info: Client version: 2022.11.0 info: Game version: 3748 info: Game type: faf info: Loading custom vault path: C:/Users/darkp/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Found mod icons in t4e storages, mounted at: /textures/ui/common/game/strategicicons/t4e storages info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\#quality of chaos', mounted as '/mods/#quality of chaos/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\4th_dimension_211', mounted as '/mods/4th_dimension_211/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\ai wave survival', mounted as '/mods/ai wave survival/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\buildableacubo', mounted as '/mods/buildableacubo/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\defencesexpand', mounted as '/mods/defencesexpand/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\endless levels unit xp v1.2', mounted as '/mods/endless levels unit xp v1.2/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\exmex', mounted as '/mods/exmex/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\expengineers', mounted as '/mods/expengineers/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\fps unlocked', mounted as '/mods/fps unlocked/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\future battlefield pack legends', mounted as '/mods/future battlefield pack legends/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\global commanders', mounted as '/mods/global commanders/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\graphicenhancement mod v1.1', mounted as '/mods/graphicenhancement mod v1.1/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\hyper experimental tier', mounted as '/mods/hyper experimental tier/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\kykhu', mounted as '/mods/kykhu/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\labmod', mounted as '/mods/labmod/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\leviathan', mounted as '/mods/leviathan/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\orbitalwarsmod', mounted as '/mods/orbitalwarsmod/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\quantum rift invasion', mounted as '/mods/quantum rift invasion/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\resource rich x3', mounted as '/mods/resource rich x3/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\resources x1_5', mounted as '/mods/resources x1_5/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t3engstationsfaf', mounted as '/mods/t3engstationsfaf/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e paragons', mounted as '/mods/t4e paragons/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e storages', mounted as '/mods/t4e storages/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e storages\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/t4e storages/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\ta metal worlds', mounted as '/mods/ta metal worlds/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\unitcap x4', mounted as '/mods/unitcap x4/' info: DISK: AddSearchPath: 'c:\users\darkp\onedrive\documents\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\darkp\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 593d9d0 debug: SND: Loaded WaveBank 'aeonselect' at 593d9d0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 593db00 debug: SND: Loaded WaveBank 'ambienttest' at 593db00 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 593dc30 debug: SND: Loaded WaveBank 'blackopswb' at 593dc30 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 593dd60 debug: SND: Loaded WaveBank 'cybranselect' at 593dd60 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 593de90 debug: SND: Loaded WaveBank 'explosions' at 593de90 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 593dfc0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 593f530 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5940698 debug: SND: Loaded WaveBank 'impacts' at 5940698 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 59407c8 debug: SND: Loaded WaveBank 'interface' at 59407c8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 59408f8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5941a60 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5942bc8 debug: SND: Loaded WaveBank 'seraphimselect' at 5942bc8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 5942cf8 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 5943e60 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 5943e60 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 5943f90 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 5943f90 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 59440c0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 59440c0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 59441f0 debug: SND: Loaded WaveBank 'tm_robotsounds' at 59441f0 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 5944320 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 5944320 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 5944450 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 59455b8 debug: SND: Loaded WaveBank 'uaa' at 59455b8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 59456e8 debug: SND: Loaded WaveBank 'uaadestroy' at 59456e8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5945818 debug: SND: Loaded WaveBank 'uaaweapon' at 5945818 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5945948 debug: SND: Loaded WaveBank 'uab' at 5945948 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5945aa0 debug: SND: Loaded WaveBank 'ual' at 5945aa0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 59466d0 debug: SND: Loaded WaveBank 'ualdestroy' at 59466d0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 59461f0 debug: SND: Loaded WaveBank 'ualweapon' at 59461f0 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5945bd8 debug: SND: Loaded WaveBank 'uas' at 5945bd8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5946a80 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5946328 debug: SND: Loaded WaveBank 'uasweapon' at 5946328 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5945e48 debug: SND: Loaded WaveBank 'uea' at 5945e48 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5946598 debug: SND: Loaded WaveBank 'ueadestroy' at 5946598 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 59460b8 debug: SND: Loaded WaveBank 'ueaweapon' at 59460b8 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5946460 debug: SND: Loaded WaveBank 'ueb' at 5946460 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5946808 debug: SND: Loaded WaveBank 'uefselect' at 5946808 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5945d10 debug: SND: Loaded WaveBank 'uel' at 5945d10 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5946940 debug: SND: Loaded WaveBank 'ueldestroy' at 5946940 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5945f80 debug: SND: Loaded WaveBank 'uelweapon' at 5945f80 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5948be8 debug: SND: Loaded WaveBank 'ues' at 5948be8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 5949bf0 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5949950 debug: SND: Loaded WaveBank 'uesweapon' at 5949950 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5948e58 debug: SND: Loaded WaveBank 'unitrumble' at 5948e58 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5948840 debug: SND: Loaded WaveBank 'unitsglobal' at 5948840 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 59485d0 debug: SND: Loaded WaveBank 'ura' at 59485d0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 5947d48 debug: SND: Loaded WaveBank 'uradestroy' at 5947d48 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 5949a88 debug: SND: Loaded WaveBank 'uraweapon' at 5949a88 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5948360 debug: SND: Loaded WaveBank 'urb' at 5948360 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5948978 debug: SND: Loaded WaveBank 'url' at 5948978 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5947fb8 debug: SND: Loaded WaveBank 'urldestroy' at 5947fb8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5948d20 debug: SND: Loaded WaveBank 'urlweapon' at 5948d20 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5949200 debug: SND: Loaded WaveBank 'urs' at 5949200 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 594ad58 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 594bec0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 59490c8 debug: SND: Loaded WaveBank 'ursweapon' at 59490c8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5948f90 debug: SND: Loaded WaveBank 'xaa_weapon' at 5948f90 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 59480f0 debug: SND: Loaded WaveBank 'xab' at 59480f0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 5949338 debug: SND: Loaded WaveBank 'xal' at 5949338 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5948ab0 debug: SND: Loaded WaveBank 'xal_weapon' at 5948ab0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5949470 debug: SND: Loaded WaveBank 'xas' at 5949470 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5948228 debug: SND: Loaded WaveBank 'xas_weapons' at 5948228 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5947e80 debug: SND: Loaded WaveBank 'xea' at 5947e80 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 59495a8 debug: SND: Loaded WaveBank 'xea_weapons' at 59495a8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 5947c10 debug: SND: Loaded WaveBank 'xeb' at 5947c10 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 59496e0 debug: SND: Loaded WaveBank 'xel' at 59496e0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5948498 debug: SND: Loaded WaveBank 'xel_weapons' at 5948498 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 5948708 debug: SND: Loaded WaveBank 'xes' at 5948708 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 594d028 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5949818 debug: SND: Loaded WaveBank 'xes_weapons' at 5949818 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 594fc88 debug: SND: Loaded WaveBank 'xra' at 594fc88 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 594fdc0 debug: SND: Loaded WaveBank 'xra_weapon' at 594fdc0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 594ede8 debug: SND: Loaded WaveBank 'xrb' at 594ede8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 594f8e0 debug: SND: Loaded WaveBank 'xrl' at 594f8e0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5950198 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 594e1b8 debug: SND: Loaded WaveBank 'xrl_weapon' at 594e1b8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 594e908 debug: SND: Loaded WaveBank 'xrs' at 594e908 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 594f7a8 debug: SND: Loaded WaveBank 'xrs_weapon' at 594f7a8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 594fef8 debug: SND: Loaded WaveBank 'xsa' at 594fef8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 594fb50 debug: SND: Loaded WaveBank 'xsa_destroy' at 594fb50 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5950030 debug: SND: Loaded WaveBank 'xsa_weapon' at 5950030 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 594ecb0 debug: SND: Loaded WaveBank 'xsb' at 594ecb0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 594e560 debug: SND: Loaded WaveBank 'xsb_weapon' at 594e560 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 594e698 debug: SND: Loaded WaveBank 'xsl' at 594e698 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 594ef20 debug: SND: Loaded WaveBank 'xsl_destroy' at 594ef20 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 594fa18 debug: SND: Loaded WaveBank 'xsl_weapon' at 594fa18 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 594e7d0 debug: SND: Loaded WaveBank 'xss' at 594e7d0 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5951300 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 594f538 debug: SND: Loaded WaveBank 'xss_weapon' at 594f538 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -44107936 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 597d4a0 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 597d8d8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 597d608 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 597d770 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 597da40 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 597dba8 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 597dfe0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 597dd10 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 597d338 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 597de78 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 597e148 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 18713172 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 593dfc0 debug: Wavebank prepared: 593f530 debug: Wavebank prepared: 59408f8 debug: Wavebank prepared: 5941a60 debug: Wavebank prepared: 5942cf8 debug: Wavebank prepared: 5944450 debug: Wavebank prepared: 5946a80 debug: Wavebank prepared: 5949bf0 debug: Wavebank prepared: 594ad58 debug: Wavebank prepared: 594bec0 debug: Wavebank prepared: 594d028 debug: Wavebank prepared: 5950198 debug: Wavebank prepared: 5951300 debug: Wavebank prepared: 597d4a0 debug: Wavebank prepared: 597d8d8 debug: Wavebank prepared: 597d770 debug: Wavebank prepared: 597da40 debug: Wavebank prepared: 597dba8 debug: Wavebank prepared: 597dfe0 debug: Wavebank prepared: 597dd10 debug: Wavebank prepared: 597d338 debug: Wavebank prepared: 597de78 info: GPGNET: entering idle state. info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11918004 info: LOBBY: Game port 33959[UDP] opened. info: LOBBY: starting with local uid of 465782 [TechnoRikkor] info: GPGNET: entering lobby state. debug: Wavebank prepared: 597d608 debug: Wavebank prepared: 597e148 info: { info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 0859223f-9b70-4b91-a10f-25b0d9b8c472 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Supreme Commander: Forged Alliance version 3748 info: { info: 1 { info: 1 github = false info: 1 exclusive = false info: 1 description = "Divides Unit CapCost by 4, Quadrupling Unit Cap." info: 1 selectable = true info: 1 before { } info: 1 hookdir = "/hook" info: 1 requires { } info: 1 ui_only = false info: 1 status = "Game Mod" info: 1 url = false info: 1 icon = "/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds" info: 1 copyright = "" info: 1 enabled = true info: 1 type = "GAME" info: 1 after { } info: 1 tags { info: 1 tags GAME = true info: 1 tags } info: 1 shadowdir = "/shadow" info: 1 author = "Ghaleon" info: 1 name = "Unit Cap x4" info: 1 units { } info: 1 version = 2 info: 1 uid = "1f65d42c-0f77-48e3-a498-c3f724028acd" info: 1 title = "Unit Cap X4 ---- (v2.0)" info: 1 requiresNames { } info: 1 location = "/mods/unitcap x4" info: 1 conflicts { } info: 1 keywords = "unit cap x4+ghaleon+2" info: 1 sort = "GAME" info: 1 } info: 2 { info: 2 github = false info: 2 exclusive = false info: 2 description = "Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru)." info: 2 selectable = true info: 2 before { } info: 2 hookdir = "/hook" info: 2 requires { } info: 2 ui_only = false info: 2 status = "Game Mod" info: 2 url = false info: 2 icon = "/mods/EXMEX/modicon.png" info: 2 copyright = "Puledro&Yaru" info: 2 enabled = true info: 2 type = "GAME" info: 2 after { } info: 2 tags { info: 2 tags GAME = true info: 2 tags } info: 2 shadowdir = "/shadow" info: 2 author = "Mythixgirl" info: 2 name = "EXMEX Rebalanced" info: 2 units { } info: 2 version = 3.0999999046326 info: 2 uid = "4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889" info: 2 title = "EXMEX Rebalanced ---- (v3.1)" info: 2 requiresNames { } info: 2 location = "/mods/exmex" info: 2 conflicts { } info: 2 keywords = "exmex rebalanced+mythixgirl+3.0999999046326" info: 2 sort = "GAME" info: 2 } info: 3 { info: 3 github = false info: 3 exclusive = false info: 3 description = "Adding even more End to the Endgame: A new Tier of Experimental Technology." info: 3 selectable = true info: 3 before { } info: 3 hookdir = "/hook" info: 3 requires { } info: 3 ui_only = false info: 3 status = "Game Mod" info: 3 url = false info: 3 icon = "/mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg" info: 3 copyright = "Cmd Draven & Alek05" info: 3 enabled = true info: 3 type = "GAME" info: 3 after { } info: 3 tags { info: 3 tags GAME = true info: 3 tags } info: 3 shadowdir = "/shadow" info: 3 author = "Cmd Draven & Alek05" info: 3 name = "Hyper Experimental Tier" info: 3 units { } info: 3 version = 19 info: 3 uid = "0859223f-9b70-4b91-a10f-25b0d9b8c472" info: 3 title = "Hyper Experimental Tier ---- (v19.0)" info: 3 requiresNames { } info: 3 location = "/mods/hyper experimental tier" info: 3 conflicts { } info: 3 keywords = "hyper experimental tier+cmd draven & alek05+19" info: 3 sort = "GAME" info: 3 } info: 4 { info: 4 github = false info: 4 exclusive = false info: 4 description = "Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug" info: 4 selectable = true info: 4 hookdir = "/hook" info: 4 sort = "GAME" info: 4 status = "Game Mod" info: 4 url = false info: 4 icon = "/mods/DefencesExpand/def.png" info: 4 type = "GAME" info: 4 tags { info: 4 tags GAME = true info: 4 tags } info: 4 copyright = "by XYZ" info: 4 author = "XYZ" info: 4 units { } info: 4 uid = "6e0851ba-8dde-416a-9d76-20c3bb090z08" info: 4 name = "DefencesExpand v1.0" info: 4 version = 2 info: 4 location = "/mods/defencesexpand" info: 4 title = "DefencesExpand ---- (v2.0)" info: 4 shadowdir = "/shadow" info: 4 keywords = "defencesexpand v1.0+xyz+2" info: 4 } info: 5 { info: 5 github = false info: 5 exclusive = false info: 5 description = "v1.4 (For all gameversions) Extreme Wars" info: 5 selectable = true info: 5 before { } info: 5 hookdir = "/hook" info: 5 requires { } info: 5 ui_only = false info: 5 status = "Game Mod" info: 5 url = "http://forum.faforever.com/topic/363" info: 5 icon = "/Mods/XtremWars/XWars.dds" info: 5 copyright = "Team : Asdrubaelvect" info: 5 enabled = true info: 5 type = "GAME" info: 5 after { } info: 5 tags { info: 5 tags GAME = true info: 5 tags } info: 5 shadowdir = "/shadow" info: 5 author = "Team Asdrubaelvect" info: 5 name = "Extreme Wars" info: 5 units { } info: 5 version = 14 info: 5 uid = "81DE7248-XTWA-3652-0140-94B6CD7856CC" info: 5 title = "Extreme Wars ---- (v14.0)" info: 5 requiresNames { } info: 5 location = "/mods/xtremwars" info: 5 conflicts { info: 5 conflicts 1 = "dce6ac70-EXWA-3652-0185-0800200c9a80" info: 5 conflicts 2 = "dce6ac70-EXWA-3652-0187-0800200c9a80" info: 5 conflicts 3 = "dce6ac70-EXWA-3652-0188-0800200c9a80" info: 5 conflicts 4 = "dce6ac70-EXWA-3652-0189-0800200c9a80" info: 5 conflicts 5 = "dce6ac70-EXWA-3652-0190-0800200c9a80" info: 5 conflicts } info: 5 keywords = "extreme wars+team asdrubaelvect+14" info: 5 sort = "GAME" info: 5 } info: 6 { info: 6 github = false info: 6 exclusive = false info: 6 description = "The ultimate unit pack, re-engineered for FAF 3680 or later" info: 6 selectable = true info: 6 hookdir = "/hook" info: 6 sort = "GAME" info: 6 status = "Game Mod" info: 6 url = false info: 6 icon = "/mods/BlackOpsFAF-Unleashed/icon.bmp" info: 6 enabled = true info: 6 type = "GAME" info: 6 ui_only = false info: 6 tags { info: 6 tags GAME = true info: 6 tags } info: 6 shadowdir = "/shadow" info: 6 author = "Exavier Macbeth" info: 6 copyright = "2009 Exavier Macbeth, lt_hawkeye, orangeknight" info: 6 units { } info: 6 version = 20 info: 6 uid = "9e8ea941-c306-aaaf-b367-u00000020000" info: 6 title = "BlackOps FAF: Unleashed ---- (v20.0)" info: 6 special_thanks = "IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx" info: 6 location = "/mods/blackopsfaf-unleashed" info: 6 name = "BlackOps FAF: Unleashed" info: 6 conflicts { } info: 6 keywords = "blackops faf: unleashed+exavier macbeth+20" info: 6 } info: 7 { info: 7 github = false info: 7 exclusive = false info: 7 description = "Increases resource production. (X3)" info: 7 selectable = true info: 7 before { } info: 7 hookdir = "/hook" info: 7 requires { } info: 7 ui_only = false info: 7 status = "Game Mod" info: 7 url = false info: 7 icon = "/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds" info: 7 copyright = "Copyright © 2006, Gas Powered Games" info: 7 enabled = true info: 7 type = "GAME" info: 7 after { } info: 7 tags { info: 7 tags GAME = true info: 7 tags } info: 7 shadowdir = "/shadow" info: 7 author = "Gas" info: 7 name = "Resource Rich x3" info: 7 units { } info: 7 version = 1 info: 7 uid = "82CEC71C-4160-11DC-933A-F1B655D89593" info: 7 title = "Resource Rich X3 ---- (v1.0)" info: 7 requiresNames { } info: 7 location = "/mods/resource rich x3" info: 7 conflicts { info: 7 conflicts 1 = "74A9EAB2-E851-11DB-A1F1-F2C755D89593" info: 7 conflicts } info: 7 keywords = "resource rich x3+gas+1" info: 7 sort = "GAME" info: 7 } info: 8 { info: 8 github = false info: 8 exclusive = false info: 8 description = "The ultimate unit pack, re-engineered for FAF 3680 or later" info: 8 selectable = true info: 8 ui_only = false info: 8 before { } info: 8 hookdir = "/hook" info: 8 requires { } info: 8 copyright = "2009 Exavier Macbeth" info: 8 status = "Game Mod" info: 8 url = false info: 8 icon = "/mods/BlackOpsFAF-EXUnits/icon.png" info: 8 conflicts { } info: 8 enabled = true info: 8 type = "GAME" info: 8 after { } info: 8 tags { info: 8 tags GAME = true info: 8 tags } info: 8 shadowdir = "/shadow" info: 8 author = "Exavier Macbeth" info: 8 special_thanks = "IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx" info: 8 units { } info: 8 version = 20 info: 8 uid = "9e8ee941-c406-4751-b367-e10000020000" info: 8 title = "BlackOps FAF: EXUnits ---- (v20.0)" info: 8 name = "BlackOps FAF: EXUnits" info: 8 location = "/mods/blackopsfaf-exunits" info: 8 keywords = "blackops faf: exunits+exavier macbeth+20" info: 8 sort = "GAME" info: 8 requiresNames { } info: 8 } info: 9 { info: 9 github = false info: 9 exclusive = false info: 9 description = "(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them." info: 9 selectable = true info: 9 before { } info: 9 hookdir = "/hook" info: 9 requires { } info: 9 ui_only = false info: 9 status = "Game Mod" info: 9 url = "http://forum.faforever.com/topic/357" info: 9 icon = "/mods/NuclearRepulsorShields/NukRepShield.png" info: 9 copyright = "2016-2022 Uveso" info: 9 enabled = true info: 9 type = "GAME" info: 9 after { } info: 9 tags { info: 9 tags GAME = true info: 9 tags } info: 9 shadowdir = "/shadow" info: 9 author = "Uveso" info: 9 name = "Nuclear Repulsor Shields" info: 9 units { } info: 9 version = 23 info: 9 uid = "44844B72-6054-3656-0230-D5FA6066FB5E" info: 9 title = "Nuclear Repulsor Shields ---- (v23.0)" info: 9 requiresNames { } info: 9 location = "/mods/nuclearrepulsorshields" info: 9 conflicts { } info: 9 keywords = "nuclear repulsor shields+uveso+23" info: 9 sort = "GAME" info: 9 } info: 10 { info: 10 github = false info: 10 exclusive = false info: 10 description = "T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause" info: 10 selectable = true info: 10 before { } info: 10 hookdir = "/hook" info: 10 requires { } info: 10 ui_only = false info: 10 status = "Game Mod" info: 10 url = false info: 10 icon = "/mods/T4_Energy_Gen_Pack/modicon.png" info: 10 copyright = "Atom7k" info: 10 enabled = true info: 10 type = "GAME" info: 10 after { } info: 10 tags { info: 10 tags GAME = true info: 10 tags } info: 10 shadowdir = "/shadow" info: 10 author = "Atom7k" info: 10 name = "T4 Energy Generators" info: 10 units { } info: 10 version = 1 info: 10 uid = "ce809895-b8a4-469a-b3cc-a6bfee32dcee" info: 10 title = "T4 Energy Generators ---- (v1.0)" info: 10 requiresNames { } info: 10 location = "/mods/t4_energy_gen_pack" info: 10 conflicts { } info: 10 keywords = "t4 energy generators+atom7k+1" info: 10 sort = "GAME" info: 10 } info: 11 { info: 11 github = false info: 11 exclusive = false info: 11 description = "'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future." info: 11 selectable = true info: 11 before { } info: 11 hookdir = "/hook" info: 11 requires { } info: 11 ui_only = false info: 11 status = "Game Mod" info: 11 url = false info: 11 icon = "/mods/Future Battlefield Pack Legends/Icon.png" info: 11 copyright = "Copyright © 2021, CDRMV (aka CDR Deadalus)" info: 11 enabled = true info: 11 type = "GAME" info: 11 after { } info: 11 tags { info: 11 tags GAME = true info: 11 tags } info: 11 shadowdir = "/shadow" info: 11 author = "CDRMV" info: 11 name = "(F.B.P.) Future Battlefield Pack: Legends" info: 11 units { } info: 11 version = 2 info: 11 uid = "5t3edt-btz6-9438-h6ui-967gt56faL2" info: 11 title = "(F.B.P.) Future Battlefield Pack: Legends ---- (v2.0)" info: 11 requiresNames { } info: 11 location = "/mods/future battlefield pack legends" info: 11 conflicts { } info: 11 keywords = "(f.b.p.) future battlefield pack: legends+cdrmv+2" info: 11 sort = "GAME" info: 11 } info: 12 { info: 12 github = false info: 12 exclusive = false info: 12 description = "T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync" info: 12 selectable = true info: 12 before { } info: 12 hookdir = "/hook" info: 12 requires { } info: 12 ui_only = false info: 12 status = "Game Mod" info: 12 url = false info: 12 icon = "/mods/T3EngStationsFAF/T3EngStationsFAF.png" info: 12 copyright = "" info: 12 enabled = true info: 12 type = "GAME" info: 12 after { } info: 12 tags { info: 12 tags GAME = true info: 12 tags } info: 12 shadowdir = "/shadow" info: 12 author = "Hemadric" info: 12 name = "T3 Land + Water Engineering Stations v7.1" info: 12 units { } info: 12 version = 7 info: 12 uid = "16e610af-7e2c-402b-9dc7-bdf69272256c" info: 12 title = "T3 Land + Water Engineering Stations ---- (v7.0)" info: 12 requiresNames { } info: 12 location = "/mods/t3engstationsfaf" info: 12 conflicts { } info: 12 keywords = "t3 land + water engineering stations v7.1+hemadric+7" info: 12 sort = "GAME" info: 12 } info: 13 { info: 13 github = false info: 13 exclusive = false info: 13 description = "The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later" info: 13 selectable = true info: 13 hookdir = "/hook" info: 13 sort = "GAME" info: 13 status = "Game Mod" info: 13 url = false info: 13 icon = "/mods/BlackOpsFAF-ACUs/icon.png" info: 13 enabled = true info: 13 type = "GAME" info: 13 ui_only = false info: 13 tags { info: 13 tags GAME = true info: 13 tags } info: 13 shadowdir = "/shadow" info: 13 author = "Exavier Macbeth" info: 13 copyright = "2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer" info: 13 units { } info: 13 version = 19 info: 13 uid = "9e8ea941-c306-4751-b367-a00000019000" info: 13 title = "BlackOps FAF: ACUs ---- (v19.0)" info: 13 special_thanks = "Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx" info: 13 location = "/mods/blackopsfaf-acus" info: 13 name = "BlackOps FAF: ACUs" info: 13 conflicts { info: 13 conflicts 1 = "5048d937-4872-4e86-9f09-dd1806a0629c" info: 13 conflicts 2 = "9e8ea941-c506-4751-b367-e00000000302" info: 13 conflicts 3 = "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab" info: 13 conflicts 4 = "9e8ef941-c506-4711-b527-d00000000602" info: 13 conflicts 5 = "9e8ef941-c507-4711-b527-d00000000602" info: 13 conflicts 6 = "9e8ef941-c806-4711-b527-d00000000602" info: 13 conflicts 7 = "9e8ef941-c816-4711-b527-d00000000602" info: 13 conflicts 8 = "9e8ef941-c507-4811-b527-d10035800602" info: 13 conflicts 9 = "9e8ef941-c527-4811-b527-d10035800602" info: 13 conflicts 10 = "9e8ef941-c537-4811-b527-d10035800602" info: 13 conflicts 11 = "9d8ef941-c537-4811-b527-d10035800602" info: 13 conflicts 12 = "9e8ea941-c306-4751-b367-e00000000302" info: 13 conflicts 13 = "9e8ea941-c306-4751-b367-e05800000302" info: 13 conflicts 14 = "9e8ea941-c306-4751-b368-a11100000100" info: 13 conflicts 15 = "9e8ea941-c306-4751-b368-a11100000102" info: 13 conflicts 16 = "b28243b8-28dd-4fd5-bc05-269d0ce94f4d" info: 13 conflicts 17 = "9e8ea941-c306-4751-b367-f00000000005" info: 13 conflicts 18 = "9e8ea941-c306-4751-b367-e20000000102" info: 13 conflicts 19 = "9e8ea941-c306-4751-b367-e10000000104" info: 13 conflicts 20 = "9e8ea941-c306-4751-b367-a12345610000" info: 13 conflicts 21 = "9e8ea941-c306-4751-b367-a11000000600" info: 13 conflicts 22 = "9e8ea941-c306-4751-b367-a11000000502" info: 13 conflicts 23 = "9e8ea941-c306-aaaf-b367-f00000000005" info: 13 conflicts 24 = "9e8ea941-c306-4751-b367-a20000000502" info: 13 conflicts 25 = "9e8ea941-c306-4751-rrrr-a20000000502" info: 13 conflicts 26 = "10497e5a-a404-4bb7-8251-a33e3afab61e" info: 13 conflicts 27 = "10497e5a-a404-4bb7-8251-a33e3afab62e" info: 13 conflicts 28 = "10497e5a-a404-4bb7-8251-a33e3afab63e" info: 13 conflicts 29 = "10497e5a-a404-4bb7-8251-a33e3afab64e" info: 13 conflicts 30 = "10497e5a-a404-4bb7-8251-a33e3afab65e" info: 13 conflicts 31 = "10497e5a-a404-4bb7-8251-a33e3afab60f" info: 13 conflicts 32 = "10497e5a-a404-4bb7-8211-a33e3afab60f" info: 13 conflicts 33 = "10497e5a-a404-4bb7-8212-a33e3afab60f" info: 13 conflicts 34 = "10497e5a-a404-4bb7-8251-a33e3afab66e" info: 13 conflicts 35 = "10497e5a-a404-4bb7-8251-a33e3afab67e" info: 13 conflicts 36 = "10497e5a-a404-4bb7-8251-a33e3afab68e" info: 13 conflicts 37 = "10497e5a-a404-4bb7-8251-a33e3afab69e" info: 13 conflicts 38 = "68c516fc-fe81-4b43-bb16-faec3998a01f" info: 13 conflicts 39 = "9e8ea941-c306-4751-b367-f10000000009" info: 13 conflicts 40 = "9e8ea941-c506-4711-b317-e00000000302" info: 13 conflicts 41 = "9e8ea941-c306-4751-rrrr-a20000000503" info: 13 conflicts 42 = "9e8ea941-m306-4751-rrrr-a11000000600" info: 13 conflicts 43 = "9e8ea941-c306-4751-b367-a00000011000" info: 13 conflicts 44 = "9e8ea941-c306-4751-b367-a00000012000" info: 13 conflicts 45 = "9e8ea941-c306-4751-b367-a00000013000" info: 13 conflicts 46 = "9e8ea941-c306-4751-b367-a00000014000" info: 13 conflicts } info: 13 keywords = "blackops faf: acus+exavier macbeth+19" info: 13 } info: 14 { info: 14 github = false info: 14 exclusive = false info: 14 description = "Improves Shadows, blur, lights, textures, and LOD." info: 14 selectable = true info: 14 before { } info: 14 hookdir = "/hook" info: 14 requires { } info: 14 ui_only = false info: 14 status = "Game Mod" info: 14 url = false info: 14 icon = "/mods/Graphicenhancement mod v1.1/newpic.png" info: 14 copyright = "" info: 14 enabled = true info: 14 type = "GAME" info: 14 after { } info: 14 tags { info: 14 tags GAME = true info: 14 tags } info: 14 shadowdir = "/shadow" info: 14 author = "Aljoscha" info: 14 name = "Graphicenhancement mod v1.1" info: 14 units { } info: 14 version = 1 info: 14 uid = "GRAPHICE-NHAN-CEME-NT01-000000000000" info: 14 title = "Graphicenhancement Mod ---- (v1.0)" info: 14 requiresNames { } info: 14 location = "/mods/graphicenhancement mod v1.1" info: 14 conflicts { } info: 14 keywords = "graphicenhancement mod v1.1+aljoscha+1" info: 14 sort = "GAME" info: 14 } info: 15 { info: 15 github = false info: 15 exclusive = false info: 15 description = "Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!)" info: 15 selectable = true info: 15 before { } info: 15 hookdir = "/hook" info: 15 requires { } info: 15 ui_only = false info: 15 status = "Game Mod" info: 15 url = false info: 15 icon = "/mods/BuildableAcuBO/acu.png" info: 15 copyright = "Copyright © 2015, XYZ" info: 15 enabled = true info: 15 type = "GAME" info: 15 after { } info: 15 tags { info: 15 tags GAME = true info: 15 tags } info: 15 shadowdir = "/shadow" info: 15 author = "XYZ" info: 15 name = "Buildable ACU + BO ACU" info: 15 units { } info: 15 version = 1 info: 15 uid = "F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0" info: 15 title = "Buildable ACU + BO ACU ---- (v1.0)" info: 15 requiresNames { } info: 15 location = "/mods/buildableacubo" info: 15 conflicts { } info: 15 keywords = "buildable acu + bo acu+xyz+1" info: 15 sort = "GAME" info: 15 } info: 16 { info: 16 github = false info: 16 exclusive = false info: 16 description = "(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!" info: 16 selectable = true info: 16 before { } info: 16 hookdir = "/hook" info: 16 requires { } info: 16 ui_only = false info: 16 status = "Game Mod" info: 16 url = "http://forums.faforever.com/viewforum.php?f=47" info: 16 icon = "/mods/TotalMayhem/modicon.jpg" info: 16 copyright = "Burnie" info: 16 enabled = true info: 16 type = "GAME" info: 16 after { } info: 16 tags { info: 16 tags GAME = true info: 16 tags } info: 16 shadowdir = "/shadow" info: 16 author = "Burnie" info: 16 name = "Total Mayhem" info: 16 units { } info: 16 version = 137 info: 16 uid = "62e2j64a-TOMA-3652-01370-146as555a8u3" info: 16 title = "Total Mayhem ---- (v137.0)" info: 16 requiresNames { } info: 16 location = "/mods/totalmayhem" info: 16 conflicts { } info: 16 keywords = "total mayhem+burnie+137" info: 16 sort = "GAME" info: 16 } info: 17 { info: 17 github = false info: 17 exclusive = false info: 17 description = "One mod of many for the Supreme Commander: Tech 4 Project!" info: 17 selectable = true info: 17 hookdir = "/hook" info: 17 sort = "GAME" info: 17 status = "Game Mod" info: 17 url = false info: 17 icon = "/mods/T4E Paragons/icon.png" info: 17 type = "GAME" info: 17 tags { info: 17 tags GAME = true info: 17 tags } info: 17 shadowdir = "/shadow" info: 17 author = "MediaMix1 + MadMax" info: 17 uid = "aab27450-4f2f-4fe8-88ea-59bdbda9df15" info: 17 units { } info: 17 version = 11 info: 17 conflicts { info: 17 conflicts 1 = "ac99e8dd-3c45-46a3-bbe6-0d840575a87c" info: 17 conflicts } info: 17 title = "SupCom T4 Edition Resource Generators ---- (v11.0)" info: 17 copyright = "Copyleft" info: 17 location = "/mods/t4e paragons" info: 17 ui_only = false info: 17 name = "SupCom T4 Edition - Resource Generators" info: 17 keywords = "supcom t4 edition - resource generators+mediamix1 + madmax+11" info: 17 } info: 18 { info: 18 github = false info: 18 exclusive = false info: 18 description = "Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.." info: 18 selectable = true info: 18 before { } info: 18 hookdir = "/hook" info: 18 requires { } info: 18 ui_only = false info: 18 status = "Game Mod" info: 18 url = false info: 18 icon = "/mods/ExpEngineers/modicon.png" info: 18 copyright = "MXZ Mods 2009" info: 18 enabled = true info: 18 type = "GAME" info: 18 after { } info: 18 tags { info: 18 tags GAME = true info: 18 tags } info: 18 shadowdir = "/shadow" info: 18 author = "Mythixgirl" info: 18 name = "Experimental Engineers Rebalanced v2" info: 18 units { } info: 18 version = 1.2000000476837 info: 18 uid = "db1b5050-60c5-4c0c-8439-1427192b3b2h" info: 18 title = "Experimental Engineers Rebalanced ---- (v1.2)" info: 18 requiresNames { } info: 18 location = "/mods/expengineers" info: 18 conflicts { } info: 18 keywords = "experimental engineers rebalanced v2+mythixgirl+1.2000000476837" info: 18 sort = "GAME" info: 18 } info: 19 { info: 19 github = false info: 19 exclusive = false info: 19 description = "Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC" info: 19 selectable = true info: 19 hookdir = "/hook" info: 19 sort = "GAME" info: 19 status = "Game Mod" info: 19 url = false info: 19 icon = "/mods/All_Faction_Quantum_Gate/mod_icon.png" info: 19 enabled = true info: 19 type = "GAME" info: 19 tags { info: 19 tags GAME = true info: 19 tags } info: 19 shadowdir = "/shadow" info: 19 author = "jayTAC" info: 19 units { } info: 19 name = "All Faction Quantum Gate" info: 19 uid = "8b2d7222-e15d-42d5-9c4d-29e9fff00002" info: 19 version = 2 info: 19 ui_only = false info: 19 location = "/mods/all_faction_quantum_gate" info: 19 copyright = "None" info: 19 title = "All Faction Quantum Gate ---- (v2.0)" info: 19 keywords = "all faction quantum gate+jaytac+2" info: 19 } info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" running. info: Active game mods for blueprint loading: info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: /savereplay info: REPLAY ID: 18713172 info: Active mods in session: info: - 1: table: 1A805870 info: - after: table: 1A8059B0 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 1A805988 info: - conflicts: table: 1A805960 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 1A805938 info: - requiresNames: table: 1A805910 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 2: table: 1A84AFA0 info: - after: table: 1A84ABE0 info: - author: info: - before: table: 1A84ABB8 info: - conflicts: table: 1A84AB90 info: - copyright: info: - description: Automatically runs a console command for you at the start of every match to unlock the FPS cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/fps unlocked info: - name: FPS Unlocked info: - requires: table: 1A84AB18 info: - requiresNames: table: 1A84AB68 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" finished. info: ModsManager activated: GAME mod - EXMEX Rebalanced ---- (v3.1) - /mods/exmex info: ModsManager activated: GAME mod - Experimental Engineers Rebalanced ---- (v1.2) - /mods/expengineers info: ModsManager activated: GAME mod - SupCom T4 Edition Resource Generators ---- (v11.0) - /mods/t4e paragons info: ModsManager activated: GAME mod - Total Mayhem ---- (v137.0) - /mods/totalmayhem info: ModsManager activated: GAME mod - Buildable ACU + BO ACU ---- (v1.0) - /mods/buildableacubo info: ModsManager activated: GAME mod - Graphicenhancement Mod ---- (v1.0) - /mods/graphicenhancement mod v1.1 info: ModsManager activated: GAME mod - BlackOps FAF: ACUs ---- (v19.0) - /mods/blackopsfaf-acus info: ModsManager activated: GAME mod - T3 Land + Water Engineering Stations ---- (v7.0) - /mods/t3engstationsfaf info: ModsManager activated: GAME mod - (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) - /mods/future battlefield pack legends info: ModsManager activated: GAME mod - T4 Energy Generators ---- (v1.0) - /mods/t4_energy_gen_pack info: ModsManager activated: GAME mod - Nuclear Repulsor Shields ---- (v23.0) - /mods/nuclearrepulsorshields info: ModsManager activated: GAME mod - Unit Cap X4 ---- (v2.0) - /mods/unitcap x4 info: ModsManager activated: GAME mod - Resource Rich X3 ---- (v1.0) - /mods/resource rich x3 info: ModsManager activated: GAME mod - BlackOps FAF: EXUnits ---- (v20.0) - /mods/blackopsfaf-exunits info: ModsManager activated: GAME mod - Extreme Wars ---- (v14.0) - /mods/xtremwars info: ModsManager activated: GAME mod - DefencesExpand ---- (v2.0) - /mods/defencesexpand info: ModsManager activated: GAME mod - All Faction Quantum Gate ---- (v2.0) - /mods/all_faction_quantum_gate info: ModsManager activated: GAME mod - Hyper Experimental Tier ---- (v19.0) - /mods/hyper experimental tier info: ModsManager activated: GAME mod - BlackOps FAF: Unleashed ---- (v20.0) - /mods/blackopsfaf-unleashed info: ModsManager activated: UI mod - FPS Unlocked ---- (v1.0) - /mods/fps unlocked info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: ModsManager is missing dependency for mod: Global Commanders ---- (v3.0) - /mods/global commanders info: ModsManager selected: GAME mod - Quality Of Chaos ---- (v1.0) - /mods/#quality of chaos info: ModsManager selected: GAME mod - Quantum Rift ---- (v22.0) - /mods/quantum rift invasion info: mods.sim.active { info: mods.sim.active 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: mods.sim.active db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: mods.sim.active aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: mods.sim.active GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: mods.sim.active 9e8ea941-c306-4751-b367-a00000019000 = true info: mods.sim.active 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: mods.sim.active 9e8ea941-c306-aaaf-b367-u00000020000 = true info: mods.sim.active c424ef0a-122c-11e7-93b0-92361f002671 = true info: mods.sim.active ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: mods.sim.active 44844B72-6054-3656-0230-D5FA6066FB5E = true info: mods.sim.active 9e8ee941-c406-4751-b367-e10000020000 = true info: mods.sim.active 0859223f-9b70-4b91-a10f-25b0d9b8c472 = true info: mods.sim.active 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: mods.sim.active 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: mods.sim.active 3b78fc35-quantum-rift-invasion-00022 = true info: mods.sim.active 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: mods.sim.active 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: mods.sim.active 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: mods.sim.active 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: c424ef0a-122c-11e7-93b0-92361f002671 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 0859223f-9b70-4b91-a10f-25b0d9b8c472 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 3b78fc35-quantum-rift-invasion-00022 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: All Faction Quantum Gate (8b2d7222-e15d-42d5-9c4d-29e9fff00002) info: Experimental Engineers Rebalanced v2 (db1b5050-60c5-4c0c-8439-1427192b3b2h) info: FPS Unlocked (69f341ed-fc15-4d4f-a0f3-108d1f08f5d3) info: SupCom T4 Edition - Resource Generators (aab27450-4f2f-4fe8-88ea-59bdbda9df15) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Buildable ACU + BO ACU (F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0) info: Graphicenhancement mod v1.1 (GRAPHICE-NHAN-CEME-NT01-000000000000) info: BlackOps FAF: ACUs (9e8ea941-c306-4751-b367-a00000019000) info: T3 Land + Water Engineering Stations v7.1 (16e610af-7e2c-402b-9dc7-bdf69272256c) info: BlackOps FAF: Unleashed (9e8ea941-c306-aaaf-b367-u00000020000) info: Quality of Chaos (c424ef0a-122c-11e7-93b0-92361f002671) info: T4 Energy Generators (ce809895-b8a4-469a-b3cc-a6bfee32dcee) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: Nuclear Repulsor Shields (44844B72-6054-3656-0230-D5FA6066FB5E) info: BlackOps FAF: EXUnits (9e8ee941-c406-4751-b367-e10000020000) info: (F.B.P.) Future Battlefield Pack: Legends (5t3edt-btz6-9438-h6ui-967gt56faL2) info: Resource Rich x3 (82CEC71C-4160-11DC-933A-F1B655D89593) info: Unit Cap x4 (1f65d42c-0f77-48e3-a498-c3f724028acd) info: Quantum Rift (3b78fc35-quantum-rift-invasion-00022) info: DefencesExpand v1.0 (6e0851ba-8dde-416a-9d76-20c3bb090z08) info: Extreme Wars (81DE7248-XTWA-3652-0140-94B6CD7856CC) info: EXMEX Rebalanced (4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889) info: Hyper Experimental Tier (0859223f-9b70-4b91-a10f-25b0d9b8c472) info: { info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: c424ef0a-122c-11e7-93b0-92361f002671 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 0859223f-9b70-4b91-a10f-25b0d9b8c472 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 3b78fc35-quantum-rift-invasion-00022 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 178E6FA0 info: - after: table: 178E6AF0 info: - author: Uveso info: - before: table: 178E6AA0 info: - conflicts: table: 178E6B90 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 178E6AC8 info: - requiresNames: table: 178E6BB8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6B18 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 178E6B68 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: - 11: table: 178E6C08 info: - after: table: 178E6C80 info: - author: Atom7k info: - before: table: 178E6C30 info: - conflicts: table: 178E6D48 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 178E6C58 info: - requiresNames: table: 178E6D70 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6CA8 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 178E6000 info: - url: false info: - version: 1 info: - 12: table: 178E6D98 info: - after: table: 178E6E10 info: - author: Hakito info: - before: table: 178E6DC0 info: - conflicts: table: 178E6EB0 info: - copyright: info: - description: A compilation of mods intended for large world maps, I recommend you use it together with my other mods. (Check readme for detailed info) Naval factories can be built on land, T3 mexes can be built on land, the Quantum gate can create engineers from any faction, air/land factories are restricted to T3, double resources and build rate, shields are bigger/stronger, and more! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/#Quality of Chaos/icon.png info: - keywords: quality of chaos+hakito+1 info: - location: /mods/#quality of chaos info: - name: Quality of Chaos info: - requires: table: 178E6DE8 info: - requiresNames: table: 178E6F00 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6E38 info: - GAME: true info: - title: Quality Of Chaos ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: c424ef0a-122c-11e7-93b0-92361f002671 info: - units: table: 178E6E88 info: - url: false info: - version: 1 info: - 13: table: 178E6F28 info: - after: table: 178E4578 info: - author: CDRMV info: - before: table: 178E6F50 info: - conflicts: table: 178E41B8 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 178E4550 info: - requiresNames: table: 178E41E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E4140 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 178E4190 info: - url: false info: - version: 2 info: - 14: table: 178E4208 info: - after: table: 178E4280 info: - author: Hemadric info: - before: table: 178E4230 info: - conflicts: table: 178E6078 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - keywords: t3 land + water engineering stations v7.1+hemadric+7 info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 178E4258 info: - requiresNames: table: 178E6050 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E42A8 info: - GAME: true info: - title: T3 Land + Water Engineering Stations ---- (v7.0) info: - type: GAME info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - units: table: 178E42F8 info: - url: false info: - version: 7 info: - 15: table: 178E47D0 info: - author: Exavier Macbeth info: - conflicts: table: 178E4370 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 178E47F8 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 178E4348 info: - url: false info: - version: 19 info: - 16: table: 178E43C0 info: - after: table: 178E4438 info: - author: Aljoscha info: - before: table: 178E43E8 info: - conflicts: table: 178E44D8 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - keywords: graphicenhancement mod v1.1+aljoscha+1 info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 178E4410 info: - requiresNames: table: 178E4500 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E4460 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 178E44B0 info: - url: false info: - version: 1 info: - 17: table: 178E4528 info: - after: table: 178E45A0 info: - author: XYZ info: - before: table: 178E4A78 info: - conflicts: table: 178E4640 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 178E4AA0 info: - requiresNames: table: 178E4668 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E45C8 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 178E4618 info: - url: false info: - version: 1 info: - 18: table: 178E4690 info: - after: table: 178E4708 info: - author: Burnie info: - before: table: 178E46B8 info: - conflicts: table: 178E47A8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 178E46E0 info: - requiresNames: table: 178E4D20 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E4730 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 178E4780 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 19: table: 178E4870 info: - author: MediaMix1 + MadMax info: - conflicts: table: 178E4960 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E4898 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 178E4910 info: - url: false info: - version: 11 info: - 1: table: 1765FA00 info: - after: table: 1765FD98 info: - author: Ghaleon info: - before: table: 1765FD20 info: - conflicts: table: 178E62F8 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 1765FF50 info: - requiresNames: table: 1765FFA0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1765FE60 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 178E62D0 info: - url: false info: - version: 2 info: - 20: table: 178E4988 info: - after: table: 178E4A00 info: - author: Mythixgirl info: - before: table: 178E49B0 info: - conflicts: table: 178E4FA0 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 178E49D8 info: - requiresNames: table: 178E4AC8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E4A28 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 178E4F78 info: - url: false info: - version: 1.2000000476837 info: - 21: table: 178E4B40 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E4B68 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 178E4BB8 info: - url: false info: - version: 2 info: - 2: table: 1765FAF0 info: - after: table: 1765FDC0 info: - author: Mythixgirl info: - before: table: 1765FEB0 info: - conflicts: table: 1765FC58 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 1765F348 info: - requiresNames: table: 1765F3C0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1765FED8 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 1765F438 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 178E6550 info: - after: table: 178E60C8 info: - author: Cmd Draven & Alek05 info: - before: table: 178E6578 info: - conflicts: table: 178E6190 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - keywords: hyper experimental tier+cmd draven & alek05+19 info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 178E60A0 info: - requiresNames: table: 178E61B8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E60F0 info: - GAME: true info: - title: Hyper Experimental Tier ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 0859223f-9b70-4b91-a10f-25b0d9b8c472 info: - units: table: 178E6168 info: - url: false info: - version: 19 info: - 4: table: 178E61E0 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6208 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 178E6258 info: - url: false info: - version: 2 info: - 5: table: 178E62A8 info: - after: table: 178E6320 info: - author: Team Asdrubaelvect info: - before: table: 178E67D0 info: - conflicts: table: 178E63E8 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 178E67F8 info: - requiresNames: table: 178E6438 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6348 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 178E63C0 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 178E6488 info: - after: table: 178E6500 info: - author: SilentAzraeel info: - before: table: 178E64B0 info: - conflicts: table: 178E65C8 info: - 1: 3b78fc35-quantum-rift-invasion-00001 info: - copyright: 2019 SilentAzraeel info: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Quantum Rift Invasion/icon.jpg info: - keywords: quantum rift+silentazraeel+22 info: - location: /mods/quantum rift invasion info: - name: Quantum Rift info: - requires: table: 178E64D8 info: - requiresNames: table: 178E6618 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6528 info: - GAME: true info: - title: Quantum Rift ---- (v22.0) info: - type: GAME info: - ui_only: false info: - uid: 3b78fc35-quantum-rift-invasion-00022 info: - units: table: 178E65A0 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 info: - version: 22 info: - 7: table: 178E6668 info: - after: table: 178E66E0 info: - author: Gas info: - before: table: 178E6690 info: - conflicts: table: 178E6780 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 178E66B8 info: - requiresNames: table: 178E6CD0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 178E6708 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 178E6758 info: - url: false info: - version: 1 info: - 8: table: 178E6CF8 info: - author: Exavier Macbeth info: - conflicts: table: 178E68C0 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 178E6820 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 178E6898 info: - url: false info: - version: 20 info: - 9: table: 178E6910 info: - after: table: 178E6988 info: - author: Exavier Macbeth info: - before: table: 178E6938 info: - conflicts: table: 178E6A00 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 178E6960 info: - requiresNames: table: 178E6F78 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 178E69B0 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 178E6A28 info: - url: false info: - version: 20 info: Hooked /lua/system/Blueprints.lua with /mods/unitcap x4/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/hyper experimental tier/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resource rich x3/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/#quality of chaos/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/graphicenhancement mod v1.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/buildableacubo/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: { info: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 = true info: db1b5050-60c5-4c0c-8439-1427192b3b2h = true info: aab27450-4f2f-4fe8-88ea-59bdbda9df15 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 = true info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: 16e610af-7e2c-402b-9dc7-bdf69272256c = true info: 9e8ea941-c306-aaaf-b367-u00000020000 = true info: c424ef0a-122c-11e7-93b0-92361f002671 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0230-D5FA6066FB5E = true info: 9e8ee941-c406-4751-b367-e10000020000 = true info: 0859223f-9b70-4b91-a10f-25b0d9b8c472 = true info: 82CEC71C-4160-11DC-933A-F1B655D89593 = true info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 3b78fc35-quantum-rift-invasion-00022 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: 81DE7248-XTWA-3652-0140-94B6CD7856CC = true info: 1f65d42c-0f77-48e3-a498-c3f724028acd = true info: 5t3edt-btz6-9438-h6ui-967gt56faL2 = true info: } info: { info: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/seraphim_load.sfd: 1250 debug: Preparing movie /movies/seraphim_load.sfd: 1250 debug: Preparing movie /movies/seraphim_load.sfd: 1250 debug: Preparing movie /movies/seraphim_load.sfd: 1250 debug: Preparing movie /movies/seraphim_load.sfd: 1250 debug: Preparing movie /movies/seraphim_load.sfd: 1250 debug: Preparing movie /movies/seraphim_load.sfd: 1250 debug: Playing movie e:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1250 info: Blueprints Loading: original files from /env directory info: Hooked /env/aeon/props/aeon_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_bus_prop.bp info: Hooked /env/aeon/props/aeon_car_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_01_prop.bp info: Hooked /env/aeon/props/aeon_car_02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_car_02_prop.bp info: Hooked /env/aeon/props/aeon_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_dock_prop.bp info: Hooked /env/aeon/props/aeon_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_fence_prop.bp info: Hooked /env/aeon/props/aeon_street_light_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/aeon/props/aeon_street_light_prop.bp info: Aborting background task "Map loader /maps/x1mp_010/x1mp_010.scmap" info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" aborted. info: Hooked /env/common/props/clutter01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/clutter01_prop.bp info: Hooked /env/common/props/clutter02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/clutter02_prop.bp info: Hooked /env/common/props/clutter03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/clutter03_prop.bp info: Hooked /env/common/props/hydrocarbondeposit01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/hydrocarbondeposit01_prop.bp info: Hooked /env/common/props/kelp_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/kelp_01_prop.bp info: Hooked /env/common/props/massdeposit01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/massdeposit01_prop.bp info: Hooked /env/common/props/roadwaymarking01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/roadwaymarking01_prop.bp info: Hooked /env/common/props/seraphim_streetlight_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/seraphim_streetlight_prop.bp info: Hooked /env/common/props/sphere_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/sphere_prop.bp info: Hooked /env/common/props/spherez_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/common/props/spherez_prop.bp info: Hooked /env/crystalline/props/clutter/crys_clutter01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/clutter/crys_clutter01_prop.bp info: Hooked /env/crystalline/props/clutter/crys_clutter02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/clutter/crys_clutter02_prop.bp info: Hooked /env/crystalline/props/clutter/crys_clutter03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/clutter/crys_clutter03_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal01_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal02_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal03_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal04_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal05_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal06_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal07_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal08_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal09_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal09_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal10_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal10_prop.bp info: Hooked /env/crystalline/props/rocks/cryscrystal11_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryscrystal11_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock01_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock02_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock03_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock04_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock05_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock06_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock07_prop.bp info: Hooked /env/crystalline/props/rocks/cryssmrock08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/cryssmrock08_prop.bp info: Hooked /env/crystalline/props/rocks/crystalrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/crystalrock01_prop.bp info: Hooked /env/crystalline/props/rocks/crystalrock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/crystalline/props/rocks/crystalrock02_prop.bp info: Hooked /env/cybran/props/cybran_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_bus_prop.bp info: Hooked /env/cybran/props/cybran_car2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_car2_prop.bp info: Hooked /env/cybran/props/cybran_car_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_car_prop.bp info: Hooked /env/cybran/props/cybran_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_dock_prop.bp info: Hooked /env/cybran/props/cybran_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_fence_prop.bp info: Hooked /env/cybran/props/cybran_street_light_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybran_street_light_prop.bp info: Hooked /env/cybran/props/cybranadjacencynodethree_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybranadjacencynodethree_prop.bp info: Hooked /env/cybran/props/cybranadjacencynodetwo_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/cybran/props/cybranadjacencynodetwo_prop.bp info: Hooked /env/desert/props/rocks/des_boulder01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder01_prop.bp info: Hooked /env/desert/props/rocks/des_boulder02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder02_prop.bp info: Hooked /env/desert/props/rocks/des_boulder03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder03_prop.bp info: Hooked /env/desert/props/rocks/des_boulder04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder04_prop.bp info: Hooked /env/desert/props/rocks/des_boulder05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder05_prop.bp info: Hooked /env/desert/props/rocks/des_boulder06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/rocks/des_boulder06_prop.bp info: Hooked /env/desert/props/trees/cactus01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/cactus01_s1_prop.bp info: Hooked /env/desert/props/trees/cactus01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/cactus01_s2_prop.bp info: Hooked /env/desert/props/trees/cactus01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/cactus01_s3_prop.bp info: Hooked /env/desert/props/trees/groups/cactus01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/groups/cactus01_group1_prop.bp info: Hooked /env/desert/props/trees/groups/cactus01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/groups/cactus01_group2_prop.bp info: Hooked /env/desert/props/trees/groups/manzanita01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/groups/manzanita01_group1_prop.bp info: Hooked /env/desert/props/trees/groups/manzanita01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/groups/manzanita01_group2_prop.bp info: Hooked /env/desert/props/trees/manzanita01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/manzanita01_s1_prop.bp info: Hooked /env/desert/props/trees/manzanita01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/manzanita01_s2_prop.bp info: Hooked /env/desert/props/trees/manzanita01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/desert/props/trees/manzanita01_s3_prop.bp info: Hooked /env/evergreen/props/bush/eg_bush01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/eg_bush01_prop.bp info: Hooked /env/evergreen/props/bush/eg_bush02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/eg_bush02_prop.bp info: Hooked /env/evergreen/props/bush/eg_bush03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/eg_bush03_prop.bp info: Hooked /env/evergreen/props/bush/eg_fern01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/eg_fern01_prop.bp info: Hooked /env/evergreen/props/bush/eg_fern02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/eg_fern02_prop.bp info: Hooked /env/evergreen/props/bush/eg_fern03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/eg_fern03_prop.bp info: Hooked /env/evergreen/props/bush/flowerbush01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/bush/flowerbush01_prop.bp info: Hooked /env/evergreen/props/logs/log01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/logs/log01_prop.bp info: Hooked /env/evergreen/props/logs/log02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/logs/log02_prop.bp info: Hooked /env/evergreen/props/rocks/fieldstone01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/fieldstone01_prop.bp info: Hooked /env/evergreen/props/rocks/fieldstone02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/fieldstone02_prop.bp info: Hooked /env/evergreen/props/rocks/fieldstone03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/fieldstone03_prop.bp info: Hooked /env/evergreen/props/rocks/fieldstone04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/fieldstone04_prop.bp info: Hooked /env/evergreen/props/rocks/rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rock01_prop.bp info: Hooked /env/evergreen/props/rocks/rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rock02_prop.bp info: Hooked /env/evergreen/props/rocks/rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rock03_prop.bp info: Hooked /env/evergreen/props/rocks/rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rock04_prop.bp info: Hooked /env/evergreen/props/rocks/rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rock05_prop.bp info: Hooked /env/evergreen/props/rocks/rockpile01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rockpile01_prop.bp info: Hooked /env/evergreen/props/rocks/rockpile02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/rockpile02_prop.bp info: Hooked /env/evergreen/props/rocks/searock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/searock01_prop.bp info: Hooked /env/evergreen/props/rocks/searock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/rocks/searock02_prop.bp info: Hooked /env/evergreen/props/trees/brch01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/brch01_prop.bp info: Hooked /env/evergreen/props/trees/brch01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/brch01_s1_prop.bp info: Hooked /env/evergreen/props/trees/brch01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/brch01_s2_prop.bp info: Hooked /env/evergreen/props/trees/brch01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/brch01_s3_prop.bp info: Hooked /env/evergreen/props/trees/dc01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/dc01_s1_prop.bp info: Hooked /env/evergreen/props/trees/dc01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/dc01_s2_prop.bp info: Hooked /env/evergreen/props/trees/dc01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/dc01_s3_prop.bp info: Hooked /env/evergreen/props/trees/groups/brch01_group01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/brch01_group01_prop.bp info: Hooked /env/evergreen/props/trees/groups/brch01_group02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/brch01_group02_prop.bp info: Hooked /env/evergreen/props/trees/groups/dc01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/dc01_group1_prop.bp info: Hooked /env/evergreen/props/trees/groups/dc01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/dc01_group2_prop.bp info: Hooked /env/evergreen/props/trees/groups/oak01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/oak01_group1_prop.bp info: Hooked /env/evergreen/props/trees/groups/oak01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/oak01_group2_prop.bp info: Hooked /env/evergreen/props/trees/groups/pine06_big_groupa_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/pine06_big_groupa_prop.bp info: Hooked /env/evergreen/props/trees/groups/pine06_big_groupb_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/pine06_big_groupb_prop.bp info: Hooked /env/evergreen/props/trees/groups/pine06_groupa_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/pine06_groupa_prop.bp info: Hooked /env/evergreen/props/trees/groups/pine06_groupb_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/pine06_groupb_prop.bp info: Hooked /env/evergreen/props/trees/groups/pine07_groupa_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/pine07_groupa_prop.bp info: Hooked /env/evergreen/props/trees/groups/pine07_groupb_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/groups/pine07_groupb_prop.bp info: Hooked /env/evergreen/props/trees/oak01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/oak01_s1_prop.bp info: Hooked /env/evergreen/props/trees/oak01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/oak01_s2_prop.bp info: Hooked /env/evergreen/props/trees/oak01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/oak01_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_v1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_v1_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_v1_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_v1_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_big_v1_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_big_v1_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_prop.bp info: Hooked /env/evergreen/props/trees/pine06_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v1_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v1_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v1_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v1_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v1_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v2_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v2_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine06_v2_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine06_v2_s3_prop.bp info: Hooked /env/evergreen/props/trees/pine07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine07_prop.bp info: Hooked /env/evergreen/props/trees/pine07_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine07_s2_prop.bp info: Hooked /env/evergreen/props/trees/pine07_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/evergreen/props/trees/pine07_s3_prop.bp info: Hooked /env/geothermal/props/geysers/geyser01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/geysers/geyser01_prop.bp info: Hooked /env/geothermal/props/geysers/geyser02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/geysers/geyser02_prop.bp info: Hooked /env/geothermal/props/geysers/geyser03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/geysers/geyser03_prop.bp info: Hooked /env/geothermal/props/mudpots/mudpot01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/mudpots/mudpot01_prop.bp info: Hooked /env/geothermal/props/mudpots/mudpot02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/mudpots/mudpot02_prop.bp info: Hooked /env/geothermal/props/mudpots/mudpot03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/mudpots/mudpot03_prop.bp info: Hooked /env/geothermal/props/rocks/georock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock01_prop.bp info: Hooked /env/geothermal/props/rocks/georock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock02_prop.bp info: Hooked /env/geothermal/props/rocks/georock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock03_prop.bp info: Hooked /env/geothermal/props/rocks/georock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock04_prop.bp info: Hooked /env/geothermal/props/rocks/georock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock05_prop.bp info: Hooked /env/geothermal/props/rocks/georock06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock06_prop.bp info: Hooked /env/geothermal/props/rocks/georock07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georock07_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup01_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup02_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup03_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup04_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup05_prop.bp info: Hooked /env/geothermal/props/rocks/georockgroup06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/geothermal/props/rocks/georockgroup06_prop.bp info: Hooked /env/lava/props/rocks/lav_rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock01_prop.bp info: Hooked /env/lava/props/rocks/lav_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock02_prop.bp info: Hooked /env/lava/props/rocks/lav_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock03_prop.bp info: Hooked /env/lava/props/rocks/lav_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock04_prop.bp info: Hooked /env/lava/props/rocks/lav_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lav_rock05_prop.bp info: Hooked /env/lava/props/rocks/lavaberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavaberg02_prop.bp info: Hooked /env/lava/props/rocks/lavaberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavaberg03_prop.bp info: Hooked /env/lava/props/rocks/lavaberg04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavaberg04_prop.bp info: Hooked /env/lava/props/rocks/lavarock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lavarock02_prop.bp info: Hooked /env/lava/props/rocks/lv_lavaberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_lavaberg02_prop.bp info: Hooked /env/lava/props/rocks/lv_lavaberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_lavaberg03_prop.bp info: Hooked /env/lava/props/rocks/lv_rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_rock01_prop.bp info: Hooked /env/lava/props/rocks/lv_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/lv_rock02_prop.bp info: Hooked /env/lava/props/rocks/searock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/searock01_prop.bp info: Hooked /env/lava/props/rocks/searock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/rocks/searock02_prop.bp info: Hooked /env/lava/props/trees/dead01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/dead01_s1_prop.bp info: Hooked /env/lava/props/trees/dead01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/dead01_s2_prop.bp info: Hooked /env/lava/props/trees/dead01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/dead01_s3_prop.bp info: Hooked /env/lava/props/trees/groups/dead01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/groups/dead01_group1_prop.bp info: Hooked /env/lava/props/trees/groups/dead01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/groups/dead01_group2_prop.bp info: Hooked /env/lava/props/trees/lv_dead01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/lv_dead01_s1_prop.bp info: Hooked /env/lava/props/trees/xdead01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/xdead01_s1_prop.bp info: Hooked /env/lava/props/trees/xdead01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/xdead01_s2_prop.bp info: Hooked /env/lava/props/trees/xdead01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/lava/props/trees/xdead01_s3_prop.bp info: Hooked /env/redrocks/props/boulder01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder01_prop.bp info: Hooked /env/redrocks/props/boulder02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder02_prop.bp info: Hooked /env/redrocks/props/boulder03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder03_prop.bp info: Hooked /env/redrocks/props/boulder04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder04_prop.bp info: Hooked /env/redrocks/props/boulder05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder05_prop.bp info: Hooked /env/redrocks/props/boulder06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/boulder06_prop.bp info: Hooked /env/redrocks/props/pod01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/pod01_prop.bp info: Hooked /env/redrocks/props/pod02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/pod02_prop.bp info: Hooked /env/redrocks/props/pod03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/pod03_prop.bp info: Hooked /env/redrocks/props/rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock01_prop.bp info: Hooked /env/redrocks/props/rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock02_prop.bp info: Hooked /env/redrocks/props/rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock03_prop.bp info: Hooked /env/redrocks/props/rock_sm01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm01_prop.bp info: Hooked /env/redrocks/props/rock_sm02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm02_prop.bp info: Hooked /env/redrocks/props/rock_sm03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm03_prop.bp info: Hooked /env/redrocks/props/rock_sm04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm04_prop.bp info: Hooked /env/redrocks/props/rock_sm05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm05_prop.bp info: Hooked /env/redrocks/props/rock_sm06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm06_prop.bp info: Hooked /env/redrocks/props/rock_sm07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/rock_sm07_prop.bp info: Hooked /env/redrocks/props/searock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/searock01_prop.bp info: Hooked /env/redrocks/props/searock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/searock02_prop.bp info: Hooked /env/redrocks/props/thetabridge01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/thetabridge01_prop.bp info: Hooked /env/redrocks/props/trees/carotenoid01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/carotenoid01_s1_prop.bp info: Hooked /env/redrocks/props/trees/carotenoid01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/carotenoid01_s2_prop.bp info: Hooked /env/redrocks/props/trees/carotenoid01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/carotenoid01_s3_prop.bp info: Hooked /env/redrocks/props/trees/groups/carotenoid01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/carotenoid01_group1_prop.bp info: Hooked /env/redrocks/props/trees/groups/carotenoid01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/carotenoid01_group2_prop.bp info: Hooked /env/redrocks/props/trees/groups/redtree01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/redtree01_group1_prop.bp info: Hooked /env/redrocks/props/trees/groups/redtree01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/groups/redtree01_group2_prop.bp info: Hooked /env/redrocks/props/trees/redtree01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/redtree01_s1_prop.bp info: Hooked /env/redrocks/props/trees/redtree01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/redtree01_s2_prop.bp info: Hooked /env/redrocks/props/trees/redtree01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/redrocks/props/trees/redtree01_s3_prop.bp info: Hooked /env/seraphim/props/seraphim_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_bus_prop.bp info: Hooked /env/seraphim/props/seraphim_car_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_car_01_prop.bp info: Hooked /env/seraphim/props/seraphim_car_02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_car_02_prop.bp info: Hooked /env/seraphim/props/seraphim_crystal_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_crystal_prop.bp info: Hooked /env/seraphim/props/seraphim_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_dock_prop.bp info: Hooked /env/seraphim/props/seraphim_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_fence_prop.bp info: Hooked /env/seraphim/props/seraphim_streetlight_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/seraphim/props/seraphim_streetlight_prop.bp info: Hooked /env/structures/props/320_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/320_prop.bp info: Hooked /env/structures/props/uef_building_001_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_building_001_prop.bp info: Hooked /env/structures/props/uef_building_002_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_building_002_prop.bp info: Hooked /env/structures/props/uef_condo01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_condo01_prop.bp info: Hooked /env/structures/props/uef_hydro_bay01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_hydro_bay01_prop.bp info: Hooked /env/structures/props/uef_nano_lab01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_nano_lab01_prop.bp info: Hooked /env/structures/props/uef_power01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_power01_prop.bp info: Hooked /env/structures/props/uef_warehouse01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/structures/props/uef_warehouse01_prop.bp info: Hooked /env/swamp/props/bush/sw_bush01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/bush/sw_bush01_prop.bp info: Hooked /env/swamp/props/bush/sw_bush02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/bush/sw_bush02_prop.bp info: Hooked /env/swamp/props/bush/sw_bush03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/bush/sw_bush03_prop.bp info: Hooked /env/swamp/props/bush/sw_fern01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/bush/sw_fern01_prop.bp info: Hooked /env/swamp/props/bush/sw_fern02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/bush/sw_fern02_prop.bp info: Hooked /env/swamp/props/bush/sw_fern03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/bush/sw_fern03_prop.bp info: Hooked /env/swamp/props/rocks/boulder01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/rocks/boulder01_prop.bp info: Hooked /env/swamp/props/rocks/boulder02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/rocks/boulder02_prop.bp info: Hooked /env/swamp/props/rocks/boulder03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/rocks/boulder03_prop.bp info: Hooked /env/swamp/props/rocks/outcrop01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/rocks/outcrop01_prop.bp info: Hooked /env/swamp/props/trees/cypress01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/trees/cypress01_s1_prop.bp info: Hooked /env/swamp/props/trees/cypress01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/trees/cypress01_s2_prop.bp info: Hooked /env/swamp/props/trees/cypress01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/trees/cypress01_s3_prop.bp info: Hooked /env/swamp/props/trees/groups/cypress01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/trees/groups/cypress01_group1_prop.bp info: Hooked /env/swamp/props/trees/groups/cypress01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/swamp/props/trees/groups/cypress01_group2_prop.bp info: Hooked /env/tropical/props/rocks/lavarock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/lavarock01_prop.bp info: Hooked /env/tropical/props/rocks/rock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rock01_prop.bp info: Hooked /env/tropical/props/rocks/rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rock02_prop.bp info: Hooked /env/tropical/props/rocks/rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rock03_prop.bp info: Hooked /env/tropical/props/rocks/rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rock04_prop.bp info: Hooked /env/tropical/props/rocks/rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rock05_prop.bp info: Hooked /env/tropical/props/rocks/rockpile01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rockpile01_prop.bp info: Hooked /env/tropical/props/rocks/rockpile02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/rockpile02_prop.bp info: Hooked /env/tropical/props/rocks/searock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/rocks/searock02_prop.bp info: Hooked /env/tropical/props/trees/ficus01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus01_s1_prop.bp info: Hooked /env/tropical/props/trees/ficus01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus01_s2_prop.bp info: Hooked /env/tropical/props/trees/ficus01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus01_s3_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s1_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s2_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s3_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group4_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group4_prop.bp info: Hooked /env/tropical/props/trees/palm01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s1_prop.bp info: Hooked /env/tropical/props/trees/palm01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s2_prop.bp info: Hooked /env/tropical/props/trees/palm01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s3_prop.bp info: Hooked /env/tropical/props/trees/palm01_s4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s4_prop.bp info: Hooked /env/tropical/props/trees/palm01_s5_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s5_prop.bp info: Hooked /env/tropical/props/trees/palm02_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s1_prop.bp info: Hooked /env/tropical/props/trees/palm02_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s2_prop.bp info: Hooked /env/tropical/props/trees/palm02_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s3_prop.bp info: Hooked /env/tropical/props/trees/palm02_s4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s4_prop.bp info: Hooked /env/tropical/props/trees/palm02_s5_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s5_prop.bp info: Hooked /env/tropical/props/trrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trrock01_prop.bp info: Hooked /env/tundra/props/iceberg01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg01_prop.bp info: Hooked /env/tundra/props/iceberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg02_prop.bp info: Hooked /env/tundra/props/iceberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg03_prop.bp info: Hooked /env/tundra/props/iceberg04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg04_prop.bp info: Hooked /env/tundra/props/iceberg05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg05_prop.bp info: Hooked /env/tundra/props/iceberg06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg06_prop.bp info: Hooked /env/tundra/props/icerock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock01_prop.bp info: Hooked /env/tundra/props/icerock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock02_prop.bp info: Hooked /env/tundra/props/icerocksm01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm01_prop.bp info: Hooked /env/tundra/props/icerocksm02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm02_prop.bp info: Hooked /env/tundra/props/icerocksm03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm03_prop.bp info: Hooked /env/tundra/props/icerocksm04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm04_prop.bp info: Hooked /env/tundra/props/rocks/ice_crystal_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/ice_crystal_01_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock02_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock03_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock04_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock05_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group1_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s1_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s3_prop.bp info: Hooked /env/uef/props/uef_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_bus_prop.bp info: Hooked /env/uef/props/uef_car1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_car1_prop.bp info: Hooked /env/uef/props/uef_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_dock_prop.bp info: Hooked /env/uef/props/uef_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_fence_prop.bp info: Hooked /env/uef/props/uef_streetlight_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_streetlight_01_prop.bp info: Hooked /env/uef/props/uef_truck_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_truck_prop.bp info: Hooked /env/wreckage/props/aeon/ual0202_wreckage_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/aeon/ual0202_wreckage_prop.bp info: Hooked /env/wreckage/props/generic/wreckage01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage01_prop.bp info: Hooked /env/wreckage/props/generic/wreckage02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage02_prop.bp info: Hooked /env/wreckage/props/generic/wreckage03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage03_prop.bp info: Hooked /env/wreckage/props/generic/wreckage04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage04_prop.bp info: Hooked /env/wreckage/props/generic/wreckage05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage05_prop.bp info: Hooked /env/wreckage/props/generic/wreckage06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage06_prop.bp info: Hooked /env/wreckage/props/generic/wreckage07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage07_prop.bp info: Hooked /env/wreckage/props/generic/wreckage08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage08_prop.bp info: Hooked /env/wreckage/props/walls/ueb5101_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/walls/ueb5101_prop.bp info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/future battlefield pack legends/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab1103/uab1103_unit.bp with /mods/hyper experimental tier/hook/units/uab1103/uab1103_unit.bp info: Hooked /units/uab1202/uab1202_unit.bp with /mods/hyper experimental tier/hook/units/uab1202/uab1202_unit.bp info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/ual0307/ual0307_unit.bp with /mods/future battlefield pack legends/hook/units/ual0307/ual0307_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb1103/ueb1103_unit.bp with /mods/hyper experimental tier/hook/units/ueb1103/ueb1103_unit.bp info: Hooked /units/ueb1202/ueb1202_unit.bp with /mods/hyper experimental tier/hook/units/ueb1202/ueb1202_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/ues0202/ues0202_unit.bp with /mods/future battlefield pack legends/hook/units/ues0202/ues0202_unit.bp info: Hooked /units/ues0401/ues0401_unit.bp with /mods/future battlefield pack legends/hook/units/ues0401/ues0401_unit.bp info: Hooked /units/urb0302/urb0302_unit.bp with /mods/hyper experimental tier/hook/units/urb0302/urb0302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb1103/urb1103_unit.bp with /mods/hyper experimental tier/hook/units/urb1103/urb1103_unit.bp info: Hooked /units/urb1202/urb1202_unit.bp with /mods/hyper experimental tier/hook/units/urb1202/urb1202_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/url0106/url0106_unit.bp with /mods/future battlefield pack legends/hook/units/url0106/url0106_unit.bp info: Hooked /units/url0107/url0107_unit.bp with /mods/future battlefield pack legends/hook/units/url0107/url0107_unit.bp info: Hooked /units/xsa0202/xsa0202_unit.bp with /mods/quantum rift invasion/hook/units/xsa0202/xsa0202_unit.bp info: Hooked /units/xsa0203/xsa0203_unit.bp with /mods/quantum rift invasion/hook/units/xsa0203/xsa0203_unit.bp info: Hooked /units/xsa0204/xsa0204_unit.bp with /mods/quantum rift invasion/hook/units/xsa0204/xsa0204_unit.bp info: Hooked /units/xsa0303/xsa0303_unit.bp with /mods/quantum rift invasion/hook/units/xsa0303/xsa0303_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb1103/xsb1103_unit.bp with /mods/hyper experimental tier/hook/units/xsb1103/xsb1103_unit.bp info: Hooked /units/xsb1202/xsb1202_unit.bp with /mods/hyper experimental tier/hook/units/xsb1202/xsb1202_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Hooked /units/xsb2302/xsb2302_unit.bp with /mods/quantum rift invasion/hook/units/xsb2302/xsb2302_unit.bp info: Hooked /units/xsb4202/xsb4202_unit.bp with /mods/quantum rift invasion/hook/units/xsb4202/xsb4202_unit.bp info: Hooked /units/xsb4301/xsb4301_unit.bp with /mods/quantum rift invasion/hook/units/xsb4301/xsb4301_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Hooked /units/xsl0111/xsl0111_unit.bp with /mods/quantum rift invasion/hook/units/xsl0111/xsl0111_unit.bp info: Hooked /units/xsl0201/xsl0201_unit.bp with /mods/quantum rift invasion/hook/units/xsl0201/xsl0201_unit.bp info: Hooked /units/xsl0202/xsl0202_unit.bp with /mods/quantum rift invasion/hook/units/xsl0202/xsl0202_unit.bp info: Hooked /units/xsl0203/xsl0203_unit.bp with /mods/quantum rift invasion/hook/units/xsl0203/xsl0203_unit.bp info: Hooked /units/xsl0205/xsl0205_unit.bp with /mods/quantum rift invasion/hook/units/xsl0205/xsl0205_unit.bp info: Hooked /units/xsl0303/xsl0303_unit.bp with /mods/quantum rift invasion/hook/units/xsl0303/xsl0303_unit.bp info: Hooked /units/xsl0304/xsl0304_unit.bp with /mods/quantum rift invasion/hook/units/xsl0304/xsl0304_unit.bp info: Hooked /units/xsl0401/xsl0401_unit.bp with /mods/quantum rift invasion/hook/units/xsl0401/xsl0401_unit.bp info: Hooked /units/xss0302/xss0302_unit.bp with /mods/quantum rift invasion/hook/units/xss0302/xss0302_unit.bp info: Hooked /units/xss0304/xss0304_unit.bp with /mods/quantum rift invasion/hook/units/xss0304/xss0304_unit.bp info: Blueprints Loading: modded files from "Unit Cap x4" mod info: Blueprints Loading: modded files from "EXMEX Rebalanced" mod info: Blueprints Loading: modded files from "Hyper Experimental Tier" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Extreme Wars" mod info: Blueprints Loading: modded files from "Quantum Rift" mod info: Blueprints Loading: modded files from "Resource Rich x3" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "Quality of Chaos" mod info: Blueprints Loading: modded files from "(F.B.P.) Future Battlefield Pack: Legends" mod info: Blueprints Loading: modded files from "T3 Land + Water Engineering Stations v7.1" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Graphicenhancement mod v1.1" mod info: Blueprints Loading: modded files from "Buildable ACU + BO ACU" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "SupCom T4 Edition - Resource Generators" mod info: Blueprints Loading: modded files from "Experimental Engineers Rebalanced v2" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0404 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0100 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0101a ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0103 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0110 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0103 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( brmt1bm ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( brmt1bm ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0106b ), it should be atleast 10 percent ( 0.3120000064373 ) of the maximum speed ( 3.1200001239777 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( sef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0102 ), it should be atleast 10 percent ( 1.039999961853 ) of the maximum speed ( 10.39999961853 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( hxaa0306 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xrs0204 ), it should be atleast 10 percent ( 0.84499996900558 ) of the maximum speed ( 8.4499998092651 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xes0102 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xaa0202 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( erl0301 ), it should be atleast 10 percent ( 0.46799999475479 ) of the maximum speed ( 4.6799998283386 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.9099999666214 ) of the maximum speed ( 9.0999994277954 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.36399999260902 ) of the maximum speed ( 3.6399998664856 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.36399999260902 ) of the maximum speed ( 3.6399998664856 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( brmt2st ), it should be atleast 10 percent ( 0.6240000128746 ) of the maximum speed ( 6.2400002479553 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xrl0302 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xdaa0206 ), it should be atleast 10 percent ( 7.864999294281 ) of the maximum speed ( 78.649993896484 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xas0204 ), it should be atleast 10 percent ( 0.84499996900558 ) of the maximum speed ( 8.4499998092651 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0004 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( eal0001 ), it should be atleast 10 percent ( 0.22100000083447 ) of the maximum speed ( 2.210000038147 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urle101 ), it should be atleast 10 percent ( 0.50700002908707 ) of the maximum speed ( 5.0700001716614 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xsc9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( xsc9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( wildfire ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( cef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( aef0101 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ura0202 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0005 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0303 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ees0302 ), it should be atleast 10 percent ( 0.88400000333786 ) of the maximum speed ( 8.8400001525879 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( xsl0305 ), it should be atleast 10 percent ( 0.38999998569489 ) of the maximum speed ( 3.8999998569489 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( brmt1bm2 ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( brmt1bm2 ), it should be atleast 10 percent ( 0.40299996733665 ) of the maximum speed ( 4.0299997329712 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( del0204 ), it should be atleast 10 percent ( 0.46799999475479 ) of the maximum speed ( 4.6799998283386 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ual0101 ), it should be atleast 10 percent ( 0.65000003576279 ) of the maximum speed ( 6.5 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0103 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0003 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0002 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uea0102b ), it should be atleast 10 percent ( 2.4000000953674 ) of the maximum speed ( 24 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0002 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( uaa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( bel9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( bel9010 ), it should be atleast 10 percent ( 0.58499997854233 ) of the maximum speed ( 5.8499999046326 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( xsa0001 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( zxa0001 ), it should be atleast 10 percent ( 1.3000000715256 ) of the maximum speed ( 13 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( drl0204 ), it should be atleast 10 percent ( 0.46799999475479 ) of the maximum speed ( 4.6799998283386 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.77999997138977 ) of the maximum speed ( 7.7999997138977 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( urs0200 ), it should be atleast 10 percent ( 0.51999998092651 ) of the maximum speed ( 5.1999998092651 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 603 original, 557 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 335 modded projectiles info: Blueprints Registering... debug: MEM: -8192 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/xtremwars/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/future battlefield pack legends/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Extreme Wars: [uiutil.lua 1623] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [uiutil.lua 1684] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [uiutil.lua 1794] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [uiutil.lua, line:2022] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 18713172 info: Active mods in session: info: - 10: table: 191CF0A0 info: - after: table: 191C17F8 info: - author: Uveso info: - before: table: 191CF078 info: - conflicts: table: 191C13C0 info: - copyright: 2016-2022 Uveso info: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/NuclearRepulsorShields/NukRepShield.png info: - keywords: nuclear repulsor shields+uveso+23 info: - location: /mods/nuclearrepulsorshields info: - name: Nuclear Repulsor Shields info: - requires: table: 191C1410 info: - requiresNames: table: 191C13E8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C1320 info: - GAME: true info: - title: Nuclear Repulsor Shields ---- (v23.0) info: - type: GAME info: - ui_only: false info: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E info: - units: table: 191C1398 info: - url: http://forum.faforever.com/topic/357 info: - version: 23 info: - 11: table: 191C1438 info: - after: table: 191C1488 info: - author: Atom7k info: - before: table: 191C1460 info: - conflicts: table: 191C1528 info: - copyright: Atom7k info: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4_Energy_Gen_Pack/modicon.png info: - keywords: t4 energy generators+atom7k+1 info: - location: /mods/t4_energy_gen_pack info: - name: T4 Energy Generators info: - requires: table: 191C1A78 info: - requiresNames: table: 191C1550 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C14B0 info: - GAME: true info: - title: T4 Energy Generators ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee info: - units: table: 191C1500 info: - url: false info: - version: 1 info: - 12: table: 191C15A0 info: - after: table: 191C15F0 info: - author: Hakito info: - before: table: 191C15C8 info: - conflicts: table: 191C16B8 info: - copyright: info: - description: A compilation of mods intended for large world maps, I recommend you use it together with my other mods. (Check readme for detailed info) Naval factories can be built on land, T3 mexes can be built on land, the Quantum gate can create engineers from any faction, air/land factories are restricted to T3, double resources and build rate, shields are bigger/stronger, and more! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/#Quality of Chaos/icon.png info: - keywords: quality of chaos+hakito+1 info: - location: /mods/#quality of chaos info: - name: Quality of Chaos info: - requires: table: 191C1708 info: - requiresNames: table: 191C16E0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C1618 info: - GAME: true info: - title: Quality Of Chaos ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: c424ef0a-122c-11e7-93b0-92361f002671 info: - units: table: 191C1668 info: - url: false info: - version: 1 info: - 13: table: 191C1730 info: - after: table: 191C1780 info: - author: CDRMV info: - before: table: 191C1758 info: - conflicts: table: 191C1CD0 info: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) info: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Future Battlefield Pack Legends/Icon.png info: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 info: - location: /mods/future battlefield pack legends info: - name: (F.B.P.) Future Battlefield Pack: Legends info: - requires: table: 191C1820 info: - requiresNames: table: 191C1CF8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C17A8 info: - GAME: true info: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 info: - units: table: 191C1CA8 info: - url: false info: - version: 2 info: - 14: table: 191C1848 info: - after: table: 191C1898 info: - author: Hemadric info: - before: table: 191C1870 info: - conflicts: table: 191C1960 info: - copyright: info: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png info: - keywords: t3 land + water engineering stations v7.1+hemadric+7 info: - location: /mods/t3engstationsfaf info: - name: T3 Land + Water Engineering Stations v7.1 info: - requires: table: 191C19B0 info: - requiresNames: table: 191C1988 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C18C0 info: - GAME: true info: - title: T3 Land + Water Engineering Stations ---- (v7.0) info: - type: GAME info: - ui_only: false info: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c info: - units: table: 191C1938 info: - url: false info: - version: 7 info: - 15: table: 191C19D8 info: - author: Exavier Macbeth info: - conflicts: table: 191C1F50 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 191C1A00 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 191C1F28 info: - url: false info: - version: 19 info: - 16: table: 191C1AA0 info: - after: table: 191C1AF0 info: - author: Aljoscha info: - before: table: 191C1AC8 info: - conflicts: table: 191C1B90 info: - copyright: info: - description: Improves Shadows, blur, lights, textures, and LOD. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Graphicenhancement mod v1.1/newpic.png info: - keywords: graphicenhancement mod v1.1+aljoscha+1 info: - location: /mods/graphicenhancement mod v1.1 info: - name: Graphicenhancement mod v1.1 info: - requires: table: 191C1BE0 info: - requiresNames: table: 191C1BB8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C1B18 info: - GAME: true info: - title: Graphicenhancement Mod ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 info: - units: table: 191C1B68 info: - url: false info: - version: 1 info: - 17: table: 191C1C08 info: - after: table: 191C1C58 info: - author: XYZ info: - before: table: 191C1C30 info: - conflicts: table: 191C1028 info: - copyright: Copyright © 2015, XYZ info: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BuildableAcuBO/acu.png info: - keywords: buildable acu + bo acu+xyz+1 info: - location: /mods/buildableacubo info: - name: Buildable ACU + BO ACU info: - requires: table: 191C1D20 info: - requiresNames: table: 191C1000 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C1C80 info: - GAME: true info: - title: Buildable ACU + BO ACU ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 info: - units: table: 191C1050 info: - url: false info: - version: 1 info: - 18: table: 191C1D48 info: - after: table: 191C1D98 info: - author: Burnie info: - before: table: 191C1D70 info: - conflicts: table: 191C1E60 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - keywords: total mayhem+burnie+137 info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 191C1ED8 info: - requiresNames: table: 191C1E88 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191C1DC0 info: - GAME: true info: - title: Total Mayhem ---- (v137.0) info: - type: GAME info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - units: table: 191C1E10 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 19: table: 191BD500 info: - author: MediaMix1 + MadMax info: - conflicts: table: 191BD1E0 info: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c info: - copyright: Copyleft info: - description: One mod of many for the Supreme Commander: Tech 4 Project! info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/T4E Paragons/icon.png info: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 info: - location: /mods/t4e paragons info: - name: SupCom T4 Edition - Resource Generators info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191BD528 info: - GAME: true info: - title: SupCom T4 Edition Resource Generators ---- (v11.0) info: - type: GAME info: - ui_only: false info: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 info: - units: table: 191BD578 info: - url: false info: - version: 11 info: - 1: table: 191CF410 info: - after: table: 191CF460 info: - author: Ghaleon info: - before: table: 191CF438 info: - conflicts: table: 191CF500 info: - copyright: info: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: unit cap x4+ghaleon+2 info: - location: /mods/unitcap x4 info: - name: Unit Cap x4 info: - requires: table: 191CFA78 info: - requiresNames: table: 191CF550 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CF488 info: - GAME: true info: - title: Unit Cap X4 ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd info: - units: table: 191CF4D8 info: - url: false info: - version: 2 info: - 20: table: 191BD258 info: - after: table: 191BD2A8 info: - author: Mythixgirl info: - before: table: 191BD280 info: - conflicts: table: 191C10C8 info: - copyright: MXZ Mods 2009 info: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ExpEngineers/modicon.png info: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 info: - location: /mods/expengineers info: - name: Experimental Engineers Rebalanced v2 info: - requires: table: 191BD7A8 info: - requiresNames: table: 191C10A0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191BD2D0 info: - GAME: true info: - title: Experimental Engineers Rebalanced ---- (v1.2) info: - type: GAME info: - ui_only: false info: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h info: - units: table: 191C10F0 info: - url: false info: - version: 1.2000000476837 info: - 21: table: 191BD7D0 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191BD7F8 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 191BD348 info: - url: false info: - version: 2 info: - 22: table: 16245280 info: - after: table: 165C7190 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 165C70C8 info: - conflicts: table: 165C7168 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 165C7118 info: - requiresNames: table: 165C70F0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 23: table: 16D4CE88 info: - after: table: 16D4CAC8 info: - author: info: - before: table: 16D4CAA0 info: - conflicts: table: 16D4CA78 info: - copyright: info: - description: Automatically runs a console command for you at the start of every match to unlock the FPS cap. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/fps unlocked info: - name: FPS Unlocked info: - requires: table: 16D4CF00 info: - requiresNames: table: 16D4CF50 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 69f341ed-fc15-4d4f-a0f3-108d1f08f5d3 info: - version: 1 info: - 2: table: 191CFAA0 info: - after: table: 191CF5F0 info: - author: Mythixgirl info: - before: table: 191CF5C8 info: - conflicts: table: 191CF6E0 info: - copyright: Puledro&Yaru info: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/EXMEX/modicon.png info: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 info: - location: /mods/exmex info: - name: EXMEX Rebalanced info: - requires: table: 191CF708 info: - requiresNames: table: 191CF730 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CF618 info: - GAME: true info: - title: EXMEX Rebalanced ---- (v3.1) info: - type: GAME info: - ui_only: false info: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 info: - units: table: 191CF690 info: - url: false info: - version: 3.0999999046326 info: - 3: table: 191CF758 info: - after: table: 191CF7A8 info: - author: Cmd Draven & Alek05 info: - before: table: 191CF780 info: - conflicts: table: 191CF870 info: - copyright: Cmd Draven & Alek05 info: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg info: - keywords: hyper experimental tier+cmd draven & alek05+19 info: - location: /mods/hyper experimental tier info: - name: Hyper Experimental Tier info: - requires: table: 191CF8C0 info: - requiresNames: table: 191CF898 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CFCD0 info: - GAME: true info: - title: Hyper Experimental Tier ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 0859223f-9b70-4b91-a10f-25b0d9b8c472 info: - units: table: 191CF848 info: - url: false info: - version: 19 info: - 4: table: 191CF8E8 info: - author: XYZ info: - copyright: by XYZ info: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/DefencesExpand/def.png info: - keywords: defencesexpand v1.0+xyz+2 info: - location: /mods/defencesexpand info: - name: DefencesExpand v1.0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CF910 info: - GAME: true info: - title: DefencesExpand ---- (v2.0) info: - type: GAME info: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 info: - units: table: 191CF960 info: - url: false info: - version: 2 info: - 5: table: 191CF9B0 info: - after: table: 191CFA00 info: - author: Team Asdrubaelvect info: - before: table: 191CF9D8 info: - conflicts: table: 191CFAC8 info: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 info: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 info: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 info: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 info: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 info: - copyright: Team : Asdrubaelvect info: - description: v1.4 (For all gameversions) Extreme Wars info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /Mods/XtremWars/XWars.dds info: - keywords: extreme wars+team asdrubaelvect+14 info: - location: /mods/xtremwars info: - name: Extreme Wars info: - requires: table: 191CFB68 info: - requiresNames: table: 191CFAF0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CFA28 info: - GAME: true info: - title: Extreme Wars ---- (v14.0) info: - type: GAME info: - ui_only: false info: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC info: - units: table: 191CFF78 info: - url: http://forum.faforever.com/topic/363 info: - version: 14 info: - 6: table: 191CFB90 info: - after: table: 191CFBE0 info: - author: SilentAzraeel info: - before: table: 191CFBB8 info: - conflicts: table: 191CF050 info: - 1: 3b78fc35-quantum-rift-invasion-00001 info: - copyright: 2019 SilentAzraeel info: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Quantum Rift Invasion/icon.jpg info: - keywords: quantum rift+silentazraeel+22 info: - location: /mods/quantum rift invasion info: - name: Quantum Rift info: - requires: table: 191CFD48 info: - requiresNames: table: 191CF028 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CFC08 info: - GAME: true info: - title: Quantum Rift ---- (v22.0) info: - type: GAME info: - ui_only: false info: - uid: 3b78fc35-quantum-rift-invasion-00022 info: - units: table: 191CFC80 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 info: - version: 22 info: - 7: table: 191CFD70 info: - after: table: 191CFDC0 info: - author: Gas info: - before: table: 191CFD98 info: - conflicts: table: 191CFE88 info: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 info: - copyright: Copyright © 2006, Gas Powered Games info: - description: Increases resource production. (X3) info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: resource rich x3+gas+1 info: - location: /mods/resource rich x3 info: - name: Resource Rich x3 info: - requires: table: 191CFED8 info: - requiresNames: table: 191CFEB0 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 191CFDE8 info: - GAME: true info: - title: Resource Rich X3 ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 info: - units: table: 191CFE38 info: - url: false info: - version: 1 info: - 8: table: 191CFF00 info: - author: Exavier Macbeth info: - conflicts: table: 191C11B8 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - keywords: blackops faf: unleashed+exavier macbeth+20 info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 191CFF28 info: - GAME: true info: - title: BlackOps FAF: Unleashed ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 info: - units: table: 191C1168 info: - url: false info: - version: 20 info: - 9: table: 191C11E0 info: - after: table: 191C1258 info: - author: Exavier Macbeth info: - before: table: 191C1208 info: - conflicts: table: 191C1FA0 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - keywords: blackops faf: exunits+exavier macbeth+20 info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 191C1230 info: - requiresNames: table: 191C18E8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 191C1280 info: - GAME: true info: - title: BlackOps FAF: EXUnits ---- (v20.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000020000 info: - units: table: 191C12D0 info: - url: false info: - version: 20 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_010/x1mp_010.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:58281/18713172/TechnoRikkor.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/nuclearrepulsorshields/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/future battlefield pack legends/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/nuclearrepulsorshields/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Overwriting builder: T3 Base D Engineer AA info: Overwriting builder: T3 Base D Engineer PD info: Overwriting builder: T3TMLEngineer info: Overwriting builder group: T3BaseDefenses info: Overwriting builder: T3 Defensive Point Engineer info: Overwriting builder group: T3DefensivePoints info: Overwriting builder: T3 Defensive Point Engineer High Pri info: Overwriting builder group: T3DefensivePoints High Pri info: Overwriting builder: T3 Base D Engineer AA - Light info: Overwriting builder: T3 Base D Engineer PD - Light info: Overwriting builder group: T3LightDefenses info: Overwriting builder: T3 Shield D Engineer Factory Adj info: Overwriting builder group: T3Shields info: Overwriting builder: T3 Shield D Engineer Near ACU info: Overwriting builder group: T3ACUShields info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/aieconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: ACUUpgrades info: Hooked /lua/buildingtemplates.lua with /mods/nuclearrepulsorshields/hook/lua/buildingtemplates.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/nuclearrepulsorshields/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/xtremwars/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Overwriting builder: Sorian T3 Base D Engineer AA info: Overwriting builder: Sorian T3 Base D Engineer AA - Response info: Overwriting builder: Sorian T3 Base D Engineer AA - Exp Response info: Overwriting builder: Sorian T2TMLEngineer - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D AA Engineer - Response R info: Overwriting builder: Sorian T3 Base D Engineer AA - Exp Response R info: Overwriting builder: Sorian T2TMLEngineer - Exp Response R info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer AA - Light info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer UEF info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer Cybran info: Overwriting builder: Sorian T3 Turtle Defensive Point Engineer info: Overwriting builder group: SorianT3DefensivePoints Turtle info: Overwriting builder: Sorian T3 Defensive Point Engineer UEF info: Overwriting builder: Sorian T3 Defensive Point Engineer Cybran info: Overwriting builder: Sorian T3 Defensive Point Engineer info: Overwriting builder group: SorianT3DefensivePoints info: Overwriting builder: Sorian T3 Shield D Engineer Factory Adj info: Overwriting builder group: SorianT3Shields info: Overwriting builder: Sorian T3 Shield D Engineer Near ACU info: Overwriting builder group: SorianT3ACUShields info: Overwriting builder: Sorian T3 Shield D Engineer Near Factory Expansion info: Overwriting builder group: SorianT3ShieldsExpansion info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response info: Overwriting builder: Sorian T3 Base D Engineer PD info: Overwriting builder group: SorianT3BaseDefenses info: Overwriting builder: Sorian T3 Base D Engineer PD - Exp Response R info: Overwriting builder group: SorianT3BaseDefenses - Emerg info: Overwriting builder: Sorian T3 Base D Engineer PD - Light info: Overwriting builder group: SorianT3LightDefenses info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Overwriting builder: UEF CDR Upgrade HeavyAntiMatter info: Overwriting builder: Aeon CDR Upgrade Crysalis info: Overwriting builder: Cybran CDR Upgrade CoolingUpgrade info: Overwriting builder: Seraphim CDR Upgrade RateOfFire info: Overwriting builder group: ACUUpgrades - Gun improvements info: Overwriting builder: UEF CDR Upgrade Adv Engi info: Overwriting builder: Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Overwriting builder: Aeon CDR Upgrade Adv Engi info: Overwriting builder: Cybran CDR Upgrade Adv Engi, replacing cooling info: Overwriting builder: Cybran CDR Upgrade Adv Engi info: Overwriting builder: Seraphim CDR Upgrade Adv Engi info: Overwriting builder group: ACUUpgrades - Tech 2 Engineering info: Overwriting builder: UEF CDR Upgrade Shield, replaceing right pod info: Overwriting builder: UEF CDR Upgrade Shield info: Overwriting builder: Aeon CDR Upgrade Shield info: Overwriting builder: Cybran CDR Upgrade Stealth and Cloak info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura info: Overwriting builder: Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Overwriting builder group: ACUUpgrades - Shields info: Overwriting builder: Sorian UEF CDR Upgrade AdvEng - Pods info: Overwriting builder: Sorian UEF CDR Upgrade T3 Eng - Shields info: Overwriting builder: Sorian Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Sorian Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder: Sorian Cybran CDR Upgrade AdvEng - Laser Gen info: Overwriting builder: Sorian Cybran CDR Upgrade T3 Eng - Resource info: Overwriting builder: Sorian Seraphim CDR Upgrade AdvEng - Resource - Crysalis info: Overwriting builder: Sorian Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Overwriting builder group: SorianACUUpgrades info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/xtremwars/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 Group info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 Group info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 Group info: Overwriting builder group: SorianMobileExperimentalEngineersGroup info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 - Large Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Land info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Land info: Overwriting builder group: SorianMobileLandExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Land info: Overwriting builder: Sorian T4 Exp Land - Scathis info: Overwriting builder: Sorian T4 Exp Land Unit Cap info: Overwriting builder group: SorianMobileLandExperimentalForm info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 - Small Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Air info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Air info: Overwriting builder group: SorianMobileAirExperimentalEngineers info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 Group info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 Group info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 Group info: Overwriting builder group: SorianMobileExperimentalEngineersGroup info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 info: Overwriting builder: Sorian T3 Land Exp1 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp2 Engineer 1 - Large Map info: Overwriting builder: Sorian T3 Land Exp3 Engineer 1 - Large Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Land info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Land info: Overwriting builder group: SorianMobileLandExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Land info: Overwriting builder: Sorian T4 Exp Land - Scathis info: Overwriting builder: Sorian T4 Exp Land Unit Cap info: Overwriting builder group: SorianMobileLandExperimentalForm info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 info: Overwriting builder: Sorian T3 Air Exp1 Engineer 1 - Small Map info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Air info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Air info: Overwriting builder group: SorianMobileAirExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Air info: Overwriting builder: Sorian T4 Exp Air Unit Cap info: Overwriting builder group: SorianMobileAirExperimentalForm info: Overwriting builder: Sorian T4 Sea Exp1 Engineer info: Overwriting builder: Sorian T2 Engineer Assist Experimental Mobile Naval info: Overwriting builder: Sorian T3 Engineer Assist Experimental Mobile Naval info: Overwriting builder group: SorianMobileNavalExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Sea info: Overwriting builder group: SorianMobileNavalExperimentalForm info: Overwriting builder: Sorian T3 Satellite Exp Engineer info: Overwriting builder: Sorian T2 Engineer Assist Experimental Satellite info: Overwriting builder: Sorian T3 Engineer Assist Experimental Satellite info: Overwriting builder group: SorianSatelliteExperimentalEngineers info: Overwriting builder: Sorian T4 Exp Satellite info: Overwriting builder group: SorianSatelliteExperimentalForm debug: MEM: -4194304 bytes OGRID info: RestrictedCategories { } info: Loading save file: /maps/X1MP_010/X1MP_010_save.lua info: Loading script file: /maps/X1MP_010/X1MP_010_script.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality warning: NUM PROPS = 12841 debug: Generated navigational mesh in 4.167576 seconds debug: Active mods in sim: debug: - 10: table: 16CF7C58 debug: - after: table: 16CF7CA8 debug: - author: Uveso debug: - before: table: 16CF7C80 debug: - conflicts: table: 16CF7870 debug: - copyright: 2016-2022 Uveso debug: - description: (For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/NuclearRepulsorShields/NukRepShield.png debug: - keywords: nuclear repulsor shields+uveso+23 debug: - location: /mods/nuclearrepulsorshields debug: - name: Nuclear Repulsor Shields debug: - requires: table: 16CF78C0 debug: - requiresNames: table: 16CF7898 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF7CD0 debug: - GAME: true debug: - title: Nuclear Repulsor Shields ---- (v23.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 44844B72-6054-3656-0230-D5FA6066FB5E debug: - units: table: 16CF7848 debug: - url: http://forum.faforever.com/topic/357 debug: - version: 23 debug: - 11: table: 16CF78E8 debug: - after: table: 16CF7938 debug: - author: Atom7k debug: - before: table: 16CF7910 debug: - conflicts: table: 16CF7F00 debug: - copyright: Atom7k debug: - description: T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/T4_Energy_Gen_Pack/modicon.png debug: - keywords: t4 energy generators+atom7k+1 debug: - location: /mods/t4_energy_gen_pack debug: - name: T4 Energy Generators debug: - requires: table: 16CF7F50 debug: - requiresNames: table: 16CF7F28 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF7E88 debug: - GAME: true debug: - title: T4 Energy Generators ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: ce809895-b8a4-469a-b3cc-a6bfee32dcee debug: - units: table: 16CF7ED8 debug: - url: false debug: - version: 1 debug: - 12: table: 16CF7F78 debug: - after: table: 16CF7AA0 debug: - author: Hakito debug: - before: table: 16CF7A78 debug: - conflicts: table: 16CF7B68 debug: - copyright: debug: - description: A compilation of mods intended for large world maps, I recommend you use it together with my other mods. (Check readme for detailed info) Naval factories can be built on land, T3 mexes can be built on land, the Quantum gate can create engineers from any faction, air/land factories are restricted to T3, double resources and build rate, shields are bigger/stronger, and more! debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/#Quality of Chaos/icon.png debug: - keywords: quality of chaos+hakito+1 debug: - location: /mods/#quality of chaos debug: - name: Quality of Chaos debug: - requires: table: 16CF7BB8 debug: - requiresNames: table: 16CF7B90 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF7AC8 debug: - GAME: true debug: - title: Quality Of Chaos ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: c424ef0a-122c-11e7-93b0-92361f002671 debug: - units: table: 16CF7B18 debug: - url: false debug: - version: 1 debug: - 13: table: 16CF7118 debug: - after: table: 16CF70C8 debug: - author: CDRMV debug: - before: table: 16CF70F0 debug: - conflicts: table: 16CF7028 debug: - copyright: Copyright © 2021, CDRMV (aka CDR Deadalus) debug: - description: 'Future Battlefield Pack Legends' is a Unitpack for Supreme Commander Forged Alliance. It adds adds several new Units based on official GPG Concept Artwork as recreations into the Game. Note: This is a basically a Patch Version of the old 2017 Version, which fixes several Bugs with the FAF Version of the Game. It includes a few Balance Changes too. A few New Units will be integrated in coming Updates and the quality of the Exiting Units will be improved with new Models, Textures and Animations in the future. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Future Battlefield Pack Legends/Icon.png debug: - keywords: (f.b.p.) future battlefield pack: legends+cdrmv+2 debug: - location: /mods/future battlefield pack legends debug: - name: (F.B.P.) Future Battlefield Pack: Legends debug: - requires: table: 16CF7D20 debug: - requiresNames: table: 16CF7000 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF70A0 debug: - GAME: true debug: - title: (F.B.P.) Future Battlefield Pack: Legends ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 5t3edt-btz6-9438-h6ui-967gt56faL2 debug: - units: table: 16CF7050 debug: - url: false debug: - version: 2 debug: - 14: table: 16CF7D48 debug: - after: table: 16CF7D98 debug: - author: Hemadric debug: - before: table: 16CF7D70 debug: - conflicts: table: 16CF7E38 debug: - copyright: debug: - description: T3 Land + Water Engineering Stations for all factions, Icons do work with other mods now, fixed a issue that caused desync debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/T3EngStationsFAF/T3EngStationsFAF.png debug: - keywords: t3 land + water engineering stations v7.1+hemadric+7 debug: - location: /mods/t3engstationsfaf debug: - name: T3 Land + Water Engineering Stations v7.1 debug: - requires: table: 16FA96B8 debug: - requiresNames: table: 16FA9690 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF7DC0 debug: - GAME: true debug: - title: T3 Land + Water Engineering Stations ---- (v7.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 16e610af-7e2c-402b-9dc7-bdf69272256c debug: - units: table: 16CF7E10 debug: - url: false debug: - version: 7 debug: - 15: table: 16FA96E0 debug: - author: Exavier Macbeth debug: - conflicts: table: 16FA9780 debug: - 10: 9e8ef941-c537-4811-b527-d10035800602 debug: - 11: 9d8ef941-c537-4811-b527-d10035800602 debug: - 12: 9e8ea941-c306-4751-b367-e00000000302 debug: - 13: 9e8ea941-c306-4751-b367-e05800000302 debug: - 14: 9e8ea941-c306-4751-b368-a11100000100 debug: - 15: 9e8ea941-c306-4751-b368-a11100000102 debug: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d debug: - 17: 9e8ea941-c306-4751-b367-f00000000005 debug: - 18: 9e8ea941-c306-4751-b367-e20000000102 debug: - 19: 9e8ea941-c306-4751-b367-e10000000104 debug: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c debug: - 20: 9e8ea941-c306-4751-b367-a12345610000 debug: - 21: 9e8ea941-c306-4751-b367-a11000000600 debug: - 22: 9e8ea941-c306-4751-b367-a11000000502 debug: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 debug: - 24: 9e8ea941-c306-4751-b367-a20000000502 debug: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 debug: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e debug: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e debug: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e debug: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e debug: - 2: 9e8ea941-c506-4751-b367-e00000000302 debug: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e debug: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f debug: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f debug: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f debug: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e debug: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e debug: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e debug: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e debug: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f debug: - 39: 9e8ea941-c306-4751-b367-f10000000009 debug: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab debug: - 40: 9e8ea941-c506-4711-b317-e00000000302 debug: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 debug: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 debug: - 43: 9e8ea941-c306-4751-b367-a00000011000 debug: - 44: 9e8ea941-c306-4751-b367-a00000012000 debug: - 45: 9e8ea941-c306-4751-b367-a00000013000 debug: - 46: 9e8ea941-c306-4751-b367-a00000014000 debug: - 4: 9e8ef941-c506-4711-b527-d00000000602 debug: - 5: 9e8ef941-c507-4711-b527-d00000000602 debug: - 6: 9e8ef941-c806-4711-b527-d00000000602 debug: - 7: 9e8ef941-c816-4711-b527-d00000000602 debug: - 8: 9e8ef941-c507-4811-b527-d10035800602 debug: - 9: 9e8ef941-c527-4811-b527-d10035800602 debug: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer debug: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BlackOpsFAF-ACUs/icon.png debug: - keywords: blackops faf: acus+exavier macbeth+19 debug: - location: /mods/blackopsfaf-acus debug: - name: BlackOps FAF: ACUs debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx debug: - status: Game Mod debug: - tags: table: 16FA9708 debug: - GAME: true debug: - title: BlackOps FAF: ACUs ---- (v19.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 9e8ea941-c306-4751-b367-a00000019000 debug: - units: table: 16FA9758 debug: - url: false debug: - version: 19 debug: - 16: table: 16FA92D0 debug: - after: table: 16FA9460 debug: - author: Aljoscha debug: - before: table: 16FA9438 debug: - conflicts: table: 16CF7190 debug: - copyright: debug: - description: Improves Shadows, blur, lights, textures, and LOD. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Graphicenhancement mod v1.1/newpic.png debug: - keywords: graphicenhancement mod v1.1+aljoscha+1 debug: - location: /mods/graphicenhancement mod v1.1 debug: - name: Graphicenhancement mod v1.1 debug: - requires: table: 16FA9938 debug: - requiresNames: table: 16CF7168 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF7438 debug: - GAME: true debug: - title: Graphicenhancement Mod ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: GRAPHICE-NHAN-CEME-NT01-000000000000 debug: - units: table: 16CF71B8 debug: - url: false debug: - version: 1 debug: - 17: table: 16FA9960 debug: - after: table: 16FA99B0 debug: - author: XYZ debug: - before: table: 16FA9988 debug: - conflicts: table: 16FA9A50 debug: - copyright: Copyright © 2015, XYZ debug: - description: Quantum Gates Build all type of ACU's.(better, fixed version, should work with any mods and updates!) debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BuildableAcuBO/acu.png debug: - keywords: buildable acu + bo acu+xyz+1 debug: - location: /mods/buildableacubo debug: - name: Buildable ACU + BO ACU debug: - requires: table: 16FA9550 debug: - requiresNames: table: 16FA9528 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16FA99D8 debug: - GAME: true debug: - title: Buildable ACU + BO ACU ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: F3BE4F4E-4C86-11E5-A88D-0E3E1D5D46B0 debug: - units: table: 16FA9A28 debug: - url: false debug: - version: 1 debug: - 18: table: 16FA9578 debug: - after: table: 16FA95C8 debug: - author: Burnie debug: - before: table: 16FA95A0 debug: - conflicts: table: 16FA9C08 debug: - copyright: Burnie debug: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/TotalMayhem/modicon.jpg debug: - keywords: total mayhem+burnie+137 debug: - location: /mods/totalmayhem debug: - name: Total Mayhem debug: - requires: table: 16FA9C80 debug: - requiresNames: table: 16FA9C30 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16FA95F0 debug: - GAME: true debug: - title: Total Mayhem ---- (v137.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 debug: - units: table: 16FA9640 debug: - url: http://forums.faforever.com/viewforum.php?f=47 debug: - version: 137 debug: - 19: table: 16FA9CA8 debug: - author: MediaMix1 + MadMax debug: - conflicts: table: 16FA9820 debug: - 1: ac99e8dd-3c45-46a3-bbe6-0d840575a87c debug: - copyright: Copyleft debug: - description: One mod of many for the Supreme Commander: Tech 4 Project! debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/T4E Paragons/icon.png debug: - keywords: supcom t4 edition - resource generators+mediamix1 + madmax+11 debug: - location: /mods/t4e paragons debug: - name: SupCom T4 Edition - Resource Generators debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16FA9CD0 debug: - GAME: true debug: - title: SupCom T4 Edition Resource Generators ---- (v11.0) debug: - type: GAME debug: - ui_only: false debug: - uid: aab27450-4f2f-4fe8-88ea-59bdbda9df15 debug: - units: table: 16FA97F8 debug: - url: false debug: - version: 11 debug: - 1: table: 16BA5E88 debug: - after: table: 16BA5EB0 debug: - author: Ghaleon debug: - before: table: 16BA5E60 debug: - conflicts: table: 16BA57D0 debug: - copyright: debug: - description: Divides Unit CapCost by 4, Quadrupling Unit Cap. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: unit cap x4+ghaleon+2 debug: - location: /mods/unitcap x4 debug: - name: Unit Cap x4 debug: - requires: table: 16BA5140 debug: - requiresNames: table: 16BA5460 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16BA5ED8 debug: - GAME: true debug: - title: Unit Cap X4 ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 1f65d42c-0f77-48e3-a498-c3f724028acd debug: - units: table: 16BA56E0 debug: - url: false debug: - version: 2 debug: - 20: table: 16FA9898 debug: - after: table: 16FA98E8 debug: - author: Mythixgirl debug: - before: table: 16FA98C0 debug: - conflicts: table: 16FA9ED8 debug: - copyright: MXZ Mods 2009 debug: - description: Add Experimental Flying Engineers to all Factions. Reworked by Mythixgirl - v1.2 fixed upload; delete previous version, credits to Mario P. and Chris S.. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/ExpEngineers/modicon.png debug: - keywords: experimental engineers rebalanced v2+mythixgirl+1.2000000476837 debug: - location: /mods/expengineers debug: - name: Experimental Engineers Rebalanced v2 debug: - requires: table: 16FA9F50 debug: - requiresNames: table: 16FA9F00 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16FA9910 debug: - GAME: true debug: - title: Experimental Engineers Rebalanced ---- (v1.2) debug: - type: GAME debug: - ui_only: false debug: - uid: db1b5050-60c5-4c0c-8439-1427192b3b2h debug: - units: table: 16FA9EB0 debug: - url: false debug: - version: 1.2000000476837 debug: - 21: table: 16FA9F78 debug: - author: jayTAC debug: - copyright: None debug: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png debug: - keywords: all faction quantum gate+jaytac+2 debug: - location: /mods/all_faction_quantum_gate debug: - name: All Faction Quantum Gate debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16FA9FA0 debug: - GAME: true debug: - title: All Faction Quantum Gate ---- (v2.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 debug: - units: table: 16FA9AC8 debug: - url: false debug: - version: 2 debug: - 2: table: 16BA5000 debug: - after: table: 16BA5D70 debug: - author: Mythixgirl debug: - before: table: 16BA50F0 debug: - conflicts: table: 16BA5AA0 debug: - copyright: Puledro&Yaru debug: - description: Add the EXPERIMENTAL MASS EXTRACTOR. Now fixed for Seraphim (Rebalanced by Mythixgirl, credits to Puledro and Yaru). debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/EXMEX/modicon.png debug: - keywords: exmex rebalanced+mythixgirl+3.0999999046326 debug: - location: /mods/exmex debug: - name: EXMEX Rebalanced debug: - requires: table: 16BA54B0 debug: - requiresNames: table: 16BA5488 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16BA5D98 debug: - GAME: true debug: - title: EXMEX Rebalanced ---- (v3.1) debug: - type: GAME debug: - ui_only: false debug: - uid: 4c6694be-aaaa-aa12-8fe7-cg2c9e8e8889 debug: - units: table: 16BA5F00 debug: - url: false debug: - version: 3.0999999046326 debug: - 3: table: 16BA5190 debug: - after: table: 16BA5280 debug: - author: Cmd Draven & Alek05 debug: - before: table: 16BA52A8 debug: - conflicts: table: 16BA58C0 debug: - copyright: Cmd Draven & Alek05 debug: - description: Adding even more End to the Endgame: A new Tier of Experimental Technology. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Hyper Experimental Tier/HyperExperimentalTier_icon.jpg debug: - keywords: hyper experimental tier+cmd draven & alek05+19 debug: - location: /mods/hyper experimental tier debug: - name: Hyper Experimental Tier debug: - requires: table: 16BA59B0 debug: - requiresNames: table: 16BA59D8 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16BA52D0 debug: - GAME: true debug: - title: Hyper Experimental Tier ---- (v19.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 0859223f-9b70-4b91-a10f-25b0d9b8c472 debug: - units: table: 16BA5870 debug: - url: false debug: - version: 19 debug: - 4: table: 16BA5A00 debug: - author: XYZ debug: - copyright: by XYZ debug: - description: Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/DefencesExpand/def.png debug: - keywords: defencesexpand v1.0+xyz+2 debug: - location: /mods/defencesexpand debug: - name: DefencesExpand v1.0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16BA5A50 debug: - GAME: true debug: - title: DefencesExpand ---- (v2.0) debug: - type: GAME debug: - uid: 6e0851ba-8dde-416a-9d76-20c3bb090z08 debug: - units: table: 16BA5640 debug: - url: false debug: - version: 2 debug: - 5: table: 16CF7208 debug: - after: table: 16CF7258 debug: - author: Team Asdrubaelvect debug: - before: table: 16CF7230 debug: - conflicts: table: 16CF7FC8 debug: - 1: dce6ac70-EXWA-3652-0185-0800200c9a80 debug: - 2: dce6ac70-EXWA-3652-0187-0800200c9a80 debug: - 3: dce6ac70-EXWA-3652-0188-0800200c9a80 debug: - 4: dce6ac70-EXWA-3652-0189-0800200c9a80 debug: - 5: dce6ac70-EXWA-3652-0190-0800200c9a80 debug: - copyright: Team : Asdrubaelvect debug: - description: v1.4 (For all gameversions) Extreme Wars debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /Mods/XtremWars/XWars.dds debug: - keywords: extreme wars+team asdrubaelvect+14 debug: - location: /mods/xtremwars debug: - name: Extreme Wars debug: - requires: table: 16CF7758 debug: - requiresNames: table: 16CF75A0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF7410 debug: - GAME: true debug: - title: Extreme Wars ---- (v14.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 81DE7248-XTWA-3652-0140-94B6CD7856CC debug: - units: table: 16CF73E8 debug: - url: http://forum.faforever.com/topic/363 debug: - version: 14 debug: - 6: table: 16BA57F8 debug: - after: table: 16BA5500 debug: - author: SilentAzraeel debug: - before: table: 16BA5B90 debug: - conflicts: table: 16CF72A8 debug: - 1: 3b78fc35-quantum-rift-invasion-00001 debug: - copyright: 2019 SilentAzraeel debug: - description: Quantum Rift... What Is it? Quantum Rift is a Mod, That turns the Seraphim into the True Conquerors and Gods. Whats gonna be added? New Units, Completely Rebalanced Seraphim Faction, New Playstyle, and etc. debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/Quantum Rift Invasion/icon.jpg debug: - keywords: quantum rift+silentazraeel+22 debug: - location: /mods/quantum rift invasion debug: - name: Quantum Rift debug: - requires: table: 16CF7320 debug: - requiresNames: table: 16CF72D0 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF76B8 debug: - GAME: true debug: - title: Quantum Rift ---- (v22.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 3b78fc35-quantum-rift-invasion-00022 debug: - units: table: 16CF7730 debug: - url: http://forums.faforever.com/viewtopic.php?f=41&t=17751 debug: - version: 22 debug: - 7: table: 16CF7348 debug: - after: table: 16CF7398 debug: - author: Gas debug: - before: table: 16CF7370 debug: - conflicts: table: 16CF7960 debug: - 1: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 debug: - copyright: Copyright © 2006, Gas Powered Games debug: - description: Increases resource production. (X3) debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds debug: - keywords: resource rich x3+gas+1 debug: - location: /mods/resource rich x3 debug: - name: Resource Rich x3 debug: - requires: table: 16CF79B0 debug: - requiresNames: table: 16CF7988 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - status: Game Mod debug: - tags: table: 16CF73C0 debug: - GAME: true debug: - title: Resource Rich X3 ---- (v1.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 82CEC71C-4160-11DC-933A-F1B655D89593 debug: - units: table: 16CF74B0 debug: - url: false debug: - version: 1 debug: - 8: table: 16CF79D8 debug: - author: Exavier Macbeth debug: - conflicts: table: 16CF7578 debug: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight debug: - description: The ultimate unit pack, re-engineered for FAF 3680 or later debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp debug: - keywords: blackops faf: unleashed+exavier macbeth+20 debug: - location: /mods/blackopsfaf-unleashed debug: - name: BlackOps FAF: Unleashed debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx debug: - status: Game Mod debug: - tags: table: 16CF7A00 debug: - GAME: true debug: - title: BlackOps FAF: Unleashed ---- (v20.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 9e8ea941-c306-aaaf-b367-u00000020000 debug: - units: table: 16CF7528 debug: - url: false debug: - version: 20 debug: - 9: table: 16CF75C8 debug: - after: table: 16CF7640 debug: - author: Exavier Macbeth debug: - before: table: 16CF75F0 debug: - conflicts: table: 16CF7C08 debug: - copyright: 2009 Exavier Macbeth debug: - description: The ultimate unit pack, re-engineered for FAF 3680 or later debug: - enabled: true debug: - exclusive: false debug: - github: false debug: - hookdir: /hook debug: - icon: /mods/BlackOpsFAF-EXUnits/icon.png debug: - keywords: blackops faf: exunits+exavier macbeth+20 debug: - location: /mods/blackopsfaf-exunits debug: - name: BlackOps FAF: EXUnits debug: - requires: table: 16CF7618 debug: - requiresNames: table: 16CF7C30 debug: - selectable: true debug: - shadowdir: /shadow debug: - sort: GAME debug: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx debug: - status: Game Mod debug: - tags: table: 16CF7668 debug: - GAME: true debug: - title: BlackOps FAF: EXUnits ---- (v20.0) debug: - type: GAME debug: - ui_only: false debug: - uid: 9e8ee941-c406-4751-b367-e10000020000 debug: - units: table: 16CF7BE0 debug: - url: false debug: - version: 20 info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/nuclearrepulsorshields/hook/lua/shield.lua info: Hooked /lua/sim/nukedamage.lua with /mods/nuclearrepulsorshields/hook/lua/sim/nukedamage.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/nuclearrepulsorshields/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/defaultcollisionbeams.lua with /mods/xtremwars/hook/lua/defaultcollisionbeams.lua info: Hooked /lua/cybranweapons.lua with /mods/xtremwars/hook/lua/cybranweapons.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: * Total Mayhem: [siminit.lua, line:546] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:547] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:554] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:559] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:563] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:590] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/graphicenhancement mod v1.1/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/fps unlocked/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/xtremwars/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/future battlefield pack legends/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Extreme Wars: [gamecommon.lua 219] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [gamecommon.lua 260] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [gamecommon.lua 369] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [gamecommon.lua, line:599] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ane4302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/eeb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/esb_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/esb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/esb0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/esb0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/esb0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/euab1302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/eueb1302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/eurb1302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/exsb1302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/fatman_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/hnl2305_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/paradigm_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/sett4_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/swsheild_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/uab1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ueb1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/urb1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/xcra0203_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/xsb1402_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/xuel0202_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/xtremwars/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/future battlefield pack legends/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/future battlefield pack legends/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Extreme Wars: [unitview.lua 954] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [unitview.lua 990] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Future Battlefield Pack: [unitview.lua 1094] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Total Mayhem: [unitview.lua, line:1319] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: creating high fidelity terrain info: creating high fidelity water info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 3 info: SSB map.quadrants ARMY_1 = 2 info: SSB map.quadrants ARMY_4 = 1 info: SSB map.quadrants ARMY_8 = 4 info: SSB map.quadrants ARMY_2 = 4 info: SSB map.quadrants ARMY_7 = 2 info: SSB map.quadrants ARMY_5 = 2 info: SSB map.quadrants ARMY_6 = 4 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=TechnoRikkor info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Ronald (Julian (AI: Adaptive)) info: SSB >>> TRACE InitializeStats()... armyID=3, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=4, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 2, armiesCount = 2 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff5f01a7, txtColor = FF8C38CB, type=player, name = TechnoRikkor info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff436eee, txtColor = FF6184EF, type=player, name = Ronald (Julian (AI: Adaptive)) info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM Unit Cap x4 info: SSB >>> TRACE CreateInfoIconMods()... SIM EXMEX Rebalanced info: SSB >>> TRACE CreateInfoIconMods()... SIM Hyper Experimental Tier info: SSB >>> TRACE CreateInfoIconMods()... SIM DefencesExpand v1.0 info: SSB >>> TRACE CreateInfoIconMods()... SIM Extreme Wars info: SSB >>> TRACE CreateInfoIconMods()... SIM Quantum Rift info: SSB >>> TRACE CreateInfoIconMods()... SIM Resource Rich x3 info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: Unleashed info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: EXUnits info: SSB >>> TRACE CreateInfoIconMods()... SIM Nuclear Repulsor Shields info: SSB >>> TRACE CreateInfoIconMods()... SIM T4 Energy Generators info: SSB >>> TRACE CreateInfoIconMods()... SIM Quality of Chaos info: SSB >>> TRACE CreateInfoIconMods()... SIM (F.B.P.) Future Battlefield Pack: Legends info: SSB >>> TRACE CreateInfoIconMods()... SIM T3 Land + Water Engineering Stations v7.1 info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: ACUs info: SSB >>> TRACE CreateInfoIconMods()... SIM Graphicenhancement mod v1.1 info: SSB >>> TRACE CreateInfoIconMods()... SIM Buildable ACU + BO ACU info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM SupCom T4 Edition - Resource Generators info: SSB >>> TRACE CreateInfoIconMods()... SIM Experimental Engineers Rebalanced v2 info: SSB >>> TRACE CreateInfoIconMods()... SIM All Faction Quantum Gate info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI FPS Unlocked info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasAssassination = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 58281 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 3e34599 debug: Current gametime: 00:00:00 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: Exe GitSHA: 3e34599 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: *AI DEBUG: ARMY 2 : Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 info: Hooked /lua/seraphimunits.lua with /mods/blackopsfaf-acus/hook/lua/seraphimunits.lua warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead. warning: Source: warning: - currentline: -1 warning: - func: cfunction: 27005C80 warning: - linedefined: -1 warning: - name: CreateUnit warning: - namewhat: global warning: - nups: 0 warning: - short_src: [C] warning: - source: =[C] warning: - what: C debug: Current gametime: 00:00:30 info: AIGetMarkerLocationsEx 128 markers for Land Path Node info: AIGetMarkerLocationsEx 91 markers for Water Path Node info: AIGetMarkerLocationsEx 71 markers for Air Path Node info: AIGetMarkerLocationsEx 211 markers for Amphibious Path Node debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:01:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3GroundDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3GroundDefense - Using UnitID: urbew0001 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: urbew0001 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urbew0001" is assigned to build TECH2 buildplatoon! (T3GroundDefense) info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:01:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3GroundDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3GroundDefense - Using UnitID: brmt3garg debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: brmt3garg debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "brmt3garg" is assigned to build TECH3 buildplatoon! (T3GroundDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: EnergyStorage, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: EnergyStorage - Using UnitID: xrle0004 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: xrle0004 debug: *AIExecuteBuildStructure: Engineer (url0105) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "xrle0004" is assigned to build TECH2 buildplatoon! (EnergyStorage) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3GroundDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3GroundDefense - Using UnitID: urbew0001 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: urbew0001 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urbew0001" is assigned to build TECH2 buildplatoon! (T3GroundDefense) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:02:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:02:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) info: Hooked /lua/terranweapons.lua with /mods/xtremwars/hook/lua/terranweapons.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 info: Can't find texture "/mods/exmex/units/xsb1402/xsb1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/exmex/units/xsb1402/xsb1302_lod1_specteam.dds" -- trying fallback. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3GroundDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3GroundDefense - Using UnitID: urb2306 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb2306 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb2306" is assigned to build TECH3 buildplatoon! (T3GroundDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3GroundDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3GroundDefense - Using UnitID: urb2306 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb2306 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb2306" is assigned to build TECH3 buildplatoon! (T3GroundDefense) debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:06:00 debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:07:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: Current gametime: 00:08:00 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 info: Can't find texture "/mods/exmex/units/xsb1402/xsb1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/exmex/units/xsb1402/xsb1302_lod1_specteam.dds" -- trying fallback. info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:09:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(386): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(55): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:54> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(386): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:384> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(315): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(460): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(329): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Current gametime: 00:10:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:10:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:11:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T1AirFactory, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T1AirFactory - Using UnitID: urb0102 warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: urb0102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:11:30 info: Can't find texture "/mods/exmex/units/xsb1402/xsb1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/exmex/units/xsb1402/xsb1302_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:12:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:12:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:13:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:13:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnLayerChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3962): in function `CreateLayerChangeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3594): in function `OnLayerChange' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1674): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1673> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionVertEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3688): in function `OnMotionVertEventChange' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1810): in function `OnMotionVertEventChange' ...e\mods\expengineers\units\cef0101\cef0101_script.lua(29): in function <...e\mods\expengineers\units\cef0101\cef0101_script.lua:28> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) info: Hooked /lua/aeonweapons.lua with /mods/xtremwars/hook/lua/aeonweapons.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:14:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> warning: Error running lua script: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): attempt to perform arithmetic on field `MaxMoveRange' (a nil value) stack traceback: ...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua(614): in function <...ata\faforever\gamedata\lua.nx2\lua\seraphimunits.lua:607> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 23acc008: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 23919708: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b303908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:14:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a99bd08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a806d08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 65853008: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 6585d808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a991c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:15:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 658f9408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a8d1108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b985208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb51c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 23acf808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb4a508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 6585e608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: Current gametime: 00:15:30 warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b8e9208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b308d08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 64cda808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 55670d08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7baccf08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bbf7308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb7f008: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bacf208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb80c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:16:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bd19f08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnMotionVertEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3688): in function `OnMotionVertEventChange' ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(1810): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:1809> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a841108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bd16e08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bd22408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:16:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 6585b508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bac3508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 23acff08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7be90108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> info: Can't find texture "/mods/expengineers/units/uef0101/uea0203_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/expengineers/units/uef0101/uea0203_lod1_specteam.dds" -- trying fallback. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c2b7a08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:17:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bac8908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bce0a08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bbfd508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bdd5408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:17:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bbff108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb4b308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c2eb108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c40d708: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: Current gametime: 00:18:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: Current gametime: 00:18:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: Current gametime: 00:19:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:19:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:20:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:20:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b309408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c40bb08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b0ea808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7be87c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c2e6408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcd9308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: Current gametime: 00:21:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcafc08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcda108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb4cf08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bacdd08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a844208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:21:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bdd7708: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7a83ee08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 23ad2908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 1e746808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b8e0608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:22:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb89f08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84715008: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 658efa08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7ab28e08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b97e208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84695108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:22:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c406708: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 8417eb08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84722908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84717308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84480b08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:23:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 849b5108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 8444e808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bac3c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b4d1e08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb50008: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:23:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84695808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 8473b608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bb87508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7be90808: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84718f08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bce3408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:24:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 2390be08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 85748b08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84f46c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84f50608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84f4e308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 556d1f08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84e79f08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84e75208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c2a7508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c3e2d08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c474608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84dab308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84da8208: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bdd0e08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:24:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3950): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3814): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84f4c708: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bac2008: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcd7708: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c413908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:25:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7b8e9908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84e7ad08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcdbd08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84e78308: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84e75908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 17d6df08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:25:30 warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bace408: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c409108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84478d08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c410f08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcd8508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:26:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 22508c08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7c411608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 849b6d08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bcaaf08: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84718108: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:26:30 warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 8447c508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7bce2608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84451908: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 7ab22508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 84ef9608: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: Current gametime: 00:27:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4401 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4401 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4401" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnStartBeingBuilt script in Entity xrb0404 at 8417a508: Invalid bone name "xrb0404". stack traceback: [C]: in function `HideBone' ...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua(16): in function <...ds\t3engstationsfaf\units\xrb0404\xrb0404_script.lua:14> warning: Error running OnMotionHorzEventChange script in Entity cef0101 at 64cdf508: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) warning: Error running OnMotionHorzEventChange script in Entity sef0101 at 7bb89808: Invalid bone name "URA0401". stack traceback: [C]: in function `CreateAttachedEmitter' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3898): in function `CreateTerrainTypeEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3916): in function `CreateIdleEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3826): in function `UpdateMovementEffectsOnMotionEventChange' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3636): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3605> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-faction: CYBRAN debug: *AIExecuteBuildStructure: Found template: T3StrategicMissileDefense - Using UnitID: urb4302 debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: urb4302 debug: *AIExecuteBuildStructure: Engineer (erl0001) has Techlevel (1) warning: *AIExecuteBuildStructure: TECH1 Unit "urb4302" is assigned to build TECH3 buildplatoon! (T3StrategicMissileDefense) debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: T3StrategicMissileDefense, engineer-f