info: Client version: 2022.8.0 info: Game version: 3742 info: Game type: faf info: Loading custom vault path: C:/Users/NonAdmin/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Found mod icons in acuhighlight, mounted at: /textures/ui/common/game/strategicicons/acuhighlight info: Mounting sounds in mod: animesounds info: Mounting sounds in mod: music_philcrofts info: Mounting sounds in mod: ta music info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_setons_clutch.v0002', mounted as '/maps/adaptive_setons_clutch.v0002/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\dualgap_adaptive.v0012', mounted as '/maps/dualgap_adaptive.v0012/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\fun setons', mounted as '/maps/fun setons/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_clutch_-_faf_version.v0004', mounted as '/maps/setons_clutch_-_faf_version.v0004/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\setons_isle.v0002', mounted as '/maps/setons_isle.v0002/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\the_pass_to_valhalla.v0013', mounted as '/maps/the_pass_to_valhalla.v0013/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0027', mounted as '/maps/x1ca_coop_001.v0027/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_002.v0022', mounted as '/maps/x1ca_coop_002.v0022/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight', mounted as '/mods/acuhighlight/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/acuhighlight/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\advanced target priorities', mounted as '/mods/advanced target priorities/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\advancedreclaiminfo', mounted as '/mods/advancedreclaiminfo/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\airarrows', mounted as '/mods/airarrows/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\animesounds', mounted as '/mods/animesounds/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\animesounds\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\common', mounted as '/mods/common/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\em', mounted as '/mods/em/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\idleengineers', mounted as '/mods/idleengineers/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts', mounted as '/mods/music_philcrofts/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\noshake', mounted as '/mods/noshake/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\rui', mounted as '/mods/rui/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\supremeeconomy', mounted as '/mods/supremeeconomy/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\ta music', mounted as '/mods/ta music/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\ta music\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\nonadmin\documents\my games\gas powered games\supreme commander forged alliance\mods\ui-party', mounted as '/mods/ui-party/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\nonadmin\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 1d6eda8 debug: SND: Loaded WaveBank 'aeonselect' at 1d6eda8 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4a39fb0 debug: SND: Loaded WaveBank 'ambienttest' at 4a39fb0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4a3a0f0 debug: SND: Loaded WaveBank 'cybranselect' at 4a3a0f0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4a3a230 debug: SND: Loaded WaveBank 'explosions' at 4a3a230 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4a3a370 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4a3b4f8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4a3c680 debug: SND: Loaded WaveBank 'impacts' at 4a3c680 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4a3c7c0 debug: SND: Loaded WaveBank 'interface' at 4a3c7c0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4a3c900 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4a3da88 info: IsStreamingWaveBank("/sounds/philsmusicmod.xwb") => true debug: SND: Loaded WaveBank 'philsmusicmod' at 4a3ec58 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4a3fe28 debug: SND: Loaded WaveBank 'seraphimselect' at 4a3fe28 info: IsStreamingWaveBank("/sounds/sounds.xwb") => false debug: Wavebank prepared: 4a3ff68 debug: SND: Loaded WaveBank 'sounds' at 4a3ff68 info: IsStreamingWaveBank("/sounds/ta_music.xwb") => true debug: SND: Loaded WaveBank 'ta_music' at 4a400a8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4a41278 debug: SND: Loaded WaveBank 'uaa' at 4a41278 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4a413b8 debug: SND: Loaded WaveBank 'uaadestroy' at 4a413b8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4a414f8 debug: SND: Loaded WaveBank 'uaaweapon' at 4a414f8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4a41638 debug: SND: Loaded WaveBank 'uab' at 4a41638 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4a41778 debug: SND: Loaded WaveBank 'ual' at 4a41778 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4a418b8 debug: SND: Loaded WaveBank 'ualdestroy' at 4a418b8 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4a419f8 debug: SND: Loaded WaveBank 'ualweapon' at 4a419f8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4a41b38 debug: SND: Loaded WaveBank 'uas' at 4a41b38 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4a41c78 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4a42e48 debug: SND: Loaded WaveBank 'uasweapon' at 4a42e48 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4a42f88 debug: SND: Loaded WaveBank 'uea' at 4a42f88 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4a430c8 debug: SND: Loaded WaveBank 'ueadestroy' at 4a430c8 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4a43208 debug: SND: Loaded WaveBank 'ueaweapon' at 4a43208 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4a43348 debug: SND: Loaded WaveBank 'ueb' at 4a43348 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4a43488 debug: SND: Loaded WaveBank 'uefselect' at 4a43488 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4a435c8 debug: SND: Loaded WaveBank 'uel' at 4a435c8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4a43708 debug: SND: Loaded WaveBank 'ueldestroy' at 4a43708 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4a43848 debug: SND: Loaded WaveBank 'uelweapon' at 4a43848 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4a43988 debug: SND: Loaded WaveBank 'ues' at 4a43988 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4a43ac8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4a44c98 debug: SND: Loaded WaveBank 'uesweapon' at 4a44c98 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4a44dd8 debug: SND: Loaded WaveBank 'unitrumble' at 4a44dd8 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4a44f18 debug: SND: Loaded WaveBank 'unitsglobal' at 4a44f18 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4a45058 debug: SND: Loaded WaveBank 'ura' at 4a45058 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4a45198 debug: SND: Loaded WaveBank 'uradestroy' at 4a45198 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4a452d8 debug: SND: Loaded WaveBank 'uraweapon' at 4a452d8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4a45418 debug: SND: Loaded WaveBank 'urb' at 4a45418 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4a45558 debug: SND: Loaded WaveBank 'url' at 4a45558 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4a45698 debug: SND: Loaded WaveBank 'urldestroy' at 4a45698 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4a457d8 debug: SND: Loaded WaveBank 'urlweapon' at 4a457d8 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4a45918 debug: SND: Loaded WaveBank 'urs' at 4a45918 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4a45a58 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4a46c28 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4a47df8 debug: SND: Loaded WaveBank 'ursweapon' at 4a47df8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4a47f38 debug: SND: Loaded WaveBank 'xaa_weapon' at 4a47f38 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4a48078 debug: SND: Loaded WaveBank 'xab' at 4a48078 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4a481b8 debug: SND: Loaded WaveBank 'xal' at 4a481b8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4a482f8 debug: SND: Loaded WaveBank 'xal_weapon' at 4a482f8 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4a48438 debug: SND: Loaded WaveBank 'xas' at 4a48438 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4a48578 debug: SND: Loaded WaveBank 'xas_weapons' at 4a48578 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4a486b8 debug: SND: Loaded WaveBank 'xea' at 4a486b8 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4a487f8 debug: SND: Loaded WaveBank 'xea_weapons' at 4a487f8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4a48938 debug: SND: Loaded WaveBank 'xeb' at 4a48938 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4a48a78 debug: SND: Loaded WaveBank 'xel' at 4a48a78 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4a48bb8 debug: SND: Loaded WaveBank 'xel_weapons' at 4a48bb8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4a48cf8 debug: SND: Loaded WaveBank 'xes' at 4a48cf8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4a48e38 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4a4a008 debug: SND: Loaded WaveBank 'xes_weapons' at 4a4a008 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4a4a148 debug: SND: Loaded WaveBank 'xra' at 4a4a148 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4a4a288 debug: SND: Loaded WaveBank 'xra_weapon' at 4a4a288 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4a4a3c8 debug: SND: Loaded WaveBank 'xrb' at 4a4a3c8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4a4a508 debug: SND: Loaded WaveBank 'xrl' at 4a4a508 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4a4a648 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4a4b818 debug: SND: Loaded WaveBank 'xrl_weapon' at 4a4b818 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4a4b958 debug: SND: Loaded WaveBank 'xrs' at 4a4b958 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4a4ba98 debug: SND: Loaded WaveBank 'xrs_weapon' at 4a4ba98 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4a4bbd8 debug: SND: Loaded WaveBank 'xsa' at 4a4bbd8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4a4bd18 debug: SND: Loaded WaveBank 'xsa_destroy' at 4a4bd18 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4a4be58 debug: SND: Loaded WaveBank 'xsa_weapon' at 4a4be58 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4a4bf98 debug: SND: Loaded WaveBank 'xsb' at 4a4bf98 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4a4c0d8 debug: SND: Loaded WaveBank 'xsb_weapon' at 4a4c0d8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4a4c218 debug: SND: Loaded WaveBank 'xsl' at 4a4c218 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4a4c358 debug: SND: Loaded WaveBank 'xsl_destroy' at 4a4c358 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4a4c498 debug: SND: Loaded WaveBank 'xsl_weapon' at 4a4c498 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4a4c5d8 debug: SND: Loaded WaveBank 'xss' at 4a4c5d8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4a4c718 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4a4d8e8 debug: SND: Loaded WaveBank 'xss_weapon' at 4a4d8e8 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'philsmusicmod' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'sounds' debug: SND: Loaded SoundBank 'ta_music' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -41158960 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4a77828 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4a789f8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4a79bc8 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4a7ad98 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4a7bf68 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4a7d138 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4a7e308 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4a7f4d8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4a806a8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4a81878 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4a82a48 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /replayid info: REPLAY ID: 17825107 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 1 info: cam_ZoomAmount 0.40482142567635 info: ui_AlwaysRenderStrategicIcons 1 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 1 info: shadow_Fidelity 1 info: ren_MipSkipLevels 1 info: cam_DefaultLOD 1 info: cam_SetLOD WorldCamera 1 info: cam_SetLOD WorldCamera2 1 info: cam_SetLOD CameraHead2 1 info: SC_CameraScaleLOD 1 info: ren_bloom 0 debug: Wavebank prepared: 4a3a370 debug: Wavebank prepared: 4a3b4f8 debug: Wavebank prepared: 4a3c900 debug: Wavebank prepared: 4a3da88 debug: Wavebank prepared: 4a3ec58 debug: Wavebank prepared: 4a400a8 debug: Wavebank prepared: 4a41c78 debug: Wavebank prepared: 4a43ac8 debug: Wavebank prepared: 4a45a58 debug: Wavebank prepared: 4a46c28 debug: Wavebank prepared: 4a48e38 debug: Wavebank prepared: 4a4a648 debug: Wavebank prepared: 4a4c718 debug: Wavebank prepared: 4a77828 debug: Wavebank prepared: 4a789f8 debug: Wavebank prepared: 4a7ad98 debug: Wavebank prepared: 4a7bf68 debug: Wavebank prepared: 4a7d138 debug: Wavebank prepared: 4a7e308 debug: Wavebank prepared: 4a7f4d8 debug: Wavebank prepared: 4a806a8 debug: Wavebank prepared: 4a81878 debug: Wavebank prepared: 4a79bc8 debug: Wavebank prepared: 4a82a48 debug: OpenMovie /movies/cybran_load.sfd: 2 debug: Preparing movie /movies/cybran_load.sfd: 2 debug: Preparing movie /movies/cybran_load.sfd: 2 debug: Preparing movie /movies/cybran_load.sfd: 2 debug: Preparing movie /movies/cybran_load.sfd: 2 debug: Preparing movie /movies/cybran_load.sfd: 2 debug: Preparing movie /movies/cybran_load.sfd: 2 debug: Playing movie e:\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 2 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true info: Starting background task "Map loader /maps/scmp_009/scmp_009.scmap" info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" running. info: Active game mods for blueprint loading: \000 info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (5) scripted icon assignments in Acu highlight by 4z0t. info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 390 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -9797722 bytes RULE info: /replayid info: REPLAY ID: 17825107 info: Active mods in session: \000 info: - 10: table: 183F2BE0 info: - after: table: 183F27F8 info: - author: darkbroski info: - before: table: 183F2CD0 info: - conflicts: table: 183F2CA8 info: - copyright: GPL v3 info: - description: Disable camera shake info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/NoShake/NoShakeIcon.png info: - location: /mods/noshake info: - name: NoShake info: - requires: table: 183F2C58 info: - requiresNames: table: 183F2C80 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 06E0D4F2-2231-11E3-A9FB-92EE6088709B info: - version: 2 info: - 11: table: 183F20A0 info: - after: table: 183F2DC0 info: - author: Crotalus info: - before: table: 183F2D98 info: - conflicts: table: 183F2D48 info: - 1: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 2: ecbf6277-24e3-437a-b968-75e7e7c67db9 info: - 3: 21188cdf-ec69-43bd-b756-6140a84c0197 info: - 4: 5c1ac506-03d3-4734-b6c1-0746592849c3 info: - 5: 5f56b6fd-de36-44f1-ba2b-e7d012025f2a info: - copyright: Crotalus info: - description: Common ModTools v1, toolbox for other mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/common info: - name: Common Mod Tools info: - requires: table: 183F2CF8 info: - requiresNames: table: 183F2D20 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: zcbf6277-24e3-437a-b968-Common-v1 info: - url: info: - version: 1 info: - 12: table: 183F25A0 info: - after: table: 183F26E0 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 183F26B8 info: - conflicts: table: 183F2690 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: \015 info: \015 info: ### Version 4-6 - November 12, 2020\015 info: - added economy income of allied players in game session\015 info: - added economy storage of allied players in game session\015 info: - added support for sharing economy when phantom mod is enabled\015 info: - added player's name when someone creates a ping on the map\015 info: - fixed original score board floating on game start\015 info: - fixed hiding of SSB on toggle all UIs off\015 info: - fixed initialization of players colors in SSB\015 info: \015 info: ### Version 3 - November 3, 2020\015 info: - fixed displaying of reclaimed stats in score board\015 info: - fixed speed slider when changing game speed via keyboard shortcut\015 info: - fixed flashing of faction icon when a user creates a ping on the map\015 info: \015 info: ### Version 1.4 - October, 2017\015 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015 info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015 info: \015 info: ### Version v1.3 - July, 2016\015 info: - added info about who killed a player in Army notification window\015 info: - added info about who decided to CTRL+K in Army notification window\015 info: - added coloring of player names in Army notification window\015 info: - added mod configuration under Game -> Options -> Interface tab\015 info: - added interaction states for buttons in the sort line (first line of the score board)\015 info: - fixed mouse interaction in top row, now left click will show values in columns\015 info: - fixed mouse interaction in top row, now right click will sort values in columns\015 info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015 info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015 info: - fixed messages with sent resources/units to allies (observer will see message target)\015 info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015 info: - fixed detection for unranked games (if restrictions count greater than zero)\015 info: - increased number of notifications for built experimental units (2 -> 5)\015 info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015 info: - improved description of tooltips\015 info: \015 info: ### Version v1.2 - January, 2016\015 info: - (all sessions) added replay ID below map info line\015 info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015 info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015 info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015 info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015 info: - (game session) added chat notifications for transferred number of units to allied players\015 info: - (game session) added separator lines between players' lines and teams' lines in game session \015 info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015 info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015 info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015 info: - (replay session) clicking on a column toggle will disable auto-switching columns \015 info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015 info: - fixed coloring of player names in replay session\015 info: - fixed information in tooltips \015 info: - fixed conditions for checking ranked games\015 info: - fixed teams statistics by including score data for dead players \015 info: - fixed team status that shows how many players are still alive\015 info: - fixed detection of dead players in sandbox games\015 info: - fixed placement of icons in the sort line\015 info: - fixed alignment of top line with its background\015 info: - fixed very long map names by truncating them to 30 chars\015 info: - changed background of the score board to darker color (better visibility of player names)\015 info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015 info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015 info: - changed coloring of player names and now they will match color of team\015 info: - changed column with player names to include clan tags (if they exist)\015 info: \015 info: ### Version 1.1 - October 5, 2015\015 info: - fixed info about active mods in replay session\015 info: - fixed status of game raking\015 info: - fixed tooltip about game quality/balance\015 info: - added coloring of player names based on team color \015 info: \015 info: ### Version 1.0 - September 25, 2015\015 info: - added team lines that sums up statistics for allied players\015 info: - added column with filters to show count of air/land/navy/base units \015 info: - added column for total mass of collected/killed/lost\015 info: - added column for players rating to prevent clipping by score values\015 info: - added toggle to show and sort players by their army rating\015 info: - added toggle to show and sort players by total mass collected\015 info: - added toggle to show and sort players by total mass reclaimed*\015 info: - added toggle to show and sort players by total energy reclaimed*\015 info: - added toggle to show and sort players by total energy collected\015 info: - added toggle to show and sort players by their clan tags\015 info: - added toggle to show and sort players by Kills-to-Loses Ratio\015 info: - added toggle to show and sort players by Kills-to-Built Ratio\015 info: - added toggle to sort players by current mass income\015 info: - added toggle to sort players by current energy income\015 info: - added toggle to sort players by current score value\015 info: - added toggle to sort players by their army name\015 info: - added toggle to sort players by their clan tag\015 info: - added toggle to sort players by their team id\015 info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015 info: - added team status showing alive/maximum players \015 info: - added rendering players names with red/green when in players view to show allies/enemies \015 info: - added calculation of AI rating based on AI type and AI cheat modifiers\015 info: - added field showing game quality based on network connection between players\015 info: - added tooltips for all new UI elements in the score panel\015 info: - added info about map size\015 info: - added icons with improved quality for mass, energy, units\015 info: - added icons with info about game restrictions\015 info: - added icons with info about active mods\015 info: - added icons with info about unit sharing\015 info: - added icons with info about victory conditions\015 info: - added icons with info about AI multipliers\015 info: - added notifications about 1st experimental unit built by a player\015 info: - fixed game time/speed fields into two fields \015 info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015 info: - fixed missing tooltip for game speed slider\015 info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015 info: - fixed issues with performing operations on uninitialized values of score data\015 info: - fixed redundant function calls to GetArmiesTable().armiesTable\015 info: - fixed redundant function calls to GetFocusArmy()\015 info: - fixed redundant function calls to SessionIsReplay()\015 info: - fixed redundant function calls to SessionGetScenarioInfo()\015 info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015 info: \015 info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 183F2668 info: - requiresNames: table: 183F2640 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 1: table: 183F2F00 info: - after: table: 183F2B40 info: - author: camelCase info: - before: table: 183F2B18 info: - conflicts: table: 183F2AF0 info: - copyright: camelCase info: - description: Highlight working/Idle T1,T2,T3 Engineers and more on the main map with different overlay for each - improved by ZeRen info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/idleEngineers/icon.png info: - location: /mods/idleengineers info: - name: Idle Engineers 2 info: - requires: table: 183F2A78 info: - requiresNames: table: 183F2AC8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e info: - url: info: - version: 3 info: - 2: table: 18373168 info: - author: 4z0t info: - copyright: info: - description: Adds highlighted acu icon\015 info: !!!WORKS ONLY ON FAF, FAF Develop, FAF Beta!!!\015 info: DOESNT WORK IN CAMPAIGN info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ACUhighlight/icon.png info: - location: /mods/acuhighlight info: - name: Acu highlight info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: acu-highlight-4z0t-v04 info: - version: 4 info: - 3: table: 18373230 info: - author: Strogo info: - conflicts: table: 18373280 info: - copyright: WTFPL info: - description: v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047 info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities 1.1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662822222 info: - url: info: - version: 2 info: - 4: table: 183731E0 info: - author: Blodir, Softly, Washy, Strogo, Mielus, UnorthodoxBox info: - copyright: info: - description: ***IMPORTANT*** This mod REPLACES selection cost UI. To download, delete the mod (if you have it) then install. This mod changes the colors and text size of reclaim numbers when ctrl+shift is pressed to give a more in-depth view of reclaim fields. It also tells you the mass/power worth of selected units, as well as telling you the total worth of reclaim on screen. Selection cost UI by Blodir, Softly, Washy; Reclaim UI by Mielus and Strogo with edits by UnorthodoxBox info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advancedreclaiminfo info: - name: Advanced Reclaim Info info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 2019eaac-e8ed-11e4-b02c-1681e6b88ec6 info: - url: info: - version: 1 info: - 5: table: 183F2A28 info: - author: MaCielPL info: - conflicts: table: 183F2550 info: - 1: 68c017a4-bce5-11e5-9912-ba0be0483c18 info: - 2: d0f93970-a8de-4140-a3f9-6023a8d3e97e info: - 3: d0f93970-a8de-4140-a3f9-SupEcoEM-v2 info: - 4: a0714870-3f5e-4b60-970e-1b02341990ec info: - 5: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 6: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - copyright: MaCielPL, Crotalus, BlueAmulet info: - description: Tools that help with micromanaging economy. With more precise mass usage calculation tweak. Fixed command reset bug info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/supremeeconomy info: - name: Supreme Economy 2.3 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 8c28a269-8655-4639-8e54-3d311fc376f8 info: - url: http://supecono.googlepages.com info: - version: 4 info: - 6: table: 183F2DE8 info: - after: table: 183F2ED8 info: - author: Crotalus info: - before: table: 183F2EB0 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - conflicts: table: 183F2E88 info: - 10: 5c1ac506-03d3-4734-b6c1-0746592849c3 info: - 11: 5f56b6fd-de36-44f1-ba2b-e7d012025f2a info: - 1: ecbf6277-24e3-437a-b968-EcoManager-v10 info: - 2: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - 3: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 8: ecbf6277-24e3-437a-b968-75e7e7c67db9 info: - 9: 21188cdf-ec69-43bd-b756-6140a84c0197 info: - copyright: Crotalus info: - description: EcoManager, helps with micromanaging the economy, 3686 compatible info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/em info: - name: EcoManager info: - requires: table: 183F2E38 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - requiresNames: table: 183F2E60 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: ecbf6277-24e3-597a-b968-EcoManager-v11 info: - url: info: - version: 11 info: - 7: table: 183F2B68 info: - author: Music - Phillip Crofts/ Coding - Exotic Retard info: - copyright: 2020 Phillip Crofts info: - description: Adds custom music written by Phillip Crofts into the game. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Music_PhilCrofts/mod_icon.png info: - location: /mods/music_philcrofts info: - name: Phillip Crofts Soundtrack info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 8ecaa312-f18b-11e7-8cef-jf89jh2kksn5 info: - version: 5 info: - 8: table: 183F2780 info: - after: table: 183F2370 info: - author: Anihilnine, with contributions (technical help / ideas / I stole their code) from Zock, Domino, Myxir, yorick, Sir Prize, Crotalus, Coding Squirrel, Morax, Speed2, Hotbuild, camelCase, HUSAR_PL, MaCielPL, tatsu, sheeo, icedreamer, JoonasTo, Heaven, Fast-Thick-Pants info: - before: table: 183F2348 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - conflicts: table: 183F22F8 info: - copyright: nah info: - description: Various UI Enhancements. With contributions from many. info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/ui-party info: - name: UI Party info: - requires: table: 183F2320 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 022E3DB4-9C00-5ED7-9876-4866D316E015 info: - url: info: - version: 15 info: - 9: table: 183F2708 info: - author: Armoured Fish, PhilipJFry info: - copyright: info: - description: Replaces the in game music with the Total Annihilation Soundtrack. This can be safely enabled in multiplayer. Latest version has the music files inside the mod so no need to put that stuff into the game install directory anymore. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TA Music/ta_music_icon.png info: - location: /mods/ta music info: - name: Total Annihilation Music info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 35b19110-dcd0-11dc-95ff-0800200c9a70 info: - url: http://forums.gaspowered.com/viewtopic.php?t=21520 info: - version: 4 info: Hooked /lua/UserSync.lua with /mods/ui-party/hook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/game/reclaim.lua with /mods/advancedreclaiminfo/hook/lua/ui/game/reclaim.lua info: Hooked /lua/ui/game/chat.lua with /mods/em/hook/lua/ui/game/chat.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" finished. debug: MEM: -4 bytes LUABP debug: MEM: -4 bytes OGRID info: Loading save file: \000/maps/SCMP_009/SCMP_009_save.lua info: Loading script file: \000/maps/SCMP_009/SCMP_009_script.lua warning: NUM PROPS = 5182 debug: Active mods in sim: \000 info: Hooked /lua/ui/game/gamemain.lua with /mods/idleengineers/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/advancedreclaiminfo/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremeeconomy/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/em/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/ui-party/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/common/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: cam_ShakeMult 0 info: d3d_WindowsCursor on info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/game/borders.lua with /mods/ui-party/hook/lua/ui/game/borders.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/layouts/unitview_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/unitview_mini.lua info: Hooked /lua/ui/game/construction.lua with /mods/em/hook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/construction.lua with /mods/ui-party/hook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/tabs.lua with /mods/ui-party/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/commandmode.lua with /mods/em/hook/lua/ui/game/commandmode.lua info: Hooked /lua/ui/game/commandmode.lua with /mods/ui-party/hook/lua/ui/game/commandmode.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua info: creating medium fidelity terrain info: creating low fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/em/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/em/hook/lua/ui/game/layouts/economy_mini.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true info: Hooked /lua/ui/game/avatars.lua with /mods/ui-party/hook/lua/ui/game/avatars.lua info: Hooked /lua/ui/game/layouts/construction_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/construction_mini.lua info: Hooked /lua/ui/game/layouts/unitviewdetail_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/unitviewdetail_mini.lua info: cam_DefaultMiniLOD 1.8 info: creating medium fidelity terrain info: creating low fidelity water info: cam_DefaultMiniLOD 0 info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 1 info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 2 info: SSB map.quadrants ARMY_2 = 4 info: SSB map.quadrants ARMY_4 = 4 info: SSB map.quadrants ARMY_8 = 4 info: SSB map.quadrants ARMY_1 = 2 info: SSB map.quadrants ARMY_7 = 2 info: SSB map.quadrants ARMY_5 = 2 info: SSB map.quadrants ARMY_6 = 4 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=signalrunner info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Maro info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Acidental_Crayon info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=SohleBacchus276 info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=EVAxMAGI info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=JT_ info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=Chaos_Onii_Chan info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Printer info: SSB >>> TRACE InitializeStats()... armyID=9, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=10, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1357 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2468 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 1357 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 2468 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 1357 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 2468 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 1357 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 2468 quadrant4 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 8 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff2929e1, txtColor = ff40bf40, type=player, name = signalrunner info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff901427, txtColor = ffffff42, type=player, name = Maro info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ffffffff, txtColor = ff40bf40, type=player, name = Acidental_Crayon info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff2f4f4f, txtColor = ffffff42, type=player, name = SohleBacchus276 info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ff436eee, txtColor = ff40bf40, type=player, name = EVAxMAGI info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = fffafa00, txtColor = ffffff42, type=player, name = JT_ info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ff40bf40, txtColor = ff40bf40, type=player, name = Chaos_Onii_Chan info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ff5f01a7, txtColor = ffffff42, type=player, name = Printer info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ff40bf40, txtColor = ff40bf40, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = fffafa00, txtColor = ffffff42, type=team, name = TEAM 2 info: SSB >>> TRACE CreateArmyLine()... armyID = 0, color = FFFFFFFF, txtColor = FFC3C3C3, type=observer, name = OBSERVER info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... UI Idle Engineers 2 info: SSB >>> TRACE CreateInfoIconMods()... UI Acu highlight info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities 1.1 info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced Reclaim Info info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Economy 2.3 info: SSB >>> TRACE CreateInfoIconMods()... UI EcoManager info: SSB >>> TRACE CreateInfoIconMods()... UI Phillip Crofts Soundtrack info: SSB >>> TRACE CreateInfoIconMods()... UI UI Party info: SSB >>> TRACE CreateInfoIconMods()... UI Total Annihilation Music info: SSB >>> TRACE CreateInfoIconMods()... UI NoShake info: SSB >>> TRACE CreateInfoIconMods()... UI Common Mod Tools info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: /replayid info: SSB >>> TRACE GetReplayId()... from cmd /replayid 17825107 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/em/hook/lua/ui/game/score.lua info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: Hooked /lua/usermusic.lua with /mods/music_philcrofts/hook/lua/usermusic.lua info: Hooked /lua/usermusic.lua with /mods/ta music/hook/lua/usermusic.lua warning: playing peace music track 1 warning: Next peace track 1 info: /replayid warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: e35f167 debug: Current gametime: 00:00:00 info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: Exe GitSHA: e35f167 info: Exe GitSHA: e35f167 info: Exe GitSHA: e35f167 info: Exe GitSHA: e35f167 info: Exe GitSHA: e35f167 info: Hooked /lua/ui/game/zoompopper.lua with /mods/ui-party/hook/lua/ui/game/zoompopper.lua info: Exe GitSHA: e35f167 info: Exe GitSHA: e35f167 info: Exe GitSHA: e35f167 info: creating medium fidelity terrain info: creating low fidelity water info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... warning: Error running HandleEvent script in CScriptObject at 231553c0: ...iance\mods\supremescoreboard\modules\score_board.lua(846): attempt to call method `SetText' (a nil value) stack traceback: ...iance\mods\supremescoreboard\modules\score_board.lua(846): in function <...iance\mods\supremescoreboard\modules\score_board.lua:843> warning: Error running HandleEvent script in CScriptObject at 231553c0: ...iance\mods\supremescoreboard\modules\score_board.lua(849): attempt to call method `SetText' (a nil value) stack traceback: ...iance\mods\supremescoreboard\modules\score_board.lua(849): in function <...iance\mods\supremescoreboard\modules\score_board.lua:843> warning: Error running HandleEvent script in CScriptObject at 23155500: ...iance\mods\supremescoreboard\modules\score_board.lua(846): attempt to call method `SetText' (a nil value) stack traceback: ...iance\mods\supremescoreboard\modules\score_board.lua(846): in function <...iance\mods\supremescoreboard\modules\score_board.lua:843> warning: Error running HandleEvent script in CScriptObject at 23155500: ...iance\mods\supremescoreboard\modules\score_board.lua(849): attempt to call method `SetText' (a nil value) stack traceback: ...iance\mods\supremescoreboard\modules\score_board.lua(849): in function <...iance\mods\supremescoreboard\modules\score_board.lua:843> info: WLD_GameSpeed 10 debug: Current gametime: 00:00:30 debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 info: creating medium fidelity terrain info: creating low fidelity water info: UI_Lua import("/lua/ui/game/borders.lua").SplitMapGroup(false) debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 debug: Current gametime: 00:09:30 debug: Current gametime: 00:10:00 debug: Current gametime: 00:10:30 debug: Current gametime: 00:11:00 debug: Current gametime: 00:11:30 debug: Current gametime: 00:12:00 debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 debug: Current gametime: 00:13:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00261) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff006e7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00ae7) supplied in a pose update. debug: Current gametime: 00:14:00 debug: Current gametime: 00:14:30 debug: Current gametime: 00:15:00 debug: Current gametime: 00:15:30 debug: Current gametime: 00:16:00 debug: Current gametime: 00:16:30 debug: Current gametime: 00:17:00 debug: Current gametime: 00:17:30 debug: Current gametime: 00:18:00 info: SetFocusArmy 7 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 8 info: Strat Icon Mod Error: updated strat icon required for: \000acuhighlight/icon_commander_generic debug: Current gametime: 00:18:30 info: SetFocusArmy 6 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 7 info: SetFocusArmy 7 info: syncing max ping markers: \00015 debug: Current gametime: 00:19:00 info: SSB >>> TRACE Sync.FocusArmyChanged 8 info: SetFocusArmy 7 info: SetFocusArmy -1 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged -1 debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 debug: Current gametime: 00:20:30 debug: Current gametime: 00:21:00 debug: Current gametime: 00:21:30 debug: Current gametime: 00:22:00 debug: Current gametime: 00:22:30 debug: Current gametime: 00:23:00 debug: Current gametime: 00:23:30 debug: Current gametime: 00:24:00 debug: Current gametime: 00:24:30 debug: Current gametime: 00:25:00 info: SetFocusArmy 4 info: syncing max ping markers: \00015 info: SetFocusArmy 6 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 5 warning: playing battle music track 1 warning: Next battle track 1 info: SSB >>> TRACE Sync.FocusArmyChanged 7 info: Strat Icon Mod Error: updated strat icon required for: \000icon_subcommander info: SetFocusArmy 7 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 8 info: SetFocusArmy 6 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 7 debug: Current gametime: 00:25:30 debug: Current gametime: 00:26:00 info: SetFocusArmy -1 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged -1 warning: playing peace music track 1 warning: Next peace track 1 debug: Current gametime: 00:26:30 info: SSB >>> TRACE AnnounceUnit Maro HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:27:00 debug: Current gametime: 00:27:30 debug: Current gametime: 00:28:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00af7) supplied in a pose update. debug: Current gametime: 00:28:30 info: SSB >>> TRACE AnnounceUnit [WaR] Chaos_Onii_Chan HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:29:00 info: CWldSession::DoBeat() unknown entity id (0x2ff01526) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0143f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014ca) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00f9c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01461) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014af) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014cc) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01720) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01725) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff014e2) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01506) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01870) supplied in a pose update. info: SSB >>> TRACE AnnounceUnit EVAxMAGI HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:29:30 debug: Current gametime: 00:30:00 info: SSB >>> TRACE AnnounceUnit [WaR] Chaos_Onii_Chan HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:30:30 info: Minimized true debug: Current gametime: 00:31:00 warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:31:30 warning: Error running OnPaused script in Entity zeb9602 at 292cb908: ...\gamedata\units.nx2\units\zeb9602\zeb9602_script.lua(60): attempt to call method `SetGoal' (a nil value) stack traceback: ...\gamedata\units.nx2\units\zeb9602\zeb9602_script.lua(60): in function `StopArmsMoving' ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua:60> warning: Error running OnPaused script in Entity zeb9602 at 5a78bc08: ...\gamedata\units.nx2\units\zeb9602\zeb9602_script.lua(60): attempt to call method `SetGoal' (a nil value) stack traceback: ...\gamedata\units.nx2\units\zeb9602\zeb9602_script.lua(60): in function `StopArmsMoving' ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua:60> info: CWldSession::DoBeat() unknown entity id (0x2ff00aee) supplied in a pose update. debug: Current gametime: 00:32:00 warning: Error running OnStopBuild script in Entity urb0103 at 2dec8808: ...\gamedata\units.nx2\units\urb0103\urb0103_script.lua(38): attempt to call method `SetGoal' (a nil value) stack traceback: ...\gamedata\units.nx2\units\urb0103\urb0103_script.lua(38): in function `StopArmsMoving' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(572): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:569> warning: Error running OnStopBuild script in Entity urb0103 at 2f347908: ...\gamedata\units.nx2\units\urb0103\urb0103_script.lua(38): attempt to call method `SetGoal' (a nil value) stack traceback: ...\gamedata\units.nx2\units\urb0103\urb0103_script.lua(38): in function `StopArmsMoving' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(572): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:569> warning: Error running OnStopBuild script in Entity urb0103 at 574d8a08: ...\gamedata\units.nx2\units\urb0103\urb0103_script.lua(38): attempt to call method `SetGoal' (a nil value) stack traceback: ...\gamedata\units.nx2\units\urb0103\urb0103_script.lua(38): in function `StopArmsMoving' ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(572): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:569> info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:32:30 info: SSB >>> TRACE AnnounceUnit Maro HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:33:00 debug: Current gametime: 00:33:30 info: CWldSession::DoBeat() unknown entity id (0x2ff000af) supplied in a pose update. info: SSB >>> TRACE AnnounceUnit [WaR] Chaos_Onii_Chan HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:34:00 debug: Current gametime: 00:34:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0016a) supplied in a pose update. debug: Current gametime: 00:35:00 info: CWldSession::DoBeat() unknown entity id (0x2ff001ab) supplied in a pose update. info: SetFocusArmy 6 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 7 info: SSB >>> TRACE AnnounceUnit Printer HAS BUILT AN EXPERIMENTAL UNIT! warning: playing battle music track 1 warning: Next battle track 1 info: SetFocusArmy 7 info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged 8 debug: Current gametime: 00:35:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00130) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0013d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00126) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0006d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00024) supplied in a pose update. debug: Current gametime: 00:36:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0013e) supplied in a pose update. debug: Current gametime: 00:36:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00168) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00272) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00087) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00187) supplied in a pose update. info: SSB >>> TRACE AnnounceUnit [WaR] Chaos_Onii_Chan HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:37:00 info: CWldSession::DoBeat() unknown entity id (0x2ff000b1) supplied in a pose update. info: SSB >>> TRACE AnnounceUnit Maro HAS BUILT AN EXPERIMENTAL UNIT! info: CWldSession::DoBeat() unknown entity id (0x2ff00113) supplied in a pose update. warning: ACU kill detected. Rating for ranked games is now enforced. debug: Current gametime: 00:37:30 info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 3, name = Acidental_Crayon info: SSB >>> TRACE GameResults: Acidental_Crayon has been defeated by Acidental_Crayon info: SSB >>> TRACE AnnounceDeath [OLD] Acidental_Crayon has been defeated by [OLD] Acidental_Crayon info: SSB >>> TRACE OnBeat() player has died: Acidental_Crayon info: SSB >>> TRACE AnnounceUnit [WaR] Chaos_Onii_Chan HAS BUILT AN EXPERIMENTAL UNIT! debug: Current gametime: 00:38:00 debug: Current gametime: 00:38:30 info: CWldSession::DoBeat() unknown entity id (0x2ff000fd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00332) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00333) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0033b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00341) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00363) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00381) supplied in a pose update. debug: Current gametime: 00:39:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00577) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff005b4) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff005b7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00255) supplied in a pose update. info: Block is too late ! info: terminated info: CWldSession::DoBeat() unknown entity id (0x2ff0002c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00073) supplied in a pose update. debug: Current gametime: 00:39:30 info: SSB >>> TRACE AnnounceUnit Maro HAS BUILT AN EXPERIMENTAL UNIT! info: SSB >>> TRACE AnnounceUnit JT_ HAS BUILT AN EXPERIMENTAL UNIT! info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 8, name = Printer info: SSB >>> TRACE GameResults: Printer You have been defeated by Printer info: SSB >>> TRACE AnnounceDeath Printer You have been defeated by Printer info: SSB >>> TRACE GameResults:... defeat | victory = false info: syncing max ping markers: \00015 info: SSB >>> TRACE OnBeat() player has died: Printer info: SSB >>> TRACE Sync.FocusArmyChanged -1 info: CWldSession::DoBeat() unknown entity id (0x2ff00301) supplied in a pose update. warning: playing peace music track 1 warning: Next peace track 1 debug: Current gametime: 00:40:00 info: CWldSession::DoBeat() unknown entity id (0x2ff002fa) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff003d7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff005fe) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004c9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00144) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0041b) supplied in a pose update. debug: Current gametime: 00:40:30 warning: ACU kill detected. Rating for ranked games is now enforced. info: SSB >>> TRACE AnnounceUnit EVAxMAGI HAS BUILT AN EXPERIMENTAL UNIT! info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 7, name = Chaos_Onii_Chan info: SSB >>> TRACE OnBeat() player has died: Chaos_Onii_Chan debug: Current gametime: 00:41:00 info: SSB >>> TRACE AnnounceUnit Maro HAS BUILT AN EXPERIMENTAL UNIT! info: CWldSession::DoBeat() unknown entity id (0x2ff0001e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff006ca) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00104) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00755) supplied in a pose update. debug: Current gametime: 00:41:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00641) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0073c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0085e) supplied in a pose update. info: Minimized true debug: Current gametime: 00:42:00 warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:42:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00597) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001a1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00323) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00327) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0034e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00351) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00371) supplied in a pose update. debug: Current gametime: 00:43:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0031d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00543) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0055e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00ab5) supplied in a pose update. debug: Current gametime: 00:43:30 info: CWldSession::DoBeat() unknown entity id (0x2ff002d3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff006eb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0068f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff006eb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff009fd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0063d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00ae4) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b7e) supplied in a pose update. debug: Current gametime: 00:44:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0033e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0007f) supplied in a pose update.