info: Client version: 2022.1.4 info: Game version: 3731 info: Game type: faf info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Mod doesn't have an info file: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance/mods/faf-mods.7z info: Mounting sounds in mod: totalmayhem info: Prevented loading content that is not allowed: modules.nx2 info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\battle_of_helms_deep.v0001', mounted as '/maps/battle_of_helms_deep.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ditch reborn.v0001', mounted as '/maps/ditch reborn.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\dunes_of_arracis.v0005', mounted as '/maps/dunes_of_arracis.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\gap of rohan 5v5.v0001', mounted as '/maps/gap of rohan 5v5.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\siege_of_minas_tirith.v0005', mounted as '/maps/siege_of_minas_tirith.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zhunas_crater.v0003', mounted as '/maps/zhunas_crater.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\#3x resources,storage,buildrate,buildrange', mounted as '/mods/#3x resources,storage,buildrate,buildrange/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\12x resources,storage,buildrate,4x buildrange', mounted as '/mods/12x resources,storage,buildrate,4x buildrange/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\cheapantinukev3.1', mounted as '/mods/cheapantinukev3.1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\gunshipungayifier', mounted as '/mods/gunshipungayifier/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\no friendly fire', mounted as '/mods/no friendly fire/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\noshake', mounted as '/mods/noshake/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\para_for_all', mounted as '/mods/para_for_all/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\simspeed++', mounted as '/mods/simspeed++/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\tvg_lews balancing v19', mounted as '/mods/tvg_lews balancing v19/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\vampire_1_1', mounted as '/mods/vampire_1_1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\welfare - child support', mounted as '/mods/welfare - child support/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\users\will\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4c3c900 debug: SND: Loaded WaveBank 'aeonselect' at 4c3c900 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4c3ca30 debug: SND: Loaded WaveBank 'ambienttest' at 4c3ca30 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4c3cb60 debug: SND: Loaded WaveBank 'blackopswb' at 4c3cb60 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4c3cc90 debug: SND: Loaded WaveBank 'cybranselect' at 4c3cc90 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4c3cdc0 debug: SND: Loaded WaveBank 'explosions' at 4c3cdc0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4c3cef0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4c3e460 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4c3f5c8 debug: SND: Loaded WaveBank 'impacts' at 4c3f5c8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4c3f6f8 debug: SND: Loaded WaveBank 'interface' at 4c3f6f8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4c3f828 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4c40990 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4c41af8 debug: SND: Loaded WaveBank 'seraphimselect' at 4c41af8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4c41c28 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4c42d90 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4c42d90 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4c42ec0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4c42ec0 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4c42ff0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4c42ff0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4c43120 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4c43120 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4c43250 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4c43250 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4c43380 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4c444e8 debug: SND: Loaded WaveBank 'uaa' at 4c444e8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4c44618 debug: SND: Loaded WaveBank 'uaadestroy' at 4c44618 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4c44748 debug: SND: Loaded WaveBank 'uaaweapon' at 4c44748 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4c44878 debug: SND: Loaded WaveBank 'uab' at 4c44878 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4c45600 debug: SND: Loaded WaveBank 'ual' at 4c45600 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4c45738 debug: SND: Loaded WaveBank 'ualdestroy' at 4c45738 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4c44d78 debug: SND: Loaded WaveBank 'ualweapon' at 4c44d78 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4c45258 debug: SND: Loaded WaveBank 'uas' at 4c45258 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4c459b0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4c45120 debug: SND: Loaded WaveBank 'uasweapon' at 4c45120 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4c44eb0 debug: SND: Loaded WaveBank 'uea' at 4c44eb0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4c45870 debug: SND: Loaded WaveBank 'ueadestroy' at 4c45870 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4c449d0 debug: SND: Loaded WaveBank 'ueaweapon' at 4c449d0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4c45390 debug: SND: Loaded WaveBank 'ueb' at 4c45390 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4c454c8 debug: SND: Loaded WaveBank 'uefselect' at 4c454c8 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4c44b08 debug: SND: Loaded WaveBank 'uel' at 4c44b08 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4c44fe8 debug: SND: Loaded WaveBank 'ueldestroy' at 4c44fe8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4c44c40 debug: SND: Loaded WaveBank 'uelweapon' at 4c44c40 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4c478a8 debug: SND: Loaded WaveBank 'ues' at 4c478a8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4c48b20 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4c48130 debug: SND: Loaded WaveBank 'uesweapon' at 4c48130 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4c479e0 debug: SND: Loaded WaveBank 'unitrumble' at 4c479e0 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4c48610 debug: SND: Loaded WaveBank 'unitsglobal' at 4c48610 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4c47d88 debug: SND: Loaded WaveBank 'ura' at 4c47d88 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4c473c8 debug: SND: Loaded WaveBank 'uradestroy' at 4c473c8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4c48268 debug: SND: Loaded WaveBank 'uraweapon' at 4c48268 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4c47770 debug: SND: Loaded WaveBank 'urb' at 4c47770 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4c47020 debug: SND: Loaded WaveBank 'url' at 4c47020 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4c47b18 debug: SND: Loaded WaveBank 'urldestroy' at 4c47b18 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4c47c50 debug: SND: Loaded WaveBank 'urlweapon' at 4c47c50 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4c47ec0 debug: SND: Loaded WaveBank 'urs' at 4c47ec0 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4c49c88 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4c4adf0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4c47290 debug: SND: Loaded WaveBank 'ursweapon' at 4c47290 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4c47ff8 debug: SND: Loaded WaveBank 'xaa_weapon' at 4c47ff8 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4c483a0 debug: SND: Loaded WaveBank 'xab' at 4c483a0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4c48748 debug: SND: Loaded WaveBank 'xal' at 4c48748 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4c46db0 debug: SND: Loaded WaveBank 'xal_weapon' at 4c46db0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4c47500 debug: SND: Loaded WaveBank 'xas' at 4c47500 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4c46ee8 debug: SND: Loaded WaveBank 'xas_weapons' at 4c46ee8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4c47158 debug: SND: Loaded WaveBank 'xea' at 4c47158 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4c46c78 debug: SND: Loaded WaveBank 'xea_weapons' at 4c46c78 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4c48880 debug: SND: Loaded WaveBank 'xeb' at 4c48880 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4c489b8 debug: SND: Loaded WaveBank 'xel' at 4c489b8 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4c47638 debug: SND: Loaded WaveBank 'xel_weapons' at 4c47638 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4c46b40 debug: SND: Loaded WaveBank 'xes' at 4c46b40 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4c4bf58 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4c484d8 debug: SND: Loaded WaveBank 'xes_weapons' at 4c484d8 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4c4e468 debug: SND: Loaded WaveBank 'xra' at 4c4e468 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4c4ea80 debug: SND: Loaded WaveBank 'xra_weapon' at 4c4ea80 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4c4e5a0 debug: SND: Loaded WaveBank 'xrb' at 4c4e5a0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4c4d220 debug: SND: Loaded WaveBank 'xrl' at 4c4d220 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4c4f0c8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4c4d358 debug: SND: Loaded WaveBank 'xrl_weapon' at 4c4d358 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4c4e6d8 debug: SND: Loaded WaveBank 'xrs' at 4c4e6d8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4c4e810 debug: SND: Loaded WaveBank 'xrs_weapon' at 4c4e810 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4c4e948 debug: SND: Loaded WaveBank 'xsa' at 4c4e948 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4c4df88 debug: SND: Loaded WaveBank 'xsa_destroy' at 4c4df88 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4c4de50 debug: SND: Loaded WaveBank 'xsa_weapon' at 4c4de50 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4c4daa8 debug: SND: Loaded WaveBank 'xsb' at 4c4daa8 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4c4d5c8 debug: SND: Loaded WaveBank 'xsb_weapon' at 4c4d5c8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4c4ebb8 debug: SND: Loaded WaveBank 'xsl' at 4c4ebb8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4c4ecf0 debug: SND: Loaded WaveBank 'xsl_destroy' at 4c4ecf0 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4c4e1f8 debug: SND: Loaded WaveBank 'xsl_weapon' at 4c4e1f8 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4c4dbe0 debug: SND: Loaded WaveBank 'xss' at 4c4dbe0 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4c50230 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4c4dd18 debug: SND: Loaded WaveBank 'xss_weapon' at 4c4dd18 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -39585952 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4c7d540 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4c7e080 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4c7d810 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4c7dc48 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4c7d270 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4c7d3d8 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4c7d978 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4c7dae0 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4c7d6a8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4c7ddb0 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4c7df18 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: /savereplay info: REPLAY ID: 16701471 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 2 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 0 debug: Wavebank prepared: 4c3cef0 debug: Wavebank prepared: 4c3e460 debug: Wavebank prepared: 4c3f828 debug: Wavebank prepared: 4c40990 debug: Wavebank prepared: 4c41c28 debug: Wavebank prepared: 4c43380 debug: Wavebank prepared: 4c459b0 debug: Wavebank prepared: 4c48b20 debug: Wavebank prepared: 4c49c88 debug: Wavebank prepared: 4c4adf0 debug: Wavebank prepared: 4c4bf58 debug: Wavebank prepared: 4c4f0c8 debug: Wavebank prepared: 4c50230 debug: Wavebank prepared: 4c7d540 debug: Wavebank prepared: 4c7e080 debug: Wavebank prepared: 4c7dc48 debug: Wavebank prepared: 4c7d270 debug: Wavebank prepared: 4c7d3d8 debug: Wavebank prepared: 4c7d978 debug: Wavebank prepared: 4c7dae0 debug: Wavebank prepared: 4c7d6a8 debug: Wavebank prepared: 4c7ddb0 info: GPGNET: entering idle state. info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x116a5004 info: LOBBY: Game port 53545[UDP] opened. info: LOBBY: starting with local uid of 360419 [hypermark] info: GPGNET: entering lobby state. debug: Wavebank prepared: 4c7d810 debug: Wavebank prepared: 4c7df18 info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Supreme Commander: Forged Alliance version 3731 info: Timing task: UnitsManager...CreateDialog started info: UnitsAnalyzer FetchBlueprints... info: UnitsAnalyzer LoadBlueprints... info: UnitsAnalyzer game mods changed from 0 to 7 info: Blueprints Loading... '*_proj.bp' files info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: modded files from "Vampire [v1.1] Working Link" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "No Friendly Fire" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "3x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Modding... info: Blueprints Loading... completed: 302 original and 122 modded projectiles info: Blueprints Loading... '*_unit.bp' files info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Vampire [v1.1] Working Link" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "No Friendly Fire" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "3x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 224 modded, and 25 preset units warning: UnitsAnalyzer /units/xsb3202/xsb3202_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1advbomb/brpat1advbomb_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName warning: UnitsAnalyzer /mods/totalmayhem/units/brpat2figbo/brpat2figbo_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1exgunship/brpat1exgunship_unit.bp - mismatch between SERAPHIM in bp.Categories and Aeon in bp.General.FactionName info: UnitsAnalyzer LoadBlueprints... loaded: 424 total (302 original, 122 modified, and 0 skipped) projectiles info: UnitsAnalyzer LoadBlueprints... loaded: 732 total (503 original, 229 modified and 195 skipped) units info: UnitsAnalyzer LoadBlueprints... loaded: in 0.761 seconds info: Timing task: FetchBlueprints completed in 0.761 seconds info: UnitsAnalyzer FetchBlueprints...done warning: UnitsManager detected NOMADS faction without any LAND units warning: UnitsManager detected NOMADS faction without any ACU units warning: UnitsManager detected NOMADS faction without any DEFENSES units warning: UnitsManager detected NOMADS faction without any NAVAL units warning: UnitsManager detected NOMADS faction without any ECONOMIC units warning: UnitsManager detected NOMADS faction without any SCU units warning: UnitsManager detected NOMADS faction without any AIR units warning: UnitsManager detected NOMADS faction without any CONSTRUCT units info: Timing task: UnitsManager...UnitsGroupping completed in 0.110 seconds info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.021 seconds info: Timing task: UnitsManager...CreateUnitsGrid completed in 0.426 seconds info: Timing task: UnitsManager...CreateDialog completed in 1.453 seconds info: DisconnectFromPeer (uid=353666) info: LOBBY: deleting unknown peer uid 353666. info: ConnectToPeer (name=Thatbizonguy, uid=353666, address=127.0.0.1:64193, USE PROXY) info: NET: using deflate compression for sends to MagniWin:64193. info: LOBBY: Adding peer "Thatbizonguy" [MagniWin:64193, uid=353666] info: NET: using deflate compression for receives from MagniWin:64193 info: LOBBY: connection to "Thatbizonguy" [MagniWin:64193, uid=353666] made, status=Pending. info: LOBBY: Got join (name="Thatbizonguy", uid=353666) from MagniWin:64193 info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: LOBBY: "Thatbizonguy" [MagniWin:64193, uid=353666] has established connections to: 360419 info: DisconnectFromPeer (uid=353094) info: LOBBY: deleting unknown peer uid 353094. info: ConnectToPeer (name=Porschy, uid=353094, address=127.0.0.1:64195, USE PROXY) info: NET: using deflate compression for sends to MagniWin:64195. info: LOBBY: Adding peer "Porschy" [MagniWin:64195, uid=353094] info: DisconnectFromPeer (uid=353610) info: LOBBY: deleting unknown peer uid 353610. info: ConnectToPeer (name=CerealVelocity, uid=353610, address=127.0.0.1:64198, USE PROXY) info: NET: using deflate compression for sends to MagniWin:64198. info: LOBBY: Adding peer "CerealVelocity" [MagniWin:64198, uid=353610] info: NET: using deflate compression for receives from MagniWin:64198 info: LOBBY: connection to "CerealVelocity" [MagniWin:64198, uid=353610] made, status=Pending. info: LOBBY: Got join (name="CerealVelocity", uid=353610) from MagniWin:64198 info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: LOBBY: "CerealVelocity" [MagniWin:64198, uid=353610] has established connections to: 360419 info: LOBBY: "CerealVelocity" [MagniWin:64198, uid=353610] has established connections to: 353666, 360419 info: LOBBY: "Thatbizonguy" [MagniWin:64193, uid=353666] has established connections to: 353610, 360419 info: DisconnectFromPeer (uid=353664) info: LOBBY: deleting unknown peer uid 353664. info: ConnectToPeer (name=Zimmy91, uid=353664, address=127.0.0.1:55502, USE PROXY) info: NET: using deflate compression for sends to MagniWin:55502. info: LOBBY: Adding peer "Zimmy91" [MagniWin:55502, uid=353664] info: NET: using deflate compression for receives from MagniWin:55502 info: LOBBY: connection to "Zimmy91" [MagniWin:55502, uid=353664] made, status=Pending. info: LOBBY: "Thatbizonguy" [MagniWin:64193, uid=353666] has established connections to: 353610, 353664, 360419 info: LOBBY: Got join (name="Zimmy91", uid=353664) from MagniWin:55502 info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: LOBBY: "Zimmy91" [MagniWin:55502, uid=353664] has established connections to: 353666, 360419 info: LOBBY: "CerealVelocity" [MagniWin:64198, uid=353610] has established connections to: 353664, 353666, 360419 info: LOBBY: "Zimmy91" [MagniWin:55502, uid=353664] has established connections to: 353610, 353666, 360419 info: Minimized true info: DisconnectFromPeer (uid=353094) info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Minimized false info: DisconnectFromPeer (uid=353094) info: LOBBY: deleting unknown peer uid 353094. info: ConnectToPeer (name=Porschy, uid=353094, address=127.0.0.1:56205, USE PROXY) info: NET: using deflate compression for sends to MagniWin:56205. info: LOBBY: Adding peer "Porschy" [MagniWin:56205, uid=353094] info: Minimized true info: Minimized false info: DisconnectFromPeer (uid=353094) info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: DisconnectFromPeer (uid=353094) info: LOBBY: deleting unknown peer uid 353094. info: ConnectToPeer (name=Porschy, uid=353094, address=127.0.0.1:56208, USE PROXY) info: NET: using deflate compression for sends to MagniWin:56208. info: LOBBY: Adding peer "Porschy" [MagniWin:56208, uid=353094] info: NET: using deflate compression for receives from MagniWin:56208 info: LOBBY: connection to "Porschy" [MagniWin:56208, uid=353094] made, status=Pending. info: LOBBY: Got join (name="Porschy", uid=353094) from MagniWin:56208 info: { info: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 = true info: 926bgf60-c79a-4625-a758-42d1c231e4f4 = true info: ce809895-b8a4-469a-b3cc-a6bfee32dcee = true info: 44844B72-6054-3656-0210-D5FA6066FB5E = true info: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: e2d4649b-1e7a-43ad-b410-5922a41f7985 = true info: } info: { info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: LOBBY: "Porschy" [MagniWin:56208, uid=353094] has established connections to: 360419 info: LOBBY: "Porschy" [MagniWin:56208, uid=353094] has established connections to: 353664, 360419 info: LOBBY: "Porschy" [MagniWin:56208, uid=353094] has established connections to: 353664, 353666, 360419 info: LOBBY: "Zimmy91" [MagniWin:55502, uid=353664] has established connections to: 353094, 353610, 353666, 360419 info: LOBBY: "Thatbizonguy" [MagniWin:64193, uid=353666] has established connections to: 353094, 353610, 353664, 360419 info: LOBBY: "Porschy" [MagniWin:56208, uid=353094] has established connections to: 353610, 353664, 353666, 360419 info: LOBBY: "CerealVelocity" [MagniWin:64198, uid=353610] has established connections to: 353094, 353664, 353666, 360419 debug: Loading default map option: dynamic_spawn = 1 debug: Loading default map option: crazyrush_mexes = 1 debug: Loading default map option: TreeRegrowSpeed = 1 debug: Loading default map option: naturalReclaimModifier = 1 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 info: >> SendArmySettingsToServer: Setting army 9 for slot 9 info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: OpenMovie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Preparing movie /movies/UEF_load.sfd: 18688 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 18688 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true info: Starting background task "Map loader /maps/battle_of_helms_deep.v0001/battle_of_helms_deep.scmap" info: Background task "Map loader /maps/battle_of_helms_deep.v0001/battle_of_helms_deep.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="novaprim3", info: before={ }, info: conflicts={ }, info: copyright="", info: description="War is good. Receive 50% cost of whatever you kill.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/vampire_1_1", info: name="Vampire [v1.1] Working Link", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="926bgf60-c79a-4625-a758-42d1c231e4f4", info: url="http://www.novatek.com.au/vampire.html", info: version=1 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: Author="IceDreamer", info: author="", info: copyright="IceDreamer", info: description="All friendly fire, including between allies, is turned off.", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/no friendly fire", info: name="No Friendly Fire", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="26778D4E-BA75-5CC2-CBA8-63795BDE74AA", info: version=3 info: }, info: { info: after={ }, info: author="Uveso", info: before={ }, info: conflicts={ }, info: copyright="2016-2021 Uveso", info: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/NuclearRepulsorShields/NukRepShield.png", info: location="/mods/nuclearrepulsorshields", info: name="Nuclear Repulsor Shields", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="44844B72-6054-3656-0210-D5FA6066FB5E", info: url="https://forum.faforever.com/topic/357", info: version=21 info: }, info: { info: after={ }, info: author="Atom7k", info: before={ }, info: conflicts={ }, info: copyright="Atom7k", info: description="T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/T4_Energy_Gen_Pack/modicon.png", info: location="/mods/t4_energy_gen_pack", info: name="T4 Energy Generators", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="ce809895-b8a4-469a-b3cc-a6bfee32dcee", info: url="", info: version=1 info: }, info: { info: author="Romannabdo", info: copyright="", info: description="Increases resources, storage, build range and rate 3x", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/#3x resources,storage,buildrate,buildrange", info: name="3x Resources,Storage,BuildRate,BuildRange", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="e2d4649b-1e7a-43ad-b410-5922a41f7985", info: version=1 info: }, info: { info: author="jayTAC", info: copyright="None", info: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png", info: location="/mods/all_faction_quantum_gate", info: name="All Faction Quantum Gate", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002", info: version=2 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/#3x resources,storage,buildrate,buildrange/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uab1301/uab1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/uab1301/uab1301_unit.bp info: Hooked /units/ueb1301/ueb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/ueb1301/ueb1301_unit.bp info: Hooked /units/urb1301/urb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/urb1301/urb1301_unit.bp info: Hooked /units/xsb1301/xsb1301_unit.bp with /mods/t4_energy_gen_pack/hook/units/xsb1301/xsb1301_unit.bp info: Blueprints Loading: modded files from "Vampire [v1.1] Working Link" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "No Friendly Fire" mod info: Blueprints Loading: modded files from "Nuclear Repulsor Shields" mod info: Blueprints Loading: modded files from "T4 Energy Generators" mod info: Blueprints Loading: modded files from "3x Resources,Storage,BuildRate,BuildRange" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 224 modded, and 25 preset units info: Blueprints Loading... completed: 389 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1355] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [uiutil.lua 1394] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 16701471 info: Active mods in session: \000{ info: { info: after={ }, info: author="novaprim3", info: before={ }, info: conflicts={ }, info: copyright="", info: description="War is good. Receive 50% cost of whatever you kill.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/vampire_1_1", info: name="Vampire [v1.1] Working Link", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="926bgf60-c79a-4625-a758-42d1c231e4f4", info: url="http://www.novatek.com.au/vampire.html", info: version=1 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: Author="IceDreamer", info: author="", info: copyright="IceDreamer", info: description="All friendly fire, including between allies, is turned off.", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/no friendly fire", info: name="No Friendly Fire", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="26778D4E-BA75-5CC2-CBA8-63795BDE74AA", info: version=3 info: }, info: { info: after={ }, info: author="Uveso", info: before={ }, info: conflicts={ }, info: copyright="2016-2021 Uveso", info: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/NuclearRepulsorShields/NukRepShield.png", info: location="/mods/nuclearrepulsorshields", info: name="Nuclear Repulsor Shields", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="44844B72-6054-3656-0210-D5FA6066FB5E", info: url="https://forum.faforever.com/topic/357", info: version=21 info: }, info: { info: after={ }, info: author="Atom7k", info: before={ }, info: conflicts={ }, info: copyright="Atom7k", info: description="T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/T4_Energy_Gen_Pack/modicon.png", info: location="/mods/t4_energy_gen_pack", info: name="T4 Energy Generators", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="ce809895-b8a4-469a-b3cc-a6bfee32dcee", info: url="", info: version=1 info: }, info: { info: author="Romannabdo", info: copyright="", info: description="Increases resources, storage, build range and rate 3x", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/#3x resources,storage,buildrate,buildrange", info: name="3x Resources,Storage,BuildRate,BuildRange", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="e2d4649b-1e7a-43ad-b410-5922a41f7985", info: version=1 info: }, info: { info: author="jayTAC", info: copyright="None", info: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png", info: location="/mods/all_faction_quantum_gate", info: name="All Faction Quantum Gate", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002", info: version=2 info: }, info: { info: after={ }, info: author="darkbroski", info: before={ }, info: conflicts={ }, info: copyright="GPL v3", info: description="Disable camera shake", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/NoShake/NoShakeIcon.png", info: location="/mods/noshake", info: name="NoShake", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="06E0D4F2-2231-11E3-A9FB-92EE6088709B", info: version=2 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/battle_of_helms_deep.v0001/battle_of_helms_deep.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:63376/16701471/hypermark.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/vampire_1_1/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/nuclearrepulsorshields/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/nuclearrepulsorshields/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua info: Hooked /lua/buildingtemplates.lua with /mods/nuclearrepulsorshields/hook/lua/buildingtemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000SorianT3LightDefenses info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Land info: Hooked Builder: \000Sorian T4 Exp Land - Scathis info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Air info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Sea info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm debug: MEM: -4194304 bytes OGRID info: RestrictedCategories { info: RestrictedCategories 1 = "NUKENAVAL" info: RestrictedCategories 2 = "NUKET3DEF" info: RestrictedCategories 3 = "NUKET3ML" info: RestrictedCategories 4 = "NUKET4ML" info: RestrictedCategories 5 = "BILLY" info: RestrictedCategories } info: restriction.preset "(NUKE * NAVAL)" info: restriction.preset "(STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))" info: restriction.preset "(STRUCTURE * NUKE * TECH3 - MINE)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.enhancement "BILLY" info: restriction.enhancements { info: restriction.enhancements 1 = "TacticalNukeMissile" info: restriction.enhancements 2 = "TacticalNukeMissileRemove" info: restriction.enhancements } info: restriction.build ((NUKE * NAVAL)) + ((STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))) + ((STRUCTURE * NUKE * TECH3 - MINE)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) info: Loading save file: \000/maps/battle_of_helms_deep.v0001/Battle_of_Helms_Deep_save.lua info: Loading script file: \000/maps/battle_of_helms_deep.v0001/Battle_of_Helms_Deep_script.lua info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorianadaptive) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: * OnCreateAI: AIPersonality: (sorianrush) debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality warning: NUM PROPS = 42602 debug: Active mods in sim: \000{ debug: { debug: after={ }, debug: author="novaprim3", debug: before={ }, debug: conflicts={ }, debug: copyright="", debug: description="War is good. Receive 50% cost of whatever you kill.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/vampire_1_1", debug: name="Vampire [v1.1] Working Link", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="926bgf60-c79a-4625-a758-42d1c231e4f4", debug: url="http://www.novatek.com.au/vampire.html", debug: version=1 debug: }, debug: { debug: after={ }, debug: author="Burnie", debug: before={ }, debug: conflicts={ }, debug: copyright="Burnie", debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/TotalMayhem/modicon.jpg", debug: location="/mods/totalmayhem", debug: name="Total Mayhem", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", debug: url="http://forums.faforever.com/viewforum.php?f=47", debug: version=137 debug: }, debug: { debug: Author="IceDreamer", debug: author="", debug: copyright="IceDreamer", debug: description="All friendly fire, including between allies, is turned off.", debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/no friendly fire", debug: name="No Friendly Fire", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="26778D4E-BA75-5CC2-CBA8-63795BDE74AA", debug: version=3 debug: }, debug: { debug: after={ }, debug: author="Uveso", debug: before={ }, debug: conflicts={ }, debug: copyright="2016-2021 Uveso", debug: description="(For all gameversions) Experimental shields with nuclear repulsor technology, so nuke missiles can't penetrate them.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/NuclearRepulsorShields/NukRepShield.png", debug: location="/mods/nuclearrepulsorshields", debug: name="Nuclear Repulsor Shields", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="44844B72-6054-3656-0210-D5FA6066FB5E", debug: url="https://forum.faforever.com/topic/357", debug: version=21 debug: }, debug: { debug: after={ }, debug: author="Atom7k", debug: before={ }, debug: conflicts={ }, debug: copyright="Atom7k", debug: description="T4 Energy Generators. These are upgradable from T3 energy generators as well. They are by far not as powerfull as Paragon because I want a stable T4 resource base for my T5 Ultra Weapon Mod I'm developing. Paragon is nerfed for that cause", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/T4_Energy_Gen_Pack/modicon.png", debug: location="/mods/t4_energy_gen_pack", debug: name="T4 Energy Generators", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="ce809895-b8a4-469a-b3cc-a6bfee32dcee", debug: url="", debug: version=1 debug: }, debug: { debug: author="Romannabdo", debug: copyright="", debug: description="Increases resources, storage, build range and rate 3x", debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/#3x resources,storage,buildrate,buildrange", debug: name="3x Resources,Storage,BuildRate,BuildRange", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="e2d4649b-1e7a-43ad-b410-5922a41f7985", debug: version=1 debug: }, debug: { debug: author="jayTAC", debug: copyright="None", debug: description="Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/All_Faction_Quantum_Gate/mod_icon.png", debug: location="/mods/all_faction_quantum_gate", debug: name="All Faction Quantum Gate", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="8b2d7222-e15d-42d5-9c4d-29e9fff00002", debug: version=2 debug: } debug: } info: Hooked /lua/sim/unit.lua with /mods/no friendly fire/hook/lua/sim/unit.lua info: Hooked /lua/shield.lua with /mods/nuclearrepulsorshields/hook/lua/shield.lua info: Hooked /lua/overspill.lua with /mods/nuclearrepulsorshields/hook/lua/overspill.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/nuclearrepulsorshields/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua info: Hooked /lua/sim/nukedamage.lua with /mods/nuclearrepulsorshields/hook/lua/sim/nukedamage.lua info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua info: Debug: SetPlayableArea before round : 0, 0 1024, 1024 info: Debug: SetPlayableArea after round : 0, 0 1024, 1024 info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Camera:SyncPlayableRect \000{ x0=0, x1=1024, y0=0, y1=1024 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=0, x1=1024, y0=0, y1=1024 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: * Total Mayhem: [siminit.lua, line:496] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:497] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:504] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:509] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:513] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:540] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [gamecommon.lua 365] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: cam_ShakeMult 0 info: d3d_WindowsCursor on info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/nuclearrepulsorshields/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua info: Total Mayhem: [unitview.lua, line:1053] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: Nuclear Repulsor Shields: [unitview.lua 1089] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true info: creating high fidelity terrain info: creating high fidelity water info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 2 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_11 = 4 info: SSB map.quadrants ARMY_10 = 4 info: SSB map.quadrants ARMY_4 = 1 info: SSB map.quadrants ARMY_9 = 4 info: SSB map.quadrants ARMY_1 = 3 info: SSB map.quadrants ARMY_8 = 3 info: SSB map.quadrants ARMY_12 = 3 info: SSB map.quadrants ARMY_7 = 4 info: SSB map.quadrants ARMY_5 = 1 info: SSB map.quadrants ARMY_6 = 3 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=BatGecko (AI: Sorian Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Oum-Ullehesh (AI: Sorian Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Thel-Ylliuhesh (AI: Sorian Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Foe Hammer (AI: Sorian Rush) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=Thatbizonguy info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=Porschy info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=hypermark info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Zimmy91 info: SSB >>> TRACE InitializeStats()... armyID=9, type=player, name=CerealVelocity info: SSB >>> TRACE InitializeStats()... armyID=10, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=11, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1234 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 1234 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 1234 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 1234 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 56789 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=5 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 56789 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 56789 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 56789 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=9 finished 56789 quadrant3 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 9 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff436eee, txtColor = ffffff42, type=player, name = BatGecko (AI: Sorian Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ffe80a0a, txtColor = ffffff42, type=player, name = Oum-Ullehesh (AI: Sorian Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = fffafa00, txtColor = ffffff42, type=player, name = Thel-Ylliuhesh (AI: Sorian Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff9161ff, txtColor = ffffff42, type=player, name = Foe Hammer (AI: Sorian Rush) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ffffffff, txtColor = ffffffff, type=player, name = Thatbizonguy info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ff66ffcc, txtColor = ffffffff, type=player, name = Porschy info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ffff873e, txtColor = ffffffff, type=player, name = hypermark info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ffff88ff, txtColor = ffffffff, type=player, name = Zimmy91 info: SSB >>> TRACE CreateArmyLine()... armyID = 9, color = ff616d7e, txtColor = ffffffff, type=player, name = CerealVelocity info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = fffafa00, txtColor = ffffff42, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ffffffff, txtColor = ffffffff, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because No Rush is on info: SSB >>> TABLE restrictions = {} info: SSB >>> TABLE restrictions.1 = NUKENAVAL info: SSB >>> TABLE restrictions.2 = NUKET3DEF info: SSB >>> TABLE restrictions.3 = NUKET3ML info: SSB >>> TABLE restrictions.4 = NUKET4ML info: SSB >>> TABLE restrictions.5 = BILLY info: SSB >>> TRACE CreateInfoIconRestrictions()... game not ranked because 5 unit restrictions info: SSB >>> TABLE restrictions = {} info: SSB >>> TABLE restrictions.1 = NUKENAVAL info: SSB >>> TABLE restrictions.2 = NUKET3DEF info: SSB >>> TABLE restrictions.3 = NUKET3ML info: SSB >>> TABLE restrictions.4 = NUKET4ML info: SSB >>> TABLE restrictions.5 = BILLY info: SSB >>> TRACE CreateInfoIconMods()... SIM Vampire [v1.1] Working Link info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM No Friendly Fire info: SSB >>> TRACE CreateInfoIconMods()... SIM Nuclear Repulsor Shields info: SSB >>> TRACE CreateInfoIconMods()... SIM T4 Energy Generators info: SSB >>> TRACE CreateInfoIconMods()... SIM 3x Resources,Storage,BuildRate,BuildRange info: SSB >>> TRACE CreateInfoIconMods()... SIM All Faction Quantum Gate info: SSB >>> TRACE CreateInfoIconMods()... UI NoShake info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoRestrictions = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoRushOff = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 63376 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua info: SC_FrameTimeClamp 8.3333330154419 info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: playable area coordinates are { 0, 0, 1024, 1024 } info: Offmapareas are { info: { x0=-100, x1=1124, y0=-100, y1=0 }, info: { x0=-100, x1=1124, y0=1024, y1=1124 }, info: { x0=-100, x1=0, y0=0, y1=1024 }, info: { x0=1024, x1=1124, y0=0, y1=1024 } info: } info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 warning: GetResource: Invalid name "" info: Can't find texture "/units/xec1401/xec1401_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/units/xec1401/xec1401_lod1_specteam.dds" -- trying fallback. warning: GetResource: Invalid name "" info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: playable area coordinates are { 0, 0, 1024, 1024 } info: Offmapareas are { info: { x0=-100, x1=1124, y0=-100, y1=0 }, info: { x0=-100, x1=1124, y0=1024, y1=1124 }, info: { x0=-100, x1=0, y0=0, y1=1024 }, info: { x0=1024, x1=1124, y0=0, y1=1024 } info: } info: AIGetMarkerLocationsEx 292 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 83 markers for Air Path Node info: AIGetMarkerLocationsEx 35 markers for Amphibious Path Node info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using SorianMainWater debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using SorianMainWater debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using SorianMainWater debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainRush debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead. warning: Source: { warning: currentline=485, warning: func=function: 23D28910, warning: linedefined=483, warning: name="CreateCybranFactoryBuildEffects", warning: namewhat="field", warning: nups=3, warning: short_src="...a\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua", warning: source="@c:\\programdata\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua", warning: what="Lua" warning: } info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Current gametime: 00:00:30 debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(496): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(496): in function `OnTransportDetach' ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(517): in function `InitializeTower' ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(529): in function <...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua:525> debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:06:00 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") debug: Current gametime: 00:06:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Current gametime: 00:07:00 debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 debug: Current gametime: 00:09:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T3StrategicMissileDefense", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T3StrategicMissileDefense" - Using UnitID: "xsb4302" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "xsb4302" debug: *AIExecuteBuildStructure: Engineer ("xsl0309") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "xsb4302" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb4302" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T3StrategicMissileDefense", faction: "SERAPHIM" - Unit:xsb4302 debug: Current gametime: 00:10:00 debug: Current gametime: 00:10:30 debug: Current gametime: 00:11:00 debug: Current gametime: 00:11:30 debug: Current gametime: 00:12:00 debug: Current gametime: 00:12:30 debug: Current gametime: 00:13:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T3StrategicMissile", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T3StrategicMissile" - Using UnitID: "xsb2305" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "xsb2305" debug: *AIExecuteBuildStructure: Engineer ("xsl0301") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "xsb2305" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb2305" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T3StrategicMissile", faction: "SERAPHIM" - Unit:xsb2305 debug: Current gametime: 00:13:30 debug: Current gametime: 00:14:00 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:14:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:15:00 warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function `VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function `PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function `ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> warning: Error running lua script: attempt to use as number a nil value stack traceback: [C]: in function `VDist2' ...orever\gamedata\lua.nx2\lua\ai\aiattackutilities.lua(1289): in function `PlatoonGenerateSafePathTo' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2404): in function `ExpPathToLocation' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(2530): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:2511> debug: Current gametime: 00:15:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:16:00 debug: Current gametime: 00:16:30 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: Current gametime: 00:17:00 debug: Current gametime: 00:17:30 info: Hooked /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua with /mods/nuclearrepulsorshields/hook/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua info: Nuclear Repulsor Shields: [AIFQuantumWarhead02_script.lua 87] - Gameversion is 3652 or newer. Hooking "AIFQuantumWarhead02". debug: Current gametime: 00:18:00 info: CWldSession::DoBeat() unknown entity id (0x2ff01bc1) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01be3) supplied in a pose update. debug: Current gametime: 00:18:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:19:00 debug: Current gametime: 00:19:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:20:00 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:20:30 debug: Current gametime: 00:21:00 debug: Current gametime: 00:21:30 debug: Current gametime: 00:22:00 debug: Current gametime: 00:22:30 debug: Current gametime: 00:23:00 debug: Current gametime: 00:23:30 debug: Current gametime: 00:24:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00dab) supplied in a pose update. debug: Current gametime: 00:24:30 debug: Current gametime: 00:25:00 debug: Current gametime: 00:25:30 debug: Current gametime: 00:26:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0118c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0098b) supplied in a pose update. debug: Current gametime: 00:26:30 debug: Current gametime: 00:27:00 debug: Current gametime: 00:27:30 debug: Current gametime: 00:28:00 info: CWldSession::DoBeat() unknown entity id (0x2ff01b80) supplied in a pose update. debug: Current gametime: 00:28:30 debug: Current gametime: 00:29:00 debug: Current gametime: 00:29:30 info: CWldSession::DoBeat() unknown entity id (0x2ff01b46) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01b5a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff01b75) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00036) supplied in a pose update. debug: Current gametime: 00:30:00 debug: Current gametime: 00:30:30 debug: Current gametime: 00:31:00 debug: Current gametime: 00:31:30 info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Current gametime: 00:32:00 debug: Current gametime: 00:32:30 info: ren_showNetworkStats debug: Current gametime: 00:33:00 info: CWldSession::DoBeat() unknown entity id (0x2ff010b6) supplied in a pose update. debug: Current gametime: 00:33:30 debug: Current gametime: 00:34:00 debug: Current gametime: 00:34:30 debug: Current gametime: 00:35:00 debug: Current gametime: 00:35:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00d59) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00dea) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00fcb) supplied in a pose update. debug: Current gametime: 00:36:00 debug: Current gametime: 00:36:30 info: CWldSession::DoBeat() unknown entity id (0x2ff011bd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0105b) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00ac3) supplied in a pose update. warning: Error running lua script: ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(500): Game object has been destroyed stack traceback: [C]: in function `SetRate' ...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua(500): in function <...mdata\faforever\gamedata\lua.nx2\lua\terranunits.lua:498> warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(5362): Game object has been destroyed stack traceback: [C]: in function `Stop' ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(5362): in function `HuntAISorian' ...lua.nx2\lua\ai\aibuilders\sorianstrategybuilders.lua(232): in function `OnStrategyActivate' ...forever\gamedata\lua.nx2\lua\sim\strategybuilder.lua(33): in function `SetStrategyActive' ...forever\gamedata\lua.nx2\lua\sim\strategymanager.lua(69): in function `ExecuteChanges' ...forever\gamedata\lua.nx2\lua\sim\strategymanager.lua(95): in function `ManagerLoopBody' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(308): in function <...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua:290> debug: Current gametime: 00:37:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00eb7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00ec5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0109e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff010a3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff010d0) supplied in a pose update. debug: Current gametime: 00:37:30 warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 6 score 1 info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = score 1, armyID = 6, name = Porschy info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Foe Hammer (AI: Sorian Rush) info: SSB >>> TRACE GameResults: Foe Hammer (AI: Sorian Rush) has been defeated by Porschy info: SSB >>> TRACE AnnounceDeath AI: Sorian Rush (Foe Hammer) has been defeated by Porschy info: SSB >>> TRACE OnBeat() player has died: Foe Hammer (AI: Sorian Rush) info: CWldSession::DoBeat() unknown entity id (0x2ff00a66) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00fb3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0103e) supplied in a pose update. debug: Current gametime: 00:38:00 warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4004): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(4004): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:3994> warning: Error running OnDamage script in Entity brnt3ml at 9e19dd08: Invalid army -1. (Use a 1-based index) stack traceback: [C]: in function `IsAlly' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(4566): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:4562> [C]: in function `DamageArea' ...gramdata\faforever\gamedata\lua.nx2\lua\proptree.lua(118): in function <...gramdata\faforever\gamedata\lua.nx2\lua\proptree.lua:82> debug: Current gametime: 00:38:30 debug: Current gametime: 00:39:00 info: send Ptr: 90DB0002 info: send Ptr: 90DB0002 info: send Ptr: 90DB0002 info: send Ptr: 90DB0002