info: mounting maps from: C:\Users\fredd\OneDrive\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\Users\fredd\OneDrive\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: Found mod sounds in: TA Music info: Found mod sounds in: TotalMayhem info: checking C:\Users\fredd\OneDrive\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\Users\fredd\OneDrive\Dokumente\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx2 info: checking C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\12 the pass', mounted as '/maps/12 the pass/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\16_golden_strait.v0002', mounted as '/maps/16_golden_strait.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\2v2 sand box.v0001', mounted as '/maps/2v2 sand box.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\4v4isis.v0001', mounted as '/maps/4v4isis.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\abasov_rage.v0001', mounted as '/maps/abasov_rage.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adapative_colonization_-expanding-_40x20.v0001', mounted as '/maps/adapative_colonization_-expanding-_40x20.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_adrastea.v0004', mounted as '/maps/adaptive_adrastea.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_dark_liver.v0002', mounted as '/maps/adaptive_dark_liver.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_finns_quad.v0005', mounted as '/maps/adaptive_finns_quad.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_folsom.v0003', mounted as '/maps/adaptive_folsom.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_hutts_clutch.v0032', mounted as '/maps/adaptive_hutts_clutch.v0032/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_midisland.v0002', mounted as '/maps/adaptive_midisland.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_morning_prayer.v0003', mounted as '/maps/adaptive_morning_prayer.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_pandemonium_isthmus.v0005', mounted as '/maps/adaptive_pandemonium_isthmus.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_quad_gap.v0003', mounted as '/maps/adaptive_quad_gap.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_samekh_chi.v0002', mounted as '/maps/adaptive_samekh_chi.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_total_open_war.v0004', mounted as '/maps/adaptive_total_open_war.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_two_crators.v0002', mounted as '/maps/adaptive_two_crators.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\aixs_base.v0014', mounted as 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'/maps/astro_gap.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\birthday_map.v0001', mounted as '/maps/birthday_map.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\bletons_blutch_blual_blap.v0003', mounted as '/maps/bletons_blutch_blual_blap.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\bluecrater-sf.v0001', mounted as '/maps/bluecrater-sf.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\canis 5v5 fixed edition', mounted as '/maps/canis 5v5 fixed edition/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\chaos_of_war.v0001', mounted as '/maps/chaos_of_war.v0001/' info: DISK: 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'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\exp_adaptive_war_zone.v0013', mounted as '/maps/exp_adaptive_war_zone.v0013/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\freshforest_reload_apocalypse.v0007', mounted as '/maps/freshforest_reload_apocalypse.v0007/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\gap of rohan 5v5.v0001', mounted as '/maps/gap of rohan 5v5.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\gap of rohan with ai', mounted as '/maps/gap of rohan with ai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\gape_of_rohan_rebuild.v0003', mounted as '/maps/gape_of_rohan_rebuild.v0003/' info: DISK: 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'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\king_pin.v0003', mounted as '/maps/king_pin.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\letztertry.v0001', mounted as '/maps/letztertry.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\many_gaps_2.v0029', mounted as '/maps/many_gaps_2.v0029/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\midwars_x.v0003', mounted as '/maps/midwars_x.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\minigap7000.v0001', mounted as '/maps/minigap7000.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged 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info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_arena.v0019', mounted as '/maps/worldset_war_arena.v0019/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_bridge.v0012', mounted as '/maps/worldset_war_bridge.v0012/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_cage.v0006', mounted as '/maps/worldset_war_cage.v0006/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_continent.v0017', mounted as '/maps/worldset_war_continent.v0017/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_war_island.v0009', mounted as '/maps/worldset_war_island.v0009/' info: 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'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 483c380 debug: SND: Loaded WaveBank 'aeonselect' at 483c380 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 483c4b0 debug: SND: Loaded WaveBank 'ambienttest' at 483c4b0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 483c5e0 debug: SND: Loaded WaveBank 'cybranselect' at 483c5e0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 483c710 debug: SND: Loaded WaveBank 'explosions' at 483c710 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 483c840 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 483ddb0 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 483ef18 debug: SND: Loaded WaveBank 'impacts' at 483ef18 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 483f048 debug: SND: Loaded WaveBank 'interface' at 483f048 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 483f178 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 48402e0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4841448 debug: SND: Loaded WaveBank 'seraphimselect' at 4841448 info: IsStreamingWaveBank("/sounds/ta_music.xwb") => true debug: SND: Loaded WaveBank 'ta_music' at 4841578 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 48426e0 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4843848 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4843848 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4843978 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4843978 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4843aa8 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4843aa8 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4843bd8 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4843bd8 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4843d08 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4843d08 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4843e38 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4844fa0 debug: SND: Loaded WaveBank 'uaa' at 4844fa0 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 48450d0 debug: SND: Loaded WaveBank 'uaadestroy' at 48450d0 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4845200 debug: SND: Loaded WaveBank 'uaaweapon' at 4845200 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4845330 debug: SND: Loaded WaveBank 'uab' at 4845330 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4845460 debug: SND: Loaded WaveBank 'ual' at 4845460 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4845f78 debug: SND: Loaded WaveBank 'ualdestroy' at 4845f78 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4845828 debug: SND: Loaded WaveBank 'ualweapon' at 4845828 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4846458 debug: SND: Loaded WaveBank 'uas' at 4846458 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4846598 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 48460b0 debug: SND: Loaded WaveBank 'uasweapon' at 48460b0 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 48455b8 debug: SND: Loaded WaveBank 'uea' at 48455b8 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4845e40 debug: SND: Loaded WaveBank 'ueadestroy' at 4845e40 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 48461e8 debug: SND: Loaded WaveBank 'ueaweapon' at 48461e8 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4846320 debug: SND: Loaded WaveBank 'ueb' at 4846320 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4845960 debug: SND: Loaded WaveBank 'uefselect' at 4845960 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 48456f0 debug: SND: Loaded WaveBank 'uel' at 48456f0 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4845a98 debug: SND: Loaded WaveBank 'ueldestroy' at 4845a98 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4845bd0 debug: SND: Loaded WaveBank 'uelweapon' at 4845bd0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4845d08 debug: SND: Loaded WaveBank 'ues' at 4845d08 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4847700 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4849d48 debug: SND: Loaded WaveBank 'uesweapon' at 4849d48 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 48489c8 debug: SND: Loaded WaveBank 'unitrumble' at 48489c8 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 48499a0 debug: SND: Loaded WaveBank 'unitsglobal' at 48499a0 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4848d70 debug: SND: Loaded WaveBank 'ura' at 4848d70 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4849ad8 debug: SND: Loaded WaveBank 'uradestroy' at 4849ad8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4849118 debug: SND: Loaded WaveBank 'uraweapon' at 4849118 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4849730 debug: SND: Loaded WaveBank 'urb' at 4849730 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 484a498 debug: SND: Loaded WaveBank 'url' at 484a498 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4849fb8 debug: SND: Loaded WaveBank 'urldestroy' at 4849fb8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 484a0f0 debug: SND: Loaded WaveBank 'urlweapon' at 484a0f0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4848890 debug: SND: Loaded WaveBank 'urs' at 4848890 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 484a870 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 484b9d8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 48494c0 debug: SND: Loaded WaveBank 'ursweapon' at 48494c0 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 484a228 debug: SND: Loaded WaveBank 'xaa_weapon' at 484a228 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 484a360 debug: SND: Loaded WaveBank 'xab' at 484a360 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4849388 debug: SND: Loaded WaveBank 'xal' at 4849388 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4849e80 debug: SND: Loaded WaveBank 'xal_weapon' at 4849e80 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 484a5d0 debug: SND: Loaded WaveBank 'xas' at 484a5d0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4849c10 debug: SND: Loaded WaveBank 'xas_weapons' at 4849c10 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4848b00 debug: SND: Loaded WaveBank 'xea' at 4848b00 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 484a708 debug: SND: Loaded WaveBank 'xea_weapons' at 484a708 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 48495f8 debug: SND: Loaded WaveBank 'xeb' at 48495f8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4848c38 debug: SND: Loaded WaveBank 'xel' at 4848c38 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4849250 debug: SND: Loaded WaveBank 'xel_weapons' at 4849250 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4848ea8 debug: SND: Loaded WaveBank 'xes' at 4848ea8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 484cb40 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4848fe0 debug: SND: Loaded WaveBank 'xes_weapons' at 4848fe0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4849868 debug: SND: Loaded WaveBank 'xra' at 4849868 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 484e1b0 debug: SND: Loaded WaveBank 'xra_weapon' at 484e1b0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 484eca8 debug: SND: Loaded WaveBank 'xrb' at 484eca8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 484fb48 debug: SND: Loaded WaveBank 'xrl' at 484fb48 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 484fcb0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 484f668 debug: SND: Loaded WaveBank 'xrl_weapon' at 484f668 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 484f050 debug: SND: Loaded WaveBank 'xrs' at 484f050 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 484f188 debug: SND: Loaded WaveBank 'xrs_weapon' at 484f188 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 484f2c0 debug: SND: Loaded WaveBank 'xsa' at 484f2c0 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 484f3f8 debug: SND: Loaded WaveBank 'xsa_destroy' at 484f3f8 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 484e2e8 debug: SND: Loaded WaveBank 'xsa_weapon' at 484e2e8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 484df40 debug: SND: Loaded WaveBank 'xsb' at 484df40 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 484e900 debug: SND: Loaded WaveBank 'xsb_weapon' at 484e900 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 484f7a0 debug: SND: Loaded WaveBank 'xsl' at 484f7a0 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 484e420 debug: SND: Loaded WaveBank 'xsl_destroy' at 484e420 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 484f530 debug: SND: Loaded WaveBank 'xsl_weapon' at 484f530 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 484e690 debug: SND: Loaded WaveBank 'xss' at 484e690 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4850e18 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 484ea38 debug: SND: Loaded WaveBank 'xss_weapon' at 484ea38 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'ta_music' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -23070880 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4855a90 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4855bf8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4855658 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4854de8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4854f50 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 48550b8 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4855220 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4855388 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 48557c0 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4890438 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 488f8f8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 49903 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 1 info: shadow_Fidelity 1 info: ren_MipSkipLevels 1 info: cam_DefaultLOD 1 info: cam_SetLOD WorldCamera 1 info: cam_SetLOD WorldCamera2 1 info: cam_SetLOD CameraHead2 1 info: SC_CameraScaleLOD 1 info: ren_bloom 0 debug: Wavebank prepared: 483c840 debug: Wavebank prepared: 483ddb0 debug: Wavebank prepared: 483f178 debug: Wavebank prepared: 48402e0 debug: Wavebank prepared: 4841578 debug: Wavebank prepared: 48426e0 debug: Wavebank prepared: 4843e38 debug: Wavebank prepared: 4846598 debug: Wavebank prepared: 4847700 debug: Wavebank prepared: 484a870 debug: Wavebank prepared: 484b9d8 debug: Wavebank prepared: 484cb40 debug: Wavebank prepared: 484fcb0 debug: Wavebank prepared: 4850e18 debug: Wavebank prepared: 4855a90 debug: Wavebank prepared: 4855bf8 debug: Wavebank prepared: 4854de8 debug: Wavebank prepared: 4854f50 debug: Wavebank prepared: 48550b8 debug: Wavebank prepared: 4855220 debug: Wavebank prepared: 4855388 debug: Wavebank prepared: 48557c0 debug: Wavebank prepared: 4890438 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 4855658 debug: Wavebank prepared: 488f8f8 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbyoptions/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1156b004 info: LOBBY: Game port 39588[UDP] opened. info: LOBBY: starting with local uid of 139023 [Heradrion] info: GPGNET: entering lobby state. info: NET: using deflate compression for sends to crs.rvslabs.io:55103. info: LOBBY: Connecting to host "killerfrog2222" [crs.rvslabs.io:55103, uid=102894] info: Can't add chat text -- no chat display info: text="Connecting to game host..." info: NET: using deflate compression for receives from crs.rvslabs.io:55103 info: LOBBY: connection to "killerfrog2222" [crs.rvslabs.io:55103, uid=102894] made, status=Connecting. info: CONNECTED TO HOST debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3719 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' info: LOBBY: "killerfrog2222" [crs.rvslabs.io:55103, uid=102894] has established connections to: 139023 info: { info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: E08710C8-B785-11E4-9CA4-35FF1C5D46B0 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 90b6f6c0-125a-11de-8c30-0800200c9a8c = true info: d5555575-6944-450b-b647-47deeefffdc8 = true info: } info: { info: D000E905-1E97-420D-8ED9-DF083282F59D = true info: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e = true info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: } info: { info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: E08710C8-B785-11E4-9CA4-35FF1C5D46B0 = true info: 6e0851ba-8dde-416a-9d76-20c3bb090z08 = true info: a3ec424c-d3d6-4775-9303-9372817f2808 = true info: 90b6f6c0-125a-11de-8c30-0800200c9a8c = true info: d5555575-6944-450b-b647-47deeefffdc8 = true info: } info: { info: D000E905-1E97-420D-8ED9-DF083282F59D = true info: b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e = true info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: } info: MOD LIST SET TO: info: NoShake (06E0D4F2-2231-11E3-A9FB-92EE6088709B) info: V2 FA Sequentially upgrading extractors (D000E905-1E97-420D-8ED9-DF083282F59D) info: Anti Nuke price v3.1 (a3ec424c-d3d6-4775-9303-9372817f2808) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: Ultra Shields (E08710C8-B785-11E4-9CA4-35FF1C5D46B0) info: DefencesExpand v1.0 (6e0851ba-8dde-416a-9d76-20c3bb090z08) info: Resources x1.5 (d5555575-6944-450b-b647-47deeefffdc8) info: T2 T3 Storage FAF Rebalanced (90b6f6c0-125a-11de-8c30-0800200c9a8c) info: Idle Engineers 2 (b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e) debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: OpenMovie /movies/UEF_load.sfd: 967 debug: Preparing movie /movies/UEF_load.sfd: 967 debug: Preparing movie /movies/UEF_load.sfd: 967 debug: Preparing movie /movies/UEF_load.sfd: 967 debug: Preparing movie /movies/UEF_load.sfd: 967 debug: Preparing movie /movies/UEF_load.sfd: 967 debug: Preparing movie /movies/UEF_load.sfd: 967 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 967 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Starting background task "Map loader /maps/worldset_war_arena.v0019/worldset_war_arena.scmap" info: Background task "Map loader /maps/worldset_war_arena.v0019/worldset_war_arena.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="Ejionar & Varaxis", info: before={ }, info: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" }, info: copyright="Ejionar, original T2 T3 Storage code", info: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/T2_T3_Storage_FAF/mod_icon.png", info: location="/mods/t2_t3_storage_faf", info: name="T2 T3 Storage FAF Rebalanced", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c", info: version=91 info: }, info: { info: after={ }, info: author="Eni & Brute51", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/cheapantinukev3.1", info: name="Anti Nuke price v3.1", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="a3ec424c-d3d6-4775-9303-9372817f2808", info: url="", info: version=3.0999999046326 info: }, info: { info: author="XYZ", info: copyright="by XYZ", info: description="Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug", info: exclusive=false, info: hookdir="/hook", info: icon="/mods/DefencesExpand/def.png", info: location="/mods/defencesexpand", info: name="DefencesExpand v1.0", info: selectable=true, info: shadowdir="/shadow", info: uid="6e0851ba-8dde-416a-9d76-20c3bb090z08", info: version=2 info: }, info: { info: after={ }, info: author="Franck83", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Increases resource production. (x1.5)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/resources x1_5", info: name="Resources x1.5", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="d5555575-6944-450b-b647-47deeefffdc8", info: version=1 info: }, info: { info: after={ }, info: author="FreyaGroup", info: before={ }, info: copyright="", info: description="Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/ultra shields", info: name="Ultra Shields", info: requires={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="E08710C8-B785-11E4-9CA4-35FF1C5D46B0", info: url="", info: version=3.5 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/cheapantinukev3.1/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/defencesexpand/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/resources x1_5/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory warning: Blueprints.lua - Preferences file not found. Skipping custom content. Is the file mounted correctly in the init? info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "T2 T3 Storage FAF Rebalanced" mod info: Blueprints Loading: modded files from "Anti Nuke price v3.1" mod info: Blueprints Loading: modded files from "DefencesExpand v1.0" mod info: Blueprints Loading: modded files from "Resources x1.5" mod info: Blueprints Loading: modded files from "Ultra Shields" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 599 original, 237 modded, and 25 preset units info: Blueprints Loading... completed: 383 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/t2_t3_storage_faf/hook/lua/ui/uiutil.lua debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Total Mayhem: [uiutil.lua, line:1352] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 49903 info: Active mods in session: \000{ info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="Ejionar & Varaxis", info: before={ }, info: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" }, info: copyright="Ejionar, original T2 T3 Storage code", info: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/T2_T3_Storage_FAF/mod_icon.png", info: location="/mods/t2_t3_storage_faf", info: name="T2 T3 Storage FAF Rebalanced", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c", info: version=91 info: }, info: { info: after={ }, info: author="Eni & Brute51", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/cheapantinukev3.1", info: name="Anti Nuke price v3.1", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="a3ec424c-d3d6-4775-9303-9372817f2808", info: url="", info: version=3.0999999046326 info: }, info: { info: author="XYZ", info: copyright="by XYZ", info: description="Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug", info: exclusive=false, info: hookdir="/hook", info: icon="/mods/DefencesExpand/def.png", info: location="/mods/defencesexpand", info: name="DefencesExpand v1.0", info: selectable=true, info: shadowdir="/shadow", info: uid="6e0851ba-8dde-416a-9d76-20c3bb090z08", info: version=2 info: }, info: { info: after={ }, info: author="Franck83", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Increases resource production. (x1.5)", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/resources x1_5", info: name="Resources x1.5", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="d5555575-6944-450b-b647-47deeefffdc8", info: version=1 info: }, info: { info: after={ }, info: author="FreyaGroup", info: before={ }, info: copyright="", info: description="Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/ultra shields", info: name="Ultra Shields", info: requires={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="E08710C8-B785-11E4-9CA4-35FF1C5D46B0", info: url="", info: version=3.5 info: }, info: { info: after={ }, info: author="darkbroski", info: before={ }, info: conflicts={ }, info: copyright="GPL v3", info: description="Disable camera shake", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/NoShake/NoShakeIcon.png", info: location="/mods/noshake", info: name="NoShake", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="06E0D4F2-2231-11E3-A9FB-92EE6088709B", info: version=2 info: }, info: { info: after={ }, info: author="camelCase", info: before={ }, info: conflicts={ }, info: copyright="camelCase", info: description="Highlight working/Idle T1,T2,T3 Engineers and more on the main map with different overlay for each - improved by ZeRen ", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/idleEngineers/icon.png", info: location="/mods/idleengineers", info: name="Idle Engineers 2", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="b6f8u7l0-987a-4bfa-q777-ec2d6ecd561e", info: url="", info: version=3 info: }, info: { info: after={ }, info: author="uXs norem mgmetal13", info: before={ }, info: conflicts={ }, info: copyright="Copyright © 2006, Gas Powered Games", info: description="Sequentially upgrades mass extractors and other buildings", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/V2ExtractorUpgrades/Sequentialmexup.png", info: location="/mods/v2extractorupgrades", info: name="V2 FA Sequentially upgrading extractors", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="D000E905-1E97-420D-8ED9-DF083282F59D", info: url="http://www.eskimo.com/blah", info: version=4 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/worldset_war_arena.v0019/worldset_war_arena.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:49903/14382300/Heradrion.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' debug: Loading module '\000/lua/ai/aiutilities.lua\000' debug: Loading module '\000/lua/buildingtemplates.lua\000' info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000SorianT3LightDefenses debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Land info: Hooked Builder: \000Sorian T4 Exp Land - Scathis info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Air info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Sea info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: Loading save file: \000/maps/worldset_war_arena.v0019/WorldSet_War_Arena_save.lua info: Loading script file: \000/maps/worldset_war_arena.v0019/WorldSet_War_Arena_script.lua debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhembuilder.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhemdefenseupgrade.lua\000' debug: Loading module '\000/lua/aibrain.lua\000' debug: Loading module '\000/lua/aibrainplans.lua\000' debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' debug: Loading module '\000/lua/sim/buildermanager.lua\000' debug: Loading module '\000/lua/sim/builder.lua\000' debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' debug: Loading module '\000/lua/sim/engineermanager.lua\000' debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' info: * OnCreateAI: AIPersonality: (techcheat) info: * OnCreateAI: AIPersonality: (techcheat) debug: Loading module '\000/lua/proptree.lua\000' debug: Loading module '\000/lua/sim/prop.lua\000' debug: Loading module '\000/lua/effectutilities.lua\000' debug: Loading module '\000/lua/effecttemplates.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' warning: NUM PROPS = 13372 info: BeginSession... debug: Active mods in sim: \000{ debug: { debug: after={ }, debug: author="Burnie", debug: before={ }, debug: conflicts={ }, debug: copyright="Burnie", debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/TotalMayhem/modicon.jpg", debug: location="/mods/totalmayhem", debug: name="Total Mayhem", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", debug: url="http://forums.faforever.com/viewforum.php?f=47", debug: version=137 debug: }, debug: { debug: after={ }, debug: author="Ejionar & Varaxis", debug: before={ }, debug: conflicts={ "90b6f6c0-125a-11de-8c30-0800200c9a65" }, debug: copyright="Ejionar, original T2 T3 Storage code", debug: description="Adds Tech 2 and Tech 3 level storage structures for Energy and Mass. Rebalanced for other mods by mythixgirl, credits to original author - V9.1 fixed missing unit icons (cross mod compability).", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/T2_T3_Storage_FAF/mod_icon.png", debug: location="/mods/t2_t3_storage_faf", debug: name="T2 T3 Storage FAF Rebalanced", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="90b6f6c0-125a-11de-8c30-0800200c9a8c", debug: version=91 debug: }, debug: { debug: after={ }, debug: author="Eni & Brute51", debug: before={ }, debug: conflicts={ }, debug: copyright="", debug: description="Changes AntiNuke missile cost and buildtime to 10% of original to allow games against multiple AIx", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/cheapantinukev3.1", debug: name="Anti Nuke price v3.1", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="a3ec424c-d3d6-4775-9303-9372817f2808", debug: url="", debug: version=3.0999999046326 debug: }, debug: { debug: author="XYZ", debug: copyright="by XYZ", debug: description="Add to all defences 1.3x health, 1.3x range 1.45x dmg and -15% build time. Re-uploaded to fix the -byte vault bug", debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/DefencesExpand/def.png", debug: location="/mods/defencesexpand", debug: name="DefencesExpand v1.0", debug: selectable=true, debug: shadowdir="/shadow", debug: uid="6e0851ba-8dde-416a-9d76-20c3bb090z08", debug: version=2 debug: }, debug: { debug: after={ }, debug: author="Franck83", debug: before={ }, debug: conflicts={ }, debug: copyright="", debug: description="Increases resource production. (x1.5)", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/resources x1_5", debug: name="Resources x1.5", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="d5555575-6944-450b-b647-47deeefffdc8", debug: version=1 debug: }, debug: { debug: after={ }, debug: author="FreyaGroup", debug: before={ }, debug: copyright="", debug: description="Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. And BETA Light T1 Shields.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", debug: location="/mods/ultra shields", debug: name="Ultra Shields", debug: requires={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="E08710C8-B785-11E4-9CA4-35FF1C5D46B0", debug: url="", debug: version=3.5 debug: } debug: } debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/units/ual0001/ual0001_script.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' debug: Loading module '\000/lua/sim/unit.lua\000' debug: Loading module '\000/lua/shield.lua\000' debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/wreckage.lua\000' debug: Loading module '\000/lua/aeonweapons.lua\000' info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua debug: Loading module '\000/lua/sim/defaultweapons.lua\000' info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/units/uel0001/uel0001_script.lua\000' debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 1.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 10.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 11.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 12.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 13.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 2.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 3.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 4.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 5.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 6.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 7.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 8.lua\000' info: Debug: SetPlayableArea before round : 0, 256 1024, 768 info: Debug: SetPlayableArea after round : 0, 256 1024, 768 debug: Loading module '\000/lua/simsync.lua\000' info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Camera:SyncPlayableRect \000{ x0=0, x1=1024, y0=256, y1=768 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=0, x1=1024, y0=256, y1=768 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } debug: Loading module '\000/lua/enhancementcommon.lua\000' info: * Total Mayhem: [siminit.lua, line:450] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:451] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:458] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:463] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:467] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:494] - Check OK! files: 2178, bytecount: 749995008. debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/idleengineers/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/v2extractorupgrades/hook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/t2_t3_storage_faf/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: cam_ShakeMult 0 debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' debug: Loading module '\000/lua/ui/controls/worldview.lua\000' debug: Loading module '\000/lua/ui/game/ping.lua\000' debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/t2_t3_storage_faf/hook/lua/ui/game/unitview.lua debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/lua/ui/game/construction.lua\000' debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' info: Total Mayhem: [unitview.lua, line:969] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating medium fidelity terrain info: creating low fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' debug: Loading module '\000/lua/ui/game/commandmode.lua\000' debug: Loading module '\000/lua/ui/game/orders.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' debug: Loading module '\000/lua/ui/game/avatars.lua\000' debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating medium fidelity terrain info: creating low fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/mods/idleengineers/modules/allunits.lua\000' debug: Loading module '\000/mods/idleengineers/modules/score.lua\000' debug: Loading module '\000/mods/idleengineers/modules/init.lua\000' debug: Loading module '\000/mods/idleengineers/modules/units.lua\000' debug: Loading module '\000/mods/idleengineers/modules/engineers.lua\000' debug: Loading module '\000/mods/v2extractorupgrades/modules/newstuff.lua\000' debug: Loading module '\000/lua/ui/game/score.lua\000' debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' debug: Loading module '\000/lua/keymap/hotbuild.lua\000' debug: Loading module '\000/lua/keymap/upgradetab.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: playable area coordinates are { 0, 256, 1024, 768 } info: Offmapareas are { info: { x0=-100, x1=1124, y0=156, y1=256 }, info: { x0=-100, x1=1124, y0=768, y1=868 }, info: { x0=-100, x1=0, y0=256, y1=768 }, info: { x0=1024, x1=1124, y0=256, y1=768 } info: } debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: playable area coordinates are { 0, 256, 1024, 768 } info: Offmapareas are { info: { x0=-100, x1=1124, y0=156, y1=256 }, info: { x0=-100, x1=1124, y0=768, y1=868 }, info: { x0=-100, x1=0, y0=256, y1=768 }, info: { x0=1024, x1=1124, y0=256, y1=768 } info: } debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua debug: Loading module '\000/lua/renderselectparams.lua\000' info: *AI DEBUG: ARMY \0003\000: Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' info: AIGetMarkerLocationsEx 582 markers for Land Path Node info: AIGetMarkerLocationsEx 156 markers for Water Path Node info: AIGetMarkerLocationsEx 86 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 736 markers for Amphibious Path Node (generated from Land/Water markers). debug: Current gametime: 00:01:00 debug: Loading module '\000/units/uab1102/uab1102_script.lua\000' debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:01:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/mods/t2_t3_storage_faf/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/mods/t2_t3_storage_faf/units/uab1105/uab1105_script.lua\000' debug: Current gametime: 00:02:00 debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000' debug: Loading module '\000/mods/t2_t3_storage_faf/units/ueb1106/ueb1106_script.lua\000' debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/mods/t2_t3_storage_faf/units/uab1106/uab1106_script.lua\000' debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000' debug: Loading module '\000/units/uab2104/uab2104_script.lua\000' debug: Loading module '\000/units/uel0208/uel0208_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000' debug: Loading module '\000/units/uab1202/uab1202_script.lua\000' debug: Loading module '\000/units/uab0202/uab0202_script.lua\000' debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000' debug: Current gametime: 00:03:30 debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/uab2101/uab2101_script.lua\000' debug: Current gametime: 00:04:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1expd/brnt1expd_script.lua\000' debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2exm1/brnt2exm1_script.lua\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmeffecttemplates.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat2fighter/brnat2fighter_script.lua\000' debug: Loading module '\000/units/uel0203/uel0203_script.lua\000' debug: Loading module '\000/units/ual0208/ual0208_script.lua\000' debug: Current gametime: 00:05:00 debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/ueb0301/ueb0301_script.lua\000' debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1intc/brnat1intc_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/nullweapon/nullweapon_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmprojectiles.lua\000' debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000' debug: Loading module '\000/units/uab1201/uab1201_script.lua\000' debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000' debug: Current gametime: 00:06:00 debug: Loading module '\000/mods/totalmayhem/units/brnt1ht/brnt1ht_script.lua\000' debug: Loading module '\000/units/uab4201/uab4201_script.lua\000' debug: Loading module '\000/units/uab2204/uab2204_script.lua\000' debug: Current gametime: 00:06:30 debug: Loading module '\000/mods/totalmayhem/units/brnt1exm1/brnt1exm1_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1bt/brnt1bt_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: Loading module '\000/units/uel0309/uel0309_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1mt/brnt1mt_script.lua\000' debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Current gametime: 00:07:00 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000' debug: Loading module '\000/units/uab2301/uab2301_script.lua\000' debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000' debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000' debug: Current gametime: 00:07:30 debug: Loading module '\000/mods/totalmayhem/units/brnbt1airst/brnbt1airst_script.lua\000' debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1advfig/brnat1advfig_script.lua\000' debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000' debug: Current gametime: 00:08:00 debug: Loading module '\000/mods/ultra shields/mods/shields/units/ueb4301/ueb4301_script.lua\000' debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2epdt3/brnt2epdt3_script.lua\000' debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua\000' debug: Loading module '\000/units/uel0401/uel0401_script.lua\000' debug: Loading module '\000/units/uab0302/uab0302_script.lua\000' debug: Current gametime: 00:08:30 debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat3airsup/brnat3airsup_script.lua\000' debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000' debug: Loading module '\000/units/xeb0104/xeb0104_script.lua\000' debug: Current gametime: 00:09:00 debug: Loading module '\000/mods/totalmayhem/units/brnt3shpd/brnt3shpd_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaeffecttemplates.lua\000' debug: Loading module '\000/units/xea3204/xea3204_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:09:30 debug: Loading module '\000/mods/totalmayhem/units/brnt2exmdf/brnt2exmdf_script.lua\000' debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2bm/brnt2bm_script.lua\000' debug: Loading module '\000/units/uea0203/uea0203_script.lua\000' debug: Loading module '\000/units/uea0303/uea0303_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/uab1302/uab1302_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2exlm/brnt2exlm_script.lua\000' debug: Loading module '\000/lua/seraphimweapons.lua\000' debug: Loading module '\000/lua/defaultbufffield.lua\000' debug: Current gametime: 00:10:00 debug: Loading module '\000/mods/totalmayhem/units/brnt1hpd/brnt1hpd_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1expdt2/brnt1expdt2_script.lua\000' debug: Loading module '\000/units/xea0306/xea0306_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1hpdt2/brnt1hpdt2_script.lua\000' debug: Current gametime: 00:10:30 debug: Loading module '\000/mods/totalmayhem/units/brnat3bomber/brnat3bomber_script.lua\000' debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: Current gametime: 00:11:00 debug: Loading module '\000/units/uel0307/uel0307_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnbaafac/brnbaafac_script.lua\000' debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000' debug: Current gametime: 00:11:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaprojectiles.lua\000' debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000' debug: Loading module '\000/lua/keymap/properkeynames.lua\000' debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keycategories.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1mtt2/brnt1mtt2_script.lua\000' debug: Current gametime: 00:12:00 debug: Loading module '\000/units/uel0202/uel0202_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2bt/brnt2bt_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brobt1peri/brobt1peri_script.lua\000' debug: Loading module '\000/units/ual0309/ual0309_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff00847) supplied in a pose update. debug: Loading module '\000/mods/totalmayhem/units/brnt3argus/brnt3argus_script.lua\000' debug: Loading module '\000/units/uel0111/uel0111_script.lua\000' debug: Loading module '\000/units/uea0305/uea0305_script.lua\000' debug: Current gametime: 00:12:30 debug: Loading module '\000/mods/totalmayhem/units/brnbt1peri/brnbt1peri_script.lua\000' debug: Loading module '\000/units/uea0304/uea0304_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1extk/brnt1extk_script.lua\000' debug: Loading module '\000/units/del0204/del0204_script.lua\000' debug: Loading module '\000/units/uab4302/uab4302_script.lua\000' debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000' debug: Loading module '\000/units/uab2304/uab2304_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2potshot/brnt2potshot_script.lua\000' debug: Current gametime: 00:13:00 debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2ht/brnt2ht_script.lua\000' debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnat3bomberproj/brnat3bomberproj_script.lua\000' debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000' debug: Current gametime: 00:13:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3btrlproj/brnt3btrlproj_script.lua\000' debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3argusminiproj/brnt3argusminiproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1btproj/brnt1btproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3btproj/brnt3btproj_script.lua\000' debug: Loading module '\000/projectiles/aimantimissile01/aimantimissile01_script.lua\000' debug: Loading module '\000/units/uea0302/uea0302_script.lua\000' debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000' debug: Loading module '\000/units/uea0104/uea0104_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff01320) supplied in a pose update. debug: Current gametime: 00:14:00 debug: Loading module '\000/mods/totalmayhem/units/brnt1btt2/brnt1btt2_script.lua\000' warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(351): attempt to loop over field `FireTargetLayerCapsTable' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(351): in function `SetLandTargetPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(644): in function `AssignExperimentalPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(749): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:748> debug: Current gametime: 00:14:30 info: CWldSession::DoBeat() unknown entity id (0x2ff01927) supplied in a pose update. debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000' warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> info: CWldSession::DoBeat() unknown entity id (0x2ff01a70) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00024) supplied in a pose update. debug: Loading module '\000/units/ueb5202/ueb5202_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000' debug: Current gametime: 00:15:00 debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000' debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff020a9) supplied in a pose update. debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000' debug: Loading module '\000/units/xel0305/xel0305_script.lua\000' debug: Current gametime: 00:15:30 debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000' debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000' debug: Loading module '\000/lua/sim/damagearea.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000' info: Sending game result: 3 score 1 debug: Loading module '\000/lua/ui/game/gameresult.lua\000' info: GAMERESULT : \000score 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3wkproj/brnt3wkproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2htproj/brnt2htproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3arguslaserproj/brnt3arguslaserproj_script.lua\000' debug: Current gametime: 00:16:00 debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000' debug: Current gametime: 00:16:30 debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff002ee) supplied in a pose update. debug: Loading module '\000/units/uab1301/uab1301_script.lua\000' debug: Loading module '\000/projectiles/tifmissilenuke01/tifmissilenuke01_script.lua\000' debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000' debug: Current gametime: 00:17:00 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(351): attempt to loop over field `FireTargetLayerCapsTable' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(351): in function `SetLandTargetPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(644): in function `AssignExperimentalPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(749): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:748> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T4LandExperimental3", engineer-faction: "UEF" warning: *AIExecuteBuildStructure: No "UEF" unit found for template: "T4LandExperimental3"! debug: Loading module '\000/mods/totalmayhem/units/brnt3doomsday/brnt3doomsday_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt3pdro/brnt3pdro_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff00443) supplied in a pose update. debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 3 score 2 info: GAMERESULT : \000score 2 debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000' debug: Current gametime: 00:17:30 debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000' debug: Current gametime: 00:18:00 debug: Loading module '\000/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua\000' debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff00191) supplied in a pose update. info: ren_oblivion true info: ren_ui false info: send Ptr: 3FD70002 info: recv Ptr: 3FD70002 info: Callback packet received, exit sync is over