info: mounting maps from: C:\Users\emine\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\Users\emine\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: Found mod icons in: Jaggeds_Infrastructure_Pack 3.0 info: Found mod sounds in: SupCom3 info: Found mod icons in: SupCom3 info: Found mod sounds in: SupCom3_1 info: Found mod icons in: SupCom3_2 info: Found mod icons in: SupremeScoreBoard info: Found mod sounds in: TotalMayhem info: Found mod icons in: Ultra Shields info: checking C:\Users\emine\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\Users\emine\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx5 info: not safe C:\ProgramData\FAForever\bin\..\gamedata\modules.nx5 info: checking C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd warning: Search path element "C:\ProgramData\FAForever\DevData" does not match any files info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\bruh_2.v0001', mounted as '/maps/bruh_2.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\ender.v0001', mounted as '/maps/ender.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\ggascrapheapchallenge.v0001', mounted as '/maps/ggascrapheapchallenge.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\hexa_flat_quantum_ffa_v5.v0005', mounted as '/maps/hexa_flat_quantum_ffa_v5.v0005/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\noobffa.v0001', mounted as '/maps/noobffa.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\octaffa.v0002', mounted as '/maps/octaffa.v0002/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\jaggeds_infrastructure_pack 3.0\textures\ui', mounted as '/textures/ui/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3\textures\ui', mounted as '/textures/ui/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3_1\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3_2\textures\ui', mounted as '/textures/ui/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard\textures\ui', mounted as '/textures/ui/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra shields\textures\ui', mounted as '/textures/ui/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\jaggeds_infrastructure_pack 3.0', mounted as '/mods/jaggeds_infrastructure_pack 3.0/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\noexpaircrashdmg', mounted as '/mods/noexpaircrashdmg/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\reclaim turret', mounted as '/mods/reclaim turret/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3', mounted as '/mods/supcom3/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3_1', mounted as '/mods/supcom3_1/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supcom3_2', mounted as '/mods/supcom3_2/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\bruh_2.v0001', mounted as '/maps/bruh_2.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\ender.v0001', mounted as '/maps/ender.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\ggascrapheapchallenge.v0001', mounted as '/maps/ggascrapheapchallenge.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\hexa_flat_quantum_ffa_v5.v0005', mounted as '/maps/hexa_flat_quantum_ffa_v5.v0005/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\noobffa.v0001', mounted as '/maps/noobffa.v0001/' info: DISK: AddSearchPath: 'c:\users\emine\documents\my games\gas powered games\supreme commander forged alliance\maps\octaffa.v0002', mounted as '/maps/octaffa.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx5', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: DISK: AddSearchPath: 'c:\users\emine\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 52005d8 debug: SND: Loaded WaveBank 'aeonselect' at 52005d8 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5200708 debug: SND: Loaded WaveBank 'ambienttest' at 5200708 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 5200838 debug: SND: Loaded WaveBank 'blackopswb' at 5200838 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5200968 debug: SND: Loaded WaveBank 'cybranselect' at 5200968 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5200a98 debug: SND: Loaded WaveBank 'explosions' at 5200a98 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5200bc8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5202138 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 52032a0 debug: SND: Loaded WaveBank 'impacts' at 52032a0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 52033d0 debug: SND: Loaded WaveBank 'interface' at 52033d0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5203500 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5204668 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 52057d0 debug: SND: Loaded WaveBank 'seraphimselect' at 52057d0 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 5205900 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 5206a68 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 5206a68 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 5206b98 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 5206b98 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 5206cc8 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 5206cc8 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 5206df8 debug: SND: Loaded WaveBank 'tm_robotsounds' at 5206df8 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 5206f28 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 5206f28 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 5207058 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 52081c0 debug: SND: Loaded WaveBank 'uaa' at 52081c0 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 52082f0 debug: SND: Loaded WaveBank 'uaadestroy' at 52082f0 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5208420 debug: SND: Loaded WaveBank 'uaaweapon' at 5208420 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5208550 debug: SND: Loaded WaveBank 'uab' at 5208550 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5209410 debug: SND: Loaded WaveBank 'ual' at 5209410 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5208918 debug: SND: Loaded WaveBank 'ualdestroy' at 5208918 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5208a50 debug: SND: Loaded WaveBank 'ualweapon' at 5208a50 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 52092d8 debug: SND: Loaded WaveBank 'uas' at 52092d8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5209688 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 52086a8 debug: SND: Loaded WaveBank 'uasweapon' at 52086a8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5208b88 debug: SND: Loaded WaveBank 'uea' at 5208b88 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5208df8 debug: SND: Loaded WaveBank 'ueadestroy' at 5208df8 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5208cc0 debug: SND: Loaded WaveBank 'ueaweapon' at 5208cc0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 52087e0 debug: SND: Loaded WaveBank 'ueb' at 52087e0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5208f30 debug: SND: Loaded WaveBank 'uefselect' at 5208f30 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5209068 debug: SND: Loaded WaveBank 'uel' at 5209068 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5209548 debug: SND: Loaded WaveBank 'ueldestroy' at 5209548 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 52091a0 debug: SND: Loaded WaveBank 'uelweapon' at 52091a0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 520b1d8 debug: SND: Loaded WaveBank 'ues' at 520b1d8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 520c7f8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 520bf40 debug: SND: Loaded WaveBank 'uesweapon' at 520bf40 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 520ba60 debug: SND: Loaded WaveBank 'unitrumble' at 520ba60 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 520c558 debug: SND: Loaded WaveBank 'unitsglobal' at 520c558 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 520b0a0 debug: SND: Loaded WaveBank 'ura' at 520b0a0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 520a950 debug: SND: Loaded WaveBank 'uradestroy' at 520a950 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 520a818 debug: SND: Loaded WaveBank 'uraweapon' at 520a818 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 520bcd0 debug: SND: Loaded WaveBank 'urb' at 520bcd0 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 520be08 debug: SND: Loaded WaveBank 'url' at 520be08 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 520b310 debug: SND: Loaded WaveBank 'urldestroy' at 520b310 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 520b448 debug: SND: Loaded WaveBank 'urlweapon' at 520b448 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 520abc0 debug: SND: Loaded WaveBank 'urs' at 520abc0 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 520d960 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 520eac8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 520acf8 debug: SND: Loaded WaveBank 'ursweapon' at 520acf8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 520b7f0 debug: SND: Loaded WaveBank 'xaa_weapon' at 520b7f0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 520b928 debug: SND: Loaded WaveBank 'xab' at 520b928 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 520bb98 debug: SND: Loaded WaveBank 'xal' at 520bb98 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 520c078 debug: SND: Loaded WaveBank 'xal_weapon' at 520c078 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 520c1b0 debug: SND: Loaded WaveBank 'xas' at 520c1b0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 520c690 debug: SND: Loaded WaveBank 'xas_weapons' at 520c690 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 520aa88 debug: SND: Loaded WaveBank 'xea' at 520aa88 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 520c2e8 debug: SND: Loaded WaveBank 'xea_weapons' at 520c2e8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 520b580 debug: SND: Loaded WaveBank 'xeb' at 520b580 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 520ae30 debug: SND: Loaded WaveBank 'xel' at 520ae30 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 520af68 debug: SND: Loaded WaveBank 'xel_weapons' at 520af68 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 520c420 debug: SND: Loaded WaveBank 'xes' at 520c420 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 520fc30 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 520b6b8 debug: SND: Loaded WaveBank 'xes_weapons' at 520b6b8 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5211780 debug: SND: Loaded WaveBank 'xra' at 5211780 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5212620 debug: SND: Loaded WaveBank 'xra_weapon' at 5212620 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 52119f0 debug: SND: Loaded WaveBank 'xrb' at 52119f0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 52129c8 debug: SND: Loaded WaveBank 'xrl' at 52129c8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5212da0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 52113d8 debug: SND: Loaded WaveBank 'xrl_weapon' at 52113d8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5211030 debug: SND: Loaded WaveBank 'xrs' at 5211030 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5212008 debug: SND: Loaded WaveBank 'xrs_weapon' at 5212008 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5212758 debug: SND: Loaded WaveBank 'xsa' at 5212758 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 52123b0 debug: SND: Loaded WaveBank 'xsa_destroy' at 52123b0 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5212140 debug: SND: Loaded WaveBank 'xsa_weapon' at 5212140 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5212890 debug: SND: Loaded WaveBank 'xsb' at 5212890 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5211510 debug: SND: Loaded WaveBank 'xsb_weapon' at 5211510 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 5211b28 debug: SND: Loaded WaveBank 'xsl' at 5211b28 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5212b00 debug: SND: Loaded WaveBank 'xsl_destroy' at 5212b00 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5212278 debug: SND: Loaded WaveBank 'xsl_weapon' at 5212278 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 5211648 debug: SND: Loaded WaveBank 'xss' at 5211648 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5213f08 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 52124e8 debug: SND: Loaded WaveBank 'xss_weapon' at 52124e8 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -77531296 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 528bc10 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 528bd78 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 528c318 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 528c480 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 528b7d8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 528bee0 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 528b940 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 528baa8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 528c048 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 528c1b0 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 528c5e8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 15264832 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter true info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 3 info: ren_MipSkipLevels 2 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 0 debug: Wavebank prepared: 5200bc8 debug: Wavebank prepared: 5202138 debug: Wavebank prepared: 5203500 debug: Wavebank prepared: 5204668 debug: Wavebank prepared: 5205900 debug: Wavebank prepared: 5207058 debug: Wavebank prepared: 5209688 debug: Wavebank prepared: 520c7f8 debug: Wavebank prepared: 520d960 debug: Wavebank prepared: 520eac8 debug: Wavebank prepared: 520fc30 debug: Wavebank prepared: 5212da0 debug: Wavebank prepared: 5213f08 debug: Wavebank prepared: 528bc10 debug: Wavebank prepared: 528bd78 debug: Wavebank prepared: 528c480 debug: Wavebank prepared: 528b7d8 debug: Wavebank prepared: 528bee0 debug: Wavebank prepared: 528b940 debug: Wavebank prepared: 528baa8 debug: Wavebank prepared: 528c048 debug: Wavebank prepared: 528c1b0 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 528c318 debug: Wavebank prepared: 528c5e8 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbyoptions/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11683004 info: LOBBY: Game port 27816[UDP] opened. info: LOBBY: starting with local uid of 285035 [Liftmanrob] info: GPGNET: entering lobby state. info: { info: fff6f6c8-248a-11de-8c30-0811211c9x8x = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: E08710C8-B876-11E4-9CA4-37FF1C5D56B2 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3720 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' info: Starting background task "Map loader /maps/scmp_039/scmp_039.scmap" info: Background task "Map loader /maps/scmp_039/scmp_039.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: _faf_modname="No Experimental AirCrash Dmg", info: after={ }, info: author="Hemadric", info: before={ }, info: conflicts={ }, info: copyright="Hemadric", info: description="Sets Air Crash damage/radius for Experimentals to 1", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/noexpaircrashdmg", info: name="No Experimental AirCrash Dmg", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", info: url="", info: version=1 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="A lot of ppl and Jagged", info: before={ }, info: conflicts={ }, info: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", info: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", info: location="/mods/jaggeds_infrastructure_pack 3.0", info: name="Jaggeds Infrastructure Pack V3.0", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", info: version=22 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/noexpaircrashdmg/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory debug: Loading module '\000/lua/ui/dialogs/mapselect.lua\000' debug: Loading module '\000/lua/ui/menus/main.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/ui/lobby/modsmanager.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "No Experimental AirCrash Dmg" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Jaggeds Infrastructure Pack V3.0" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 602 original, 260 modded, and 25 preset units info: Blueprints Loading... completed: 387 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/ui/uiutil.lua debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Total Mayhem: [uiutil.lua, line:1355] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 15264832 info: Active mods in session: \000{ info: { info: _faf_modname="No Experimental AirCrash Dmg", info: after={ }, info: author="Hemadric", info: before={ }, info: conflicts={ }, info: copyright="Hemadric", info: description="Sets Air Crash damage/radius for Experimentals to 1", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/noexpaircrashdmg", info: name="No Experimental AirCrash Dmg", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", info: url="", info: version=1 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="A lot of ppl and Jagged", info: before={ }, info: conflicts={ }, info: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", info: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", info: location="/mods/jaggeds_infrastructure_pack 3.0", info: name="Jaggeds Infrastructure Pack V3.0", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", info: version=22 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.logging.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.tables.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.strings.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_039/scmp_039.scmap" finished. info: ModsManager activated: GAME mod - Jaggeds Infrastructure Pack ---- (v22.0) - /mods/jaggeds_infrastructure_pack 3.0 info: ModsManager activated: GAME mod - Total Mayhem ---- (v137.0) - /mods/totalmayhem info: ModsManager activated: GAME mod - No Experimental AirCrash Dmg ---- (v1.0) - /mods/noexpaircrashdmg info: ModsManager activated: UI mod - Supreme Score Board ---- (v6.0) - /mods/supremescoreboard info: ModsManager selected: GAME mod - Resource Rich ---- (v1.0) - /mods/resourcerich info: mods.sim.active { info: mods.sim.active 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: mods.sim.active E08710C8-B876-11E4-9CA4-37FF1C5D56B2 = true info: mods.sim.active fff6f6c8-248a-11de-8c30-0811211c9x8x = true info: mods.sim.active 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: mods.sim.active } info: mods.ui.active { info: mods.ui.active HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: mods.ui.active } info: { info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: E08710C8-B876-11E4-9CA4-37FF1C5D56B2 = true info: fff6f6c8-248a-11de-8c30-0811211c9x8x = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: MOD LIST SET TO: info: Resource Rich (74A9EAB2-E851-11DB-A1F1-F2C755D89593) info: No Experimental AirCrash Dmg (E08710C8-B876-11E4-9CA4-37FF1C5D56B2) info: Jaggeds Infrastructure Pack V3.0 (fff6f6c8-248a-11de-8c30-0811211c9x8x) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Supreme Score Board (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) info: { info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: E08710C8-B876-11E4-9CA4-37FF1C5D56B2 = true info: fff6f6c8-248a-11de-8c30-0811211c9x8x = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/scmp_039/scmp_039.scmap" info: Background task "Map loader /maps/scmp_039/scmp_039.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Total Mayhem ---- (v137.0)", info: type="GAME", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: units={ }, info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="A lot of ppl and Jagged", info: before={ }, info: conflicts={ }, info: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", info: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", info: location="/mods/jaggeds_infrastructure_pack 3.0", info: name="Jaggeds Infrastructure Pack V3.0", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Jaggeds Infrastructure Pack ---- (v22.0)", info: type="GAME", info: ui_only=false, info: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", info: units={ }, info: version=22 info: }, info: { info: _faf_modname="No Experimental AirCrash Dmg", info: after={ }, info: author="Hemadric", info: before={ }, info: conflicts={ }, info: copyright="Hemadric", info: description="Sets Air Crash damage/radius for Experimentals to 1", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/noexpaircrashdmg", info: name="No Experimental AirCrash Dmg", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="No Experimental AirCrash Dmg ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", info: units={ }, info: url="", info: version=1 info: }, info: { info: author="Gas Powered Games", info: copyright="Copyright © 2006, Gas Powered Games", info: description="Increases resource production. (X2)", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/resourcerich", info: name="Resource Rich", info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Resource Rich ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593", info: units={ }, info: url="http://www.gaspoweredgames.com", info: version=1 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/noexpaircrashdmg/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resourcerich/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory debug: Loading module '\000/lua/ui/lobby/unitsmanager.lua\000' debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/ui/lobby/tasknotifier.lua\000' debug: Loading module '\000/lua/ui/lobby/unitstooltip.lua\000' debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' info: Timing task: UnitsManager...CreateDialog started info: UnitsAnalyzer FetchBlueprints... info: UnitsAnalyzer LoadBlueprints... info: UnitsAnalyzer game mods changed from 0 to 4 info: Blueprints Loading... '*_proj.bp' files info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Jaggeds Infrastructure Pack V3.0" mod info: Blueprints Loading: modded files from "No Experimental AirCrash Dmg" mod info: Blueprints Loading: modded files from "Resource Rich" mod info: Blueprints Modding... info: Blueprints Loading... completed: 300 original and 122 modded projectiles info: Blueprints Loading... '*_unit.bp' files info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Jaggeds Infrastructure Pack V3.0" mod info: Blueprints Loading: modded files from "No Experimental AirCrash Dmg" mod info: Blueprints Loading: modded files from "Resource Rich" mod info: Blueprints Modding... info: Blueprints Loading... completed: 602 original, 260 modded, and 25 preset units warning: UnitsAnalyzer /units/xsb3202/xsb3202_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1advbomb/brpat1advbomb_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName warning: UnitsAnalyzer /mods/totalmayhem/units/brpat2figbo/brpat2figbo_unit.bp - mismatch between SERAPHIM in bp.Categories and Cybran in bp.General.FactionName warning: UnitsAnalyzer /mods/totalmayhem/units/brpat1exgunship/brpat1exgunship_unit.bp - mismatch between SERAPHIM in bp.Categories and Aeon in bp.General.FactionName warning: UnitsAnalyzer /units/zxa0001/zxa0001_unit.bp - missing FACTION in bp.Categories warning: UnitsAnalyzer /units/zxa0001/zxa0001_unit.bp - missing TYPE in bp.Categories warning: UnitsAnalyzer /units/zxa0001/zxa0001_unit.bp - missing TECH in bp.Categories info: UnitsAnalyzer LoadBlueprints... loaded: 422 total (300 original, 122 modified, and 0 skipped) projectiles info: UnitsAnalyzer LoadBlueprints... loaded: 769 total (482 original, 287 modified and 193 skipped) units info: UnitsAnalyzer LoadBlueprints... loaded: in 1.494 seconds info: Timing task: FetchBlueprints completed in 1.494 seconds info: UnitsAnalyzer FetchBlueprints...done warning: UnitsManager detected UNKNOWN faction without any LAND units warning: UnitsManager detected UNKNOWN faction without any ACU units warning: UnitsManager detected UNKNOWN faction without any DEFENSES units warning: UnitsManager detected UNKNOWN faction without any SUPPORT units warning: UnitsManager detected UNKNOWN faction without any NAVAL units warning: UnitsManager detected UNKNOWN faction without any ECONOMIC units warning: UnitsManager detected UNKNOWN faction without any SCU units warning: UnitsManager detected UNKNOWN faction without any AIR units info: Timing task: UnitsManager...UnitsGroupping completed in 0.281 seconds info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.093 seconds info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Timing task: UnitsManager...CreateUnitsGrid completed in 1.516 seconds info: Timing task: UnitsManager...CreateDialog completed in 3.692 seconds info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Jaggeds Infrastructure Pack V3.0" mod info: Blueprints Loading: modded files from "No Experimental AirCrash Dmg" mod info: Blueprints Loading: modded files from "Resource Rich" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 602 original, 260 modded, and 25 preset units info: Blueprints Loading... completed: 387 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/ui/uiutil.lua debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Total Mayhem: [uiutil.lua, line:1355] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 15264832 info: Active mods in session: \000{ info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Total Mayhem ---- (v137.0)", info: type="GAME", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: units={ }, info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="A lot of ppl and Jagged", info: before={ }, info: conflicts={ }, info: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", info: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", info: location="/mods/jaggeds_infrastructure_pack 3.0", info: name="Jaggeds Infrastructure Pack V3.0", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Jaggeds Infrastructure Pack ---- (v22.0)", info: type="GAME", info: ui_only=false, info: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", info: units={ }, info: version=22 info: }, info: { info: _faf_modname="No Experimental AirCrash Dmg", info: after={ }, info: author="Hemadric", info: before={ }, info: conflicts={ }, info: copyright="Hemadric", info: description="Sets Air Crash damage/radius for Experimentals to 1", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/noexpaircrashdmg", info: name="No Experimental AirCrash Dmg", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="No Experimental AirCrash Dmg ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", info: units={ }, info: url="", info: version=1 info: }, info: { info: author="Gas Powered Games", info: copyright="Copyright © 2006, Gas Powered Games", info: description="Increases resource production. (X2)", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/resourcerich", info: name="Resource Rich", info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Resource Rich ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593", info: units={ }, info: url="http://www.gaspoweredgames.com", info: version=1 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.logging.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.tables.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.strings.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_039/scmp_039.scmap" finished. info: { info: 74A9EAB2-E851-11DB-A1F1-F2C755D89593 = true info: E08710C8-B876-11E4-9CA4-37FF1C5D56B2 = true info: fff6f6c8-248a-11de-8c30-0811211c9x8x = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: } info: Starting background task "Map loader /maps/bruh_2.v0001/bruh_2.scmap" info: Background task "Map loader /maps/bruh_2.v0001/bruh_2.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Total Mayhem ---- (v137.0)", info: type="GAME", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: units={ }, info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="A lot of ppl and Jagged", info: before={ }, info: conflicts={ }, info: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", info: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", info: location="/mods/jaggeds_infrastructure_pack 3.0", info: name="Jaggeds Infrastructure Pack V3.0", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Jaggeds Infrastructure Pack ---- (v22.0)", info: type="GAME", info: ui_only=false, info: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", info: units={ }, info: version=22 info: }, info: { info: _faf_modname="No Experimental AirCrash Dmg", info: after={ }, info: author="Hemadric", info: before={ }, info: conflicts={ }, info: copyright="Hemadric", info: description="Sets Air Crash damage/radius for Experimentals to 1", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/noexpaircrashdmg", info: name="No Experimental AirCrash Dmg", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="No Experimental AirCrash Dmg ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", info: units={ }, info: url="", info: version=1 info: }, info: { info: author="Gas Powered Games", info: copyright="Copyright © 2006, Gas Powered Games", info: description="Increases resource production. (X2)", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/resourcerich", info: name="Resource Rich", info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Resource Rich ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593", info: units={ }, info: url="http://www.gaspoweredgames.com", info: version=1 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/noexpaircrashdmg/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resourcerich/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Jaggeds Infrastructure Pack V3.0" mod info: Blueprints Loading: modded files from "No Experimental AirCrash Dmg" mod info: Blueprints Loading: modded files from "Resource Rich" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 602 original, 260 modded, and 25 preset units info: Blueprints Loading... completed: 387 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/ui/uiutil.lua debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Total Mayhem: [uiutil.lua, line:1355] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 15264832 info: Active mods in session: \000{ info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Total Mayhem ---- (v137.0)", info: type="GAME", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: units={ }, info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="A lot of ppl and Jagged", info: before={ }, info: conflicts={ }, info: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", info: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", info: location="/mods/jaggeds_infrastructure_pack 3.0", info: name="Jaggeds Infrastructure Pack V3.0", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Jaggeds Infrastructure Pack ---- (v22.0)", info: type="GAME", info: ui_only=false, info: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", info: units={ }, info: version=22 info: }, info: { info: _faf_modname="No Experimental AirCrash Dmg", info: after={ }, info: author="Hemadric", info: before={ }, info: conflicts={ }, info: copyright="Hemadric", info: description="Sets Air Crash damage/radius for Experimentals to 1", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/noexpaircrashdmg", info: name="No Experimental AirCrash Dmg", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="No Experimental AirCrash Dmg ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", info: units={ }, info: url="", info: version=1 info: }, info: { info: author="Gas Powered Games", info: copyright="Copyright © 2006, Gas Powered Games", info: description="Increases resource production. (X2)", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/resourcerich", info: name="Resource Rich", info: selectable=true, info: shadowdir="/shadow", info: sort="GAME", info: status="Game Mod", info: tags={ GAME=true }, info: title="Resource Rich ---- (v1.0)", info: type="GAME", info: ui_only=false, info: uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593", info: units={ }, info: url="http://www.gaspoweredgames.com", info: version=1 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.logging.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.tables.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.strings.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/bruh_2.v0001/bruh_2.scmap" finished. debug: Loading module '\000/lua/ui/lobby/ainames.lua\000' info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: OpenMovie /movies/UEF_load.sfd: 4028 debug: Preparing movie /movies/UEF_load.sfd: 4028 debug: Preparing movie /movies/UEF_load.sfd: 4028 debug: Preparing movie /movies/UEF_load.sfd: 4028 debug: Preparing movie /movies/UEF_load.sfd: 4028 debug: Preparing movie /movies/UEF_load.sfd: 4028 debug: Preparing movie /movies/UEF_load.sfd: 4028 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 4028 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Aborting background task "Map loader /maps/scmp_039/scmp_039.scmap" info: Background task "Map loader /maps/scmp_039/scmp_039.scmap" aborted. info: Aborting background task "Map loader /maps/scmp_039/scmp_039.scmap" info: Background task "Map loader /maps/scmp_039/scmp_039.scmap" aborted. info: Saving replay to "gpgnet://127.0.0.1:50384/15264832/Liftmanrob.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/ai/aiaddbuildertable.lua debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' debug: Loading module '\000/lua/ai/aiutilities.lua\000' debug: Loading module '\000/lua/buildingtemplates.lua\000' info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/upgradetemplates.lua debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000SorianT3LightDefenses debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Land info: Hooked Builder: \000Sorian T4 Exp Land - Scathis info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Air info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Sea info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: RestrictedCategories { info: RestrictedCategories 1 = "TELE" info: RestrictedCategories 2 = "TMLBASE" info: RestrictedCategories 3 = "NUKET3DEF" info: RestrictedCategories 4 = "NUKET3ML" info: RestrictedCategories 5 = "NUKET4ML" info: RestrictedCategories 6 = "SATELLITE" info: RestrictedCategories 7 = "NUKENAVAL" info: RestrictedCategories 8 = "TMLNAVAL" info: RestrictedCategories 9 = "TMLMOBILE" info: RestrictedCategories 10 = "TMLDEF" info: RestrictedCategories } debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: restriction.preset "(SUBCOMMANDER * Teleporter)" info: restriction.enhancement "TELE" info: restriction.enhancements { info: restriction.enhancements 1 = "Teleporter" info: restriction.enhancements 2 = "TeleporterRemove" info: restriction.enhancements } info: restriction.preset "(STRUCTURE * TACTICALMISSILEPLATFORM)" info: restriction.preset "(STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))" info: restriction.preset "(STRUCTURE * NUKE * TECH3 - MINE)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.preset "(SATELLITE + ORBITALSYSTEM)" info: restriction.preset "(NUKE * NAVAL)" info: restriction.preset "(NUKE * SUBMERSIBLE) + xss0303 + xss0202 + xas0306 + ues0202" info: restriction.preset "(MOBILE * LAND * INDIRECTFIRE * SILO)" info: restriction.preset "(STRUCTURE * TECH2 * ANTIMISSILE)" info: restriction.build ((SUBCOMMANDER * Teleporter)) + ((STRUCTURE * TACTICALMISSILEPLATFORM)) + ((STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))) + ((STRUCTURE * NUKE * TECH3 - MINE)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) + ((SATELLITE + ORBITALSYSTEM)) + ((NUKE * NAVAL)) + ((NUKE * SUBMERSIBLE) + xss0303 + xss0202 + xas0306 + ues0202) + ((MOBILE * LAND * INDIRECTFIRE * SILO)) + ((STRUCTURE * TECH2 * ANTIMISSILE)) debug: Loading module '\000/lua/enhancementcommon.lua\000' info: Loading save file: \000/maps/bruh_2.v0001/bruh_2_save.lua info: Loading script file: \000/maps/bruh_2.v0001/bruh_2_script.lua debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhembuilder.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhemdefenseupgrade.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack/lua/ai/aibuilders/upgrade_exmex.lua\000' warning: Unable to find file /mods/jaggeds_infrastructure_pack/lua/ai/aibuilders/upgrade_exmex.lua warning: stack traceback: warning: [C]: in function `doscript' warning: [C]: in function `pcall' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import' warning: ...ogramdata\faforever\gamedata\lua.nx5\lua\siminit.lua(501): in function `SetupSession' warning: Error running SetupSession in SimInit.lua: ...ogramdata\faforever\gamedata\lua.nx5\lua\siminit.lua(501): Error importing '/mods/jaggeds_infrastructure_pack/lua/ai/aibuilders/upgrade_exmex.lua' stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import' ...ogramdata\faforever\gamedata\lua.nx5\lua\siminit.lua(501): in function `SetupSession' debug: Loading module '\000/lua/aibrain.lua\000' debug: Loading module '\000/lua/aibrainplans.lua\000' debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' debug: Loading module '\000/lua/sim/buildermanager.lua\000' debug: Loading module '\000/lua/sim/builder.lua\000' debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' debug: Loading module '\000/lua/sim/engineermanager.lua\000' debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' info: * OnCreateAI: AIPersonality: (adaptivecheat) info: * OnCreateAI: AIPersonality: (adaptivecheat) info: * OnCreateAI: AIPersonality: (adaptivecheat) info: * OnCreateAI: AIPersonality: (turtlecheat) info: * OnCreateAI: AIPersonality: (adaptive) info: * OnCreateAI: AIPersonality: (adaptive) info: * OnCreateAI: AIPersonality: (adaptive) debug: Loading module '\000/lua/proptree.lua\000' debug: Loading module '\000/lua/sim/prop.lua\000' debug: Loading module '\000/lua/effectutilities.lua\000' debug: Loading module '\000/lua/effecttemplates.lua\000' debug: Loading module '\000/lua/effectutilitiesopti.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' warning: NUM PROPS = 207968 info: BeginSession... debug: Active mods in sim: \000{ debug: { debug: after={ }, debug: author="Burnie", debug: before={ }, debug: conflicts={ }, debug: copyright="Burnie", debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/TotalMayhem/modicon.jpg", debug: location="/mods/totalmayhem", debug: name="Total Mayhem", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: sort="GAME", debug: status="Game Mod", debug: tags={ GAME=true }, debug: title="Total Mayhem ---- (v137.0)", debug: type="GAME", debug: ui_only=false, debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", debug: units={ }, debug: url="http://forums.faforever.com/viewforum.php?f=47", debug: version=137 debug: }, debug: { debug: after={ }, debug: author="A lot of ppl and Jagged", debug: before={ }, debug: conflicts={ }, debug: copyright="Ejionar/Varaxis/mythixgirl/Puledro/Yaru/mirddes some units and textures from Blackops Unleached & Total Mayhem", debug: description="T2/3 E/M-Storage - Engineering stations, flying T4 Engineers, amph.SMD's, retrofittable T2 PGens, Upgradeable HC Plant & EXMEX for all Factions - (works with most mods)", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/Jaggeds_Infrastructure_Pack 3.0/mod_icon.png", debug: location="/mods/jaggeds_infrastructure_pack 3.0", debug: name="Jaggeds Infrastructure Pack V3.0", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: sort="GAME", debug: status="Game Mod", debug: tags={ GAME=true }, debug: title="Jaggeds Infrastructure Pack ---- (v22.0)", debug: type="GAME", debug: ui_only=false, debug: uid="fff6f6c8-248a-11de-8c30-0811211c9x8x", debug: units={ }, debug: version=22 debug: }, debug: { debug: _faf_modname="No Experimental AirCrash Dmg", debug: after={ }, debug: author="Hemadric", debug: before={ }, debug: conflicts={ }, debug: copyright="Hemadric", debug: description="Sets Air Crash damage/radius for Experimentals to 1", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/noexpaircrashdmg", debug: name="No Experimental AirCrash Dmg", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: sort="GAME", debug: status="Game Mod", debug: tags={ GAME=true }, debug: title="No Experimental AirCrash Dmg ---- (v1.0)", debug: type="GAME", debug: ui_only=false, debug: uid="E08710C8-B876-11E4-9CA4-37FF1C5D56B2", debug: units={ }, debug: url="", debug: version=1 debug: }, debug: { debug: author="Gas Powered Games", debug: copyright="Copyright © 2006, Gas Powered Games", debug: description="Increases resource production. (X2)", debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/resourcerich", debug: name="Resource Rich", debug: selectable=true, debug: shadowdir="/shadow", debug: sort="GAME", debug: status="Game Mod", debug: tags={ GAME=true }, debug: title="Resource Rich ---- (v1.0)", debug: type="GAME", debug: ui_only=false, debug: uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593", debug: units={ }, debug: url="http://www.gaspoweredgames.com", debug: version=1 debug: } debug: } debug: Loading module '\000/units/uel0001/uel0001_script.lua\000' debug: Loading module '\000/lua/shield.lua\000' debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' debug: Loading module '\000/lua/sim/unit.lua\000' debug: Loading module '\000/lua/wreckage.lua\000' debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/lua/sim/defaultweapons.lua\000' info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 1.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 10.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 11.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 12.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 13.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 2.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 3.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 4.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 5.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 6.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 7.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 8.lua\000' debug: Loading module '\000/units/xsl0001/xsl0001_script.lua\000' debug: Loading module '\000/lua/seraphimweapons.lua\000' debug: Loading module '\000/lua/defaultbufffield.lua\000' debug: Loading module '\000/units/url0001/url0001_script.lua\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/lua/cybranweapons.lua\000' debug: Loading module '\000/units/ual0001/ual0001_script.lua\000' debug: Loading module '\000/lua/aeonweapons.lua\000' info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua info: Debug: SetPlayableArea before round : 0, 0 4096, 4096 info: Debug: SetPlayableArea after round : 0, 0 4096, 4096 debug: Loading module '\000/lua/simsync.lua\000' info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Camera:SyncPlayableRect \000{ x0=0, x1=4096, y0=0, y1=4096 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=0, x1=4096, y0=0, y1=4096 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: * Total Mayhem: [siminit.lua, line:450] - Running from: @c:\programdata\faforever\gamedata\lua.nx5\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:451] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:458] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:463] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:467] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:494] - Check OK! files: 2178, bytecount: 749995008. debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' debug: Loading module '\000/lua/ui/controls/worldview.lua\000' info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua debug: Loading module '\000/lua/ui/game/ping.lua\000' debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/jaggeds_infrastructure_pack 3.0/hook/lua/ui/game/unitview.lua debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/lua/ui/game/construction.lua\000' debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' info: Total Mayhem: [unitview.lua, line:969] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Loading module '\000/lua/ui/game/commandmode.lua\000' debug: Loading module '\000/lua/ui/game/orders.lua\000' debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' debug: Loading module '\000/lua/ui/game/avatars.lua\000' debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: net_lag 0 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_board.lua\000' debug: Loading module '\000/mods/supremescoreboard/mod_info.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.numbers.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_manager.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/diplomacy.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/options.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/announcement.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/bitmap.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/checkbox.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 1 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_4 = 3 info: SSB map.quadrants ARMY_8 = 3 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_7 = 3 info: SSB map.quadrants ARMY_5 = 2 info: SSB map.quadrants ARMY_6 = 1 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Liftmanrob info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Ahn-Ushithow (AIx: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Kraglor (AIx: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Priscilla (AIx: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=Staltman (AIx: Turtle) info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=Snooker (AI: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=Alexandra (AI: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Seth-Uu (AI: Adaptive) info: SSB >>> TRACE InitializeStats()... armyID=9, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=10, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 3 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-3 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 4 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-4 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 5 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-5 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 6 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-6 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 7 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-7 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 8 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-8 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 8, armiesCount = 8 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff2929e1, txtColor = ffffffff, type=player, name = Liftmanrob info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = fffafa00, txtColor = ffffff42, type=player, name = Ahn-Ushithow (AIx: Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = Kraglor (AIx: Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff616d7e, txtColor = ff99a3b0, type=player, name = Priscilla (AIx: Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ff436eee, txtColor = FF6184EF, type=player, name = Staltman (AIx: Turtle) info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ffff873e, txtColor = FFF17224, type=player, name = Snooker (AI: Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ffffffff, txtColor = ffffffff, type=player, name = Alexandra (AI: Adaptive) info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ff9161ff, txtColor = FFA946F4, type=player, name = Seth-Uu (AI: Adaptive) info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because Fog of War is off info: SSB >>> TABLE restrictions = {} info: SSB >>> TABLE restrictions.1 = TELE info: SSB >>> TABLE restrictions.2 = TMLBASE info: SSB >>> TABLE restrictions.3 = NUKET3DEF info: SSB >>> TABLE restrictions.4 = NUKET3ML info: SSB >>> TABLE restrictions.5 = NUKET4ML info: SSB >>> TABLE restrictions.6 = SATELLITE info: SSB >>> TABLE restrictions.7 = NUKENAVAL info: SSB >>> TABLE restrictions.8 = TMLNAVAL info: SSB >>> TABLE restrictions.9 = TMLMOBILE info: SSB >>> TABLE restrictions.10 = TMLDEF info: SSB >>> TRACE CreateInfoIconRestrictions()... game not ranked because 10 unit restrictions info: SSB >>> TABLE restrictions = {} info: SSB >>> TABLE restrictions.1 = TELE info: SSB >>> TABLE restrictions.2 = TMLBASE info: SSB >>> TABLE restrictions.3 = NUKET3DEF info: SSB >>> TABLE restrictions.4 = NUKET3ML info: SSB >>> TABLE restrictions.5 = NUKET4ML info: SSB >>> TABLE restrictions.6 = SATELLITE info: SSB >>> TABLE restrictions.7 = NUKENAVAL info: SSB >>> TABLE restrictions.8 = TMLNAVAL info: SSB >>> TABLE restrictions.9 = TMLMOBILE info: SSB >>> TABLE restrictions.10 = TMLDEF info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM Jaggeds Infrastructure Pack V3.0 info: SSB >>> TRACE CreateInfoIconMods()... SIM No Experimental AirCrash Dmg info: SSB >>> TRACE CreateInfoIconMods()... SIM Resource Rich info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasFogOfWar = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoRestrictions = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 50384 debug: Loading module '\000/mods/supremescoreboard/modules/score_mini.lua\000' info: SSB >>> TRACE SetLayout()... debug: Loading module '\000/lua/ui/game/score.lua\000' info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' debug: Loading module '\000/lua/keymap/hotbuild.lua\000' debug: Loading module '\000/lua/keymap/upgradetab.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: playable area coordinates are { 0, 0, 4096, 4096 } info: Offmapareas are { info: { x0=-100, x1=4196, y0=-100, y1=0 }, info: { x0=-100, x1=4196, y0=4096, y1=4196 }, info: { x0=-100, x1=0, y0=0, y1=4096 }, info: { x0=4096, x1=4196, y0=0, y1=4096 } info: } debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: creating high fidelity terrain info: Exe Version: 1.0 info: creating high fidelity water info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: playable area coordinates are { 0, 0, 4096, 4096 } info: Offmapareas are { info: { x0=-100, x1=4196, y0=-100, y1=0 }, info: { x0=-100, x1=4196, y0=4096, y1=4196 }, info: { x0=-100, x1=0, y0=0, y1=4096 }, info: { x0=4096, x1=4196, y0=0, y1=4096 } info: } debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua warning: SND: XACT3DApply failed. Invalid arg info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using TechMain debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using RushMainAir debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using RushMainAir debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0005\000: Initiating Archetype using TurtleMain debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using RushMainAir debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0007\000: Initiating Archetype using RushMainAir debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0008\000: Initiating Archetype using RushMainAir debug: Jaggeds Infrastructure Pack: Injecting BuilderGroups warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-HC" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-EXMEX" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-M" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-Storage-E" does not exist! warning: [aiaddbuildertable.lua, line:34] *AddGlobalBuilderGroup ERROR: BuilderGroup "JIP-Upgrade-PGen" does not exist! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/units/ura0002/ura0002_script.lua\000' debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead. warning: Source: { warning: currentline=529, warning: func=function: 13065348, warning: linedefined=527, warning: name="CreateCybranFactoryBuildEffects", warning: namewhat="field", warning: nups=3, warning: short_src="...a\\faforever\\gamedata\\lua.nx5\\lua\\effectutilities.lua", warning: source="@c:\\programdata\\faforever\\gamedata\\lua.nx5\\lua\\effectutilities.lua", warning: what="Lua" warning: } debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/uab1105/uab1105_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/xsb1105/xsb1105_script.lua\000' debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Loading module '\000/units/uab1202/uab1202_script.lua\000' debug: Loading module '\000/units/uel0104/uel0104_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/urb1105/urb1105_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Current gametime: 00:01:30 debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Loading module '\000/units/urb2104/urb2104_script.lua\000' debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt1asta/brpt1asta_script.lua\000' debug: Current gametime: 00:02:00 debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1expd/brnt1expd_script.lua\000' debug: Loading module '\000/units/xsb2104/xsb2104_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/units/xsb0201/xsb0201_script.lua\000' debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/units/uab2104/uab2104_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmat1advfig/brmat1advfig_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1mt/brmt1mt_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/broat1fig/broat1fig_script.lua\000' debug: Loading module '\000/units/ual0103/ual0103_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/mods/totalmayhem/units/brmt1bm2/brmt1bm2_script.lua\000' debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/broat1intc/broat1intc_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmat1intc/brmat1intc_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1intc/brnat1intc_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1advfig/brnat1advfig_script.lua\000' debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' debug: Loading module '\000/units/ual0106/ual0106_script.lua\000' debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000' debug: Loading module '\000/units/url0104/url0104_script.lua\000' debug: Loading module '\000/lua/kirvesweapons.lua\000' debug: Loading module '\000/lua/kirveseffects.lua\000' debug: Loading module '\000/lua/kirvesbeams.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000' debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000' debug: Loading module '\000/units/ual0104/ual0104_script.lua\000' debug: Loading module '\000/units/ueb5202/ueb5202_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/nullweapon/nullweapon_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmprojectiles.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmeffecttemplates.lua\000' debug: Loading module '\000/units/uab3201/uab3201_script.lua\000' debug: Current gametime: 00:03:30 debug: Loading module '\000/units/xsb1201/xsb1201_script.lua\000' debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Current gametime: 00:04:00 debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' debug: Loading module '\000/units/urb0201/urb0201_script.lua\000' debug: Loading module '\000/units/urb3201/urb3201_script.lua\000' debug: Loading module '\000/units/xsl0202/xsl0202_script.lua\000' debug: Loading module '\000/units/uab0201/uab0201_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000' debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000' debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' debug: Loading module '\000/units/xsl0205/xsl0205_script.lua\000' debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000' debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Loading module '\000/units/xra0105/xra0105_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' debug: Loading module '\000/projectiles/saaolarisaaartillery02/saaolarisaaartillery02_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T2MissileDefense", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T2MissileDefense" - Using UnitID: "xsb4201" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: "xsb4201" debug: *AIExecuteBuildStructure: Engineer ("xsl0208") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH2 BuildUnitWithID: "xsb4201" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb4201" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T2MissileDefense", faction: "SERAPHIM" - Unit:xsb4201 debug: Loading module '\000/mods/totalmayhem/units/brpt2hvbot/brpt2hvbot_script.lua\000' debug: Current gametime: 00:05:00 debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000' debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/units/ual0208/ual0208_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1ht/brnt1ht_script.lua\000' debug: Loading module '\000/units/xsb2101/xsb2101_script.lua\000' debug: Loading module '\000/units/uab0202/uab0202_script.lua\000' debug: Loading module '\000/units/uel0208/uel0208_script.lua\000' debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000' debug: Loading module '\000/units/xsl0203/xsl0203_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1bt/brnt1bt_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua\000' debug: Loading module '\000/units/urb1201/urb1201_script.lua\000' debug: Loading module '\000/units/uab1201/uab1201_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/broat1figproj/broat1figproj_script.lua\000' debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' debug: Loading module '\000/units/xsa0104/xsa0104_script.lua\000' debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000' debug: Loading module '\000/units/url0202/url0202_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmat2gunship/brmat2gunship_script.lua\000' debug: Loading module '\000/units/ual0205/ual0205_script.lua\000' debug: Current gametime: 00:06:00 debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000' debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/broat2exgs/broat2exgs_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1mt/brnt1mt_script.lua\000' debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000' debug: Loading module '\000/lua/sim/scripttask.lua\000' debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000' debug: Loading module '\000/units/url0205/url0205_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/broat2fibo/broat2fibo_script.lua\000' debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000' debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000' debug: Loading module '\000/units/xsb5202/xsb5202_script.lua\000' debug: Loading module '\000/projectiles/caaautocannon01/caaautocannon01_script.lua\000' debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000' debug: Loading module '\000/units/uel0205/uel0205_script.lua\000' debug: Loading module '\000/units/uea0203/uea0203_script.lua\000' debug: Current gametime: 00:06:30 debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Loading module '\000/units/urb3104/urb3104_script.lua\000' debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt2epd/brmt2epd_script.lua\000' debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1expdt2/brnt1expdt2_script.lua\000' debug: Loading module '\000/units/uab2204/uab2204_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt2btbot/brpt2btbot_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1exm1/brmt1exm1_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1hpd/brnt1hpd_script.lua\000' debug: Loading module '\000/units/uab4202/uab4202_script.lua\000' debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000' debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000' debug: Current gametime: 00:07:00 debug: Loading module '\000/units/ura0104/ura0104_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1hpdt2/brnt1hpdt2_script.lua\000' debug: Loading module '\000/units/urb2301/urb2301_script.lua\000' debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1advbot/brnt1advbot_script.lua\000' debug: Loading module '\000/units/uea0104/uea0104_script.lua\000' debug: Loading module '\000/units/drl0204/drl0204_script.lua\000' debug: Loading module '\000/units/xsb2204/xsb2204_script.lua\000' debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000' debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/ueb1106/ueb1106_script.lua\000' debug: Loading module '\000/units/uab3104/uab3104_script.lua\000' debug: Current gametime: 00:07:30 debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000' debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000' debug: Loading module '\000/units/xsb4202/xsb4202_script.lua\000' debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000' debug: Current gametime: 00:08:00 debug: Loading module '\000/units/xsa0202/xsa0202_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brot2exth/brot2exth_script.lua\000' debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000' debug: Loading module '\000/units/uab2301/uab2301_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brot1lt/brot1lt_script.lua\000' debug: Loading module '\000/units/xeb0104/xeb0104_script.lua\000' debug: Current gametime: 00:08:30 debug: Loading module '\000/units/urb4202/urb4202_script.lua\000' debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt1exm1/brpt1exm1_script.lua\000' debug: Loading module '\000/units/xea3204/xea3204_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brot1btt2a/brot1btt2a_script.lua\000' debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000' debug: Loading module '\000/units/urb4204/urb4204_script.lua\000' debug: Current gametime: 00:09:00 debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/projectiles/sdfohcannon03/sdfohcannon03_script.lua\000' debug: Loading module '\000/units/urb4205/urb4205_script.lua\000' debug: Loading module '\000/units/ura0203/ura0203_script.lua\000' debug: Current gametime: 00:09:30 debug: Loading module '\000/projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua\000' debug: Loading module '\000/units/ueb0301/ueb0301_script.lua\000' debug: Loading module '\000/projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua\000' debug: Loading module '\000/units/dea0202/dea0202_script.lua\000' debug: Loading module '\000/projectiles/sboothetacticalbomb02/sboothetacticalbomb02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua\000' debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000' debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000' debug: Loading module '\000/units/url0203/url0203_script.lua\000' debug: Current gametime: 00:10:00 debug: Loading module '\000/units/urb2204/urb2204_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat2fighter/brnat2fighter_script.lua\000' debug: Current gametime: 00:10:30 debug: Loading module '\000/units/uab1302/uab1302_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1btproj/brnt1btproj_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1exm1/brnt1exm1_script.lua\000' debug: Current gametime: 00:11:00 debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Loading module '\000/units/uab5202/uab5202_script.lua\000' debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000' debug: Loading module '\000/units/xal0203/xal0203_script.lua\000' debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000' debug: Current gametime: 00:11:30 debug: Loading module '\000/mods/totalmayhem/units/brpt1expbot/brpt1expbot_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2GroundDefense", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2GroundDefense" - Using UnitID: "brnt2exm2" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: "brnt2exm2" debug: *AIExecuteBuildStructure: Engineer ("uel0208") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH2 BuildUnitWithID: "brnt2exm2" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "brnt2exm2" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T2GroundDefense", faction: "UEF" - Unit:brnt2exm2 debug: Loading module '\000/mods/totalmayhem/units/brot2epd/brot2epd_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brot2exbmproj/brot2exbmproj_script.lua\000' debug: Loading module '\000/units/xsb0301/xsb0301_script.lua\000' debug: Current gametime: 00:12:00 debug: Current gametime: 00:12:30 debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua\000' debug: Loading module '\000/projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua\000' debug: Current gametime: 00:13:00 debug: Loading module '\000/mods/totalmayhem/units/brnt2epdt3/brnt2epdt3_script.lua\000' debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000' debug: Current gametime: 00:13:30 warning: Error running lua script: ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua:254> debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3btrlproj/brnt3btrlproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3argusminiproj/brnt3argusminiproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3btproj/brnt3btproj_script.lua\000' debug: Current gametime: 00:14:00 debug: Loading module '\000/units/xsb0302/xsb0302_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2bm/brnt2bm_script.lua\000' debug: Loading module '\000/units/xaa0202/xaa0202_script.lua\000' debug: Loading module '\000/units/urb5202/urb5202_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brot1extank/brot1extank_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1expdt2/brmt1expdt2_script.lua\000' debug: Current gametime: 00:14:30 debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1402_script.lua\000' info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1302_lod1_specteam.dds" -- trying fallback. debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2epdproj/brnt2epdproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brot1exm1/brot1exm1_script.lua\000' debug: Current gametime: 00:15:00 debug: Loading module '\000/mods/totalmayhem/units/brpat1exgunship/brpat1exgunship_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpat1advbomb/brpat1advbomb_script.lua\000' debug: Current gametime: 00:15:30 debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000' info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1302_lod1_specteam.dds" -- trying fallback. debug: Loading module '\000/units/xsb2301/xsb2301_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/xsb1106/xsb1106_script.lua\000' debug: Current gametime: 00:16:00 info: CWldSession::DoBeat() unknown entity id (0x2ff32e77) supplied in a pose update. debug: Loading module '\000/projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/uab1106/uab1106_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/broat1exgs/broat1exgs_script.lua\000' debug: Current gametime: 00:16:30 debug: Loading module '\000/units/uel0309/uel0309_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/uepowerup/uepowerup_script.lua\000' debug: Current gametime: 00:17:00 debug: Loading module '\000/projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua\000' warning: Error running lua script: ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua:254> debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000' debug: Loading module '\000/lua/keymap/properkeynames.lua\000' debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keycategories.lua\000' debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000' debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000' debug: Current gametime: 00:17:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1bmproj/brmt1bmproj_script.lua\000' debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/beb1106/beb1106_script.lua\000' warning: Error resolving cue 'UEpowerup_Activate' in bank 'UEB' warning: Error resolving cue 'UEpowerup_Active' in bank 'UEB' debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000' debug: Current gametime: 00:18:00 debug: Loading module '\000/mods/totalmayhem/units/brnt3shpd/brnt3shpd_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaeffecttemplates.lua\000' warning: Error running lua script: ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua:254> debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/gmeb311/gmeb311_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1at/brmt1at_script.lua\000' debug: Current gametime: 00:18:30 debug: Loading module '\000/mods/totalmayhem/units/brmt1extank/brmt1extank_script.lua\000' debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000' debug: Current gametime: 00:19:00 debug: Loading module '\000/mods/totalmayhem/units/brot2exm2/brot2exm2_script.lua\000' info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1302_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/ueb1402/ueb1302_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:19:30 debug: Loading module '\000/projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua\000' debug: Loading module '\000/projectiles/cdfrocketmeson01/cdfrocketmeson01_script.lua\000' debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000' debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000' debug: Loading module '\000/projectiles/cifgrenade01/cifgrenade01_script.lua\000' debug: Current gametime: 00:20:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt2epdproj/brmt2epdproj_script.lua\000' debug: Current gametime: 00:20:30 debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brot3btbotproj/brot3btbotproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brot3btbot2proj/brot3btbot2proj_script.lua\000' debug: Current gametime: 00:21:00 debug: Loading module '\000/mods/totalmayhem/units/brmat1exgs/brmat1exgs_script.lua\000' debug: Current gametime: 00:21:30 debug: Loading module '\000/mods/totalmayhem/units/brpt1extank2/brpt1extank2_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T2StrategicMissile", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T2StrategicMissile" - Using UnitID: "xsb2108" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: "xsb2108" debug: *AIExecuteBuildStructure: Engineer ("xsl0208") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH2 BuildUnitWithID: "xsb2108" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb2108" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T2StrategicMissile", faction: "SERAPHIM" - Unit:xsb2108 debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000' warning: Error running lua script: ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder' ...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx5\lua\sim\factorybuildermanager.lua:254> debug: Current gametime: 00:22:00 debug: Loading module '\000/mods/totalmayhem/units/brot1exm2/brot1exm2_script.lua\000' debug: Loading module '\000/projectiles/sdfheavyphasicautogun01/sdfheavyphasicautogun01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun04/saashleoaagatlinggun04_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1exm1proj/brnt1exm1proj_script.lua\000' debug: Current gametime: 00:22:30 debug: Current gametime: 00:23:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3shpdproj/brnt3shpdproj_script.lua\000' debug: Loading module '\000/units/uea0303/uea0303_script.lua\000' debug: Current gametime: 00:23:30 debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2exm1/brnt2exm1_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1hvyproj/brmt1hvyproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt1btbot/brpt1btbot_script.lua\000' debug: Loading module '\000/projectiles/sdfaireaubolter01/sdfaireaubolter01_script.lua\000' debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1mtproj/brnt1mtproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat3airsup/brnat3airsup_script.lua\000' debug: Loading module '\000/lua/ui/lobby/restrictedunitsdata.lua\000' debug: Current gametime: 00:24:00 debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000' debug: Loading module '\000/units/uea0001/uea0001_script.lua\000' debug: Current gametime: 00:24:30 debug: Loading module '\000/units/uea0304/uea0304_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1bt/brmt1bt_script.lua\000' debug: Loading module '\000/units/xsb2303/xsb2303_script.lua\000' debug: Current gametime: 00:25:00 debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uef0101_script.lua\000' info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_specteam.dds" -- trying fallback. debug: Loading module '\000/units/urb1302/urb1302_script.lua\000' debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff0e301) supplied in a pose update. debug: Current gametime: 00:25:30 info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_specteam.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_specteam.dds" -- trying fallback. debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000' debug: Current gametime: 00:26:00 info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_specteam.dds" -- trying fallback. debug: Loading module '\000/units/xsb1301/xsb1301_script.lua\000' debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000' debug: Loading module '\000/units/zeb9602/zeb9602_script.lua\000' debug: Current gametime: 00:26:30 debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/tbu0030/tbu0030_script.lua\000' debug: Current gametime: 00:27:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T3StrategicMissileDefense", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T3StrategicMissileDefense" - Using UnitID: "xsb4302" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "xsb4302" debug: *AIExecuteBuildStructure: Engineer ("xsl0309") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "xsb4302" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb4302" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T3StrategicMissileDefense", faction: "SERAPHIM" - Unit:xsb4302 debug: Loading module '\000/units/xsb2304/xsb2304_script.lua\000' debug: Loading module '\000/units/xsa0302/xsa0302_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt2exbot/brpt2exbot_script.lua\000' debug: Loading module '\000/units/xsa0304/xsa0304_script.lua\000' debug: Current gametime: 00:27:30 debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000' debug: Current gametime: 00:28:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brnat2fighterproj/brnat2fighterproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaprojectiles.lua\000' debug: Loading module '\000/units/dra0202/dra0202_script.lua\000' debug: Current gametime: 00:28:30 debug: Loading module '\000/projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua\000' debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Current gametime: 00:29:00 debug: Loading module '\000/mods/totalmayhem/units/brmt2beetle/brmt2beetle_script.lua\000' debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000' debug: Current gametime: 00:29:30 debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' debug: Current gametime: 00:30:00 debug: Loading module '\000/units/ueb2302/ueb2302_script.lua\000' debug: Loading module '\000/units/uea0305/uea0305_script.lua\000' debug: Loading module '\000/projectiles/caananodart04/caananodart04_script.lua\000' debug: Current gametime: 00:30:30 debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000' debug: Loading module '\000/projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua\000' debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000' debug: Current gametime: 00:31:00 debug: Loading module '\000/mods/totalmayhem/units/brmat2fig1/brmat2fig1_script.lua\000' debug: Current gametime: 00:31:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua\000' debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000' debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000' debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000' debug: Loading module '\000/projectiles/tifantimattershells01/tifantimattershells01_script.lua\000' debug: Current gametime: 00:32:00 debug: Loading module '\000/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua\000' debug: Current gametime: 00:32:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T4Artillery", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T4Artillery" - Using UnitID: "xsb2401" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "xsb2401" debug: *AIExecuteBuildStructure: Engineer ("xsl0309") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "xsb2401" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb2401" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T4Artillery", faction: "SERAPHIM" - Unit:xsb2401 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: SERAPHIM, Building Type: "T3StrategicMissile", engineer-faction: "SERAPHIM" debug: *AIExecuteBuildStructure: Found template: "T3StrategicMissile" - Using UnitID: "xsb2305" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "xsb2305" debug: *AIExecuteBuildStructure: Engineer ("xsl0309") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "xsb2305" debug: *AIExecuteBuildStructure: AI-faction: SERAPHIM, Engineer with faction (SERAPHIM) can build faction (SERAPHIM) - BuildUnitWithID: "xsb2305" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T3StrategicMissile", faction: "SERAPHIM" - Unit:xsb2305 debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1exm1proj/brmt1exm1proj_script.lua\000' debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000' debug: Loading module '\000/lua/sim/damagearea.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000' debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000' debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000' warning: Error running OnStatsTrigger script in CScriptObject at 1c934200: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1379): attempt to call method `RestoreMass' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1379): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> info: Sending game result: 6 defeat -10 debug: Loading module '\000/lua/ui/game/gameresult.lua\000' info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 6, name = Snooker (AI: Adaptive) info: SSB >>> TRACE GameResults: Snooker (AI: Adaptive) has been defeated by Snooker (AI: Adaptive) info: SSB >>> TRACE AnnounceDeath AI: Adaptive (Snooker) has been defeated by AI: Adaptive (Snooker) debug: Loading module '\000/lua/ui/dialogs/score.lua\000' debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000' debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000' info: Sending game result: 1 score 1 info: SSB >>> TRACE GameResults: result = score 1, armyID = 1, name = Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Snooker (AI: Adaptive) debug: Current gametime: 00:33:00 warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> warning: Error running OnStatsTrigger script in CScriptObject at 1c934200: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): attempt to call method `LowEnergy' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> warning: Error running OnStatsTrigger script in CScriptObject at 1c934200: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1420): *TRIGGER ERROR: Must use unique names for new triggers- Supplied name: SkirmishOverMassThreshold stack traceback: [C]: in function `error' ...\faforever\gamedata\lua.nx5\lua\scenariotriggers.lua(234): in function `CreateArmyStatTrigger' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1420): in function `SetupOverMassStatTrigger' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1370): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> info: CWldSession::DoBeat() unknown entity id (0x2ff328bf) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff32bfb) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff339c7) supplied in a pose update. debug: Current gametime: 00:33:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brot1btproj/brot1btproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brot1btclawproj/brot1btclawproj_script.lua\000' debug: Current gametime: 00:34:00 debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000' debug: Current gametime: 00:34:30 debug: Current gametime: 00:35:00 info: CWldSession::DoBeat() unknown entity id (0x2ff33c2b) supplied in a pose update. debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000' info: Sending game result: 1 score 2 info: SSB >>> TRACE GameResults: result = score 2, armyID = 1, name = Liftmanrob info: Sending game result: 8 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 8, name = Seth-Uu (AI: Adaptive) info: SSB >>> TRACE GameResults: Seth-Uu (AI: Adaptive) has been defeated by Liftmanrob info: SSB >>> TRACE AnnounceDeath AI: Adaptive (Seth-Uu) has been defeated by Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Seth-Uu (AI: Adaptive) debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000' debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000' debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000' debug: Current gametime: 00:35:30 warning: Error running OnStatsTrigger script in CScriptObject at 1c933900: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): attempt to call method `LowEnergy' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> warning: Error running OnStatsTrigger script in CScriptObject at 1c933900: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): attempt to call method `LowMass' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> debug: Current gametime: 00:36:00 info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_albedo.dds" -- trying fallback. info: Can't find texture "/mods/jaggeds_infrastructure_pack 3.0/units/uef0101/uea0203_lod1_specteam.dds" -- trying fallback. debug: Current gametime: 00:36:30 debug: Current gametime: 00:37:00 debug: Current gametime: 00:37:30 debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000' debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000' debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' debug: Current gametime: 00:38:00 debug: Current gametime: 00:38:30 debug: Current gametime: 00:39:00 debug: Loading module '\000/projectiles/tifnapalmcarpetbomb02/tifnapalmcarpetbomb02_script.lua\000' debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnbaafac/brnbaafac_script.lua\000' debug: Current gametime: 00:39:30 warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 1 score 3 info: SSB >>> TRACE GameResults: result = score 3, armyID = 1, name = Liftmanrob info: Sending game result: 3 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 3, name = Kraglor (AIx: Adaptive) info: SSB >>> TRACE GameResults: Kraglor (AIx: Adaptive) has been defeated by Liftmanrob info: SSB >>> TRACE AnnounceDeath AIx: Adaptive (Kraglor) has been defeated by Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Kraglor (AIx: Adaptive) warning: Error running OnStatsTrigger script in CScriptObject at 1c70ccc0: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): attempt to call method `LowEnergy' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> warning: Error running OnStatsTrigger script in CScriptObject at 1c70ccc0: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): attempt to call method `LowMass' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> info: CWldSession::DoBeat() unknown entity id (0x2ff33d48) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff33d53) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff33d61) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff33db7) supplied in a pose update. warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> debug: Current gametime: 00:40:00 debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000' info: Sending game result: 1 score 4 info: SSB >>> TRACE GameResults: result = score 4, armyID = 1, name = Liftmanrob info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Priscilla (AIx: Adaptive) info: SSB >>> TRACE GameResults: Priscilla (AIx: Adaptive) has been defeated by Liftmanrob info: SSB >>> TRACE AnnounceDeath AIx: Adaptive (Priscilla) has been defeated by Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Priscilla (AIx: Adaptive) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> warning: Error running OnStatsTrigger script in CScriptObject at 1c933f00: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): attempt to call method `LowEnergy' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> warning: Error running OnStatsTrigger script in CScriptObject at 1c933f00: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): attempt to call method `LowMass' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> info: CWldSession::DoBeat() unknown entity id (0x2ff33e24) supplied in a pose update. debug: Current gametime: 00:40:30 debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000' debug: Current gametime: 00:41:00 debug: Current gametime: 00:41:30 debug: Current gametime: 00:42:00 info: CWldSession::DoBeat() unknown entity id (0x2ff340f2) supplied in a pose update. debug: Loading module '\000/units/xsb1303/xsb1303_script.lua\000' debug: Current gametime: 00:42:30 debug: Current gametime: 00:43:00 warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 1 score 5 info: SSB >>> TRACE GameResults: result = score 5, armyID = 1, name = Liftmanrob info: Sending game result: 7 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 7, name = Alexandra (AI: Adaptive) info: SSB >>> TRACE GameResults: Alexandra (AI: Adaptive) has been defeated by Liftmanrob info: SSB >>> TRACE AnnounceDeath AI: Adaptive (Alexandra) has been defeated by Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Alexandra (AI: Adaptive) warning: Error running OnStatsTrigger script in CScriptObject at 1c933a80: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): attempt to call method `LowMass' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> warning: Error running OnStatsTrigger script in CScriptObject at 1c933a80: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): attempt to call method `LowEnergy' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> info: CWldSession::DoBeat() unknown entity id (0x2ff3420f) supplied in a pose update. debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 1 score 6 info: SSB >>> TRACE GameResults: result = score 6, armyID = 1, name = Liftmanrob debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000' warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> info: Sending game result: 5 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = Staltman (AIx: Turtle) info: SSB >>> TRACE GameResults: Staltman (AIx: Turtle) has been defeated by Liftmanrob info: SSB >>> TRACE AnnounceDeath AIx: Turtle (Staltman) has been defeated by Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Staltman (AIx: Turtle) debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000' debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000' debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff34231) supplied in a pose update. warning: Error running OnStatsTrigger script in CScriptObject at 1c68e6c0: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): attempt to call method `LowEnergy' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1358): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000' debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000' debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000' debug: Current gametime: 00:43:30 debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000' warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000' warning: Error running OnStatsTrigger script in CScriptObject at 1c68e6c0: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): attempt to call method `LowMass' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1372): in function `CallbackFunction' ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(437): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua:429> debug: Current gametime: 00:44:00 debug: Current gametime: 00:44:30 debug: Loading module '\000/mods/jaggeds_infrastructure_pack 3.0/units/beb1302/beb1302_script.lua\000' debug: Current gametime: 00:45:00 debug: Current gametime: 00:45:30 debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc010/debrismisc010_script.lua\000' debug: Current gametime: 00:46:00 debug: Current gametime: 00:46:30 debug: Current gametime: 00:47:00 debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000' warning: Error running lua script: IssueTransportLoad: One or more units are already attached to something. stack traceback: [C]: in function `IssueTransportLoad' ...ta\faforever\gamedata\lua.nx5\lua\ai\aibehaviors.lua(425): in function <...ta\faforever\gamedata\lua.nx5\lua\ai\aibehaviors.lua:387> debug: Current gametime: 00:47:30 debug: Current gametime: 00:48:00 warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 1 score 7 info: SSB >>> TRACE GameResults: result = score 7, armyID = 1, name = Liftmanrob info: Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = Ahn-Ushithow (AIx: Adaptive) info: SSB >>> TRACE GameResults: Ahn-Ushithow (AIx: Adaptive) has been defeated by Liftmanrob info: SSB >>> TRACE AnnounceDeath AIx: Adaptive (Ahn-Ushithow) has been defeated by Liftmanrob info: SSB >>> TRACE OnBeat() player has died: Ahn-Ushithow (AIx: Adaptive) warning: *AI WARNING: LocationBuildingComparison - Invalid location - MAIN warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - MAIN warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): attempt to call method `GetNumCategoryUnits' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\aibrain.lua(1201): in function `GetManagerCount' ...data\lua.nx5\lua\editor\unitcountbuildconditions.lua(1005): in function <...data\lua.nx5\lua\editor\unitcountbuildconditions.lua:1004> (tail call): ? ...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx5\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx5\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx5\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(667): in function `AssignEngineerTask' ...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua(638): in function <...forever\gamedata\lua.nx5\lua\sim\engineermanager.lua:635> warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(1444): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:1434> info: Sending game result: 1 victory 10 info: SSB >>> TRACE GameResults: result = victory 10, armyID = 1, name = Liftmanrob info: SSB >>> TRACE GameResults:... victory | victory = true info: SSB >>> TRACE AnnounceVictory Liftmanrob You have won this game! debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' info: Sending stats: 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