info: Client version: 2022.2.0 info: Game version: 3731 info: Game type: faf info: Loading custom vault pathC:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Blocked mod that is integrated: nvidia fix info: Mounting sounds in mod: oof info: Mounting sounds in mod: totalmayhem info: Prevented loading content that is not allowed: A01_VO.nx2 info: Prevented loading content that is not allowed: A02_VO.nx2 info: Prevented loading content that is not allowed: A03_VO.nx2 info: Prevented loading content that is not allowed: A04_VO.nx2 info: Prevented loading content that is not allowed: A05_VO.nx2 info: Prevented loading content that is not allowed: A06_VO.nx2 info: Prevented loading content that is not allowed: C01_VO.nx2 info: Prevented loading content that is not allowed: C02_VO.nx2 info: Prevented loading content that is not allowed: C03_VO.nx2 info: Prevented loading content that is not allowed: C04_VO.nx2 info: Prevented loading content that is not allowed: C05_VO.nx2 info: Prevented loading content that is not allowed: C06_VO.nx2 info: Prevented loading content that is not allowed: E01_VO.nx2 info: Prevented loading content that is not allowed: E02_VO.nx2 info: Prevented loading content that is not allowed: E03_VO.nx2 info: Prevented loading content that is not allowed: E04_VO.nx2 info: Prevented loading content that is not allowed: E05_VO.nx2 info: Prevented loading content that is not allowed: E06_VO.nx2 info: Prevented loading content that is not allowed: modules.nx2 info: Prevented loading content that is not allowed: Prothyon16_VO.nx2 info: Prevented loading content that is not allowed: TCR_VO.nx2 info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\10 seton v2', mounted as '/maps/10 seton v2/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged 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'%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.3 build range', mounted as '/mods/x1.3 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.5 build range', mounted as '/mods/x1.5 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'z:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4c7cef0 debug: SND: Loaded WaveBank 'aeonselect' at 4c7cef0 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4c7d020 debug: SND: Loaded WaveBank 'ambienttest' at 4c7d020 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4c7d150 debug: SND: Loaded WaveBank 'blackopswb' at 4c7d150 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4c7d280 debug: SND: Loaded WaveBank 'cybranselect' at 4c7d280 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4c7d3b0 debug: SND: Loaded WaveBank 'explosions' at 4c7d3b0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4c7d4e0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4c7ea50 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4c7fbb8 debug: SND: Loaded WaveBank 'impacts' at 4c7fbb8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4c7fce8 debug: SND: Loaded WaveBank 'interface' at 4c7fce8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4c7fe18 info: IsStreamingWaveBank("/sounds/oof.xwb") => false debug: Wavebank prepared: 4c80f80 debug: SND: Loaded WaveBank 'oof' at 4c80f80 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4c810b0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4c82218 debug: SND: Loaded WaveBank 'seraphimselect' at 4c82218 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4c82348 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4c834b0 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4c834b0 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4c835e0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4c835e0 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4c83710 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4c83710 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4c83840 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4c83840 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4c83970 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4c83970 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4c83aa0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4c84c08 debug: SND: Loaded WaveBank 'uaa' at 4c84c08 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4c84d38 debug: SND: Loaded WaveBank 'uaadestroy' at 4c84d38 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4c84e68 debug: SND: Loaded WaveBank 'uaaweapon' at 4c84e68 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4c85bf0 debug: SND: Loaded WaveBank 'uab' at 4c85bf0 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4c85848 debug: SND: Loaded WaveBank 'ual' at 4c85848 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4c850f8 debug: SND: Loaded WaveBank 'ualdestroy' at 4c850f8 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4c85980 debug: SND: Loaded WaveBank 'ualweapon' at 4c85980 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4c855d8 debug: SND: Loaded WaveBank 'uas' at 4c855d8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4c85fa0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4c85ab8 debug: SND: Loaded WaveBank 'uasweapon' at 4c85ab8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4c854a0 debug: SND: Loaded WaveBank 'uea' at 4c854a0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4c85710 debug: SND: Loaded WaveBank 'ueadestroy' at 4c85710 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4c85230 debug: SND: Loaded WaveBank 'ueaweapon' at 4c85230 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4c85d28 debug: SND: Loaded WaveBank 'ueb' at 4c85d28 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4c85e60 debug: SND: Loaded WaveBank 'uefselect' at 4c85e60 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4c84fc0 debug: SND: Loaded WaveBank 'uel' at 4c84fc0 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4c85368 debug: SND: Loaded WaveBank 'ueldestroy' at 4c85368 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4c88720 debug: SND: Loaded WaveBank 'uelweapon' at 4c88720 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4c874d8 debug: SND: Loaded WaveBank 'ues' at 4c874d8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4c89110 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4c884b0 debug: SND: Loaded WaveBank 'uesweapon' at 4c884b0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4c88e70 debug: SND: Loaded WaveBank 'unitrumble' at 4c88e70 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4c879b8 debug: SND: Loaded WaveBank 'unitsglobal' at 4c879b8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4c87130 debug: SND: Loaded WaveBank 'ura' at 4c87130 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4c87c28 debug: SND: Loaded WaveBank 'uradestroy' at 4c87c28 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4c88c00 debug: SND: Loaded WaveBank 'uraweapon' at 4c88c00 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4c88378 debug: SND: Loaded WaveBank 'urb' at 4c88378 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4c885e8 debug: SND: Loaded WaveBank 'url' at 4c885e8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4c88d38 debug: SND: Loaded WaveBank 'urldestroy' at 4c88d38 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4c88240 debug: SND: Loaded WaveBank 'urlweapon' at 4c88240 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4c87268 debug: SND: Loaded WaveBank 'urs' at 4c87268 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4c8a278 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4c8b3e0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4c873a0 debug: SND: Loaded WaveBank 'ursweapon' at 4c873a0 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4c87e98 debug: SND: Loaded WaveBank 'xaa_weapon' at 4c87e98 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4c87610 debug: SND: Loaded WaveBank 'xab' at 4c87610 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4c88fa8 debug: SND: Loaded WaveBank 'xal' at 4c88fa8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4c88858 debug: SND: Loaded WaveBank 'xal_weapon' at 4c88858 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4c87748 debug: SND: Loaded WaveBank 'xas' at 4c87748 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4c87880 debug: SND: Loaded WaveBank 'xas_weapons' at 4c87880 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4c87af0 debug: SND: Loaded WaveBank 'xea' at 4c87af0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4c87d60 debug: SND: Loaded WaveBank 'xea_weapons' at 4c87d60 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4c87fd0 debug: SND: Loaded WaveBank 'xeb' at 4c87fd0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4c88108 debug: SND: Loaded WaveBank 'xel' at 4c88108 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4c88ac8 debug: SND: Loaded WaveBank 'xel_weapons' at 4c88ac8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4c88990 debug: SND: Loaded WaveBank 'xes' at 4c88990 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4c8c548 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4c8da80 debug: SND: Loaded WaveBank 'xes_weapons' at 4c8da80 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4c8e098 debug: SND: Loaded WaveBank 'xra' at 4c8e098 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4c8f070 debug: SND: Loaded WaveBank 'xra_weapon' at 4c8f070 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4c8ecc8 debug: SND: Loaded WaveBank 'xrb' at 4c8ecc8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4c8ef38 debug: SND: Loaded WaveBank 'xrl' at 4c8ef38 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4c8f6b8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4c8e920 debug: SND: Loaded WaveBank 'xrl_weapon' at 4c8e920 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4c8e1d0 debug: SND: Loaded WaveBank 'xrs' at 4c8e1d0 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4c8d6d8 debug: SND: Loaded WaveBank 'xrs_weapon' at 4c8d6d8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4c8f1a8 debug: SND: Loaded WaveBank 'xsa' at 4c8f1a8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4c8ee00 debug: SND: Loaded WaveBank 'xsa_destroy' at 4c8ee00 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4c8e6b0 debug: SND: Loaded WaveBank 'xsa_weapon' at 4c8e6b0 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4c8d810 debug: SND: Loaded WaveBank 'xsb' at 4c8d810 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4c8e308 debug: SND: Loaded WaveBank 'xsb_weapon' at 4c8e308 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4c8d948 debug: SND: Loaded WaveBank 'xsl' at 4c8d948 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4c8df60 debug: SND: Loaded WaveBank 'xsl_destroy' at 4c8df60 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4c8dbb8 debug: SND: Loaded WaveBank 'xsl_weapon' at 4c8dbb8 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4c8dcf0 debug: SND: Loaded WaveBank 'xss' at 4c8dcf0 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4c90820 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4c8de28 debug: SND: Loaded WaveBank 'xss_weapon' at 4c8de28 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'oof' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -40110240 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4cbf4c8 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4cbf630 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4cbef28 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4cbec58 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4cbf798 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4cbedc0 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4cbf090 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4cbf900 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4cbf1f8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4cbf360 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4cbfa68 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: /replayid info: REPLAY ID: 16554350 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 info: cam_ZoomAmount 0.79964286088943 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 37.720237731934 info: ui_KeyboardPanAccelerateMultiplier 1 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 3 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 1 debug: Wavebank prepared: 4c7d4e0 debug: Wavebank prepared: 4c7ea50 debug: Wavebank prepared: 4c7fe18 debug: Wavebank prepared: 4c810b0 debug: Wavebank prepared: 4c82348 debug: Wavebank prepared: 4c83aa0 debug: Wavebank prepared: 4c85fa0 debug: Wavebank prepared: 4c89110 debug: Wavebank prepared: 4c8a278 debug: Wavebank prepared: 4c8b3e0 debug: Wavebank prepared: 4c8c548 debug: Wavebank prepared: 4c8f6b8 debug: Wavebank prepared: 4c90820 debug: Wavebank prepared: 4cbf4c8 debug: Wavebank prepared: 4cbf630 debug: Wavebank prepared: 4cbec58 debug: Wavebank prepared: 4cbf798 debug: Wavebank prepared: 4cbedc0 debug: Wavebank prepared: 4cbf090 debug: Wavebank prepared: 4cbf900 debug: Wavebank prepared: 4cbf1f8 debug: Wavebank prepared: 4cbf360 debug: Wavebank prepared: 4cbef28 debug: Wavebank prepared: 4cbfa68 info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: OpenMovie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Preparing movie /movies/UEF_load.sfd: 2 debug: Playing movie z:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 2 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true info: Starting background task "Map loader /maps/astro_crater_battles/astro_crater_battles.scmap" info: Background task "Map loader /maps/astro_crater_battles/astro_crater_battles.scmap" running. info: Active game mods for blueprint loading: \000{ } info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 389 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: /replayid info: REPLAY ID: 16554350 info: Active mods in session: \000{ info: { info: author="Goom", info: copyright="", info: description="Allows build templates to be rotated with the middle mouse button.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/template_rotator", info: name="Template Rotator", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="51E46BF0-9D29-11DC-8314-0800200C9A66", info: url="http://forums.gaspowered.com/viewtopic.php?p=322485#322485", info: version=1 info: }, info: { info: author="MaCielPL", info: conflicts={ info: "68c017a4-bce5-11e5-9912-ba0be0483c18", info: "d0f93970-a8de-4140-a3f9-6023a8d3e97e", info: "d0f93970-a8de-4140-a3f9-SupEcoEM-v2", info: "a0714870-3f5e-4b60-970e-1b02341990ec", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8" info: }, info: copyright="MaCielPL, Crotalus, BlueAmulet", info: description="Tools that help with micromanaging economy. With more precise mass usage calculation tweak. Fixed command reset bug", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/supremeeconomy", info: name="Supreme Economy 2.3", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="8c28a269-8655-4639-8e54-3d311fc376f8", info: url="http://supecono.googlepages.com", info: version=4 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/astro_crater_battles/astro_crater_battles.scmap" finished. debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: \000/maps/astro_crater_battles/astro_crater_battles_save.lua info: Loading script file: \000/maps/astro_crater_battles/astro_crater_battles_script.lua warning: NUM PROPS = 0 debug: Active mods in sim: \000{ } info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremeeconomy/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: d3d_WindowsCursor on info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/construction.lua with /mods/template_rotator/hook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true info: creating high fidelity terrain info: creating high fidelity water info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_4 = 4 info: SSB map.quadrants ARMY_1 = 2 info: SSB map.quadrants ARMY_3 = 2 info: SSB map.quadrants ARMY_2 = 4 info: SSB map.quadrants ARMY_5 = 4 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=vladtsarevich info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=lllNemoR-Xlll info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=%USER%iscooler info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=ClaudeLeLezard info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=Sir-Noob-A-Lot info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=guerilla99 info: SSB >>> TRACE InitializeStats()... armyID=7, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=8, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 136 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 245 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 136 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 245 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 245 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 136 quadrant2 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 6 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ffff32ff, txtColor = ffff32ff, type=player, name = vladtsarevich info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ffff873e, txtColor = FFF17224, type=player, name = lllNemoR-Xlll info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff2f4f4f, txtColor = ffff32ff, type=player, name = %USER%iscooler info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff66ffcc, txtColor = FFF17224, type=player, name = ClaudeLeLezard info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ff9fd802, txtColor = FFF17224, type=player, name = Sir-Noob-A-Lot info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ff616d7e, txtColor = ffff32ff, type=player, name = guerilla99 info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffff32ff, txtColor = ffff32ff, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ffff873e, txtColor = FFF17224, type=team, name = TEAM 2 info: SSB >>> TRACE CreateArmyLine()... armyID = 0, color = FFFFFFFF, txtColor = FFC3C3C3, type=observer, name = OBSERVER info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... UI Template Rotator info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Economy 2.3 info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: /replayid info: SSB >>> TRACE GetReplayId()... from cmd /replayid 16554350 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: SC_FrameTimeClamp 6.9444446563721 info: /replayid info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: playable area coordinates are { 0, 0, 512, 512 } info: Offmapareas are { info: { x0=-100, x1=612, y0=-100, y1=0 }, info: { x0=-100, x1=612, y0=512, y1=612 }, info: { x0=-100, x1=0, y0=0, y1=512 }, info: { x0=512, x1=612, y0=0, y1=512 } info: } info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Sending game result: 1 defeat -10 info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 1, name = vladtsarevich info: SSB >>> TRACE GameResults: vladtsarevich has been defeated by vladtsarevich info: SSB >>> TRACE AnnounceDeath vladtsarevich has been defeated by vladtsarevich info: Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = lllNemoR-Xlll info: SSB >>> TRACE GameResults: lllNemoR-Xlll has been defeated by lllNemoR-Xlll info: SSB >>> TRACE AnnounceDeath lllNemoR-Xlll has been defeated by lllNemoR-Xlll info: Sending game result: 3 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 3, name = %USER%iscooler info: SSB >>> TRACE GameResults: %USER%iscooler has been defeated by %USER%iscooler info: SSB >>> TRACE AnnounceDeath %USER%iscooler has been defeated by %USER%iscooler info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = ClaudeLeLezard info: SSB >>> TRACE GameResults: ClaudeLeLezard has been defeated by ClaudeLeLezard info: SSB >>> TRACE AnnounceDeath [BIB] ClaudeLeLezard has been defeated by [BIB] ClaudeLeLezard info: Sending game result: 5 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = Sir-Noob-A-Lot info: SSB >>> TRACE GameResults: Sir-Noob-A-Lot has been defeated by Sir-Noob-A-Lot info: SSB >>> TRACE AnnounceDeath Sir-Noob-A-Lot has been defeated by Sir-Noob-A-Lot info: Sending game result: 6 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 6, name = guerilla99 info: SSB >>> TRACE GameResults: guerilla99 has been defeated by guerilla99 info: SSB >>> TRACE AnnounceDeath guerilla99 has been defeated by guerilla99 info: SSB >>> TRACE OnBeat() player has died: guerilla99 info: SSB >>> TRACE OnBeat() player has died: %USER%iscooler info: SSB >>> TRACE OnBeat() player has died: vladtsarevich info: SSB >>> TRACE OnBeat() player has died: Sir-Noob-A-Lot info: SSB >>> TRACE OnBeat() player has died: ClaudeLeLezard info: SSB >>> TRACE OnBeat() player has died: lllNemoR-Xlll info: SSB >>> TRACE OnBeat() team has died: TEAM 1 (0/3) info: SSB >>> TRACE OnBeat() team has died: TEAM 2 (0/3) info: Sending stats: 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