EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f attempted to write memory at 0x058b9ec0 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Alex\AppData\Roaming\Forged Alliance Forever\logs\game_18555221.log /gpgnet 127.0.0.1:10738 /mean 1647.89 /deviation 105.835 /savereplay gpgnet://127.0.0.1:51257/18555221/XelaSpain.SCFAreplay /country ES /clan FUK /numgames 1969 /numgames 1969 Callstack: Unknown symbol (address 0x0095854f) Last 100 lines of log... debug: Current gametime: 00:09:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00074) supplied in a pose update. warning: ACU kill detected. Rating for ranked games is now enforced. debug: Matchstate - defeated: Le_Fusilier debug: (5695) Sending game result: 5 defeat -10 debug: Current gametime: 00:09:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00032) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0003c) supplied in a pose update. info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: send Ptr: 03DD0002 info: CWldSession::DoBeat() unknown entity id (0x2ff00009) supplied in a pose update. info: send Ptr: 03DD0002 info: terminated info: CWldSession::DoBeat() unknown entity id (0x2ff00083) supplied in a pose update. warning: Error running lua script: Failed to attach entity url0208 to /projectiles/sinker/sinker_proj.bp on bone 1 stack traceback: [C]: in function `AttachBoneTo' ...projectiles.nx2\projectiles\sinker\sinker_script.lua(46): in function `StartSinking' ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26> info: CWldSession::DoBeat() unknown entity id (0x2ff00c10) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff005e2) supplied in a pose update. debug: Current gametime: 00:10:00 warning: Error running sim lua callback function 'ToggleSelfDestruct': ...data\faforever\gamedata\lua.nx2\lua\selfdestruct.lua(41): attempt to loop over local `units' (a nil value) stack traceback: ...data\faforever\gamedata\lua.nx2\lua\selfdestruct.lua(41): in function `fn' ...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(57): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:54> debug: Current gametime: 00:10:30 debug: Current gametime: 00:11:00 debug: Current gametime: 00:11:30 debug: Current gametime: 00:12:00 debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00196) supplied in a pose update. debug: Current gametime: 00:13:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0019c) supplied in a pose update. debug: Current gametime: 00:14:00 debug: Current gametime: 00:14:30 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: send Ptr: FDDC0002 info: terminated debug: Matchstate - defeated: OriginalAngel debug: (8856) Sending game result: 4 defeat -10 debug: Current gametime: 00:15:00 debug: Current gametime: 00:15:30 debug: Current gametime: 00:16:00 debug: Current gametime: 00:16:30 debug: Current gametime: 00:17:00 debug: Current gametime: 00:17:30 debug: Current gametime: 00:18:00 debug: Current gametime: 00:18:30 debug: Current gametime: 00:19:00 debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 debug: Current gametime: 00:20:30 debug: Current gametime: 00:21:00 debug: Current gametime: 00:21:30 debug: Current gametime: 00:22:00 debug: Current gametime: 00:22:30 info: creating medium fidelity terrain info: creating low fidelity water debug: Current gametime: 00:23:00 debug: Current gametime: 00:23:30 debug: Current gametime: 00:24:00 debug: Current gametime: 00:24:30