info: Client version: 2022.4.1 info: Game version: 3737 info: Game type: faf info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Prevented loading a map with no scmap file: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/brew_reef info: Found mod icons in redux strategic icons small, mounted at: /textures/ui/common/game/strategicicons/redux strategic icons small info: Found mod icons in sctafix, mounted at: /textures/ui/common/game/strategicicons/sctafix info: Mounting sounds in mod: sctafix info: Mounting sounds in mod: sc_musicfaf info: Found conflicting sound banks for mod: 'ta music', cannot mount the sound bank(s): info: - Conflicting sound bank: 'TA_Music.xsb' of mod 'ta music' is conflicting with a sound bank from: 'sctafix' info: - Conflicting sound bank: 'TA_Music.xwb' of mod 'ta music' is conflicting with a sound bank from: 'sctafix' info: Mounting sounds in mod: totalmayhem info: Prevented loading content that is not allowed: modules.nx2 info: Clearing cached shader files in: C:\Users\M1sa\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\cache\ warning: Search path element "C:\ProgramData\FAForever\movies" does not match any files info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\sounds.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\nomadhook.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nmd', mounted as '/' info: DISK: AddSearchPath: 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mounted as '/maps/point of reach v4/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\polar_depression.v0003', mounted as '/maps/polar_depression.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\primus_alfa_v2.v0001', mounted as '/maps/primus_alfa_v2.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\realm.v0003', mounted as '/maps/realm.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\regor_vi_highlands.v0006', mounted as '/maps/regor_vi_highlands.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\sathira beach v2', mounted as '/maps/sathira beach v2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\seraphim outpost.v0004', mounted as '/maps/seraphim outpost.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\seraphim_glaciers_-_faf_version.v0001', mounted as '/maps/seraphim_glaciers_-_faf_version.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\serenity desert.v0004', mounted as '/maps/serenity desert.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons_clutch_-_faf_version.v0003', mounted as '/maps/setons_clutch_-_faf_version.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\shoal.v0013', mounted as '/maps/shoal.v0013/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\sleipnir.v0008', mounted as '/maps/sleipnir.v0008/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\souvenir.v0002', mounted as '/maps/souvenir.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\stickleback_ridge.v0003', mounted as '/maps/stickleback_ridge.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\sweepwing_sanctum.v0003', mounted as '/maps/sweepwing_sanctum.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\syrtis_major_-_faf_version.v0002', mounted as '/maps/syrtis_major_-_faf_version.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\tag_craftious maximus.v0001', mounted as '/maps/tag_craftious maximus.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\tag_craftious_maximus_-_faf_version.v0004', mounted as '/maps/tag_craftious_maximus_-_faf_version.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the cold place.v0001', mounted as '/maps/the cold place.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\thedion.v0006', mounted as '/maps/thedion.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\thermal_springs.v0001', mounted as '/maps/thermal_springs.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\theta_passage_-_faf_version.v0001', mounted as '/maps/theta_passage_-_faf_version.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_ditch_-_faf_version.v0002', mounted as '/maps/the_ditch_-_faf_version.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\turtle_rocks.v0002', mounted as '/maps/turtle_rocks.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\two_step_shuffle.v0002', mounted as '/maps/two_step_shuffle.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\vesta.v0001', mounted as '/maps/vesta.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\volcanoduel.v0001', mounted as '/maps/volcanoduel.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\vulcans reach.v0003', mounted as '/maps/vulcans reach.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waters of isis 2v2 special edition', mounted as '/maps/waters of isis 2v2 special edition/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waters of isis 4v4', mounted as '/maps/waters of isis 4v4/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waters_of_isis_r001.v0003', mounted as '/maps/waters_of_isis_r001.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\wonder 4v4 v3c.v0004', mounted as '/maps/wonder 4v4 v3c.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\xellaria.v0003', mounted as '/maps/xellaria.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z-d_rasty_lite.v0001', mounted as '/maps/z-d_rasty_lite.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zerg_canyon.v0003', mounted as '/maps/zerg_canyon.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zerg_canyon_1v1.v0005', mounted as '/maps/zerg_canyon_1v1.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\additionalcamerastuff', mounted as '/mods/additionalcamerastuff/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advanced selection info', mounted as '/mods/advanced selection info/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advanced target priorities', mounted as '/mods/advanced target priorities/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advancedreclaiminfo', mounted as '/mods/advancedreclaiminfo/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-swarm', mounted as '/mods/ai-swarm/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\common', mounted as '/mods/common/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\dillidalli', mounted as '/mods/dillidalli/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\idleengineers', mounted as '/mods/idleengineers/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\no build restrictions in campaign', mounted as '/mods/no build restrictions in campaign/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\noshake', mounted as '/mods/noshake/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons small', mounted as '/mods/redux strategic icons small/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons small\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/redux strategic icons small/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sctabalance', mounted as '/mods/sctabalance/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sctafix', mounted as '/mods/sctafix/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sctafix\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/sctafix/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sctafix\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sc_music', mounted as '/mods/sc_music/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sc_musicfaf', mounted as '/mods/sc_musicfaf/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sc_musicfaf\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\selectiondeprioritizer', mounted as '/mods/selectiondeprioritizer/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\selectionlock', mounted as '/mods/selectionlock/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\sorian edit', mounted as '/mods/sorian edit/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ta music', mounted as '/mods/ta music/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ui-party', mounted as '/mods/ui-party/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\zep_minimapzoom', mounted as '/mods/zep_minimapzoom/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\m1sa\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4873170 debug: SND: Loaded WaveBank 'aeonselect' at 4873170 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 48732a0 debug: SND: Loaded WaveBank 'ambienttest' at 48732a0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 48733d0 debug: SND: Loaded WaveBank 'cybranselect' at 48733d0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4873500 debug: SND: Loaded WaveBank 'explosions' at 4873500 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4873630 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4874ba0 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4875d08 debug: SND: Loaded WaveBank 'impacts' at 4875d08 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4875e38 debug: SND: Loaded WaveBank 'interface' at 4875e38 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4875f68 info: IsStreamingWaveBank("/sounds/nomadsbuildings.xwb") => false debug: Wavebank prepared: 48770d0 debug: SND: Loaded WaveBank 'nomadsbuildings' at 48770d0 info: IsStreamingWaveBank("/sounds/nomadscomputer.xwb") => false debug: Wavebank prepared: 4877200 debug: SND: Loaded WaveBank 'nomadscomputer' at 4877200 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 4877330 debug: SND: Loaded WaveBank 'nomadsdestroy' at 4877330 info: IsStreamingWaveBank("/sounds/nomadsinterface.xwb") => false debug: Wavebank prepared: 4877460 debug: SND: Loaded WaveBank 'nomadsinterface' at 4877460 info: IsStreamingWaveBank("/sounds/nomadsmisc.xwb") => false debug: Wavebank prepared: 4877590 debug: SND: Loaded WaveBank 'nomadsmisc' at 4877590 info: IsStreamingWaveBank("/sounds/nomadsoverchargeweapon.xwb") => false debug: Wavebank prepared: 48776c0 debug: SND: Loaded WaveBank 'nomadsoverchargeweapon' at 48776c0 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 48777f0 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 48777f0 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 4877920 debug: SND: Loaded WaveBank 'nomadsunits' at 4877920 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 4877a50 debug: SND: Loaded WaveBank 'nomadsweapons' at 4877a50 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4877b80 info: IsStreamingWaveBank("/sounds/sc_music.xwb") => true debug: SND: Loaded WaveBank 'sc_music' at 4878ce8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4879e50 debug: SND: Loaded WaveBank 'seraphimselect' at 4879e50 info: IsStreamingWaveBank("/sounds/ta_music.xwb") => true debug: SND: Loaded WaveBank 'ta_music' at 4879f80 info: IsStreamingWaveBank("/sounds/ta_sound.xwb") => false debug: Wavebank prepared: 487b0e8 debug: SND: Loaded WaveBank 'ta_sound' at 487b0e8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 487b218 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 487d248 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 487d248 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 487c618 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 487c618 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 487c4e0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 487c4e0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 487caf8 debug: SND: Loaded WaveBank 'tm_robotsounds' at 487caf8 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 487cea0 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 487cea0 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 487d388 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 487cd68 debug: SND: Loaded WaveBank 'uaa' at 487cd68 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 487cfd8 debug: SND: Loaded WaveBank 'uaadestroy' at 487cfd8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 487c9c0 debug: SND: Loaded WaveBank 'uaaweapon' at 487c9c0 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 487c3a8 debug: SND: Loaded WaveBank 'uab' at 487c3a8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 487c750 debug: SND: Loaded WaveBank 'ual' at 487c750 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 487d110 debug: SND: Loaded WaveBank 'ualdestroy' at 487d110 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 487c888 debug: SND: Loaded WaveBank 'ualweapon' at 487c888 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 487cc30 debug: SND: Loaded WaveBank 'uas' at 487cc30 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 487e4f0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 48808c8 debug: SND: Loaded WaveBank 'uasweapon' at 48808c8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 487fa28 debug: SND: Loaded WaveBank 'uea' at 487fa28 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4880790 debug: SND: Loaded WaveBank 'ueadestroy' at 4880790 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 487fdd0 debug: SND: Loaded WaveBank 'ueaweapon' at 487fdd0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 487f8f0 debug: SND: Loaded WaveBank 'ueb' at 487f8f0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4881288 debug: SND: Loaded WaveBank 'uefselect' at 4881288 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4880da8 debug: SND: Loaded WaveBank 'uel' at 4880da8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4880040 debug: SND: Loaded WaveBank 'ueldestroy' at 4880040 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 487fc98 debug: SND: Loaded WaveBank 'uelweapon' at 487fc98 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 487fb60 debug: SND: Loaded WaveBank 'ues' at 487fb60 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4881660 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4880178 debug: SND: Loaded WaveBank 'uesweapon' at 4880178 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4880ee0 debug: SND: Loaded WaveBank 'unitrumble' at 4880ee0 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4881018 debug: SND: Loaded WaveBank 'unitsglobal' at 4881018 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 48813c0 debug: SND: Loaded WaveBank 'ura' at 48813c0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 48803e8 debug: SND: Loaded WaveBank 'uradestroy' at 48803e8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 487ff08 debug: SND: Loaded WaveBank 'uraweapon' at 487ff08 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 48814f8 debug: SND: Loaded WaveBank 'urb' at 48814f8 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 48802b0 debug: SND: Loaded WaveBank 'url' at 48802b0 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4880520 debug: SND: Loaded WaveBank 'urldestroy' at 4880520 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4881150 debug: SND: Loaded WaveBank 'urlweapon' at 4881150 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 487f680 debug: SND: Loaded WaveBank 'urs' at 487f680 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 48827c8 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4883930 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4880658 debug: SND: Loaded WaveBank 'ursweapon' at 4880658 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 487f7b8 debug: SND: Loaded WaveBank 'xaa_weapon' at 487f7b8 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4880a00 debug: SND: Loaded WaveBank 'xab' at 4880a00 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4880b38 debug: SND: Loaded WaveBank 'xal' at 4880b38 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4880c70 debug: SND: Loaded WaveBank 'xal_weapon' at 4880c70 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 48855b8 debug: SND: Loaded WaveBank 'xas' at 48855b8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4885bd0 debug: SND: Loaded WaveBank 'xas_weapons' at 4885bd0 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4884fa0 debug: SND: Loaded WaveBank 'xea' at 4884fa0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4885348 debug: SND: Loaded WaveBank 'xea_weapons' at 4885348 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4885828 debug: SND: Loaded WaveBank 'xeb' at 4885828 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4885960 debug: SND: Loaded WaveBank 'xel' at 4885960 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4884e68 debug: SND: Loaded WaveBank 'xel_weapons' at 4884e68 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 48856f0 debug: SND: Loaded WaveBank 'xes' at 48856f0 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4886aa0 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4885a98 debug: SND: Loaded WaveBank 'xes_weapons' at 4885a98 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 48850d8 debug: SND: Loaded WaveBank 'xra' at 48850d8 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4885f78 debug: SND: Loaded WaveBank 'xra_weapon' at 4885f78 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 48860b0 debug: SND: Loaded WaveBank 'xrb' at 48860b0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 48866c8 debug: SND: Loaded WaveBank 'xrl' at 48866c8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4887c08 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 48861e8 debug: SND: Loaded WaveBank 'xrl_weapon' at 48861e8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4884ac0 debug: SND: Loaded WaveBank 'xrs' at 4884ac0 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4884bf8 debug: SND: Loaded WaveBank 'xrs_weapon' at 4884bf8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4885d08 debug: SND: Loaded WaveBank 'xsa' at 4885d08 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4886800 debug: SND: Loaded WaveBank 'xsa_destroy' at 4886800 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4885210 debug: SND: Loaded WaveBank 'xsa_weapon' at 4885210 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4885480 debug: SND: Loaded WaveBank 'xsb' at 4885480 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4885e40 debug: SND: Loaded WaveBank 'xsb_weapon' at 4885e40 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4886320 debug: SND: Loaded WaveBank 'xsl' at 4886320 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4884d30 debug: SND: Loaded WaveBank 'xsl_destroy' at 4884d30 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4886938 debug: SND: Loaded WaveBank 'xsl_weapon' at 4886938 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4886458 debug: SND: Loaded WaveBank 'xss' at 4886458 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4888d70 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4886590 debug: SND: Loaded WaveBank 'xss_weapon' at 4886590 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsbuildings' debug: SND: Loaded SoundBank 'nomadscomputer' debug: SND: Loaded SoundBank 'nomadsdestroy' debug: SND: Loaded SoundBank 'nomadsinterface' debug: SND: Loaded SoundBank 'nomadsmisc' debug: SND: Loaded SoundBank 'nomadsoverchargeweapon' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'sc_music' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'ta_music' debug: SND: Loaded SoundBank 'ta_sound' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -45156512 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 488e618 info: IsStreamingWaveBank("/sounds/voice/us/ntaunts.xwb") => false debug: Wavebank prepared: 48ae5e0 debug: SND: Loaded WaveBank 'ntaunts' at 48ae5e0 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 488ea50 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 488e780 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 488e8e8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 488ebb8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 488ed20 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 488e078 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 488e1e0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 488e348 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 48c0c80 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 48c0de8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'ntaunts' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED info: Hooked /lua/options/options.lua with /nomadhook/lua/options/options.lua info: SC_ToggleCursorClip 1 info: ui_RenderCustomNames 1 info: UI_ForceLifbarsOnEnemy 0 info: cam_ZoomAmount 0.35178568959236 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 70.886901855469 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter true info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 2 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 0 debug: Wavebank prepared: 4873630 debug: Wavebank prepared: 4874ba0 debug: Wavebank prepared: 4875f68 debug: Wavebank prepared: 4877b80 debug: Wavebank prepared: 4878ce8 debug: Wavebank prepared: 4879f80 debug: Wavebank prepared: 487b218 debug: Wavebank prepared: 487d388 debug: Wavebank prepared: 487e4f0 debug: Wavebank prepared: 4881660 debug: Wavebank prepared: 48827c8 debug: Wavebank prepared: 4883930 debug: Wavebank prepared: 4886aa0 debug: Wavebank prepared: 4887c08 debug: Wavebank prepared: 4888d70 debug: Wavebank prepared: 488e618 debug: Wavebank prepared: 488ea50 debug: Wavebank prepared: 488e8e8 debug: Wavebank prepared: 488ebb8 debug: Wavebank prepared: 488ed20 debug: Wavebank prepared: 488e078 debug: Wavebank prepared: 488e1e0 debug: Wavebank prepared: 488e348 debug: Wavebank prepared: 48c0c80 info: Hooked /lua/maui/movie.lua with /nomadhook/lua/maui/movie.lua debug: OpenMovie /movies/thqlogo.sfd: 1 debug: Preparing movie /movies/thqlogo.sfd: 1 debug: Preparing movie /movies/thqlogo.sfd: 1 debug: Preparing movie /movies/thqlogo.sfd: 1 debug: Preparing movie /movies/thqlogo.sfd: 1 debug: Preparing movie /movies/thqlogo.sfd: 1 debug: Preparing movie /movies/thqlogo.sfd: 1 info: Minimized true debug: Wavebank prepared: 488e780 debug: Wavebank prepared: 48c0de8 info: Minimized false debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\thqlogo.sfd: 3 info: Hooked /lua/ui/menus/main.lua with /nomadhook/lua/ui/menus/main.lua info: Hooked /lua/ui/help/tooltips.lua with /nomadhook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/game/gamemain.lua with /nomadhook/lua/ui/game/gamemain.lua warning: Hotbuild key Alt-D is already bound to action "Select next naval factory" under "SELECTION" category warning: Hotbuild key Shift-G is already bound to action "Spread attack" under "ORDERS" category warning: Hotbuild key Alt-S is already bound to action "Select next land factory" under "SELECTION" category warning: Hotbuild key Alt-W is already bound to action "Attack" under "ORDERS" category debug: OpenMovie /movies/main_menu.sfd: 34 debug: Preparing movie /movies/main_menu.sfd: 34 debug: Preparing movie /movies/main_menu.sfd: 34 debug: Preparing movie /movies/main_menu.sfd: 34 debug: Preparing movie /movies/main_menu.sfd: 34 debug: Preparing movie /movies/main_menu.sfd: 34 debug: Preparing movie /movies/main_menu.sfd: 34 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\main_menu.sfd: 34 info: Hooked /lua/ui/lobby/lobby.lua with /nomadhook/lua/ui/lobby/lobby.lua info: Hooked /etc/faf/blacklist.lua with /nomadhook/etc/faf/blacklist.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: LOBBY: Game port 0[None] opened. info: LOBBY: assigning ourselves the uid of 0 info: { info: a13ac591-b2d9-4d94-0283-3d4b3cce6b97 = true info: faf0863e-9577-ba0d-b54a-8d82b622f1c0 = true info: 62e2j64a-AIUV-1000-89465-146as555a8u3 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: 71a26460-ec4e-11ea-adc1-0242ac120002 = true info: 5362BE90-44BE-11DD-A519-83AF56D89512 = true info: 9C801555-8FAA-47EA-3333-8AC9EE16B070 = true info: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: 20dec73e-d4b2-11e5-ab30-625662822222 = true info: 2019eaac-e8ed-11e4-b02c-1681e6b88ec6 = true info: 84206eb4-9647-49cd-8a46-941d51a88e4b = true info: bc7731b6-1416-11ea-8d71-362b9e155667 = true info: } info: Supreme Commander: Forged Alliance version Nomads 105 warning: No tooltip in table for key: lob_patchnotes debug: GameOptions['Victory'] changed temporarily from "demoralization" to "sandbox" info: Hooked /lua/ui/lobby/ainames.lua with /nomadhook/lua/ui/lobby/ainames.lua info: >> SendArmySettingsToServer: Slot 1 empty info: >> SendArmySettingsToServer: Setting army 1 for slot 2 info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: OpenMovie /movies/aeon_load.sfd: 654 debug: Preparing movie /movies/aeon_load.sfd: 654 debug: Preparing movie /movies/aeon_load.sfd: 654 debug: Preparing movie /movies/aeon_load.sfd: 654 debug: Preparing movie /movies/aeon_load.sfd: 654 debug: Preparing movie /movies/aeon_load.sfd: 654 debug: Preparing movie /movies/aeon_load.sfd: 654 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 654 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true info: Starting background task "Map loader /maps/autumn.v0001/autumn.scmap" info: Background task "Map loader /maps/autumn.v0001/autumn.scmap" running. info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Active game mods for blueprint loading: \000 info: - 1: table: 14EA2A00 info: - after: table: 14EA25C8 info: - author: Uveso info: - before: table: 14EA2A78 info: - conflicts: table: 14EA25F0 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) More Info: https://forum.faforever.com/topic/350/ info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 14EA2A28 info: - requiresNames: table: 14EA39B0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-1000-89465-146as555a8u3 info: - url: info: - version: 100 info: - 2: table: 14EA3A50 info: - after: table: 14EA35C8 info: - author: relentless info: - before: table: 14EA3A78 info: - conflicts: table: 14EA35F0 info: - copyright: 2022 relentless info: - description: RNG Standard AI. IMPORTANT! Requires Uveso AI to be installed and enabled and using auto generated path markers(sorry but there is no marker generator built into faf yet so if you dont do this the AI will perform very badly). Does not support other sim mods such as total mayhem, blackops. For best experience all host game settings should be default. Best played with OMNI cheat disabled. Version 112 is a major rewrite and will have some outstanding issues. For feedback please visit the FAF discord AI feedback channel. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/RNGAI/icon.jpg info: - location: /mods/rngai info: - name: RNGAI info: - requires: table: 14EA3AA0 info: - requiresNames: table: 14EA3640 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: faf0863e-9577-ba0d-b54a-8d82b622f1c0 info: - url: info: - version: 114 info: - 3: table: 14EA3690 info: - after: table: 14EA3140 info: - author: Azraeel info: - before: table: 14EA3168 info: - conflicts: table: 14EA30C8 info: - copyright: 2021 Azraeel info: - description: Welcome to Swarm. What is Swarm? Swarm is a AI Improvement Mod, Swarm wants to make the AI; Smart and Tough to be beat with the goal of reaching a level of truly Competitive AI. That Can Teach New Players and Help Everyone Get Better. REQUIRES AI-Uveso for Map Marker Generator!!!! 219 Version - 2021 Rainbow Cup III Tournment Special Update! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Swarm/icon.jpg info: - location: /mods/ai-swarm info: - name: AI-Swarm info: - requires: table: 14EA30F0 info: - requiresNames: table: 14EA30A0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: a13ac591-b2d9-4d94-0283-3d4b3cce6b97 info: - url: info: - version: 283 info: Hooked /lua/system/Blueprints.lua with /nomadhook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-uveso/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai-swarm/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/caananodart01/caananodart01_proj.bp with /nomadhook/projectiles/caananodart01/caananodart01_proj.bp info: Hooked /projectiles/caananodart03/caananodart03_proj.bp with /nomadhook/projectiles/caananodart03/caananodart03_proj.bp info: Hooked /projectiles/caananodart04/caananodart04_proj.bp with /nomadhook/projectiles/caananodart04/caananodart04_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0103/uaa0103_unit.bp with /nomadhook/units/uaa0103/uaa0103_unit.bp info: Hooked /units/uab2108/uab2108_unit.bp with /nomadhook/units/uab2108/uab2108_unit.bp info: Hooked /units/uab2305/uab2305_unit.bp with /nomadhook/units/uab2305/uab2305_unit.bp info: Hooked /units/ual0001/ual0001_phaseshield_mesh.bp with /nomadhook/units/ual0001/ual0001_phaseshield_mesh.bp info: Hooked /units/ual0001/ual0001_unit.bp with /nomadhook/units/ual0001/ual0001_unit.bp info: Hooked /units/ual0202/ual0202_personalshield_mesh.bp with /nomadhook/units/ual0202/ual0202_personalshield_mesh.bp info: Hooked /units/ual0301/ual0301_personalshield_mesh.bp with /nomadhook/units/ual0301/ual0301_personalshield_mesh.bp info: Hooked /units/uas0304/uas0304_unit.bp with /nomadhook/units/uas0304/uas0304_unit.bp info: Hooked /units/ueb2108/ueb2108_unit.bp with /nomadhook/units/ueb2108/ueb2108_unit.bp info: Hooked /units/ueb2305/ueb2305_unit.bp with /nomadhook/units/ueb2305/ueb2305_unit.bp info: Hooked /units/uel0001/uel0001_unit.bp with /nomadhook/units/uel0001/uel0001_unit.bp info: Hooked /units/uel0103/uel0103_unit.bp with /nomadhook/units/uel0103/uel0103_unit.bp info: Hooked /units/uel0401/uel0401_unit.bp with /nomadhook/units/uel0401/uel0401_unit.bp info: Hooked /units/ues0304/ues0304_unit.bp with /nomadhook/units/ues0304/ues0304_unit.bp info: Hooked /units/ura0104/ura0104_unit.bp with /nomadhook/units/ura0104/ura0104_unit.bp info: Hooked /units/urb2108/urb2108_unit.bp with /nomadhook/units/urb2108/urb2108_unit.bp info: Hooked /units/urb2305/urb2305_unit.bp with /nomadhook/units/urb2305/urb2305_unit.bp info: Hooked /units/url0103/url0103_unit.bp with /nomadhook/units/url0103/url0103_unit.bp info: Hooked /units/url0301/url0301_unit.bp with /nomadhook/units/url0301/url0301_unit.bp info: Hooked /units/url0303/url0303_unit.bp with /nomadhook/units/url0303/url0303_unit.bp info: Hooked /units/url0402/url0402_unit.bp with /nomadhook/units/url0402/url0402_unit.bp info: Hooked /units/urs0201/urs0201_unit.bp with /nomadhook/units/urs0201/urs0201_unit.bp info: Hooked /units/urs0304/urs0304_unit.bp with /nomadhook/units/urs0304/urs0304_unit.bp info: Hooked /units/xaa0306/xaa0306_unit.bp with /nomadhook/units/xaa0306/xaa0306_unit.bp info: Hooked /units/xab3301/xab3301_unit.bp with /nomadhook/units/xab3301/xab3301_unit.bp info: Hooked /units/xes0307/xes0307_unit.bp with /nomadhook/units/xes0307/xes0307_unit.bp info: Hooked /units/xsb2108/xsb2108_unit.bp with /nomadhook/units/xsb2108/xsb2108_unit.bp info: Hooked /units/xsb2305/xsb2305_unit.bp with /nomadhook/units/xsb2305/xsb2305_unit.bp info: Hooked /units/xsb2401/xsb2401_unit.bp with /nomadhook/units/xsb2401/xsb2401_unit.bp info: Hooked /units/xsl0001/xsl0001_unit.bp with /nomadhook/units/xsl0001/xsl0001_unit.bp info: Hooked /units/xsl0103/xsl0103_unit.bp with /nomadhook/units/xsl0103/xsl0103_unit.bp info: Hooked /units/xss0201/xss0201_unit.bp with /nomadhook/units/xss0201/xss0201_unit.bp info: Hooked /units/xss0302/xss0302_unit.bp with /nomadhook/units/xss0302/xss0302_unit.bp info: Blueprints Loading: modded files from "AI-Uveso" mod info: Blueprints Loading: modded files from "RNGAI" mod info: Blueprints Loading: modded files from "AI-Swarm" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 711 original, 0 modded, and 31 preset units info: Blueprints Loading... completed: 468 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -8192 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /loc/US/strings_db.lua with /mods/ai-uveso/hook/loc/US/strings_db.lua info: Hooked /loc/US/strings_db.lua with /mods/rngai/hook/loc/US/strings_db.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /loc/US/strings_db.lua with /mods/ai-uveso/hook/loc/US/strings_db.lua info: Hooked /loc/US/strings_db.lua with /mods/rngai/hook/loc/US/strings_db.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Active mods in session: \000 info: - 10: table: 1C5A9A00 info: - author: partytime info: - conflicts: table: 1C5A9578 info: - copyright: nah info: - description: Prevents selection of assisting units. You can still select one at a time. Can configure to limit by unit type. Special thanks to yorick + Sir Prize + Crotalus + Coding Squirrel and Morax info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/selectionlock info: - name: Selection Lock info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 9C801555-8FAA-47EA-3333-8AC9EE16B070 info: - url: info: - version: 4 info: - 11: table: 1C5A9BE0 info: - author: NeoQuixotic & Varaxis, PhilipJFry info: - copyright: info: - description: FAF enabler for the SupCom (vanilla) soundtrack mod. V2 has the sound files in the mod folder so you don't have to put sound files in your install directory. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/SC_MusicFAF/mod_icon.png info: - location: /mods/sc_musicfaf info: - name: SupCom Vanilla Music FAF info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 5362BE90-44BE-11DD-A519-83AF56D89512 info: - version: 2 info: - 12: table: 1C363B90 info: - after: table: 1C363C80 info: - author: Myxir, Anihilnine, BlackYps info: - before: table: 1C363C58 info: - conflicts: table: 1C363C30 info: - copyright: Do whatever you want with it, feel free to add stuff, copy, edit, delete code or publish own versions info: - description: Multiple things regarding worldview, minimap and camera actions. Version 3.3 brings support for reclaim range rings when using attack move. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/additionalCameraStuff/icon.png info: - location: /mods/additionalcamerastuff info: - name: Additional Camera Stuff v3.3 info: - requires: table: 1C363BE0 info: - requiresNames: table: 1C363C08 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 71a26460-ec4e-11ea-adc1-0242ac120002 info: - version: 3 info: - 13: table: 1C5A9050 info: - after: table: 1C5A9D70 info: - author: darkbroski info: - before: table: 1C5A9D48 info: - conflicts: table: 1C5A9D20 info: - copyright: GPL v3 info: - description: Disable camera shake info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/NoShake/NoShakeIcon.png info: - location: /mods/noshake info: - name: NoShake info: - requires: table: 1C5A0230 info: - requiresNames: table: 1C5A0258 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 06E0D4F2-2231-11E3-A9FB-92EE6088709B info: - version: 2 info: - 1: table: 19332D98 info: - after: table: 19332E10 info: - author: Uveso info: - before: table: 19332DC0 info: - conflicts: table: 19332E38 info: - copyright: 2017-2022 Uveso info: - description: (For FAF only) More Info: https://forum.faforever.com/topic/350/ info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Uveso/UvesoAI.jpg info: - location: /mods/ai-uveso info: - name: AI-Uveso info: - requires: table: 19332DE8 info: - requiresNames: table: 19332ED8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-AIUV-1000-89465-146as555a8u3 info: - url: info: - version: 100 info: - 2: table: 19332F00 info: - after: table: 19332F78 info: - author: relentless info: - before: table: 19332F28 info: - conflicts: table: 19332FA0 info: - copyright: 2022 relentless info: - description: RNG Standard AI. IMPORTANT! Requires Uveso AI to be installed and enabled and using auto generated path markers(sorry but there is no marker generator built into faf yet so if you dont do this the AI will perform very badly). Does not support other sim mods such as total mayhem, blackops. For best experience all host game settings should be default. Best played with OMNI cheat disabled. Version 112 is a major rewrite and will have some outstanding issues. For feedback please visit the FAF discord AI feedback channel. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/RNGAI/icon.jpg info: - location: /mods/rngai info: - name: RNGAI info: - requires: table: 19332F50 info: - requiresNames: table: 19332AC8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: faf0863e-9577-ba0d-b54a-8d82b622f1c0 info: - url: info: - version: 114 info: - 3: table: 19332AF0 info: - after: table: 19332B68 info: - author: Azraeel info: - before: table: 19332B18 info: - conflicts: table: 19332B90 info: - copyright: 2021 Azraeel info: - description: Welcome to Swarm. What is Swarm? Swarm is a AI Improvement Mod, Swarm wants to make the AI; Smart and Tough to be beat with the goal of reaching a level of truly Competitive AI. That Can Teach New Players and Help Everyone Get Better. REQUIRES AI-Uveso for Map Marker Generator!!!! 219 Version - 2021 Rainbow Cup III Tournment Special Update! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/AI-Swarm/icon.jpg info: - location: /mods/ai-swarm info: - name: AI-Swarm info: - requires: table: 19332B40 info: - requiresNames: table: 19332C08 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: a13ac591-b2d9-4d94-0283-3d4b3cce6b97 info: - url: info: - version: 283 info: - 4: table: 1C5A99B0 info: - author: partytime, changes by CodingSquirrel and Myxir info: - copyright: nah info: - description: Prevents accidental selection of things like mobile T3 artillery. Reduces selection to domains. Deselects assisting shields and scouts. Edited by SpoCk0nd0pe and CodingSquirrel. info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/selectiondeprioritizer info: - name: Selection Deprioritizer info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: bc7731b6-1416-11ea-8d71-362b9e155667 info: - version: 6 info: - 5: table: 1C363CD0 info: - author: anden info: - copyright: info: - description: Display total DPS, HP, build power, mass cost and energy cost of selected units. info: info: Version 1. Release info: Version 2. Fixed BP for ACU info: Version 3. Fixed UI scale, added window dragging, fixed DPS for some units info: Version 4. Some minor visual improvments info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Advanced Selection Info/icon.png info: - location: /mods/advanced selection info info: - name: Advanced Selection Info info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 84206eb4-9647-49cd-8a46-941d51a88e4b info: - url: info: - version: 4 info: - 6: table: 1C363820 info: - author: Blodir, Softly, Washy, Strogo, Mielus, UnorthodoxBox info: - copyright: info: - description: ***IMPORTANT*** This mod REPLACES selection cost UI. To download, delete the mod (if you have it) then install. This mod changes the colors and text size of reclaim numbers when ctrl+shift is pressed to give a more in-depth view of reclaim fields. It also tells you the mass/power worth of selected units, as well as telling you the total worth of reclaim on screen. Selection cost UI by Blodir, Softly, Washy; Reclaim UI by Mielus and Strogo with edits by UnorthodoxBox info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advancedreclaiminfo info: - name: Advanced Reclaim Info info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 2019eaac-e8ed-11e4-b02c-1681e6b88ec6 info: - url: info: - version: 1 info: - 7: table: 1C363CA8 info: - author: Strogo info: - conflicts: table: 1C3637F8 info: - copyright: WTFPL info: - description: v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047 info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities 1.1 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662822222 info: - url: info: - version: 2 info: - 8: table: 1C5A9640 info: - after: table: 1C5A9780 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 1C5A9758 info: - conflicts: table: 1C5A9730 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: \015 info: \015 info: ### Version 4-6 - November 12, 2020\015 info: - added economy income of allied players in game session\015 info: - added economy storage of allied players in game session\015 info: - added support for sharing economy when phantom mod is enabled\015 info: - added player's name when someone creates a ping on the map\015 info: - fixed original score board floating on game start\015 info: - fixed hiding of SSB on toggle all UIs off\015 info: - fixed initialization of players colors in SSB\015 info: \015 info: ### Version 3 - November 3, 2020\015 info: - fixed displaying of reclaimed stats in score board\015 info: - fixed speed slider when changing game speed via keyboard shortcut\015 info: - fixed flashing of faction icon when a user creates a ping on the map\015 info: \015 info: ### Version 1.4 - October, 2017\015 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015 info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015 info: \015 info: ### Version v1.3 - July, 2016\015 info: - added info about who killed a player in Army notification window\015 info: - added info about who decided to CTRL+K in Army notification window\015 info: - added coloring of player names in Army notification window\015 info: - added mod configuration under Game -> Options -> Interface tab\015 info: - added interaction states for buttons in the sort line (first line of the score board)\015 info: - fixed mouse interaction in top row, now left click will show values in columns\015 info: - fixed mouse interaction in top row, now right click will sort values in columns\015 info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015 info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015 info: - fixed messages with sent resources/units to allies (observer will see message target)\015 info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015 info: - fixed detection for unranked games (if restrictions count greater than zero)\015 info: - increased number of notifications for built experimental units (2 -> 5)\015 info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015 info: - improved description of tooltips\015 info: \015 info: ### Version v1.2 - January, 2016\015 info: - (all sessions) added replay ID below map info line\015 info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015 info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015 info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015 info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015 info: - (game session) added chat notifications for transferred number of units to allied players\015 info: - (game session) added separator lines between players' lines and teams' lines in game session \015 info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015 info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015 info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015 info: - (replay session) clicking on a column toggle will disable auto-switching columns \015 info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015 info: - fixed coloring of player names in replay session\015 info: - fixed information in tooltips \015 info: - fixed conditions for checking ranked games\015 info: - fixed teams statistics by including score data for dead players \015 info: - fixed team status that shows how many players are still alive\015 info: - fixed detection of dead players in sandbox games\015 info: - fixed placement of icons in the sort line\015 info: - fixed alignment of top line with its background\015 info: - fixed very long map names by truncating them to 30 chars\015 info: - changed background of the score board to darker color (better visibility of player names)\015 info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015 info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015 info: - changed coloring of player names and now they will match color of team\015 info: - changed column with player names to include clan tags (if they exist)\015 info: \015 info: ### Version 1.1 - October 5, 2015\015 info: - fixed info about active mods in replay session\015 info: - fixed status of game raking\015 info: - fixed tooltip about game quality/balance\015 info: - added coloring of player names based on team color \015 info: \015 info: ### Version 1.0 - September 25, 2015\015 info: - added team lines that sums up statistics for allied players\015 info: - added column with filters to show count of air/land/navy/base units \015 info: - added column for total mass of collected/killed/lost\015 info: - added column for players rating to prevent clipping by score values\015 info: - added toggle to show and sort players by their army rating\015 info: - added toggle to show and sort players by total mass collected\015 info: - added toggle to show and sort players by total mass reclaimed*\015 info: - added toggle to show and sort players by total energy reclaimed*\015 info: - added toggle to show and sort players by total energy collected\015 info: - added toggle to show and sort players by their clan tags\015 info: - added toggle to show and sort players by Kills-to-Loses Ratio\015 info: - added toggle to show and sort players by Kills-to-Built Ratio\015 info: - added toggle to sort players by current mass income\015 info: - added toggle to sort players by current energy income\015 info: - added toggle to sort players by current score value\015 info: - added toggle to sort players by their army name\015 info: - added toggle to sort players by their clan tag\015 info: - added toggle to sort players by their team id\015 info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015 info: - added team status showing alive/maximum players \015 info: - added rendering players names with red/green when in players view to show allies/enemies \015 info: - added calculation of AI rating based on AI type and AI cheat modifiers\015 info: - added field showing game quality based on network connection between players\015 info: - added tooltips for all new UI elements in the score panel\015 info: - added info about map size\015 info: - added icons with improved quality for mass, energy, units\015 info: - added icons with info about game restrictions\015 info: - added icons with info about active mods\015 info: - added icons with info about unit sharing\015 info: - added icons with info about victory conditions\015 info: - added icons with info about AI multipliers\015 info: - added notifications about 1st experimental unit built by a player\015 info: - fixed game time/speed fields into two fields \015 info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015 info: - fixed missing tooltip for game speed slider\015 info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015 info: - fixed issues with performing operations on uninitialized values of score data\015 info: - fixed redundant function calls to GetArmiesTable().armiesTable\015 info: - fixed redundant function calls to GetFocusArmy()\015 info: - fixed redundant function calls to SessionIsReplay()\015 info: - fixed redundant function calls to SessionGetScenarioInfo()\015 info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015 info: \015 info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 1C5A9708 info: - requiresNames: table: 1C5A96E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 9: table: 1C5A0460 info: - after: table: 1C5A9190 info: - author: camelCase info: - before: table: 1C5A91B8 info: - conflicts: table: 1C5A91E0 info: - copyright: camelCase info: - description: Highlight working/Idle T1,T2,T3 Engineers and more on the main map with different overlay for each - improved by ZeRen info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/idleEngineers/icon.png info: - location: /mods/idleengineers info: - name: Idle Engineers 2 info: - requires: table: 1C5A04D8 info: - requiresNames: table: 1C5A9208 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e info: - url: info: - version: 3 info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /nomadhook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/ui/game/reclaim.lua with /mods/advancedreclaiminfo/hook/lua/ui/game/reclaim.lua info: Hooked /lua/ui/help/tooltips.lua with /nomadhook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/notify/defaultmessages.lua with /nomadhook/lua/ui/notify/defaultmessages.lua info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /nomadhook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap info: Hooked /lua/TerrainTypes.lua with /nomadhook/lua/TerrainTypes.lua debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/autumn.v0001/autumn.scmap" finished. info: Saving replay to "C:\Users\M1sa\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\replays\somi83\LastGame.SCFAReplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/ai-uveso/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/rngai/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Hooked /loc/US/strings_db.lua with /mods/ai-uveso/hook/loc/US/strings_db.lua info: Hooked /loc/US/strings_db.lua with /mods/rngai/hook/loc/US/strings_db.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /nomadhook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /nomadhook/lua/SimSync.lua info: Hooked /lua/sim/scenarioutilities.lua with /nomadhook/lua/sim/scenarioutilities.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplatessorian.lua with /nomadhook/lua/ai/platoontemplates/landplatoontemplatessorian.lua info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /nomadhook/lua/ai/aibuilders/aieconomicbuilders.lua info: Hooked PlatoonTemplate: \000ACUUpgrades info: Hooked /lua/ai/sorianutilities.lua with /nomadhook/lua/ai/sorianutilities.lua info: Hooked /lua/ai/aiutilities.lua with /mods/ai-uveso/hook/lua/ai/aiutilities.lua info: Hooked /lua/ai/aiutilities.lua with /mods/rngai/hook/lua/ai/aiutilities.lua info: Hooked /lua/ai/aiutilities.lua with /mods/ai-swarm/hook/lua/ai/aiutilities.lua info: Hooked /lua/buildingtemplates.lua with /nomadhook/lua/buildingtemplates.lua info: Hooked /lua/utilities.lua with /nomadhook/lua/utilities.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-uveso/hook/lua/ai/aiattackutilities.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/rngai/hook/lua/ai/aiattackutilities.lua info: Hooked /lua/ai/aiattackutilities.lua with /mods/ai-swarm/hook/lua/ai/aiattackutilities.lua warning: [aiattackutilities.lua, line:2775] * RNGAI: offset aiattackutilities.lua warning: [aiattackutilities.lua, line:4366] * AI-Swarm: offset aiattackutilities.lua info: Hooked /lua/sim/buff.lua with /nomadhook/lua/sim/buff.lua info: Hooked /lua/ai/aibehaviors.lua with /nomadhook/lua/ai/aibehaviors.lua info: Hooked /lua/ai/aibehaviors.lua with /mods/rngai/hook/lua/ai/aibehaviors.lua info: Hooked /lua/ai/aibehaviors.lua with /mods/ai-swarm/hook/lua/ai/aibehaviors.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-uveso/hook/lua/ai/aibuildstructures.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/rngai/hook/lua/ai/aibuildstructures.lua info: Hooked /lua/ai/aibuildstructures.lua with /mods/ai-swarm/hook/lua/ai/aibuildstructures.lua warning: [aibuildstructures.lua, line:990] * RNGAI: offset aibuildstructures.lua info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/markerbuildconditions.lua info: Hooked /lua/editor/markerbuildconditions.lua with /mods/rngai/hook/lua/editor/markerbuildconditions.lua info: Hooked /lua/editor/markerbuildconditions.lua with /mods/ai-swarm/hook/lua/editor/markerbuildconditions.lua info: Hooked /lua/scenarioframework.lua with /mods/ai-uveso/hook/lua/scenarioframework.lua info: Hooked /lua/game.lua with /nomadhook/lua/game.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-uveso/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/rngai/hook/lua/editor/unitcountbuildconditions.lua info: Hooked /lua/editor/unitcountbuildconditions.lua with /mods/ai-swarm/hook/lua/editor/unitcountbuildconditions.lua warning: [unitcountbuildconditions.lua, line:2668] * AI-Swarm: offset UCBC.lua warning: [aibehaviors.lua, line:3641] * RNGAI: offset aibehaviors.lua warning: [aibehaviors.lua, line:7193] * AI-Swarm: offset aibehaviors.lua info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /nomadhook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Hooked PlatoonTemplate: \000SorianSCUUpgrades info: Hooked /lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua with /nomadhook/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua info: Hooked PlatoonTemplate: \000SorianACUUpgrades - Rush info: Hooked /lua/TerrainTypes.lua with /nomadhook/lua/TerrainTypes.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: \000/maps/autumn.v0001/autumn_save.lua info: Loading script file: \000/maps/autumn.v0001/autumn_script.lua info: * AI-Uveso: BasePanicZone= 2 Km - (120 units) info: * AI-Uveso: BaseMilitaryZone= 4 Km - (250 units) info: * AI-Uveso: BaseEnemyZone= 15 Km - (768 units) info: Hooked Builder: \000U3N Battleship info: Hooked Builder: \000RNGAI T1 Defence Land - Perimeter Large info: Hooked Builder: \000RNGAI T2 Defence Engineer - Perimeter Large info: Hooked PlatoonTemplate: \000RNGAI Perimeter Defenses Large info: Hooked Builder: \000RNGAI SACU Engineer info: Hooked Builder: \000RNGEXP SACU Engineer warning: Invalid BuilderGroup named - RNGEXP Air Upgrade Builders - in BaseBuilderTemplate: RNGStandardMainBaseTemplate Medium Exp Close info: Hooked Builder: \000S Air Experimental info: Hooked PlatoonTemplate: \000AeonOptics info: Hooked PlatoonTemplate: \000CybranOptics info: * AI-Swarm: BasePanicZone= 2 Km - (120 units) info: * AI-Swarm: BaseMilitaryZone= 4 Km - (250 units) info: * AI-Swarm: BaseEnemyZone= 15 Km - (768 units) info: Hooked Builder: \000U1R Land Scout info: * AI-Swarm: BasePanicZone= 2 Km - (120 units) info: * AI-Swarm: BaseMilitaryZone= 4 Km - (250 units) info: * AI-Swarm: BaseEnemyZone= 15 Km - (768 units) info: Hooked /lua/aibrain.lua with /nomadhook/lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/ai-uveso/hook/lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/rngai/hook/lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/ai-swarm/hook/lua/aibrain.lua info: Hooked /lua/aibrainplans.lua with /nomadhook/lua/aibrainplans.lua info: Hooked /lua/sim/factorybuildermanager.lua with /nomadhook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-uveso/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/rngai/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/factorybuildermanager.lua with /mods/ai-swarm/hook/lua/sim/factorybuildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/ai-uveso/hook/lua/sim/buildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/rngai/hook/lua/sim/buildermanager.lua info: Hooked /lua/sim/buildermanager.lua with /mods/ai-swarm/hook/lua/sim/buildermanager.lua info: Hooked /lua/sim/builder.lua with /nomadhook/lua/sim/builder.lua info: Hooked /lua/sim/builder.lua with /mods/rngai/hook/lua/sim/builder.lua info: Hooked /lua/sim/builder.lua with /mods/ai-swarm/hook/lua/sim/builder.lua info: Hooked /lua/sim/platoonformmanager.lua with /mods/ai-uveso/hook/lua/sim/platoonformmanager.lua info: Hooked /lua/sim/brainconditionsmonitor.lua with /mods/ai-uveso/hook/lua/sim/brainconditionsmonitor.lua info: Hooked /lua/sim/engineermanager.lua with /mods/ai-uveso/hook/lua/sim/engineermanager.lua info: Hooked /lua/sim/engineermanager.lua with /mods/rngai/hook/lua/sim/engineermanager.lua info: Hooked /lua/sim/engineermanager.lua with /mods/ai-swarm/hook/lua/sim/engineermanager.lua info: Hooked /lua/victory.lua with /nomadhook/lua/victory.lua info: Hooked /lua/abilitydefinition.lua with /nomadhook/lua/abilitydefinition.lua warning: [aibrain.lua, line:4853] * RNGAI: offset aibrain.lua warning: [aibrain.lua, line:10032] * AI-Swarm: offset aibrain.lua info: Hooked /lua/platoon.lua with /nomadhook/lua/platoon.lua info: Hooked /lua/platoon.lua with /mods/ai-uveso/hook/lua/platoon.lua info: Hooked /lua/platoon.lua with /mods/rngai/hook/lua/platoon.lua info: Hooked /lua/platoon.lua with /mods/ai-swarm/hook/lua/platoon.lua warning: [platoon.lua, line:11015] * RNGAI: offset platoon.lua warning: [platoon.lua, line:21300] * AI-Swarm: offset platoon.lua info: * AI-Swarm: BasePanicZone= 2 Km - (120 units) info: * AI-Swarm: BaseMilitaryZone= 4 Km - (250 units) info: * AI-Swarm: BaseEnemyZone= 15 Km - (768 units) info: Hooked /lua/proptree.lua with /nomadhook/lua/proptree.lua info: Hooked /lua/sim/prop.lua with /nomadhook/lua/sim/prop.lua info: Hooked /lua/effectutilities.lua with /nomadhook/lua/effectutilities.lua warning: NUM PROPS = 6487 info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua debug: Active mods in sim: \000 debug: - 1: table: 14E2C5A0 debug: - after: table: 14E2DD98 debug: - author: Uveso debug: - before: table: 14E2D000 debug: - conflicts: table: 14E2DE38 debug: - copyright: 2017-2022 Uveso debug: - description: (For FAF only) More Info: https://forum.faforever.com/topic/350/ debug: - enabled: true debug: - exclusive: false debug: - hookdir: /hook debug: - icon: /mods/AI-Uveso/UvesoAI.jpg debug: - location: /mods/ai-uveso debug: - name: AI-Uveso debug: - requires: table: 14E2DD48 debug: - requiresNames: table: 14EC0EB0 debug: - selectable: true debug: - shadowdir: /shadow debug: - ui_only: false debug: - uid: 62e2j64a-AIUV-1000-89465-146as555a8u3 debug: - url: debug: - version: 100 debug: - 2: table: 14B80DE8 debug: - after: table: 14B801B8 debug: - author: relentless debug: - before: table: 14B80EB0 debug: - conflicts: table: 14B80DC0 debug: - copyright: 2022 relentless debug: - description: RNG Standard AI. IMPORTANT! Requires Uveso AI to be installed and enabled and using auto generated path markers(sorry but there is no marker generator built into faf yet so if you dont do this the AI will perform very badly). Does not support other sim mods such as total mayhem, blackops. For best experience all host game settings should be default. Best played with OMNI cheat disabled. Version 112 is a major rewrite and will have some outstanding issues. For feedback please visit the FAF discord AI feedback channel. debug: - enabled: true debug: - exclusive: false debug: - hookdir: /hook debug: - icon: /mods/RNGAI/icon.jpg debug: - location: /mods/rngai debug: - name: RNGAI debug: - requires: table: 14B80370 debug: - requiresNames: table: 14B81D98 debug: - selectable: true debug: - shadowdir: /shadow debug: - ui_only: false debug: - uid: faf0863e-9577-ba0d-b54a-8d82b622f1c0 debug: - url: debug: - version: 114 debug: - 3: table: 14B81E10 debug: - after: table: 14E2C848 debug: - author: Azraeel debug: - before: table: 14E2CCF8 debug: - conflicts: table: 14E2C8E8 debug: - copyright: 2021 Azraeel debug: - description: Welcome to Swarm. What is Swarm? Swarm is a AI Improvement Mod, Swarm wants to make the AI; Smart and Tough to be beat with the goal of reaching a level of truly Competitive AI. That Can Teach New Players and Help Everyone Get Better. REQUIRES AI-Uveso for Map Marker Generator!!!! 219 Version - 2021 Rainbow Cup III Tournment Special Update! debug: - enabled: true debug: - exclusive: false debug: - hookdir: /hook debug: - icon: /mods/AI-Swarm/icon.jpg debug: - location: /mods/ai-swarm debug: - name: AI-Swarm debug: - requires: table: 14E2CD20 debug: - requiresNames: table: 14B82618 debug: - selectable: true debug: - shadowdir: /shadow debug: - ui_only: false debug: - uid: a13ac591-b2d9-4d94-0283-3d4b3cce6b97 debug: - url: debug: - version: 283 info: Hooked /lua/defaultunits.lua with /nomadhook/lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/rngai/hook/lua/defaultunits.lua info: Hooked /lua/sim/unit.lua with /nomadhook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/ai-uveso/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/rngai/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/ai-swarm/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /nomadhook/lua/shield.lua info: Hooked /lua/wreckage.lua with /nomadhook/lua/wreckage.lua info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /nomadhook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua info: Hooked /lua/sim/weapon.lua with /nomadhook/lua/sim/weapon.lua info: Hooked /lua/sim/collisionbeam.lua with /nomadhook/lua/sim/collisionbeam.lua info: Hooked /lua/sim/calcballisticacceleration.lua with /mods/rngai/hook/lua/sim/calcballisticacceleration.lua info: Hooked /lua/armordefinition.lua with /nomadhook/lua/armordefinition.lua info: Debug: SetPlayableArea before round : 0, 0 512, 512 info: Debug: SetPlayableArea after round : 0, 0 512, 512 info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Hooked /lua/simsync.lua with /nomadhook/lua/simsync.lua info: Camera:SyncPlayableRect \000 info: - x0: 0 info: - x1: 512 info: - y0: 0 info: - y1: 512 info: Request: \000 info: - Name: WorldCamera info: - Region: table: 22BBE988 info: - x0: 0 info: - x1: 512 info: - y0: 0 info: - y1: 512 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: * AI-Uveso: [siminit.lua, line:2562] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * AI-Uveso: [siminit.lua, line:2563] - Checking directory /mods/ for AI-Uveso... info: * AI-Uveso: [siminit.lua, line:2570] - Found directory: /mods/ai-uveso/mod_info.lua. info: * AI-Uveso: [siminit.lua, line:2575] - Check OK. Found 1 AI-Uveso directory. info: * AI-Uveso: [siminit.lua, line:2579] - Checking files and filesize for AI-Uveso... info: * AI-Uveso: [siminit.lua, line:2606] - Check OK! files: 87, bytecount: 1931183. info: * AI-Uveso: Function CreateAIMarkers() started! info: * AI-Uveso: No autogenerating. Map has 352 marker. info: * AI-Uveso: Function CreateAIMarkers() finished, runtime: 0.00 seconds. debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 00 - MassSpotsInRange: 2 debug: * AI-Uveso: CreateMassCount: Node: ARMY_1 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: ARMY_2 - MassSpotsInRange: 4 debug: * AI-Uveso: CreateMassCount: Node: Expansion Area 01 - MassSpotsInRange: 2 info: * AI-Uveso: ValidateMapAndMarkers: norushradius is OK. (40) info: Playing area: - 1: 0 - 2: 0 - 3: 512 - 4: 512 info: Hooked /lua/ui/game/gamemain.lua with /nomadhook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/ai-uveso/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/selectiondeprioritizer/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/advanced selection info/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/advancedreclaiminfo/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/idleengineers/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/selectionlock/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/additionalcamerastuff/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/maui/movie.lua with /nomadhook/lua/maui/movie.lua warning: Hotbuild key Alt-D is already bound to action "Select next naval factory" under "SELECTION" category warning: Hotbuild key Shift-G is already bound to action "Spread attack" under "ORDERS" category warning: Hotbuild key Alt-S is already bound to action "Select next land factory" under "SELECTION" category warning: Hotbuild key Alt-W is already bound to action "Attack" under "ORDERS" category info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua info: cam_ShakeMult 0 info: Hooked /lua/ui/game/missiontext.lua with /nomadhook/lua/ui/game/missiontext.lua info: Hooked /lua/game.lua with /nomadhook/lua/game.lua info: d3d_WindowsCursor on info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xna0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xnb9001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xnb9002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xnc0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xnc0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xnc2302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/xny0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/game/worldview.lua with /mods/additionalcamerastuff/hook/lua/ui/game/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /nomadhook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/additionalcamerastuff/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /nomadhook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/layouts/unitview_mini.lua with /nomadhook/lua/ui/game/layouts/unitview_mini.lua info: Hooked /lua/ui/game/unitviewdetail.lua with /nomadhook/lua/ui/game/unitviewdetail.lua info: Hooked /lua/ui/help/unitdescription.lua with /nomadhook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /nomadhook/lua/armordefinition.lua info: Hooked /lua/ui/game/construction.lua with /nomadhook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/orders.lua with /nomadhook/lua/ui/game/orders.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua info: Hooked /lua/utilities.lua with /nomadhook/lua/utilities.lua info: Hooked /lua/abilitydefinition.lua with /nomadhook/lua/abilitydefinition.lua info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/minimap.lua with /mods/additionalcamerastuff/hook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true info: Hooked /lua/ui/game/layouts/unitviewdetail_mini.lua with /nomadhook/lua/ui/game/layouts/unitviewdetail_mini.lua info: Hooked /lua/ui/game/taunt.lua with /nomadhook/lua/ui/game/taunt.lua info: cam_DefaultMiniLOD 1.8 info: creating high fidelity terrain info: creating high fidelity water info: cam_DefaultMiniLOD 0 info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: Hooked /lua/keymap/unitkeygroups.lua with /nomadhook/lua/keymap/unitkeygroups.lua info: 412 info: 10 info: Hooked /lua/ui/lobby/unitsrestrictions.lua with /nomadhook/lua/ui/lobby/unitsrestrictions.lua info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_1 = 3 info: SSB map.quadrants ARMY_2 = 1 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=somi83 info: SSB >>> TRACE InitializeStats()... armyID=2, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=3, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 1, armiesCount = 1 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff901427, txtColor = FFCB2D44, type=player, name = somi83 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM AI-Uveso info: SSB >>> TRACE CreateInfoIconMods()... SIM RNGAI info: SSB >>> TRACE CreateInfoIconMods()... SIM AI-Swarm info: SSB >>> TRACE CreateInfoIconMods()... UI Selection Deprioritizer info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced Selection Info info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced Reclaim Info info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities 1.1 info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI Idle Engineers 2 info: SSB >>> TRACE CreateInfoIconMods()... UI Selection Lock info: SSB >>> TRACE CreateInfoIconMods()... UI SupCom Vanilla Music FAF info: SSB >>> TRACE CreateInfoIconMods()... UI Additional Camera Stuff v3.3 info: SSB >>> TRACE CreateInfoIconMods()... UI NoShake info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasAssassination = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: Hooked /lua/keymap/hotbuild.lua with /nomadhook/lua/keymap/hotbuild.lua info: Hooked /lua/keymap/upgradetab.lua with /nomadhook/lua/keymap/upgradetab.lua info: Hooked /lua/usermusic.lua with /mods/sc_musicfaf/hook/lua/usermusic.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Can't find texture "/maps/autumn.v0001/env/layers/rock_albedo.dds" -- trying fallback. info: Can't find texture "/maps/autumn.v0001/env/layers/rock_normals.dds" -- trying fallback. info: Exe GitSHA: ca5298e debug: Current gametime: 00:00:00 debug: * AI-Uveso: Function RenderMarkerCreatorThread() started. info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: Exe GitSHA: ca5298e info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... debug: * AI-Uveso: OnFirstUpdate: GameOptions debug: - AIBuilderNameDebug: off debug: - AIDebugDisplay: displayOff debug: - AIEndlessGameLoop: off debug: - AIEternalDelay: 20 debug: - AIEternalIncrease: 0.025000000372529 debug: - AIGameenderStart: 20 debug: - AIMapMarker: miss debug: - AIOverwhelmDelay: 20 debug: - AIOverwhelmIncrease: 0.025000000372529 debug: - AIPLatoonNameDebug: off debug: - AIPathingDebug: off debug: - AIReplacement: Off debug: - AIUnitCap: 0 debug: - AllowObservers: true debug: - AutoTeams: pvsi debug: - BuildMult: 1.0 debug: - CheatMult: 1.0 debug: - CheatsEnabled: false debug: - CivilianAlliance: enemy debug: - DisconnectionDelay02: 90 debug: - FogOfWar: explored debug: - GameSpeed: normal debug: - LandExpansionsAllowed: 5 debug: - ManualUnitShare: all debug: - NavalExpansionsAllowed: 4 debug: - NoRushOption: Off debug: - OmniCheat: on debug: - PrebuiltUnits: Off debug: - Quality: 0 debug: - RandomMap: Off debug: - RandomPositionGroups: table: 15CD8C30 debug: - 2: table: 15CD6938 debug: - 1: 1 debug: - 3: table: 15CD6960 debug: - 1: 2 debug: - RevealCivilians: Yes debug: - ScenarioFile: /maps/autumn.v0001/autumn_scenario.lua debug: - Score: no debug: - Share: ShareUntilDeath debug: - ShareUnitCap: allies debug: - TMLRandom: 0 debug: - TeamLock: locked debug: - TeamSpawn: balanced debug: - Timeouts: 3 debug: - UnitCap: 1000 debug: - Unranked: No debug: - Victory: sandbox info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: Hooked /lua/sim/projectile.lua with /nomadhook/lua/sim/projectile.lua info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: Hooked /lua/defaultantiprojectile.lua with /nomadhook/lua/defaultantiprojectile.lua info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: Hooked /lua/tarmacs.lua with /nomadhook/lua/tarmacs.lua info: Hooked /lua/formations.lua with /nomadhook/lua/formations.lua info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD") debug: Current gametime: 00:00:30 debug: Current gametime: 00:01:00 debug: Gametime: 00:01:00 --- Unit: 07 --- Platoon: 03 --- FPS: 60 --- Memory: 312.5M / 332.1M --- Speed: +0 / +0 --- SimSpeed: 101% ( 60 Game = 59 System Seconds ) debug: Entity: 06552 --- Prop: 06532 --- CScriptObject: 07505 --- CTask: 06605 --- CTaskThread: 06601 --- CLuaTask: 00023 --- CDecalHandle: 00063 --- ReconBlip: 00007 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Current gametime: 00:01:30 info: UI_SelectByCategory +nearest COMMAND info: Hooked /lua/simcallbacks.lua with /nomadhook/lua/simcallbacks.lua info: Hooked /lua/simping.lua with /mods/ai-uveso/hook/lua/simping.lua debug: Current gametime: 00:02:00 debug: Gametime: 00:02:00 --- Unit: 14 --- Platoon: 03 --- FPS: 60 --- Memory: 318.9M / 334.9M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 06566 --- Prop: 06532 --- CScriptObject: 07577 --- CTask: 06642 --- CTaskThread: 06633 --- CLuaTask: 00023 --- CDecalHandle: 00068 --- ReconBlip: 00014 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: Hooked /lua/formations.lua with /nomadhook/lua/formations.lua debug: Current gametime: 00:02:30 info: UI_Lua import("/lua/keymap/misckeyactions.lua").ToggleRepeatBuild() debug: Current gametime: 00:03:00 debug: Gametime: 00:03:00 --- Unit: 29 --- Platoon: 03 --- FPS: 60 --- Memory: 320.5M / 338.4M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 06681 --- Prop: 06613 --- CScriptObject: 07653 --- CTask: 06827 --- CTaskThread: 06809 --- CLuaTask: 00034 --- CDecalHandle: 00104 --- ReconBlip: 00029 info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/spreadattack.lua").SpreadAttack() info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") debug: Current gametime: 00:03:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/spreadattack.lua").SpreadAttack() info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") debug: Current gametime: 00:04:00 debug: Gametime: 00:04:00 --- Unit: 41 --- Platoon: 03 --- FPS: 59 --- Memory: 324.7M / 341.2M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 06858 --- Prop: 06765 --- CScriptObject: 07881 --- CTask: 07035 --- CTaskThread: 07016 --- CLuaTask: 00032 --- CDecalHandle: 00093 --- ReconBlip: 00041 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD") info: UI_Lua import("/lua/keymap/misckeyactions.lua").ToggleRepeatBuild() info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: StartCommandMode order RULEUCC_Patrol info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") debug: Current gametime: 00:04:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:05:00 debug: Gametime: 00:05:00 --- Unit: 52 --- Platoon: 03 --- FPS: 60 --- Memory: 327.1M / 343.1M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07080 --- Prop: 06929 --- CScriptObject: 08334 --- CTask: 07318 --- CTaskThread: 07296 --- CLuaTask: 00037 --- CDecalHandle: 00097 --- ReconBlip: 00052 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: StartCommandMode order RULEUCC_Patrol debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Gametime: 00:06:00 --- Unit: 72 --- Platoon: 03 --- FPS: 60 --- Memory: 332.1M / 345.1M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07196 --- Prop: 06968 --- CScriptObject: 09105 --- CTask: 07536 --- CTaskThread: 07496 --- CLuaTask: 00045 --- CDecalHandle: 00109 --- ReconBlip: 00072 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD") info: UI_Lua import("/lua/keymap/misckeyactions.lua").ToggleRepeatBuild() info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Current gametime: 00:06:30 info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL") info: UI_SelectByCategory +excludeengineers AIR MOBILE info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL") info: UI_SelectByCategory AIR INTELLIGENCE +nearest +idle info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL") info: UI_SelectByCategory +excludeengineers AIR MOBILE debug: Current gametime: 00:07:00 debug: Gametime: 00:07:00 --- Unit: 90 --- Platoon: 03 --- FPS: 60 --- Memory: 334.0M / 346.0M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07244 --- Prop: 06963 --- CScriptObject: 09213 --- CTask: 07671 --- CTaskThread: 07633 --- CLuaTask: 00032 --- CDecalHandle: 00111 --- ReconBlip: 00090 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Current gametime: 00:07:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_SelectByCategory +nearest COMMAND info: Hooked /lua/sim/scripttask.lua with /nomadhook/lua/sim/scripttask.lua debug: Current gametime: 00:08:00 debug: Gametime: 00:08:00 --- Unit: 111 --- Platoon: 03 --- FPS: 60 --- Memory: 340.4M / 349.0M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07358 --- Prop: 07033 --- CScriptObject: 09523 --- CTask: 07919 --- CTaskThread: 07870 --- CLuaTask: 00058 --- CDecalHandle: 00115 --- ReconBlip: 00111 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 debug: Gametime: 00:09:00 --- Unit: 129 --- Platoon: 03 --- FPS: 59 --- Memory: 347.8M / 363.7M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07242 --- Prop: 06867 --- CScriptObject: 10073 --- CTask: 07898 --- CTaskThread: 07829 --- CLuaTask: 00044 --- CDecalHandle: 00119 --- ReconBlip: 00129 debug: Current gametime: 00:09:30 info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_SelectByCategory +excludeengineers LAND MOBILE info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() debug: Current gametime: 00:10:00 debug: Gametime: 00:10:00 --- Unit: 159 --- Platoon: 03 --- FPS: 57 --- Memory: 338.9M / 364.5M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07827 --- Prop: 07366 --- CScriptObject: 10938 --- CTask: 08838 --- CTaskThread: 08719 --- CLuaTask: 00218 --- CDecalHandle: 00127 --- ReconBlip: 00159 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Current gametime: 00:10:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") debug: Current gametime: 00:11:00 debug: Gametime: 00:11:00 --- Unit: 192 --- Platoon: 03 --- FPS: 59 --- Memory: 345.7M / 386.5M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 08312 --- Prop: 07752 --- CScriptObject: 12004 --- CTask: 09568 --- CTaskThread: 09479 --- CLuaTask: 00351 --- CDecalHandle: 00136 --- ReconBlip: 00192 debug: Current gametime: 00:11:30 info: UI_SelectByCategory +excludeengineers LAND MOBILE info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() debug: Current gametime: 00:12:00 debug: Gametime: 00:12:00 --- Unit: 227 --- Platoon: 03 --- FPS: 60 --- Memory: 350.2M / 388.3M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 08227 --- Prop: 07546 --- CScriptObject: 12075 --- CTask: 09371 --- CTaskThread: 09253 --- CLuaTask: 00037 --- CDecalHandle: 00150 --- ReconBlip: 00227 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 debug: Gametime: 00:13:00 --- Unit: 258 --- Platoon: 03 --- FPS: 60 --- Memory: 354.7M / 389.6M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 08445 --- Prop: 07695 --- CScriptObject: 12566 --- CTask: 09988 --- CTaskThread: 09884 --- CLuaTask: 00279 --- CDecalHandle: 00152 --- ReconBlip: 00258 debug: Current gametime: 00:13:30 info: StartCommandMode order RULEUCC_Guard debug: Current gametime: 00:14:00 debug: Gametime: 00:14:00 --- Unit: 291 --- Platoon: 03 --- FPS: 60 --- Memory: 363.8M / 391.4M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 08022 --- Prop: 07189 --- CScriptObject: 12349 --- CTask: 09551 --- CTaskThread: 09400 --- CLuaTask: 00045 --- CDecalHandle: 00158 --- ReconBlip: 00291 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:14:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") debug: Current gametime: 00:15:00 debug: Gametime: 00:15:00 --- Unit: 319 --- Platoon: 03 --- FPS: 60 --- Memory: 364.1M / 393.2M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07394 --- Prop: 06497 --- CScriptObject: 11875 --- CTask: 09127 --- CTaskThread: 08965 --- CLuaTask: 00078 --- CDecalHandle: 00162 --- ReconBlip: 00319 info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Energy_Storage") debug: Current gametime: 00:15:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") debug: Current gametime: 00:16:00 debug: Gametime: 00:16:00 --- Unit: 359 --- Platoon: 03 --- FPS: 60 --- Memory: 384.7M / 402.1M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 07192 --- Prop: 06151 --- CScriptObject: 11945 --- CTask: 09105 --- CTaskThread: 08912 --- CLuaTask: 00051 --- CDecalHandle: 00286 --- ReconBlip: 00359 debug: Current gametime: 00:16:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") debug: Current gametime: 00:17:00 debug: Gametime: 00:17:00 --- Unit: 389 --- Platoon: 03 --- FPS: 60 --- Memory: 377.8M / 416.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 61 System Seconds ) debug: Entity: 07216 --- Prop: 06086 --- CScriptObject: 12185 --- CTask: 09374 --- CTaskThread: 09171 --- CLuaTask: 00122 --- CDecalHandle: 00292 --- ReconBlip: 00389 info: UI_SelectByCategory +excludeengineers LAND MOBILE info: UI_Lua import("/lua/ui/game/orders.lua").Stop() info: UI_Lua import("/lua/ui/game/orders.lua").Stop() info: UI_Lua import("/lua/ui/game/orders.lua").Stop() info: UI_SelectByCategory +inview +idle MASSEXTRACTION info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() debug: Current gametime: 00:17:30 info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleIdleFactories() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/keymap/misckeyactions.lua").GetNearestIdleEngineerNotACU() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() debug: Current gametime: 00:18:00 debug: Gametime: 00:18:00 --- Unit: 404 --- Platoon: 03 --- FPS: 59 --- Memory: 356.4M / 414.8M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 07201 --- Prop: 06039 --- CScriptObject: 12381 --- CTask: 09385 --- CTaskThread: 09247 --- CLuaTask: 00119 --- CDecalHandle: 00313 --- ReconBlip: 00404 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_ExpandCurrentSelection debug: Current gametime: 00:18:30 info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() debug: Current gametime: 00:19:00 debug: Gametime: 00:19:00 --- Unit: 404 --- Platoon: 03 --- FPS: 59 --- Memory: 357.9M / 414.7M --- Speed: +0 / +0 --- SimSpeed: 99% ( 60 Game = 60 System Seconds ) debug: Entity: 07126 --- Prop: 05962 --- CScriptObject: 11977 --- CTask: 09200 --- CTaskThread: 09096 --- CLuaTask: 00040 --- CDecalHandle: 00194 --- ReconBlip: 00404 info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_SelectByCategory +inview +idle MASSEXTRACTION debug: Current gametime: 00:19:30 info: UI_SelectByCategory +inview +idle MASSEXTRACTION info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() debug: Current gametime: 00:20:00 debug: Gametime: 00:20:00 --- Unit: 417 --- Platoon: 03 --- FPS: 59 --- Memory: 365.8M / 415.8M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 07144 --- Prop: 05947 --- CScriptObject: 12318 --- CTask: 09320 --- CTaskThread: 09202 --- CLuaTask: 00049 --- CDecalHandle: 00229 --- ReconBlip: 00417 debug: Current gametime: 00:20:30 debug: Current gametime: 00:21:00 debug: Gametime: 00:21:00 --- Unit: 427 --- Platoon: 03 --- FPS: 60 --- Memory: 369.9M / 416.5M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 06869 --- Prop: 05640 --- CScriptObject: 12116 --- CTask: 09164 --- CTaskThread: 08977 --- CLuaTask: 00051 --- CDecalHandle: 00300 --- ReconBlip: 00427 info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() info: UI_Lua import("/lua/keymap/misckeyactions.lua").CycleUnitTypesInSel() debug: Current gametime: 00:21:30 info: UI_SelectByCategory +nearest COMMAND info: UI_SelectByCategory +nearest COMMAND info: StartCommandMode order RULEUCC_Overcharge info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode() info: StartCommandMode order RULEUCC_Overcharge info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode() debug: Current gametime: 00:22:00 debug: Gametime: 00:22:00 --- Unit: 434 --- Platoon: 03 --- FPS: 59 --- Memory: 373.7M / 417.1M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 06706 --- Prop: 05447 --- CScriptObject: 11906 --- CTask: 09080 --- CTaskThread: 08842 --- CLuaTask: 00048 --- CDecalHandle: 00203 --- ReconBlip: 00434 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Energy_Storage") debug: Current gametime: 00:22:30 info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() debug: Current gametime: 00:23:00 debug: Gametime: 00:23:00 --- Unit: 443 --- Platoon: 03 --- FPS: 60 --- Memory: 378.3M / 418.7M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 06679 --- Prop: 05386 --- CScriptObject: 11891 --- CTask: 09032 --- CTaskThread: 08849 --- CLuaTask: 00039 --- CDecalHandle: 00249 --- ReconBlip: 00443 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Current gametime: 00:23:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_SelectByCategory +nearest COMMAND debug: Current gametime: 00:24:00 debug: Gametime: 00:24:00 --- Unit: 460 --- Platoon: 03 --- FPS: 59 --- Memory: 391.1M / 422.9M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 06721 --- Prop: 05382 --- CScriptObject: 12165 --- CTask: 09092 --- CTaskThread: 08953 --- CLuaTask: 00044 --- CDecalHandle: 00210 --- ReconBlip: 00460 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") debug: Current gametime: 00:24:30 info: UI_SelectByCategory +nearest COMMAND debug: Current gametime: 00:25:00 debug: Gametime: 00:25:00 --- Unit: 475 --- Platoon: 03 --- FPS: 59 --- Memory: 367.3M / 424.2M --- Speed: +0 / +0 --- SimSpeed: 97% ( 60 Game = 61 System Seconds ) debug: Entity: 06776 --- Prop: 05389 --- CScriptObject: 12380 --- CTask: 09237 --- CTaskThread: 09072 --- CLuaTask: 00053 --- CDecalHandle: 00264 --- ReconBlip: 00475 info: UI_SelectByCategory +nearest COMMAND info: UI_SelectByCategory +nearest COMMAND debug: Current gametime: 00:25:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:26:00 debug: Gametime: 00:26:00 --- Unit: 485 --- Platoon: 03 --- FPS: 59 --- Memory: 365.0M / 422.2M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01648 --- Prop: 00236 --- CScriptObject: 07261 --- CTask: 04128 --- CTaskThread: 03979 --- CLuaTask: 00050 --- CDecalHandle: 00218 --- ReconBlip: 00485 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields") debug: Current gametime: 00:26:30 debug: Current gametime: 00:27:00 debug: Gametime: 00:27:00 --- Unit: 495 --- Platoon: 03 --- FPS: 59 --- Memory: 373.2M / 424.5M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01664 --- Prop: 00206 --- CScriptObject: 08356 --- CTask: 04242 --- CTaskThread: 04048 --- CLuaTask: 00059 --- CDecalHandle: 01318 --- ReconBlip: 00495 info: UI_Lua import("/lua/ui/game/orders.lua").Stop() debug: Current gametime: 00:27:30 info: UI_SelectByCategory +nearest COMMAND info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") debug: Current gametime: 00:28:00 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") debug: Gametime: 00:28:00 --- Unit: 500 --- Platoon: 03 --- FPS: 59 --- Memory: 380.4M / 425.7M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01635 --- Prop: 00163 --- CScriptObject: 07570 --- CTask: 04225 --- CTaskThread: 04042 --- CLuaTask: 00053 --- CDecalHandle: 00445 --- ReconBlip: 00500 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Templates") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: StartCommandMode order RULEUCC_Reclaim debug: Current gametime: 00:28:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:29:00 debug: Gametime: 00:29:00 --- Unit: 513 --- Platoon: 03 --- FPS: 59 --- Memory: 392.6M / 429.3M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01646 --- Prop: 00128 --- CScriptObject: 07717 --- CTask: 04303 --- CTaskThread: 04093 --- CLuaTask: 00058 --- CDecalHandle: 00503 --- ReconBlip: 00513 debug: Current gametime: 00:29:30 info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL") info: UI_SelectByCategory +excludeengineers AIR MOBILE debug: Current gametime: 00:30:00 debug: Gametime: 00:30:00 --- Unit: 519 --- Platoon: 03 --- FPS: 57 --- Memory: 356.1M / 424.6M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01619 --- Prop: 00082 --- CScriptObject: 07470 --- CTask: 04239 --- CTaskThread: 04100 --- CLuaTask: 00057 --- CDecalHandle: 00434 --- ReconBlip: 00519 debug: Current gametime: 00:30:30 debug: Current gametime: 00:31:00 debug: Gametime: 00:31:00 --- Unit: 527 --- Platoon: 03 --- FPS: 60 --- Memory: 359.7M / 424.4M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01635 --- Prop: 00078 --- CScriptObject: 07506 --- CTask: 04301 --- CTaskThread: 04159 --- CLuaTask: 00058 --- CDecalHandle: 00378 --- ReconBlip: 00527 debug: Current gametime: 00:31:30 info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("main") debug: Current gametime: 00:32:00 debug: Gametime: 00:32:00 --- Unit: 533 --- Platoon: 03 --- FPS: 55 --- Memory: 370.9M / 424.8M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01618 --- Prop: 00045 --- CScriptObject: 07828 --- CTask: 04322 --- CTaskThread: 04175 --- CLuaTask: 00061 --- CDecalHandle: 00534 --- ReconBlip: 00533 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:32:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Energy_Storage") debug: Current gametime: 00:33:00 debug: Gametime: 00:33:00 --- Unit: 549 --- Platoon: 03 --- FPS: 60 --- Memory: 374.4M / 425.8M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01714 --- Prop: 00045 --- CScriptObject: 08071 --- CTask: 04473 --- CTaskThread: 04314 --- CLuaTask: 00064 --- CDecalHandle: 00554 --- ReconBlip: 00549 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Energy_Storage") debug: Current gametime: 00:33:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:34:00 debug: Gametime: 00:34:00 --- Unit: 560 --- Platoon: 03 --- FPS: 59 --- Memory: 382.7M / 426.1M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01761 --- Prop: 00045 --- CScriptObject: 08083 --- CTask: 04550 --- CTaskThread: 04401 --- CLuaTask: 00064 --- CDecalHandle: 00474 --- ReconBlip: 00560 info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() info: UI_Lua import("/lua/keymap/misckeyactions.lua").toggleAllScript() debug: Current gametime: 00:34:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:35:00 debug: Gametime: 00:35:00 --- Unit: 568 --- Platoon: 03 --- FPS: 59 --- Memory: 387.3M / 428.2M --- Speed: +0 / +0 --- SimSpeed: 98% ( 60 Game = 60 System Seconds ) debug: Entity: 01792 --- Prop: 00037 --- CScriptObject: 08180 --- CTask: 04616 --- CTaskThread: 04469 --- CLuaTask: 00069 --- CDecalHandle: 00474 --- ReconBlip: 00568 debug: Current gametime: 00:35:30 info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("main") info: Hooked /lua/ui/dialogs/score.lua with /nomadhook/lua/ui/dialogs/score.lua info: syncing max ping markers: \00015 info: SSB >>> TRACE Sync.FocusArmyChanged -1 debug: OpenMovie /movies/menu_background.sfd: 130488 debug: Preparing movie /movies/menu_background.sfd: 130488 debug: Preparing movie /movies/menu_background.sfd: 130488 debug: Preparing movie /movies/menu_background.sfd: 130488 debug: Preparing movie /movies/menu_background.sfd: 130488 debug: Preparing movie /movies/menu_background.sfd: 130488 debug: Preparing movie /movies/menu_background.sfd: 130488 info: /init debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 130488 info: ren_Oblivion false debug: OpenMovie /movies/main_menu.sfd: 130569 debug: Preparing movie /movies/main_menu.sfd: 130569 debug: Preparing movie /movies/main_menu.sfd: 130569 debug: Preparing movie /movies/main_menu.sfd: 130569 debug: Preparing movie /movies/main_menu.sfd: 130569 debug: Preparing movie /movies/main_menu.sfd: 130569 debug: Preparing movie /movies/main_menu.sfd: 130569 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\main_menu.sfd: 130569 info: Run time: 0h36m49s