SupCom T4 Edition - Resource Generators" mod info: Blueprints Loading: modded files from "Experimental Engineers Rebalanced v2" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.24000000953674 ) of the maximum speed ( 2.4000000953674 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( sef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( cef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( aef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 530 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 321 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Extreme Wars: [uiutil.lua 1645] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [uiutil.lua 1684] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [uiutil.lua 1794] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:2022] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 18713716 info: Active mods in session: info: - 10: table: 13B2F898 info: - after: table: 13B2FE10 info: - author: CDRMV info: - before: table: 13B2F8C0 info: - conflicts: table: 13B2FEB0 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 13B2FF00 info: - requiresNames: table: 13B2FED8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2FE38 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 13B2FE88 info: - url: false info: - version: 2 info: - 11: table: 13B2FF28 info: - after: table: 13B2FF78 info: - author: Hemadric info: - before: table: 13B2FF50 info: - conflicts: table: 13B2FAF0 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - keywords: t3 land + water engineering stations v7.1+hemadric+7 info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 13B2FB40 info: - requiresNames: table: 13B2FB18 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2FFA0 info: - GAME: true info: - title: T3 Land + Water Engineering Stations ---- (v7.0) info: - type: GAME info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - units: table: 13B2FAC8 info: - url: false info: - version: 7 info: - 12: table: 13B2F938 info: - author: Exavier Macbeth info: - conflicts: table: 13B2F118 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 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41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 13B2F960 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 13B2F9B0 info: - url: false info: - version: 19 info: - 13: table: 13B2F0C8 info: - after: table: 13B2F078 info: - author: Aljoscha info: - before: table: 13B2F0A0 info: - conflicts: table: 13B2FD48 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - keywords: graphicenhancement mod v1.1+aljoscha+1 info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 13B2FD98 info: - requiresNames: table: 13B2FD70 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2F050 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 13B2F000 info: - url: false info: - version: 1 info: - 14: table: 13B2FDC0 info: - after: table: 13B3D118 info: - author: XYZ info: - before: table: 13B3D0F0 info: - conflicts: table: 13B3D1B8 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 13B3D208 info: - requiresNames: table: 13B3D1E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B3D140 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 13B3D190 info: - url: false info: - version: 1 info: - 15: table: 13B3D230 info: - after: table: 13B3D280 info: - author: Burnie info: - before: table: 13B3D258 info: - conflicts: table: 13B2FA00 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 13B3D618 info: - requiresNames: table: 13B3D5C8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B3D2A8 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 13B3D050 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 16: table: 13B3D640 info: - author: MediaMix1 + MadMax info: - conflicts: table: 13B3D7D0 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B3D668 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 13B3D7A8 info: - url: false info: - version: 11 info: - 17: table: 13B3D438 info: - after: table: 13B3D578 info: - author: Mythixgirl info: - before: table: 13B3D550 info: - conflicts: table: 13B3D848 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 13B3D8C0 info: - requiresNames: table: 13B3D870 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B3D078 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 13B3D820 info: - url: false info: - version: 1.2000000476837 info: - 18: table: 13B3D8E8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B3D910 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 13B3D960 info: - url: false info: - version: 2 info: - 19: table: 177D9078 info: - after: table: 177D96E0 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 177D96B8 info: - conflicts: table: 177D9690 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 177D9D20 info: - requiresNames: table: 177D9DC0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 1: table: 13B25E60 info: - after: table: 13B25EB0 info: - author: Ghaleon info: - before: table: 13B25E88 info: - conflicts: table: 13B25140 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 13B25F50 info: - requiresNames: table: 13B25190 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B25ED8 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 13B25F28 info: - url: false info: - version: 2 info: - 20: table: 17FBDA78 info: - after: table: 17FBDEB0 info: - author: info: - before: table: 17FBD7A8 info: - conflicts: table: 17FBD730 info: - copyright: info: - description: Automatically runs a console command for you at the start of every match to unlock the FPS cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/fps unlocked info: - name: FPS Unlocked info: - requires: table: 17FBD6B8 info: - requiresNames: table: 17FBD6E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 info: - version: 1 info: - 2: table: 13B25F78 info: - after: table: 13B25AA0 info: - author: Mythixgirl info: - before: table: 13B25A78 info: - conflicts: table: 13B250A0 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 13B25050 info: - requiresNames: table: 13B25078 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B25AC8 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 13B25118 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 13B2F500 info: - author: Exavier Macbeth info: - conflicts: table: 13B2F190 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 13B2F528 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 13B2F140 info: - url: false info: - version: 20 info: - 4: table: 13B2F1B8 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2F1E0 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 13B2F230 info: - url: false info: - version: 2 info: - 5: table: 13B2F280 info: - after: table: 13B2F2D0 info: - author: Team Asdrubaelvect info: - before: table: 13B2F2A8 info: - conflicts: table: 13B2F7F8 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 13B2F398 info: - requiresNames: table: 13B2F320 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2F2F8 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 13B2F7A8 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 13B2F3C0 info: - after: table: 13B2F410 info: - author: Gas info: - before: table: 13B2F3E8 info: - conflicts: table: 13B2F4D8 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 13B2FA28 info: - requiresNames: table: 13B2F910 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2F438 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 13B2F488 info: - url: false info: - version: 1 info: - 7: table: 13B2FA50 info: - after: table: 13B2F5C8 info: - author: Exavier Macbeth info: - before: table: 13B2FA78 info: - conflicts: table: 13B2F668 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 13B2F5A0 info: - requiresNames: table: 13B2F690 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 13B2F5F0 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 13B2F640 info: - url: false info: - version: 20 info: - 8: table: 13B2F6B8 info: - after: table: 13B2F708 info: - author: Uveso info: - before: table: 13B2F6E0 info: - conflicts: table: 13B2FBB8 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 13B2FC08 info: - requiresNames: table: 13B2FBE0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2F730 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 13B2FB90 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: - 9: table: 13B2FC30 info: - after: table: 13B2FC80 info: - author: Atom7k info: - before: table: 13B2FC58 info: - conflicts: table: 13B2F820 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 13B2F870 info: - requiresNames: table: 13B2F848 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 13B2FCA8 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 13B2FCF8 info: - url: false info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" finished. info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Preparing movie /movies/aeon_load.sfd: 9320 debug: Playing movie e:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 9320 info: Aborting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" aborted. info: Aborting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:65118/18713716/TechnoRikkor.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/nuclearrepulsorshields/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/nuclearrepulsorshields/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Overwriting builder: T3 Base D Engineer AA info: Overwriting builder: T3 Base D Engineer PD info: Overwriting builder: T3TMLEngineer info: Overwriting builder group: T3BaseDefenses info: Overwriting builder: T3 Defensive Point Engineer info: Overwriting builder group: T3DefensivePoints info: Overwriting builder: T3 Defensive Point Engineer High Pri info: Overwriting builder group: T3DefensivePoints High Pri info: Overwriting builder: T3 Base D Engineer AA - Light info: Overwriting builder: T3 Base D Engineer PD - Light info: Overwriting builder group: T3LightDefenses info: Overwriting builder: T3 Shield D Engineer Factory Adj info: Overwriting builder group: T3Shields info: Overwriting builder: T3 Shield D Engineer Near ACU info: Overwriting builder group: T3ACUShields info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/aieconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: ACUUpgrades info: Hooked /lua/buildingtemplates.lua with /mods/nuclearrepulsorshields/hook/lua/buildingtemplates.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/nuclearrepulsorshields/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/xtremwars/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Overwriting builder: Sorian T3 Base D Engineer AA info: Overwriting builder: Sorian T3 Base D Engineer AA - Response info: Overwriting builder: Sorian T3 Base D Engineer AA - Exp Response info: Overwriting builder: Sorian T2TMLEngineer - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D AA Engineer - Response R info: Overwriting builder: Sorian T3 Base D Engineer AA - Exp Response R info: Overwriting builder: Sorian T2TMLEngineer - Exp Response R info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer AA - Light info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer UEF info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer Cybran info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer info: Overwriting builder group: SorianT3DefensivePoints Turtle info: Overwriting builder: Sorian T3 Defensive Point Engineer UEF info: Overwriting builder: Sorian T3 Defensive Point Engineer Cybran info: Overwriting builder: Sorian T3 Defensive Point Engineer info: Overwriting builder group: SorianT3DefensivePoints info: Overwriting builder: Sorian T3 Shield D Engineer Factory Adj info: Overwriting builder group: SorianT3Shields info: Overwriting builder: Sorian T3 Shield D Engineer Near ACU info: Overwriting builder group: SorianT3ACUShields info: Overwriting builder: Sorian T3 Shield D Engineer Near Factory Expansion info: Overwriting builder group: SorianT3ShieldsExpansion info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: Sorian UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: Sorian UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Sorian Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Sorian Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Sorian Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Sorian Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Sorian Seraphim CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Sorian Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: SorianACUUpgrades info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/xtremwars/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 Group info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 Group info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 Group info: Overwriting builder group: SorianMobileExperimentalEngineersGroup info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 - Large Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Land info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Land info: Overwriting builder group: SorianMobileLandExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Land info: Overwriting builder: Sorian T4 Exp Land - Scathis info: Overwriting builder: Sorian T4 Exp Land Unit Cap info: Overwriting builder group: SorianMobileLandExperimentalForm info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 - Small Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Air info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Air info: Overwriting builder group: SorianMobileAirExperimentalEngineers info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 Group info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 Group info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 Group info: Overwriting builder group: SorianMobileExperimentalEngineersGroup info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 - Large Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Land info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Land info: Overwriting builder group: SorianMobileLandExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Land info: Overwriting builder: Sorian T4 Exp Land - Scathis info: Overwriting builder: Sorian T4 Exp Land Unit Cap info: Overwriting builder group: SorianMobileLandExperimentalForm info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 - Small Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Air info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Air info: Overwriting builder group: SorianMobileAirExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Air info: Overwriting builder: Sorian T4 Exp Air Unit Cap info: Overwriting builder group: SorianMobileAirExperimentalForm info: Overwriting builder: Sorian T4 Sea Exp1 Engineer info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Naval info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Naval info: Overwriting builder group: SorianMobileNavalExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Sea info: Overwriting builder group: SorianMobileNavalExperimentalForm info: Overwriting builder: Sorian T3 Satellite Exp Engineer info: Overwriting builder: Sorian T2 Engineer Assist Experimental Satellite info: Overwriting builder: Sorian T3 Engineer Assist Experimental Satellite info: Overwriting builder group: SorianSatelliteExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Satellite info: Overwriting builder group: SorianSatelliteExperimentalForm debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/SCMP_015/SCMP_015_save.lua info: Loading script file: /maps/SCMP_015/SCMP_015_script.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: * OnCreateAI: AIPersonality: (adaptivecheat) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality warning: NUM PROPS = 14486 debug: Generated navigational mesh in 0.425201 seconds debug: Active mods in sim: debug: - 10: table: 7B75B848 debug: - after: table: 7B75B078 debug: - author: CDRMV debug: - before: table: 7B75B3E8 debug: - conflicts: table: 7B75B168 debug: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) debug: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Future Battlefield Pack Legends/Icon.png debug: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 debug: - location: /mods/future battlefield pack legends debug: - name: (F.B.P.) Future Battlefield Pack: Legends debug: - requires: table: 7B75B208 debug: - requiresNames: table: 7B75B118 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75B028 debug: - GAME: true debug: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 debug: - units: table: 7B75B0A0 debug: - url: false debug: - version: 2 debug: - 11: table: 7B75B190 debug: - after: table: 7B75B230 debug: - author: Hemadric debug: - before: table: 7B75B280 debug: - conflicts: table: 7B75B320 debug: - copyright: debug: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png debug: - keywords: t3 land + water engineering stations v7.1+hemadric+7 debug: - location: /mods/t3engstationsfaf debug: - name: T3 Land + Water Engineering Stations v7.1 debug: - requires: table: 7B75B1B8 debug: - requiresNames: table: 7B75B140 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75B2F8 debug: - GAME: true debug: - title: T3 Land + Water Engineering Stations ---- (v7.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c debug: - units: table: 7B75B370 debug: - url: false debug: - version: 7 debug: - 12: table: 7B75B1E0 debug: - author: Exavier Macbeth debug: - conflicts: table: 7B75B3C0 debug: - 10: 9e8ef941-c537-4811-b527-d10035800602 debug: - 11: 9d8ef941-c537-4811-b527-d10035800602 debug: - 12: 9e8ea941-c306-4751-b367-e00000000302 debug: - 13: 9e8ea941-c306-4751-b367-e05800000302 debug: - 14: 9e8ea941-c306-4751-b368-a11100000100 debug: - 15: 9e8ea941-c306-4751-b368-a11100000102 debug: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d debug: - 17: 9e8ea941-c306-4751-b367-f00000000005 debug: - 18: 9e8ea941-c306-4751-b367-e20000000102 debug: - 19: 9e8ea941-c306-4751-b367-e10000000104 debug: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c debug: - 20: 9e8ea941-c306-4751-b367-a12345610000 debug: - 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40: 9e8ea941-c506-4711-b317-e00000000302 debug: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 debug: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 debug: - 43: 9e8ea941-c306-4751-b367-a00000011000 debug: - 44: 9e8ea941-c306-4751-b367-a00000012000 debug: - 45: 9e8ea941-c306-4751-b367-a00000013000 debug: - 46: 9e8ea941-c306-4751-b367-a00000014000 debug: - 4: 9e8ef941-c506-4711-b527-d00000000602 debug: - 5: 9e8ef941-c507-4711-b527-d00000000602 debug: - 6: 9e8ef941-c806-4711-b527-d00000000602 debug: - 7: 9e8ef941-c816-4711-b527-d00000000602 debug: - 8: 9e8ef941-c507-4811-b527-d10035800602 debug: - 9: 9e8ef941-c527-4811-b527-d10035800602 debug: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer debug: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BlackOpsFAF-ACUs/icon.png debug: - keywords: blackops faf: acus+exavier macbeth+19 debug: - location: /mods/blackopsfaf-acus debug: - name: BlackOps FAF: ACUs debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx debug: - status: Game Mod debug: - tags: table: 7B75B258 debug: - GAME: true debug: - title: BlackOps FAF: ACUs ---- (v19.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 9e8ea941-c306-4751-b367-a00000019000 debug: - units: table: 7B75B348 debug: - url: false debug: - version: 19 debug: - 13: table: 7B75B4D8 debug: - after: table: 7B75B5C8 debug: - author: Aljoscha debug: - before: table: 7B75B500 debug: - conflicts: table: 7B75B758 debug: - copyright: debug: - description: Improves Shadows, blur, lights, textures, and LOD. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Graphicenhancement mod v1.1/newpic.png debug: - keywords: graphicenhancement mod v1.1+aljoscha+1 debug: - location: /mods/graphicenhancement mod v1.1 debug: - name: Graphicenhancement mod v1.1 debug: - requires: table: 7B75BBE0 debug: - requiresNames: table: 7B75B7D0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75B5F0 debug: - GAME: true debug: - title: Graphicenhancement Mod ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 debug: - units: table: 7B75B6E0 debug: - url: false debug: - version: 1 debug: - 14: table: 7B75BC80 debug: - after: table: 7B75BCA8 debug: - author: XYZ debug: - before: table: 7B75BCF8 debug: - conflicts: table: 7B75BD98 debug: - copyright: Copyright © 2015, XYZ debug: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BuildableAcuBO/acu.png debug: - keywords: buildable acu + bo acu+xyz+1 debug: - location: /mods/buildableacubo debug: - name: Buildable ACU + BO ACU debug: - requires: table: 7B75BE10 debug: - requiresNames: table: 7B75BE88 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75BD70 debug: - GAME: true debug: - title: Buildable ACU + BO ACU ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 debug: - units: table: 7B75BDE8 debug: - url: false debug: - version: 1 debug: - 15: table: 7B75BED8 debug: - after: table: 7B75BF78 debug: - author: Burnie debug: - before: table: 7B75BEB0 debug: - conflicts: table: 7B75BB68 debug: - copyright: Burnie debug: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/TotalMayhem/modicon.jpg debug: - keywords: total mayhem+burnie+137 debug: - location: /mods/totalmayhem debug: - name: Total Mayhem debug: - requires: table: 7B75BCD0 debug: - requiresNames: table: 7B75BC30 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75BF00 debug: - GAME: true debug: - title: Total Mayhem ---- (v137.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 debug: - units: table: 7B75B0C8 debug: - url: http://forums.faforever.com/viewforum.php?f=47 debug: - version: 137 debug: - 16: table: 7B75BD48 debug: - author: MediaMix1 + MadMax debug: - conflicts: table: 7B75BF28 debug: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c debug: - copyright: Copyleft debug: - description: One mod of many for the Supreme Commander: Tech 4 Project! debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/T4E Paragons/icon.png debug: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 debug: - location: /mods/t4e paragons debug: - name: SupCom T4 Edition - Resource Generators debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75BDC0 debug: - GAME: true debug: - title: SupCom T4 Edition Resource Generators ---- (v11.0) debug: - type: GAME debug: - ui_only: false debug: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 debug: - units: table: 7B75BE60 debug: - url: false debug: - version: 11 debug: - 17: table: 7B75BAF0 debug: - after: table: 7B75BB90 debug: - author: Mythixgirl debug: - before: table: 7B75BAC8 debug: - conflicts: table: 7B62CCF8 debug: - copyright: MXZ Mods 2009 debug: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/ExpEngineers/modicon.png debug: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 debug: - location: /mods/expengineers debug: - name: Experimental Engineers Rebalanced v2 debug: - requires: table: 7B62CD20 debug: - requiresNames: table: 7B62CCD0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75BB18 debug: - GAME: true debug: - title: Experimental Engineers Rebalanced ---- (v1.2) debug: - type: GAME debug: - ui_only: false debug: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h debug: - units: table: 7B62CC30 debug: - url: false debug: - version: 1.2000000476837 debug: - 18: table: 7B62CE10 debug: - author: jayTAC debug: - copyright: None debug: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png debug: - keywords: all faction quantum gate+jaytac+2 debug: - location: /mods/all_faction_quantum_gate debug: - name: All Faction Quantum Gate debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B62CDC0 debug: - GAME: true debug: - title: All Faction Quantum Gate ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 debug: - units: table: 7B62CE38 debug: - url: false debug: - version: 2 debug: - 1: table: 7B6F6690 debug: - after: table: 7B6F6708 debug: - author: Ghaleon debug: - before: table: 7B6F6758 debug: - conflicts: table: 7B6F6ED8 debug: - copyright: debug: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: unit cap x4+ghaleon+2 debug: - location: /mods/unitcap x4 debug: - name: Unit Cap x4 debug: - requires: table: 7B6F6118 debug: - requiresNames: table: 7B6F60F0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B6F67D0 debug: - GAME: true debug: - title: Unit Cap X4 ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd debug: - units: table: 7B6F6EB0 debug: - url: false debug: - version: 2 debug: - 2: table: 7B6F61E0 debug: - after: table: 7B6F6280 debug: - author: Mythixgirl debug: - before: table: 7B6F6190 debug: - conflicts: table: 7B6F63E8 debug: - copyright: Puledro&Yaru debug: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/EXMEX/modicon.png debug: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 debug: - location: /mods/exmex debug: - name: EXMEX Rebalanced debug: - requires: table: 7B6F6730 debug: - requiresNames: table: 7B6F66B8 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B6F6208 debug: - GAME: true debug: - title: EXMEX Rebalanced ---- (v3.1) debug: - type: GAME debug: - ui_only: false debug: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 debug: - units: table: 7B6F6370 debug: - url: false debug: - version: 3.0999999046326 debug: - 3: table: 7B6F67A8 debug: - author: Exavier Macbeth debug: - conflicts: table: 7B6F6A28 debug: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight debug: - description: The ultimate unit pack, re-engineered for FAF 3680 or later debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp debug: - keywords: blackops faf: unleashed+exavier macbeth+20 debug: - location: /mods/blackopsfaf-unleashed debug: - name: BlackOps FAF: Unleashed debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx debug: - status: Game Mod debug: - tags: table: 7B6F6820 debug: - GAME: true debug: - title: BlackOps FAF: Unleashed ---- (v20.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 debug: - units: table: 7B6F6938 debug: - url: false debug: - version: 20 debug: - 4: table: 7B6F6AA0 debug: - author: XYZ debug: - copyright: by XYZ debug: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/DefencesExpand/def.png debug: - keywords: defencesexpand v1.0+xyz+2 debug: - location: /mods/defencesexpand debug: - name: DefencesExpand v1.0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B6F6AC8 debug: - GAME: true debug: - title: DefencesExpand ---- (v2.0) debug: - type: GAME debug: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 debug: - units: table: 7B6F6BB8 debug: - url: false debug: - version: 2 debug: - 5: table: 7B6F6D48 debug: - after: table: 7B75BC08 debug: - author: Team Asdrubaelvect debug: - before: table: 7B6F6DC0 debug: - conflicts: table: 7B6F6230 debug: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 debug: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 debug: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 debug: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 debug: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 debug: - copyright: Team : Asdrubaelvect debug: - description: v1.4 (For all gameversions) Extreme Wars debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /Mods/XtremWars/XWars.dds debug: - keywords: extreme wars+team asdrubaelvect+14 debug: - location: /mods/xtremwars debug: - name: Extreme Wars debug: - requires: table: 7B6F63C0 debug: - requiresNames: table: 7B6F6258 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B6F6028 debug: - GAME: true debug: - title: Extreme Wars ---- (v14.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC debug: - units: table: 7B6F6140 debug: - url: http://forum.faforever.com/topic/363 debug: - version: 14 debug: - 6: table: 7B6F6438 debug: - after: table: 7B6F6528 debug: - author: Gas debug: - before: table: 7B6F64B0 debug: - conflicts: table: 7B75B7A8 debug: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 debug: - copyright: Copyright © 2006, Gas Powered Games debug: - description: Increases resource production. (X3) debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: resource rich x3+gas+1 debug: - location: /mods/resource rich x3 debug: - name: Resource Rich x3 debug: - requires: table: 7B75B820 debug: - requiresNames: table: 7B75B870 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B6F6550 debug: - GAME: true debug: - title: Resource Rich X3 ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 debug: - units: table: 7B6F6640 debug: - url: false debug: - version: 1 debug: - 7: table: 7B75B8E8 debug: - after: table: 7B75B898 debug: - author: Exavier Macbeth debug: - before: table: 7B75B960 debug: - conflicts: table: 7B75B8C0 debug: - copyright: 2009 Exavier Macbeth debug: - description: The ultimate unit pack, re-engineered for FAF 3680 or later debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BlackOpsFAF-EXUnits/icon.png debug: - keywords: blackops faf: exunits+exavier macbeth+20 debug: - location: /mods/blackopsfaf-exunits debug: - name: BlackOps FAF: EXUnits debug: - requires: table: 7B75BA00 debug: - requiresNames: table: 7B75B988 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx debug: - status: Game Mod debug: - tags: table: 7B75B910 debug: - GAME: true debug: - title: BlackOps FAF: EXUnits ---- (v20.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 9e8ee941-c406-4751-b367-e10000020000 debug: - units: table: 7B75BFC8 debug: - url: false debug: - version: 20 debug: - 8: table: 7B75B938 debug: - after: table: 7B75B9B0 debug: - author: Uveso debug: - before: table: 7B75B9D8 debug: - conflicts: table: 7B75B528 debug: - copyright: 2016-2022 Uveso debug: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/NuclearRepulsorShields/NukRepShield.png debug: - keywords: nuclear repulsor shields+uveso+23 debug: - location: /mods/nuclearrepulsorshields debug: - name: Nuclear Repulsor Shields debug: - requires: table: 7B75B578 debug: - requiresNames: table: 7B75B4B0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75B410 debug: - GAME: true debug: - title: Nuclear Repulsor Shields ---- (v23.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E debug: - units: table: 7B75B438 debug: - url: http://forum.faforever.com/topic/357 debug: - version: 23 debug: - 9: table: 7B75B550 debug: - after: table: 7B75B5A0 debug: - author: Atom7k debug: - before: table: 7B75B618 debug: - conflicts: table: 7B75B6B8 debug: - copyright: Atom7k debug: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/T4_Energy_Gen_Pack/modicon.png debug: - keywords: t4 energy generators+atom7k+1 debug: - location: /mods/t4_energy_gen_pack debug: - name: T4 Energy Generators debug: - requires: table: 7B75B730 debug: - requiresNames: table: 7B75B780 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 7B75B690 debug: - GAME: true debug: - title: T4 Energy Generators ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee debug: - units: table: 7B75B708 debug: - url: false debug: - version: 1 info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/nuclearrepulsorshields/hook/lua/shield.lua info: Hooked /lua/sim/nukedamage.lua with /mods/nuclearrepulsorshields/hook/lua/sim/nukedamage.lua info: Hooked /lua/aeonweapons.lua with /mods/xtremwars/hook/lua/aeonweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/nuclearrepulsorshields/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/defaultcollisionbeams.lua with /mods/xtremwars/hook/lua/defaultcollisionbeams.lua info: Hooked /lua/cybranweapons.lua with /mods/xtremwars/hook/lua/cybranweapons.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/terranweapons.lua with /mods/xtremwars/hook/lua/terranweapons.lua info: Debug: SetPlayableArea before round : 4, 120 508, 396 info: Debug: SetPlayableArea after round : 4, 120 508, 396 info: Camera:SyncPlayableRect info: - x0: 4 info: - x1: 508 info: - y0: 120 info: - y1: 396 info: Request: info: - Name: WorldCamera info: - Region: table: 1F2028C0 info: - x0: 4 info: - x1: 508 info: - y0: 120 info: - y1: 396 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: * Total Mayhem: [siminit.lua, line:546] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:547] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:554] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:559] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:563] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:590] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/graphicenhancement mod v1.1/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/fps unlocked/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/xtremwars/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/future battlefield pack legends/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Extreme Wars: [gamecommon.lua 219] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [gamecommon.lua 260] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [gamecommon.lua 369] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [gamecommon.lua, line:599] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/eeb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/esb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/esb0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/esb0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/esb0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/uab1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ueb1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/urb1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xsb1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/xtremwars/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/future battlefield pack legends/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/future battlefield pack legends/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Extreme Wars: [unitview.lua 954] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [unitview.lua 990] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [unitview.lua 1094] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [unitview.lua, line:1319] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: creating high fidelity terrain info: creating high fidelity water info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 4 info: SSB map.quadrants ARMY_1 = 1 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_2 = 3 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=TechnoRikkor info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Harms (AIx: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=3, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=4, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 2, armiesCount = 2 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff5f01a7, txtColor = FF8C38CB, type=player, name = TechnoRikkor info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff436eee, txtColor = FF6184EF, type=player, name = Harms (AIx: Adaptive) info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM Unit Cap x4 info: SSB >>> TRACE CreateInfoIconMods()... SIM EXMEX Rebalanced info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: Unleashed info: SSB >>> TRACE CreateInfoIconMods()... SIM DefencesExpand v1.0 info: SSB >>> TRACE CreateInfoIconMods()... SIM Extreme Wars info: SSB >>> TRACE CreateInfoIconMods()... SIM Resource Rich x3 info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: EXUnits info: SSB >>> TRACE CreateInfoIconMods()... SIM Nuclear Repulsor Shields info: SSB >>> TRACE CreateInfoIconMods()... SIM T4 Energy Generators info: SSB >>> TRACE CreateInfoIconMods()... SIM (F.B.P.) Future Battlefield Pack: Legends info: SSB >>> TRACE CreateInfoIconMods()... SIM T3 Land + Water Engineering Stations v7.1 info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: ACUs info: SSB >>> TRACE CreateInfoIconMods()... SIM Graphicenhancement mod v1.1 info: SSB >>> TRACE CreateInfoIconMods()... SIM Buildable ACU + BO ACU info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM SupCom T4 Edition - Resource Generators info: SSB >>> TRACE CreateInfoIconMods()... SIM Experimental Engineers Rebalanced v2 info: SSB >>> TRACE CreateInfoIconMods()... SIM All Faction Quantum Gate info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI FPS Unlocked info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasAssassination = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 65118 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 3e34599 debug: Current gametime: 00:00:00 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: *AI DEBUG: ARMY 2 : Initiating Archetype using TechSmallMap debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:00:30 warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:01:00 warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! info: AIGetMarkerLocationsEx 22 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 19 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 22 markers for Amphibious Path Node (generated from Land/Water markers). debug: Current gametime: 00:01:30 info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: Current gametime: 00:02:00 warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:02:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:03:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:03:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:04:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3StrategicMissileDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: ueb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb4302 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: Current gametime: 00:04:30 warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:05:00 warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:05:30 warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:06:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:06:30 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uea0305b debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uea0305b debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uea0305b" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0004 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0004 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0004" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: ueaew0002 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: ueaew0002 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueaew0002" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: Current gametime: 00:07:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: Current gametime: 00:07:30 warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: Current gametime: 00:08:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: Current gametime: 00:08:30 warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:09:00 warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:09:30 warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0003 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0003 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0003" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! debug: Current gametime: 00:10:00 warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: Current gametime: 00:10:30 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:11:00 warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: Current gametime: 00:11:30 warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:12:00 warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T2GroundDefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T2GroundDefense - Using UnitID: ueb2200 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: ueb2200 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uea0305b debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uea0305b debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uea0305b" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0004 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0004 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0004" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0003 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0003 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0003" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0004 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0004 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0004" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uea0305b debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uea0305b debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uea0305b" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0004 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0004 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0004" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: Current gametime: 00:12:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uea0305b debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uea0305b debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uea0305b" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:13:00 warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0003 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0003 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0003" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uelew0003 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uelew0003 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uelew0003" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:13:30 warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: Current gametime: 00:14:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:14:30 warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:15:00 warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uea0305b debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uea0305b debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uea0305b" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: uea0305b debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: uea0305b debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "uea0305b" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! info: Minimized true warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: Current gametime: 00:15:30 warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:16:00 warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: EnergyStorage, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: ueaew0002 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: ueaew0002 debug: *AIExecuteBuildStructure: Engineer (uel0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueaew0002" is assigned to build TECH2 buildplatoon! (EnergyStorage) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:16:30 warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:17:00 warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: Current gametime: 00:17:30 warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:18:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: Current gametime: 00:18:30 warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: Current gametime: 00:19:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: Current gametime: 00:19:30 warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Current gametime: 00:20:00 warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: Current gametime: 00:20:30 warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! info: CWldSession::DoBeat() unknown entity id (0x2ff025c8) supplied in a pose update. warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:21:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:21:30 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! info: Can't find texture "/mods/exmex/units/uab1402/uab1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/exmex/units/uab1402/uab1302_lod1_specteam.dds" -- trying fallback. warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Current gametime: 00:22:00 warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: Current gametime: 00:22:30 warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: Current gametime: 00:23:00 warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: Current gametime: 00:23:30 warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Current gametime: 00:24:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Current gametime: 00:24:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: Current gametime: 00:25:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: Current gametime: 00:25:30 warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(386): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(55): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:54> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(386): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:384> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(315): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(460): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(329): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Current gametime: 00:26:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: Current gametime: 00:26:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! info: Can't find texture "/mods/exmex/units/uab1402/uab1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/exmex/units/uab1402/uab1302_lod1_specteam.dds" -- trying fallback. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: Current gametime: 00:27:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: ueb2304 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: ueb2304 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "ueb2304" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0216) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt2epdt3 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt2epdt3 debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt2epdt3" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0217) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0213) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0212) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0211) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0209) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3shpd debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3shpd debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3shpd" is assigned to build TECH3 buildplatoon! (T3AADefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnt3perses debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnt3perses debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnt3perses" is assigned to build TECH3 buildplatoon! (T3AADefense) warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uea0303b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0300) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0103b) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0112) to FindAvailableFactory! warning: Passed in a bad unit blueprint name (uel0207) to FindAvailableFactory! debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: T3AADefense, engineer-faction: UEF debug: *AIExecuteBuildStructure: Found template: T3AADefense - Using UnitID: brnat3bomber debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brnat3bomber debug: *AIExecuteBuildStructure: Engineer (eel0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brnat3bomber" is assigned to build TECH3 buildplatoon! (T3AADefens