info: mounting maps from: C:\Users\Jay\OneDrive\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\Users\Jay\OneDrive\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: Found mod sounds in: Music_PhilCrofts info: Found mod sounds in: TotalMayhem info: checking C:\Users\Jay\OneDrive\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\Users\Jay\OneDrive\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx2 info: checking C:/Program Files (x86)/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd info: Clearing cached shader files in: C:\Users\Jay\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\cache\ warning: Search path element "C:\ProgramData\FAForever\movies" does not match any files info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\sounds.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\nomadhook.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nmd', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_moon.v0002', mounted as '/maps/adaptive_moon.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_point_of_reason.v0002', mounted as '/maps/adaptive_point_of_reason.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_skadi.v0002', mounted as '/maps/adaptive_skadi.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\chiron.v0003', mounted as '/maps/chiron.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\choir_and_flagellant.v0004', mounted as '/maps/choir_and_flagellant.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\fiord_remastered.v0001', mounted as '/maps/fiord_remastered.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\gap_o_rohan 5v3aix.v0004', mounted as '/maps/gap_o_rohan 5v3aix.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\mezmerizing_paradise_betav2.v0002', mounted as '/maps/mezmerizing_paradise_betav2.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\missions.v0003', mounted as '/maps/missions.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\pelagial_v2.v0002', mounted as '/maps/pelagial_v2.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\rainmakers_survival.v0065', mounted as '/maps/rainmakers_survival.v0065/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\saskiya.v0003', mounted as '/maps/saskiya.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\scavenger_paradise.v0002', mounted as '/maps/scavenger_paradise.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\scmp_1000.v0001', mounted as '/maps/scmp_1000.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\scmp_582 - wasp test', mounted as '/maps/scmp_582 - wasp test/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons_clutch_-_faf_version.v0004', mounted as '/maps/setons_clutch_-_faf_version.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\stargate', mounted as '/maps/stargate/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_crucible.v0004', mounted as '/maps/the_crucible.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_ditch_-_faf_version.v0001', mounted as '/maps/the_ditch_-_faf_version.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\vale_of_shards.v0001', mounted as '/maps/vale_of_shards.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\voodoo tri teamplay_ai', mounted as '/maps/voodoo tri teamplay_ai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\wartime2 teamplayai', mounted as '/maps/wartime2 teamplayai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_gulf_of_mexico.v0010', mounted as '/maps/worldset_gulf_of_mexico.v0010/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_pacific.v0013', mounted as '/maps/worldset_pacific.v0013/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x6.v0004', mounted as '/maps/x6.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\yapona.v0001', mounted as '/maps/yapona.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ythalassa.v0003', mounted as '/maps/ythalassa.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ythotha_claw.v0004', mounted as '/maps/ythotha_claw.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z4_klever_2.v0001', mounted as '/maps/z4_klever_2.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z4_ostrov_altinbek.v0001', mounted as '/maps/z4_ostrov_altinbek.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zero point5.v0001', mounted as '/maps/zero point5.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zorg_outpostv2', mounted as '/maps/zorg_outpostv2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\graphicenhancement mod v1.1', mounted as '/mods/graphicenhancement mod v1.1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts', mounted as '/mods/music_philcrofts/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rks_explosions', mounted as '/mods/rks_explosions/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_moon.v0002', mounted as '/maps/adaptive_moon.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_point_of_reason.v0002', mounted as '/maps/adaptive_point_of_reason.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\adaptive_skadi.v0002', mounted as '/maps/adaptive_skadi.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\chiron.v0003', mounted as '/maps/chiron.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\choir_and_flagellant.v0004', mounted as '/maps/choir_and_flagellant.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\fiord_remastered.v0001', mounted as '/maps/fiord_remastered.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\gap_o_rohan 5v3aix.v0004', mounted as '/maps/gap_o_rohan 5v3aix.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\mezmerizing_paradise_betav2.v0002', mounted as '/maps/mezmerizing_paradise_betav2.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\missions.v0003', mounted as '/maps/missions.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\pelagial_v2.v0002', mounted as '/maps/pelagial_v2.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\rainmakers_survival.v0065', mounted as '/maps/rainmakers_survival.v0065/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\saskiya.v0003', mounted as '/maps/saskiya.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\scavenger_paradise.v0002', mounted as '/maps/scavenger_paradise.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\scmp_1000.v0001', mounted as '/maps/scmp_1000.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\scmp_582 - wasp test', mounted as '/maps/scmp_582 - wasp test/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons_clutch_-_faf_version.v0004', mounted as '/maps/setons_clutch_-_faf_version.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\stargate', mounted as '/maps/stargate/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_crucible.v0004', mounted as '/maps/the_crucible.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_ditch_-_faf_version.v0001', mounted as '/maps/the_ditch_-_faf_version.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\vale_of_shards.v0001', mounted as '/maps/vale_of_shards.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\voodoo tri teamplay_ai', mounted as '/maps/voodoo tri teamplay_ai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\wartime2 teamplayai', mounted as '/maps/wartime2 teamplayai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_gulf_of_mexico.v0010', mounted as '/maps/worldset_gulf_of_mexico.v0010/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\worldset_pacific.v0013', mounted as '/maps/worldset_pacific.v0013/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x6.v0004', mounted as '/maps/x6.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\yapona.v0001', mounted as '/maps/yapona.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ythalassa.v0003', mounted as '/maps/ythalassa.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ythotha_claw.v0004', mounted as '/maps/ythotha_claw.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z4_klever_2.v0001', mounted as '/maps/z4_klever_2.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\z4_ostrov_altinbek.v0001', mounted as '/maps/z4_ostrov_altinbek.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zero point5.v0001', mounted as '/maps/zero point5.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zorg_outpostv2', mounted as '/maps/zorg_outpostv2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\modules.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4c3c300 debug: SND: Loaded WaveBank 'aeonselect' at 4c3c300 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4c3c430 debug: SND: Loaded WaveBank 'ambienttest' at 4c3c430 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4c3c560 debug: SND: Loaded WaveBank 'cybranselect' at 4c3c560 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4c3c690 debug: SND: Loaded WaveBank 'explosions' at 4c3c690 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4c3c7c0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4c3dd30 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4c3ee98 debug: SND: Loaded WaveBank 'impacts' at 4c3ee98 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4c3efc8 debug: SND: Loaded WaveBank 'interface' at 4c3efc8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4c3f0f8 info: IsStreamingWaveBank("/sounds/nomadsbuildings.xwb") => false debug: Wavebank prepared: 4c40260 debug: SND: Loaded WaveBank 'nomadsbuildings' at 4c40260 info: IsStreamingWaveBank("/sounds/nomadscomputer.xwb") => false debug: Wavebank prepared: 4c40390 debug: SND: Loaded WaveBank 'nomadscomputer' at 4c40390 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 4c404c0 debug: SND: Loaded WaveBank 'nomadsdestroy' at 4c404c0 info: IsStreamingWaveBank("/sounds/nomadsinterface.xwb") => false debug: Wavebank prepared: 4c405f0 debug: SND: Loaded WaveBank 'nomadsinterface' at 4c405f0 info: IsStreamingWaveBank("/sounds/nomadsmisc.xwb") => false debug: Wavebank prepared: 4c40720 debug: SND: Loaded WaveBank 'nomadsmisc' at 4c40720 info: IsStreamingWaveBank("/sounds/nomadsoverchargeweapon.xwb") => false debug: Wavebank prepared: 4c40850 debug: SND: Loaded WaveBank 'nomadsoverchargeweapon' at 4c40850 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 4c40980 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 4c40980 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 4c40ab0 debug: SND: Loaded WaveBank 'nomadsunits' at 4c40ab0 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 4c40be0 debug: SND: Loaded WaveBank 'nomadsweapons' at 4c40be0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4c40d10 info: IsStreamingWaveBank("/sounds/philsmusicmod.xwb") => true debug: SND: Loaded WaveBank 'philsmusicmod' at 4c41e78 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4c42fe0 debug: SND: Loaded WaveBank 'seraphimselect' at 4c42fe0 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4c43110 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4c44278 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4c44278 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4c449e8 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4c449e8 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4c443d0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4c443d0 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4c448b0 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4c448b0 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4c44c58 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4c44c58 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4c453b0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4c44778 debug: SND: Loaded WaveBank 'uaa' at 4c44778 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4c44508 debug: SND: Loaded WaveBank 'uaadestroy' at 4c44508 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4c44d90 debug: SND: Loaded WaveBank 'uaaweapon' at 4c44d90 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4c44ec8 debug: SND: Loaded WaveBank 'uab' at 4c44ec8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4c44640 debug: SND: Loaded WaveBank 'ual' at 4c44640 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4c45000 debug: SND: Loaded WaveBank 'ualdestroy' at 4c45000 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4c44b20 debug: SND: Loaded WaveBank 'ualweapon' at 4c44b20 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4c45138 debug: SND: Loaded WaveBank 'uas' at 4c45138 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4c46518 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4c45270 debug: SND: Loaded WaveBank 'uasweapon' at 4c45270 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4c477e0 debug: SND: Loaded WaveBank 'uea' at 4c477e0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4c48680 debug: SND: Loaded WaveBank 'ueadestroy' at 4c48680 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4c492b0 debug: SND: Loaded WaveBank 'ueaweapon' at 4c492b0 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4c47918 debug: SND: Loaded WaveBank 'ueb' at 4c47918 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4c488f0 debug: SND: Loaded WaveBank 'uefselect' at 4c488f0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4c482d8 debug: SND: Loaded WaveBank 'uel' at 4c482d8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4c48f08 debug: SND: Loaded WaveBank 'ueldestroy' at 4c48f08 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4c48b60 debug: SND: Loaded WaveBank 'uelweapon' at 4c48b60 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4c487b8 debug: SND: Loaded WaveBank 'ues' at 4c487b8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4c49688 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4c48548 debug: SND: Loaded WaveBank 'uesweapon' at 4c48548 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4c481a0 debug: SND: Loaded WaveBank 'unitrumble' at 4c481a0 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4c493e8 debug: SND: Loaded WaveBank 'unitsglobal' at 4c493e8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4c49040 debug: SND: Loaded WaveBank 'ura' at 4c49040 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4c48c98 debug: SND: Loaded WaveBank 'uradestroy' at 4c48c98 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4c48dd0 debug: SND: Loaded WaveBank 'uraweapon' at 4c48dd0 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4c49178 debug: SND: Loaded WaveBank 'urb' at 4c49178 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4c48a28 debug: SND: Loaded WaveBank 'url' at 4c48a28 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4c47a50 debug: SND: Loaded WaveBank 'urldestroy' at 4c47a50 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4c49520 debug: SND: Loaded WaveBank 'urlweapon' at 4c49520 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4c476a8 debug: SND: Loaded WaveBank 'urs' at 4c476a8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4c4a7f0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4c4b958 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4c47b88 debug: SND: Loaded WaveBank 'ursweapon' at 4c47b88 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4c47cc0 debug: SND: Loaded WaveBank 'xaa_weapon' at 4c47cc0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4c47df8 debug: SND: Loaded WaveBank 'xab' at 4c47df8 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4c48410 debug: SND: Loaded WaveBank 'xal' at 4c48410 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4c47f30 debug: SND: Loaded WaveBank 'xal_weapon' at 4c47f30 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4c48068 debug: SND: Loaded WaveBank 'xas' at 4c48068 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4c4e0d8 debug: SND: Loaded WaveBank 'xas_weapons' at 4c4e0d8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4c4e960 debug: SND: Loaded WaveBank 'xea' at 4c4e960 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4c4cae8 debug: SND: Loaded WaveBank 'xea_weapons' at 4c4cae8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4c4e6f0 debug: SND: Loaded WaveBank 'xeb' at 4c4e6f0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4c4e828 debug: SND: Loaded WaveBank 'xel' at 4c4e828 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4c4dfa0 debug: SND: Loaded WaveBank 'xel_weapons' at 4c4dfa0 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4c4cc20 debug: SND: Loaded WaveBank 'xes' at 4c4cc20 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4c4eac8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4c4d370 debug: SND: Loaded WaveBank 'xes_weapons' at 4c4d370 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4c4d100 debug: SND: Loaded WaveBank 'xra' at 4c4d100 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4c4d988 debug: SND: Loaded WaveBank 'xra_weapon' at 4c4d988 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4c4cd58 debug: SND: Loaded WaveBank 'xrb' at 4c4cd58 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4c4d238 debug: SND: Loaded WaveBank 'xrl' at 4c4d238 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4c4fc30 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4c4d5e0 debug: SND: Loaded WaveBank 'xrl_weapon' at 4c4d5e0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4c4ce90 debug: SND: Loaded WaveBank 'xrs' at 4c4ce90 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4c4d4a8 debug: SND: Loaded WaveBank 'xrs_weapon' at 4c4d4a8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4c4e210 debug: SND: Loaded WaveBank 'xsa' at 4c4e210 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4c4d718 debug: SND: Loaded WaveBank 'xsa_destroy' at 4c4d718 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4c4dbf8 debug: SND: Loaded WaveBank 'xsa_weapon' at 4c4dbf8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4c4cfc8 debug: SND: Loaded WaveBank 'xsb' at 4c4cfc8 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4c4dac0 debug: SND: Loaded WaveBank 'xsb_weapon' at 4c4dac0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4c4dd30 debug: SND: Loaded WaveBank 'xsl' at 4c4dd30 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4c4e480 debug: SND: Loaded WaveBank 'xsl_destroy' at 4c4e480 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4c4d850 debug: SND: Loaded WaveBank 'xsl_weapon' at 4c4d850 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4c4de68 debug: SND: Loaded WaveBank 'xss' at 4c4de68 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4c50d98 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4c4e5b8 debug: SND: Loaded WaveBank 'xss_weapon' at 4c4e5b8 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsbuildings' debug: SND: Loaded SoundBank 'nomadscomputer' debug: SND: Loaded SoundBank 'nomadsdestroy' debug: SND: Loaded SoundBank 'nomadsinterface' debug: SND: Loaded SoundBank 'nomadsmisc' debug: SND: Loaded SoundBank 'nomadsoverchargeweapon' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'philsmusicmod' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -42993824 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4c56530 info: IsStreamingWaveBank("/sounds/voice/us/ntaunts.xwb") => false debug: Wavebank prepared: 4c4e348 debug: SND: Loaded WaveBank 'ntaunts' at 4c4e348 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4c56260 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4c56968 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4c560f8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4c563c8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4c56ad0 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4c56da0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4c56698 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4c56800 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4c93d78 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4c93238 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'ntaunts' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/loc/nomads-faf.lua\000' debug: Loading module '\000/loc/nomads.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/nomadsbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua info: /savereplay info: REPLAY ID: 58086 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' info: Hooked /lua/options/options.lua with /nomadhook/lua/options/options.lua debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter true info: ren_Skydome 1 info: graphics_Fidelity 1 info: shadow_Fidelity 1 info: ren_MipSkipLevels 1 info: cam_DefaultLOD 1 info: cam_SetLOD WorldCamera 1 info: cam_SetLOD WorldCamera2 1 info: cam_SetLOD CameraHead2 1 info: SC_CameraScaleLOD 1 info: ren_bloom 0 debug: Wavebank prepared: 4c3c7c0 debug: Wavebank prepared: 4c3dd30 debug: Wavebank prepared: 4c3f0f8 debug: Wavebank prepared: 4c40d10 debug: Wavebank prepared: 4c41e78 debug: Wavebank prepared: 4c43110 debug: Wavebank prepared: 4c453b0 debug: Wavebank prepared: 4c46518 debug: Wavebank prepared: 4c49688 debug: Wavebank prepared: 4c4a7f0 debug: Wavebank prepared: 4c4b958 debug: Wavebank prepared: 4c4eac8 debug: Wavebank prepared: 4c4fc30 debug: Wavebank prepared: 4c50d98 debug: Wavebank prepared: 4c56530 debug: Wavebank prepared: 4c56260 debug: Wavebank prepared: 4c560f8 debug: Wavebank prepared: 4c563c8 debug: Wavebank prepared: 4c56ad0 debug: Wavebank prepared: 4c56da0 debug: Wavebank prepared: 4c56698 debug: Wavebank prepared: 4c56800 debug: Wavebank prepared: 4c93d78 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 4c56968 debug: Wavebank prepared: 4c93238 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' info: Hooked /lua/ui/lobby/lobby.lua with /nomadhook/lua/ui/lobby/lobby.lua debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /nomadhook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/customfactions/nomads.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/basetemplates.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/buildingtemplates.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/upgradetemplates.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' info: Hooked /etc/faf/blacklist.lua with /nomadhook/etc/faf/blacklist.lua debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x135c1004 info: LOBBY: Game port 20258[UDP] opened. info: LOBBY: starting with local uid of 111756 [Amethi] info: GPGNET: entering lobby state. info: NET: using deflate compression for sends to Clavain:59830. info: LOBBY: Connecting to host "brit" [Clavain:59830, uid=111357] info: Can't add chat text -- no chat display info: text="Connecting to game host..." info: DisconnectFromPeer (uid=369362) info: LOBBY: deleting unknown peer uid 369362. info: ConnectToPeer (name=beeej, uid=369362, address=127.0.0.1:59831, USE PROXY) info: NET: using deflate compression for sends to Clavain:59831. info: LOBBY: Adding peer "beeej" [Clavain:59831, uid=369362] info: Can't add chat text -- no chat display info: text="Connecting to beeej..." info: NET: using deflate compression for receives from Clavain:59830 info: LOBBY: connection to "brit" [Clavain:59830, uid=111357] made, status=Connecting. info: NET: using deflate compression for receives from Clavain:59831 info: LOBBY: connection to "beeej" [Clavain:59831, uid=369362] made, status=Pending. info: CONNECTED TO HOST debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version Nomads 98 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' info: LOBBY: "brit" [Clavain:59830, uid=111357] has established connections to: 111756, 369362 info: { info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 190261d0-4bb0-11e2-bcSC-BLNEWUNITS02 = true info: 25D57D85-7D84-27HT-A501-BR3WL4N000084 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 90312bd2-6fbd-4aa6-874e-rksbooms-v12 = true info: } info: { } info: { info: GRAPHICE-NHAN-CEME-NT01-000000000000 = true info: 190261d0-4bb0-11e2-bcSC-BLNEWUNITS02 = true info: 25D57D85-7D84-27HT-A501-BR3WL4N000084 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 90312bd2-6fbd-4aa6-874e-rksbooms-v12 = true info: } info: { } info: MOD LIST SET TO: info: Graphicenhancement mod v1.1 (GRAPHICE-NHAN-CEME-NT01-000000000000) info: BrewLAN: Additional unit mods (190261d0-4bb0-11e2-bcSC-BLNEWUNITS02) info: BrewLAN (25D57D85-7D84-27HT-A501-BR3WL4N000084) info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: RK's Explosions (90312bd2-6fbd-4aa6-874e-rksbooms-v12) info: LOBBY: Got join (name="beeej", uid=369362) from Clavain:59831 info: LOBBY: "beeej" [Clavain:59831, uid=369362] has established connections to: 111357, 111756 debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /nomadhook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' info: Hooked /lua/maui/movie.lua with /nomadhook/lua/maui/movie.lua debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: OpenMovie /movies/UEF_load.sfd: 3260 debug: Preparing movie /movies/UEF_load.sfd: 3260 debug: Preparing movie /movies/UEF_load.sfd: 3260 debug: Preparing movie /movies/UEF_load.sfd: 3260 debug: Preparing movie /movies/UEF_load.sfd: 3260 debug: Preparing movie /movies/UEF_load.sfd: 3260 debug: Preparing movie /movies/UEF_load.sfd: 3260 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 3260 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Starting background task "Map loader /maps/voodoo tri teamplay_ai/voodoo tri teamplay_ai.scmap" info: Background task "Map loader /maps/voodoo tri teamplay_ai/voodoo tri teamplay_ai.scmap" running. info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua info: Active game mods for blueprint loading: \000{ info: { info: after={ }, info: author="RK4000, speed2, Sheeo, Domino", info: before={ }, info: conflicts={ info: "6ea135b9-1615-433b-a344-1bc5d1000001", info: "6ea135b9-1615-433b-a344-1bc5d1000002", info: "6ea135b9-1615-433b-a344-1bc5d1000003", info: "6ea135b9-1615-433b-a344-1bc5d1000004", info: "6ea135b9-1615-433b-a344-1bc5d1000005", info: "6ea135b9-1615-433b-a344-1bc5d1000006", info: "6ea135b9-1615-433b-a344-1bc5d1000007", info: "6ea135b9-1615-433b-a344-1bc5d1000008", info: "6ea135b9-1615-433b-a344-1bc5d1000009", info: "6ea135b9-1615-433b-a344-1bc5d1000010", info: "6ea135b9-1615-433b-a344-1bc5d1000011", info: "6ea135b9-1615-433b-a344-1bc5d1000012", info: "6ea135b9-1615-433b-a344-1bc5d1000013", info: "6ea135b9-1615-433b-a344-1bc5d1000014", info: "6ea135b9-1615-433b-a344-1bc5d1000015", info: "6ea135b9-1615-433b-a344-1bc5d1000016", info: "6ea135b9-1615-433b-a344-1bc5d1000017", info: "6ea135b9-1615-433b-a344-1bc5d1000018", info: "6ea135b9-1615-433b-a344-1bc5d1000019", info: "6ea135b9-1615-433b-a344-1bc5d1000020" info: }, info: copyright="", info: description="Replaces the default unit explosion effects with factionally varied and higher quality equivalents.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/rks_explosions/icon.png", info: location="/mods/rks_explosions", info: name="RK's Explosions", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="90312bd2-6fbd-4aa6-874e-rksbooms-v12", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=6813", info: version=12 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="Balthazar", info: before={ }, info: conflicts={ info: "25D57D85-7D84-27HT-A501-48F3488D85724", info: "25D57D85-7D84-27HT-A501-48F3488D85725", info: "25D57D85-7D84-27HT-A501-48F3488D85726", info: "25D57D85-7D84-27HT-A501-48F3488D85727", info: "25D57D85-7D84-27HT-A501-48F3488D85728", info: "25D57D85-7D84-27HT-A501-48F3488D85729", info: "25D57D85-7D84-27HT-A501-48F3488D85730", info: "25D57D85-7D84-27HT-A501-48F3488D85731", info: "25D57D85-7D84-27HT-A501-48F3488D85732", info: "25D57D85-7D84-27HT-A501-48F3488D85733", info: "25D57D85-7D84-27HT-A501-48F3488D85734", info: "25D57D85-7D84-27HT-A501-48F3488D85735", info: "25D57D85-7D84-27HT-A501-48F3488D85736", info: "25D57D85-7D84-27HT-A501-48F3488D85737", info: "25D57D85-7D84-27HT-A501-48F3488D85738", info: "25D57D85-7D84-27HT-A501-48F3488D85739", info: "25D57D85-7D84-27HT-A501-48F3488D85740", info: "25D57D85-7D84-27HT-A501-BR3WL4N000040", info: "25D57D85-7D84-27HT-A501-BR3WL4N000041", info: "25D57D85-7D84-27HT-A501-BR3WL4N000042", info: "25D57D85-7D84-27HT-A501-BR3WL4N000043", info: "25D57D85-7D84-27HT-A501-BR3WL4N000044", info: "25D57D85-7D84-27HT-A501-BR3WL4N000045", info: "25D57D85-7D84-27HT-A501-BR3WL4N000046", info: "25D57D85-7D84-27HT-A501-BR3WL4N000047", info: "25D57D85-7D84-27HT-A501-BR3WL4N000048", info: "25D57D85-7D84-27HT-A501-BR3WL4N000049", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004A", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004B", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004C", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004D", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004E", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004F", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004G", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004H", info: "25D57D85-7D84-27HT-A501-BR3WL4N000050", info: "25D57D85-7D84-27HT-A501-BR3WL4N000051", info: "25D57D85-7D84-27HT-A501-BR3WL4N000052", info: "25D57D85-7D84-27HT-A501-BR3WL4N000053", info: "25D57D85-7D84-27HT-A501-BR3WL4N000054", info: "25D57D85-7D84-27HT-A501-BR3WL4N000055", info: "25D57D85-7D84-27HT-A501-BR3WL4N000056", info: "25D57D85-7D84-27HT-A501-BR3WL4N000057", info: "25D57D85-7D84-27HT-A501-BR3WL4N000058", info: "25D57D85-7D84-27HT-A501-BR3WL4N0000581", info: "25D57D85-7D84-27HT-A501-BR3WL4N000060", info: "25D57D85-7D84-27HT-A501-BR3WL4N000070", info: "25D57D85-7D84-27HT-A501-BR3WL4N000075", info: "25D57D85-7D84-27HT-A501-BR3WL4N0000755", info: "25D57D85-7D84-27HT-A501-BR3WL4N000079", info: "25D57D85-7D84-27HT-A501-BR3WL4N000080RC1", info: "25D57D85-7D84-27HT-A501-BR3WL4N000080", info: "25D57D85-7D84-27HT-A501-BR3WL4N000081FAF", info: "25D57D85-7D84-27HT-A501-BR3WL4N000082" info: }, info: copyright="© 2009–2018 Sean Wheeldon", info: description="Adds a large number of units and changes a number of existing units.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BrewLAN/brewlan.png", info: location="/mods/brewlan", info: name="BrewLAN", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="25D57D85-7D84-27HT-A501-BR3WL4N000084", info: version=84 info: }, info: { info: author="Balthazar", info: copyright="© 2009–2018 Sean Wheeldon", info: description="Container for the BrewLAN extra unit sub-mods; Bubble Tea, Caffe Corretto, and Research and Daiquiris.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BrewLAN_Units/A/folder.png", info: location="/mods/brewlan_units/a", info: name="BrewLAN: Additional unit mods", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="190261d0-4bb0-11e2-bcSC-BLNEWUNITS02", info: version=2 info: }, info: { info: after={ }, info: author="Aljoscha Frensch aka TheEverfades + OzaR_MidRashim", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Improves Shadows, blur, lights, textures, and LOD.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Graphicenhancement mod v1.1/newpic.png", info: location="/mods/graphicenhancement mod v1.1", info: name="Graphicenhancement mod v1.1", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="GRAPHICE-NHAN-CEME-NT01-000000000000", info: url="", info: version=1 info: } info: } info: Hooked /lua/system/Blueprints.lua with /nomadhook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/brewlan/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/graphicenhancement mod v1.1/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Hooked /effects/emitters/air_move_trail_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/air_move_trail_01_emit.bp info: Hooked /effects/emitters/contrail_delayed_mist_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/contrail_delayed_mist_01_emit.bp info: Hooked /effects/emitters/contrail_delayed_mist_02_emit.bp with /mods/rks_explosions/hook/effects/emitters/contrail_delayed_mist_02_emit.bp info: Hooked /effects/emitters/destruction_explosion_debris_trail_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_debris_trail_01_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_02_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_02_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_03_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_03_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_04_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_04_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_05_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_05_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_06_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_06_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_07_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_07_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_08_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_08_emit.bp info: Hooked /effects/emitters/destruction_explosion_smoke_11_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_explosion_smoke_11_emit.bp info: Hooked /effects/emitters/destruction_underwater_explosion_flash_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_underwater_explosion_flash_01_emit.bp info: Hooked /effects/emitters/destruction_underwater_explosion_splash_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_underwater_explosion_splash_01_emit.bp info: Hooked /effects/emitters/destruction_water_sinking_ripples_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_water_sinking_ripples_01_emit.bp info: Hooked /effects/emitters/destruction_water_sinking_wash_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/destruction_water_sinking_wash_01_emit.bp info: Hooked /effects/emitters/dirtchunks_01_emit.bp with /mods/rks_explosions/hook/effects/emitters/dirtchunks_01_emit.bp info: Hooked /effects/emitters/dust_cloud_05_emit.bp with /mods/rks_explosions/hook/effects/emitters/dust_cloud_05_emit.bp info: Hooked /effects/emitters/smoke_exhuast_01_emit.bp with 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/mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s2_prop.bp info: Hooked /env/tropical/props/trees/ficus02_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/ficus02_s3_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus01_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus01_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/ficus02_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/ficus02_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm01_group4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm01_group4_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group1_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group2_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group3_prop.bp info: Hooked /env/tropical/props/trees/groups/palm02_group4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/groups/palm02_group4_prop.bp info: Hooked /env/tropical/props/trees/palm01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s1_prop.bp info: Hooked /env/tropical/props/trees/palm01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s2_prop.bp info: Hooked /env/tropical/props/trees/palm01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s3_prop.bp info: Hooked /env/tropical/props/trees/palm01_s4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s4_prop.bp info: Hooked /env/tropical/props/trees/palm01_s5_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm01_s5_prop.bp info: Hooked /env/tropical/props/trees/palm02_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s1_prop.bp info: Hooked /env/tropical/props/trees/palm02_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s2_prop.bp info: Hooked /env/tropical/props/trees/palm02_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s3_prop.bp info: Hooked /env/tropical/props/trees/palm02_s4_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s4_prop.bp info: Hooked /env/tropical/props/trees/palm02_s5_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trees/palm02_s5_prop.bp info: Hooked /env/tropical/props/trrock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tropical/props/trrock01_prop.bp info: Hooked /env/tundra/props/iceberg01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg01_prop.bp info: Hooked /env/tundra/props/iceberg02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg02_prop.bp info: Hooked /env/tundra/props/iceberg03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg03_prop.bp info: Hooked /env/tundra/props/iceberg04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg04_prop.bp info: Hooked /env/tundra/props/iceberg05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg05_prop.bp info: Hooked /env/tundra/props/iceberg06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/iceberg06_prop.bp info: Hooked /env/tundra/props/icerock01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock01_prop.bp info: Hooked /env/tundra/props/icerock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerock02_prop.bp info: Hooked /env/tundra/props/icerocksm01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm01_prop.bp info: Hooked /env/tundra/props/icerocksm02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm02_prop.bp info: Hooked /env/tundra/props/icerocksm03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm03_prop.bp info: Hooked /env/tundra/props/icerocksm04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/icerocksm04_prop.bp info: Hooked /env/tundra/props/rocks/ice_crystal_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/ice_crystal_01_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock02_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock03_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock04_prop.bp info: Hooked /env/tundra/props/rocks/tund_rock05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/rocks/tund_rock05_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group1_prop.bp info: Hooked /env/tundra/props/trees/groups/tund_pine01_group2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/groups/tund_pine01_group2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s1_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s2_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s2_prop.bp info: Hooked /env/tundra/props/trees/tund_pine01_s3_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/tundra/props/trees/tund_pine01_s3_prop.bp info: Hooked /env/uef/props/uef_bus_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_bus_prop.bp info: Hooked /env/uef/props/uef_car1_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_car1_prop.bp info: Hooked /env/uef/props/uef_dock_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_dock_prop.bp info: Hooked /env/uef/props/uef_fence_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_fence_prop.bp info: Hooked /env/uef/props/uef_streetlight_01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_streetlight_01_prop.bp info: Hooked /env/uef/props/uef_truck_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/uef/props/uef_truck_prop.bp info: Hooked /env/wreckage/props/aeon/ual0202_wreckage_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/aeon/ual0202_wreckage_prop.bp info: Hooked /env/wreckage/props/generic/wreckage01_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage01_prop.bp info: Hooked /env/wreckage/props/generic/wreckage02_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage02_prop.bp info: Hooked /env/wreckage/props/generic/wreckage03_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage03_prop.bp info: Hooked /env/wreckage/props/generic/wreckage04_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage04_prop.bp info: Hooked /env/wreckage/props/generic/wreckage05_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage05_prop.bp info: Hooked /env/wreckage/props/generic/wreckage06_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage06_prop.bp info: Hooked /env/wreckage/props/generic/wreckage07_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage07_prop.bp info: Hooked /env/wreckage/props/generic/wreckage08_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/generic/wreckage08_prop.bp info: Hooked /env/wreckage/props/walls/ueb5101_prop.bp with /mods/graphicenhancement mod v1.1/hook/env/wreckage/props/walls/ueb5101_prop.bp info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/caananodart01/caananodart01_proj.bp with /nomadhook/projectiles/caananodart01/caananodart01_proj.bp info: Hooked /projectiles/caananodart03/caananodart03_proj.bp with /nomadhook/projectiles/caananodart03/caananodart03_proj.bp info: Hooked /projectiles/caananodart04/caananodart04_proj.bp with /nomadhook/projectiles/caananodart04/caananodart04_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0103/uaa0103_unit.bp with /nomadhook/units/uaa0103/uaa0103_unit.bp info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/rks_explosions/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab2108/uab2108_unit.bp with /nomadhook/units/uab2108/uab2108_unit.bp info: Hooked /units/uab2305/uab2305_unit.bp with /nomadhook/units/uab2305/uab2305_unit.bp info: Hooked /units/ual0001/ual0001_phaseshield_mesh.bp with /nomadhook/units/ual0001/ual0001_phaseshield_mesh.bp info: Hooked /units/ual0001/ual0001_unit.bp with /nomadhook/units/ual0001/ual0001_unit.bp info: Hooked /units/ual0202/ual0202_personalshield_mesh.bp with /nomadhook/units/ual0202/ual0202_personalshield_mesh.bp info: Hooked /units/ual0301/ual0301_personalshield_mesh.bp with /nomadhook/units/ual0301/ual0301_personalshield_mesh.bp info: Hooked /units/ual0401/ual0401_unit.bp with /mods/rks_explosions/hook/units/ual0401/ual0401_unit.bp info: Hooked /units/uas0304/uas0304_unit.bp with /nomadhook/units/uas0304/uas0304_unit.bp info: Hooked /units/ueb2108/ueb2108_unit.bp with /nomadhook/units/ueb2108/ueb2108_unit.bp info: Hooked /units/ueb2305/ueb2305_unit.bp with /nomadhook/units/ueb2305/ueb2305_unit.bp info: Hooked /units/uel0001/uel0001_unit.bp with /nomadhook/units/uel0001/uel0001_unit.bp info: Hooked /units/uel0103/uel0103_unit.bp with /nomadhook/units/uel0103/uel0103_unit.bp info: Hooked /units/uel0401/uel0401_unit.bp with /nomadhook/units/uel0401/uel0401_unit.bp info: Hooked /units/uel0401/uel0401_unit.bp with /mods/rks_explosions/hook/units/uel0401/uel0401_unit.bp info: Hooked /units/ues0304/ues0304_unit.bp with /nomadhook/units/ues0304/ues0304_unit.bp info: Hooked /units/ura0104/ura0104_unit.bp with /nomadhook/units/ura0104/ura0104_unit.bp info: Hooked /units/ura0401/ura0401_unit.bp with /mods/rks_explosions/hook/units/ura0401/ura0401_unit.bp info: Hooked /units/urb2108/urb2108_unit.bp with /nomadhook/units/urb2108/urb2108_unit.bp info: Hooked /units/urb2305/urb2305_unit.bp with /nomadhook/units/urb2305/urb2305_unit.bp info: Hooked /units/url0103/url0103_unit.bp with /nomadhook/units/url0103/url0103_unit.bp info: Hooked /units/url0301/url0301_unit.bp with /nomadhook/units/url0301/url0301_unit.bp info: Hooked /units/url0303/url0303_unit.bp with /nomadhook/units/url0303/url0303_unit.bp info: Hooked /units/url0401/url0401_unit.bp with /mods/rks_explosions/hook/units/url0401/url0401_unit.bp info: Hooked /units/url0402/url0402_unit.bp with /nomadhook/units/url0402/url0402_unit.bp info: Hooked /units/url0402/url0402_unit.bp with /mods/rks_explosions/hook/units/url0402/url0402_unit.bp info: Hooked /units/urs0201/urs0201_unit.bp with /nomadhook/units/urs0201/urs0201_unit.bp info: Hooked /units/urs0304/urs0304_unit.bp with /nomadhook/units/urs0304/urs0304_unit.bp info: Hooked /units/xaa0306/xaa0306_unit.bp with /nomadhook/units/xaa0306/xaa0306_unit.bp info: Hooked /units/xab3301/xab3301_unit.bp with /nomadhook/units/xab3301/xab3301_unit.bp info: Hooked /units/xes0307/xes0307_unit.bp with /nomadhook/units/xes0307/xes0307_unit.bp info: Hooked /units/xrl0403/xrl0403_unit.bp with /mods/rks_explosions/hook/units/xrl0403/xrl0403_unit.bp info: Hooked /units/xsa0402/xsa0402_unit.bp with /mods/rks_explosions/hook/units/xsa0402/xsa0402_unit.bp info: Hooked /units/xsb2108/xsb2108_unit.bp with /nomadhook/units/xsb2108/xsb2108_unit.bp info: Hooked /units/xsb2305/xsb2305_unit.bp with /nomadhook/units/xsb2305/xsb2305_unit.bp info: Hooked /units/xsb2401/xsb2401_unit.bp with /nomadhook/units/xsb2401/xsb2401_unit.bp info: Hooked /units/xsl0001/xsl0001_unit.bp with /nomadhook/units/xsl0001/xsl0001_unit.bp info: Hooked /units/xsl0103/xsl0103_unit.bp with /nomadhook/units/xsl0103/xsl0103_unit.bp info: Hooked /units/xsl0401/xsl0401_unit.bp with /mods/rks_explosions/hook/units/xsl0401/xsl0401_unit.bp info: Hooked /units/xss0201/xss0201_unit.bp with /nomadhook/units/xss0201/xss0201_unit.bp info: Hooked /units/xss0302/xss0302_unit.bp with /nomadhook/units/xss0302/xss0302_unit.bp warning: Blueprints.lua - Preferences file not found. Skipping custom content. Is the file mounted correctly in the init? info: Blueprints Loading: modded files from "RK's Explosions" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BrewLAN" mod info: Blueprints Loading: modded files from "BrewLAN: Additional unit mods" mod info: Blueprints Loading: modded files from "Graphicenhancement mod v1.1" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Syncronising balance for sra0306 info: Syncronising balance for ssa0306 info: Syncronising balance for saa0201 info: Syncronising balance for ssa0201 info: Syncronising balance for sra0201 info: Syncronising balance for sal0322 info: Syncronising balance for sra0307 info: Syncronising balance for ssa0307 info: Syncronising balance for sea0307 info: Syncronising balance for sea0105 info: Syncronising balance for sel0322 info: Syncronising balance for saa0105 info: Syncronising balance for urb4207 info: Syncronising balance for urb4206 info: Syncronising balance for sea0310 info: Syncronising balance for sra0310 info: Syncronising balance for sea0201 info: Syncronising balance for ssl0222 info: Syncronising balance for saa0306 info: Blueprints Loading... completed: 707 original, 366 modded, and 31 preset units info: Blueprints Loading... completed: 462 original and 170 modded projectiles info: Blueprints Registering... Initializing unit blueprint for saa0201: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selectedover.dds Initializing unit blueprint for sab2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for sab2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for sab2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for sea0310: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds Initializing unit blueprint for seb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for seb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for seb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for ses0119: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds Initializing unit blueprint for ses0219: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds Initializing unit blueprint for ses0319: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds Initializing unit blueprint for sra0310: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds Initializing unit blueprint for srb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for srb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for srb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for srs0119: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds Initializing unit blueprint for srs0219: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds Initializing unit blueprint for srs0319: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds Initializing unit blueprint for ssb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for ssb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for ssb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds debug: MEM: -8192 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua debug: Loading module '\000/loc/nomads-faf.lua\000' debug: Loading module '\000/loc/nomads.lua\000' info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/brewlan/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/nomadsbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua debug: Loading module '\000/lua/ui/uiutil.lua\000' info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Hooked /lua/skins/skins.lua with /nomadhook/lua/skins/skins.lua info: Total Mayhem: [uiutil.lua, line:1352] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 58086 debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' info: Active mods in session: \000{ info: { info: after={ }, info: author="RK4000, speed2, Sheeo, Domino", info: before={ }, info: conflicts={ info: "6ea135b9-1615-433b-a344-1bc5d1000001", info: "6ea135b9-1615-433b-a344-1bc5d1000002", info: "6ea135b9-1615-433b-a344-1bc5d1000003", info: "6ea135b9-1615-433b-a344-1bc5d1000004", info: "6ea135b9-1615-433b-a344-1bc5d1000005", info: "6ea135b9-1615-433b-a344-1bc5d1000006", info: "6ea135b9-1615-433b-a344-1bc5d1000007", info: "6ea135b9-1615-433b-a344-1bc5d1000008", info: "6ea135b9-1615-433b-a344-1bc5d1000009", info: "6ea135b9-1615-433b-a344-1bc5d1000010", info: "6ea135b9-1615-433b-a344-1bc5d1000011", info: "6ea135b9-1615-433b-a344-1bc5d1000012", info: "6ea135b9-1615-433b-a344-1bc5d1000013", info: "6ea135b9-1615-433b-a344-1bc5d1000014", info: "6ea135b9-1615-433b-a344-1bc5d1000015", info: "6ea135b9-1615-433b-a344-1bc5d1000016", info: "6ea135b9-1615-433b-a344-1bc5d1000017", info: "6ea135b9-1615-433b-a344-1bc5d1000018", info: "6ea135b9-1615-433b-a344-1bc5d1000019", info: "6ea135b9-1615-433b-a344-1bc5d1000020" info: }, info: copyright="", info: description="Replaces the default unit explosion effects with factionally varied and higher quality equivalents.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/rks_explosions/icon.png", info: location="/mods/rks_explosions", info: name="RK's Explosions", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="90312bd2-6fbd-4aa6-874e-rksbooms-v12", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=6813", info: version=12 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="Balthazar", info: before={ }, info: conflicts={ info: "25D57D85-7D84-27HT-A501-48F3488D85724", info: "25D57D85-7D84-27HT-A501-48F3488D85725", info: "25D57D85-7D84-27HT-A501-48F3488D85726", info: "25D57D85-7D84-27HT-A501-48F3488D85727", info: "25D57D85-7D84-27HT-A501-48F3488D85728", info: "25D57D85-7D84-27HT-A501-48F3488D85729", info: "25D57D85-7D84-27HT-A501-48F3488D85730", info: "25D57D85-7D84-27HT-A501-48F3488D85731", info: "25D57D85-7D84-27HT-A501-48F3488D85732", info: "25D57D85-7D84-27HT-A501-48F3488D85733", info: "25D57D85-7D84-27HT-A501-48F3488D85734", info: "25D57D85-7D84-27HT-A501-48F3488D85735", info: "25D57D85-7D84-27HT-A501-48F3488D85736", info: "25D57D85-7D84-27HT-A501-48F3488D85737", info: "25D57D85-7D84-27HT-A501-48F3488D85738", info: "25D57D85-7D84-27HT-A501-48F3488D85739", info: "25D57D85-7D84-27HT-A501-48F3488D85740", info: "25D57D85-7D84-27HT-A501-BR3WL4N000040", info: "25D57D85-7D84-27HT-A501-BR3WL4N000041", info: "25D57D85-7D84-27HT-A501-BR3WL4N000042", info: "25D57D85-7D84-27HT-A501-BR3WL4N000043", info: "25D57D85-7D84-27HT-A501-BR3WL4N000044", info: "25D57D85-7D84-27HT-A501-BR3WL4N000045", info: "25D57D85-7D84-27HT-A501-BR3WL4N000046", info: "25D57D85-7D84-27HT-A501-BR3WL4N000047", info: "25D57D85-7D84-27HT-A501-BR3WL4N000048", info: "25D57D85-7D84-27HT-A501-BR3WL4N000049", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004A", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004B", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004C", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004D", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004E", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004F", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004G", info: "25D57D85-7D84-27HT-A501-BR3WL4N00004H", info: "25D57D85-7D84-27HT-A501-BR3WL4N000050", info: "25D57D85-7D84-27HT-A501-BR3WL4N000051", info: "25D57D85-7D84-27HT-A501-BR3WL4N000052", info: "25D57D85-7D84-27HT-A501-BR3WL4N000053", info: "25D57D85-7D84-27HT-A501-BR3WL4N000054", info: "25D57D85-7D84-27HT-A501-BR3WL4N000055", info: "25D57D85-7D84-27HT-A501-BR3WL4N000056", info: "25D57D85-7D84-27HT-A501-BR3WL4N000057", info: "25D57D85-7D84-27HT-A501-BR3WL4N000058", info: "25D57D85-7D84-27HT-A501-BR3WL4N0000581", info: "25D57D85-7D84-27HT-A501-BR3WL4N000060", info: "25D57D85-7D84-27HT-A501-BR3WL4N000070", info: "25D57D85-7D84-27HT-A501-BR3WL4N000075", info: "25D57D85-7D84-27HT-A501-BR3WL4N0000755", info: "25D57D85-7D84-27HT-A501-BR3WL4N000079", info: "25D57D85-7D84-27HT-A501-BR3WL4N000080RC1", info: "25D57D85-7D84-27HT-A501-BR3WL4N000080", info: "25D57D85-7D84-27HT-A501-BR3WL4N000081FAF", info: "25D57D85-7D84-27HT-A501-BR3WL4N000082" info: }, info: copyright="© 2009–2018 Sean Wheeldon", info: description="Adds a large number of units and changes a number of existing units.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BrewLAN/brewlan.png", info: location="/mods/brewlan", info: name="BrewLAN", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="25D57D85-7D84-27HT-A501-BR3WL4N000084", info: version=84 info: }, info: { info: author="Balthazar", info: copyright="© 2009–2018 Sean Wheeldon", info: description="Container for the BrewLAN extra unit sub-mods; Bubble Tea, Caffe Corretto, and Research and Daiquiris.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BrewLAN_Units/A/folder.png", info: location="/mods/brewlan_units/a", info: name="BrewLAN: Additional unit mods", info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="190261d0-4bb0-11e2-bcSC-BLNEWUNITS02", info: version=2 info: }, info: { info: after={ }, info: author="Aljoscha Frensch aka TheEverfades + OzaR_MidRashim", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Improves Shadows, blur, lights, textures, and LOD.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Graphicenhancement mod v1.1/newpic.png", info: location="/mods/graphicenhancement mod v1.1", info: name="Graphicenhancement mod v1.1", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="GRAPHICE-NHAN-CEME-NT01-000000000000", info: url="", info: version=1 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /nomadhook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /nomadhook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/brewlan/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' info: Hooked /lua/factions.lua with /mods/brewlan/hook/lua/factions.lua debug: Loading module '\000/lua/customfactions/nomads.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/basetemplates.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/buildingtemplates.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/upgradetemplates.lua\000' debug: Loading module '\000/lua/game.lua\000' info: Hooked /lua/game.lua with /nomadhook/lua/game.lua info: Hooked /lua/game.lua with /mods/brewlan/hook/lua/game.lua debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' info: Hooked /lua/sim/buff.lua with /nomadhook/lua/sim/buff.lua info: Hooked /lua/sim/buff.lua with /mods/brewlan/hook/lua/sim/buff.lua debug: Loading module '\000/lua/sim/entity.lua\000' info: Hooked /lua/sim/entity.lua with /mods/rks_explosions/hook/lua/sim/entity.lua debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/mods/brewlan/lua/legacy/versioncheck.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' info: Hooked /lua/ui/notify/defaultmessages.lua with /nomadhook/lua/ui/notify/defaultmessages.lua debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /nomadhook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap info: Hooked /lua/TerrainTypes.lua with /nomadhook/lua/TerrainTypes.lua debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/voodoo tri teamplay_ai/voodoo tri teamplay_ai.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:58086/14373415/Amethi.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/globalInit.lua with /nomadhook/lua/globalInit.lua info: Hooked /lua/system/utils.lua with /nomadhook/lua/system/utils.lua debug: Loading module '\000/loc/nomads-faf.lua\000' debug: Loading module '\000/loc/nomads.lua\000' info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/brewlan/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/nomadsbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /nomadhook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /nomadhook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' info: Hooked /lua/sim/scenarioutilities.lua with /nomadhook/lua/sim/scenarioutilities.lua debug: Loading module '\000/lua/sim/entity.lua\000' info: Hooked /lua/sim/entity.lua with /mods/rks_explosions/hook/lua/sim/entity.lua debug: Loading module '\000/lua/factions.lua\000' info: Hooked /lua/factions.lua with /mods/brewlan/hook/lua/factions.lua debug: Loading module '\000/lua/customfactions/nomads.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/basetemplates.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/buildingtemplates.lua\000' debug: Loading module '\000/lua/customfactions/nomadsaifiles/upgradetemplates.lua\000' debug: Loading module '\000/lua/game.lua\000' info: Hooked /lua/game.lua with /nomadhook/lua/game.lua info: Hooked /lua/game.lua with /mods/brewlan/hook/lua/game.lua debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' info: Hooked /lua/sim/buff.lua with /nomadhook/lua/sim/buff.lua info: Hooked /lua/sim/buff.lua with /mods/brewlan/hook/lua/sim/buff.lua debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/mods/brewlan/lua/legacy/versioncheck.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' info: Hooked /lua/ai/platoontemplates/landplatoontemplatessorian.lua with /nomadhook/lua/ai/platoontemplates/landplatoontemplatessorian.lua debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /nomadhook/lua/ai/aibuilders/aieconomicbuilders.lua info: Hooked PlatoonTemplate: \000ACUUpgrades debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' info: Hooked /lua/ai/sorianutilities.lua with /nomadhook/lua/ai/sorianutilities.lua debug: Loading module '\000/lua/ai/aiutilities.lua\000' debug: Loading module '\000/lua/buildingtemplates.lua\000' info: Hooked /lua/buildingtemplates.lua with /nomadhook/lua/buildingtemplates.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' info: Hooked /lua/utilities.lua with /nomadhook/lua/utilities.lua debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' info: Hooked /lua/ai/aibehaviors.lua with /nomadhook/lua/ai/aibehaviors.lua debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000SorianT3LightDefenses debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /nomadhook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Hooked PlatoonTemplate: \000SorianSCUUpgrades debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Land info: Hooked Builder: \000Sorian T4 Exp Land - Scathis info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Air info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Sea info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua with /nomadhook/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua info: Hooked PlatoonTemplate: \000SorianACUUpgrades - Rush debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' info: Hooked /lua/TerrainTypes.lua with /nomadhook/lua/TerrainTypes.lua debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: RestrictedCategories { info: RestrictedCategories 1 = "NUKENAVAL" info: RestrictedCategories 2 = "NUKET3DEF" info: RestrictedCategories 3 = "NUKET3ML" info: RestrictedCategories 4 = "NUKET4ML" info: RestrictedCategories 5 = "BILLY" info: RestrictedCategories } debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: Hooked /lua/ui/lobby/unitsrestrictions.lua with /nomadhook/lua/ui/lobby/unitsrestrictions.lua info: restriction.preset "(NUKE * NAVAL) + xnl0403" info: restriction.preset "(STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))" info: restriction.preset "(STRUCTURE * NUKE * TECH3 - MINE)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.enhancement "BILLY" info: restriction.enhancements { info: restriction.enhancements 1 = "TacticalNukeMissile" info: restriction.enhancements 2 = "TacticalNukeMissileRemove" info: restriction.enhancements } info: restriction.build ((NUKE * NAVAL) + xnl0403) + ((STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))) + ((STRUCTURE * NUKE * TECH3 - MINE)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) debug: Loading module '\000/lua/enhancementcommon.lua\000' info: Loading save file: \000/maps/Voodoo Tri TeamPlay_AI/Voodoo Tri TeamPlay_AI_save.lua info: Loading script file: \000/maps/Voodoo Tri TeamPlay_AI/Voodoo Tri TeamPlay_AI_script.lua debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhembuilder.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhemdefenseupgrade.lua\000' debug: Loading module '\000/lua/aibrain.lua\000' info: Hooked /lua/aibrain.lua with /nomadhook/lua/aibrain.lua debug: Loading module '\000/lua/aibrainplans.lua\000' info: Hooked /lua/aibrainplans.lua with /nomadhook/lua/aibrainplans.lua debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' info: Hooked /lua/sim/factorybuildermanager.lua with /nomadhook/lua/sim/factorybuildermanager.lua debug: Loading module '\000/lua/sim/buildermanager.lua\000' debug: Loading module '\000/lua/sim/builder.lua\000' info: Hooked /lua/sim/builder.lua with /nomadhook/lua/sim/builder.lua debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' debug: Loading module '\000/lua/sim/engineermanager.lua\000' debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' info: Hooked /lua/victory.lua with /nomadhook/lua/victory.lua debug: Loading module '\000/lua/abilitydefinition.lua\000' info: Hooked /lua/abilitydefinition.lua with /nomadhook/lua/abilitydefinition.lua debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' info: Hooked /lua/platoon.lua with /nomadhook/lua/platoon.lua info: * OnCreateAI: AIPersonality: (adaptivecheat) info: * OnCreateAI: AIPersonality: (sorianturtlecheat) debug: Loading module '\000/lua/proptree.lua\000' info: Hooked /lua/proptree.lua with /nomadhook/lua/proptree.lua debug: Loading module '\000/lua/sim/prop.lua\000' info: Hooked /lua/sim/prop.lua with /nomadhook/lua/sim/prop.lua debug: Loading module '\000/lua/effectutilities.lua\000' info: Hooked /lua/effectutilities.lua with /nomadhook/lua/effectutilities.lua info: Hooked /lua/effectutilities.lua with /mods/brewlan/hook/lua/effectutilities.lua debug: Loading module '\000/lua/effecttemplates.lua\000' info: Hooked /lua/effecttemplates.lua with /mods/rks_explosions/hook/lua/effecttemplates.lua debug: Loading module '\000/mods/rks_explosions/lua/togglestuff.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' info: Hooked /lua/defaultexplosions.lua with /mods/rks_explosions/hook/lua/defaultexplosions.lua debug: Loading module '\000/mods/rks_explosions/lua/sdeffecttemplates.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/neffecttemplates.lua\000' debug: Loading module '\000/lua/nomadseffecttemplate.lua\000' warning: NUM PROPS = 1149 info: BeginSession... debug: Active mods in sim: \000{ debug: { debug: after={ }, debug: author="RK4000, speed2, Sheeo, Domino", debug: before={ }, debug: conflicts={ debug: "6ea135b9-1615-433b-a344-1bc5d1000001", debug: "6ea135b9-1615-433b-a344-1bc5d1000002", debug: "6ea135b9-1615-433b-a344-1bc5d1000003", debug: "6ea135b9-1615-433b-a344-1bc5d1000004", debug: "6ea135b9-1615-433b-a344-1bc5d1000005", debug: "6ea135b9-1615-433b-a344-1bc5d1000006", debug: "6ea135b9-1615-433b-a344-1bc5d1000007", debug: "6ea135b9-1615-433b-a344-1bc5d1000008", debug: "6ea135b9-1615-433b-a344-1bc5d1000009", debug: "6ea135b9-1615-433b-a344-1bc5d1000010", debug: "6ea135b9-1615-433b-a344-1bc5d1000011", debug: "6ea135b9-1615-433b-a344-1bc5d1000012", debug: "6ea135b9-1615-433b-a344-1bc5d1000013", debug: "6ea135b9-1615-433b-a344-1bc5d1000014", debug: "6ea135b9-1615-433b-a344-1bc5d1000015", debug: "6ea135b9-1615-433b-a344-1bc5d1000016", debug: "6ea135b9-1615-433b-a344-1bc5d1000017", debug: "6ea135b9-1615-433b-a344-1bc5d1000018", debug: "6ea135b9-1615-433b-a344-1bc5d1000019", debug: "6ea135b9-1615-433b-a344-1bc5d1000020" debug: }, debug: copyright="", debug: description="Replaces the default unit explosion effects with factionally varied and higher quality equivalents.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/rks_explosions/icon.png", debug: location="/mods/rks_explosions", debug: name="RK's Explosions", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="90312bd2-6fbd-4aa6-874e-rksbooms-v12", debug: url="http://forums.faforever.com/viewtopic.php?f=41&t=6813", debug: version=12 debug: }, debug: { debug: after={ }, debug: author="Burnie", debug: before={ }, debug: conflicts={ }, debug: copyright="Burnie", debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/TotalMayhem/modicon.jpg", debug: location="/mods/totalmayhem", debug: name="Total Mayhem", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", debug: url="http://forums.faforever.com/viewforum.php?f=47", debug: version=137 debug: }, debug: { debug: after={ }, debug: author="Balthazar", debug: before={ }, debug: conflicts={ debug: "25D57D85-7D84-27HT-A501-48F3488D85724", debug: "25D57D85-7D84-27HT-A501-48F3488D85725", debug: "25D57D85-7D84-27HT-A501-48F3488D85726", debug: "25D57D85-7D84-27HT-A501-48F3488D85727", debug: "25D57D85-7D84-27HT-A501-48F3488D85728", debug: "25D57D85-7D84-27HT-A501-48F3488D85729", debug: "25D57D85-7D84-27HT-A501-48F3488D85730", debug: "25D57D85-7D84-27HT-A501-48F3488D85731", debug: "25D57D85-7D84-27HT-A501-48F3488D85732", debug: "25D57D85-7D84-27HT-A501-48F3488D85733", debug: "25D57D85-7D84-27HT-A501-48F3488D85734", debug: "25D57D85-7D84-27HT-A501-48F3488D85735", debug: "25D57D85-7D84-27HT-A501-48F3488D85736", debug: "25D57D85-7D84-27HT-A501-48F3488D85737", debug: "25D57D85-7D84-27HT-A501-48F3488D85738", debug: "25D57D85-7D84-27HT-A501-48F3488D85739", debug: "25D57D85-7D84-27HT-A501-48F3488D85740", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000040", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000041", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000042", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000043", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000044", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000045", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000046", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000047", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000048", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000049", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004A", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004B", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004C", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004D", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004E", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004F", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004G", debug: "25D57D85-7D84-27HT-A501-BR3WL4N00004H", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000050", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000051", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000052", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000053", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000054", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000055", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000056", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000057", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000058", debug: "25D57D85-7D84-27HT-A501-BR3WL4N0000581", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000060", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000070", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000075", debug: "25D57D85-7D84-27HT-A501-BR3WL4N0000755", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000079", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000080RC1", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000080", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000081FAF", debug: "25D57D85-7D84-27HT-A501-BR3WL4N000082" debug: }, debug: copyright="© 2009–2018 Sean Wheeldon", debug: description="Adds a large number of units and changes a number of existing units.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/BrewLAN/brewlan.png", debug: location="/mods/brewlan", debug: name="BrewLAN", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="25D57D85-7D84-27HT-A501-BR3WL4N000084", debug: version=84 debug: }, debug: { debug: author="Balthazar", debug: copyright="© 2009–2018 Sean Wheeldon", debug: description="Container for the BrewLAN extra unit sub-mods; Bubble Tea, Caffe Corretto, and Research and Daiquiris.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/BrewLAN_Units/A/folder.png", debug: location="/mods/brewlan_units/a", debug: name="BrewLAN: Additional unit mods", debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="190261d0-4bb0-11e2-bcSC-BLNEWUNITS02", debug: version=2 debug: }, debug: { debug: after={ }, debug: author="Aljoscha Frensch aka TheEverfades + OzaR_MidRashim", debug: before={ }, debug: conflicts={ }, debug: copyright="", debug: description="Improves Shadows, blur, lights, textures, and LOD.", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/Graphicenhancement mod v1.1/newpic.png", debug: location="/mods/graphicenhancement mod v1.1", debug: name="Graphicenhancement mod v1.1", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="GRAPHICE-NHAN-CEME-NT01-000000000000", debug: url="", debug: version=1 debug: } debug: } debug: Loading module '\000/units/url0001/url0001_script.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' info: Hooked /lua/defaultunits.lua with /nomadhook/lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/rks_explosions/hook/lua/defaultunits.lua debug: Loading module '\000/lua/sim/unit.lua\000' info: Hooked /lua/sim/unit.lua with /nomadhook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/rks_explosions/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/brewlan/hook/lua/sim/unit.lua debug: Loading module '\000/lua/shield.lua\000' info: Hooked /lua/shield.lua with /nomadhook/lua/shield.lua debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/wreckage.lua\000' info: Hooked /lua/wreckage.lua with /nomadhook/lua/wreckage.lua debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/nomadsutils.lua\000' debug: Loading module '\000/lua/nomadseffectutilities.lua\000' debug: Loading module '\000/mods/rks_explosions/hook/lua/defaultexplosions.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/sdexplosions.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/sdutilities.lua\000' info: Global Explosion Scale: \0001 debug: Loading module '\000/mods/brewlan/lua/terrainutils.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/rkeffectutilities.lua\000' debug: Loading module '\000/mods/rks_explosions/boomsounds/boomsounds.bp\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/lua/cybranweapons.lua\000' debug: Loading module '\000/lua/sim/defaultweapons.lua\000' info: Hooked /lua/sim/defaultweapons.lua with /nomadhook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua info: Hooked /lua/sim/weapon.lua with /nomadhook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' info: Hooked /lua/sim/collisionbeam.lua with /nomadhook/lua/sim/collisionbeam.lua debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' info: Hooked /lua/armordefinition.lua with /nomadhook/lua/armordefinition.lua debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 1.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 10.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 11.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 12.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 13.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 2.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 3.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 4.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 5.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 6.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 7.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 8.lua\000' debug: Loading module '\000/mods/brewlan/lua/customunits/custombuildings.lua\000' debug: Loading module '\000/mods/brewlan/lua/customunits/customoverflow.lua\000' debug: Loading module '\000/mods/brewlan/lua/customunits/customunits.lua\000' debug: Loading module '\000/lua/customunits/nomads.lua\000' debug: Loading module '\000/units/uel0001/uel0001_script.lua\000' info: Hooked /units/uel0001/uel0001_script.lua with /nomadhook/units/uel0001/uel0001_script.lua debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' info: Hooked /units/ual0105/ual0105_script.lua with /mods/brewlan/hook/units/ual0105/ual0105_script.lua debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/mods/brewlan/lua/fieldengineers.lua\000' debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' info: Hooked /units/xsl0105/xsl0105_script.lua with /mods/brewlan/hook/units/xsl0105/xsl0105_script.lua debug: Loading module '\000/lua/seraphimunits.lua\000' debug: Loading module '\000/units/url0105/url0105_script.lua\000' info: Hooked /units/url0105/url0105_script.lua with /mods/brewlan/hook/units/url0105/url0105_script.lua debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' info: Hooked /units/uel0105/uel0105_script.lua with /mods/brewlan/hook/units/uel0105/uel0105_script.lua debug: Loading module '\000/lua/terranunits.lua\000' info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 debug: Loading module '\000/lua/simsync.lua\000' info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Hooked /lua/simsync.lua with /nomadhook/lua/simsync.lua info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: Debug: SetPlayableArea before round : 80.5, 164.5 946.5, 706.5 info: Debug: SetPlayableArea after round : 80, 164 944, 704 info: Camera:SyncPlayableRect \000{ x0=80, x1=944, y0=164, y1=704 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=80, x1=944, y0=164, y1=704 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: * Total Mayhem: [siminit.lua, line:450] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:451] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:458] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:463] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:467] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:494] - Check OK! files: 2178, bytecount: 749995008. debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /nomadhook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/rks_explosions/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/graphicenhancement mod v1.1/hook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Loading module '\000/lua/maui/movie.lua\000' info: Hooked /lua/maui/movie.lua with /nomadhook/lua/maui/movie.lua debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' info: Hooked /lua/ui/game/missiontext.lua with /nomadhook/lua/ui/game/missiontext.lua debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: ren_shadowblur 0 info: ren_shadowsize 6144 info: ren_bloomBlurKernelScale 1.625 info: ren_bloomGlowCopyScale 1 info: ren_DecalNormalLodCutoff 560 info: cam_ShakeMult 2 info: ren_DecalAlbedoLodCutoff 560 info: fog_DistanceFog off info: efx_WaveCutoff 560 info: ren_ShadowLOD 540 info: cam_DefaultLOD 1 info: cam_SetLOD WorldCamera 1 info: cam_SetLOD WorldCamera2 1 info: cam_SetLOD CameraHead2 1 info: SC_CameraScaleLOD 1.9 info: UI_StrategicProjectileLOD 460 info: ren_ShorelineCutoff 560 info: ren_SyncTerrainLOD 560 info: range_InnerThicknessCoeff 0.001 info: range_OuterThicknessCoeff 0.001 info: cam_HighLOD 0.4 info: cam_MediumLOD 0.5 info: cam_LowLOD 0.6 info: cam_DefaultLOD 0.4 info: cam_SetLOD 0.4 info: ren_SelectBracketMinPixelSize 1 info: cam_DefaultMiniLOD 1.65 info: ren_Bloom false info: ren_BloomGlowCopyScale 7.0000 info: ren_BloomBlurCount 1 info: ren_BloomBlurKernelScale 1.5000 info: ren_shadowcoeff 2.65 info: ren_shadowsize 768 info: *RKs bloomvalue: \0000 info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ssa0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/ssl0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xna0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xnb9001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xnb9002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xnc0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xnc0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xnc2302_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/xny0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' debug: Loading module '\000/lua/ui/controls/worldview.lua\000' info: Hooked /lua/ui/controls/worldview.lua with /nomadhook/lua/ui/controls/worldview.lua debug: Loading module '\000/lua/ui/game/ping.lua\000' debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' info: Hooked /lua/ui/game/unitview.lua with /nomadhook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' info: Hooked /lua/ui/game/layouts/unitview_mini.lua with /nomadhook/lua/ui/game/layouts/unitview_mini.lua debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' info: Hooked /lua/ui/game/unitviewdetail.lua with /nomadhook/lua/ui/game/unitviewdetail.lua debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' info: Hooked /lua/ui/help/unitdescription.lua with /nomadhook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/brewlan/hook/lua/ui/help/unitdescription.lua debug: Loading module '\000/lua/armordefinition.lua\000' info: Hooked /lua/armordefinition.lua with /nomadhook/lua/armordefinition.lua debug: Loading module '\000/lua/ui/game/construction.lua\000' info: Hooked /lua/ui/game/construction.lua with /nomadhook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/construction.lua with /mods/brewlan/hook/lua/ui/game/construction.lua debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' info: Total Mayhem: [unitview.lua, line:1028] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Loading module '\000/lua/abilitydefinition.lua\000' info: Hooked /lua/abilitydefinition.lua with /nomadhook/lua/abilitydefinition.lua debug: Loading module '\000/lua/ui/game/commandmode.lua\000' debug: Loading module '\000/lua/ui/game/orders.lua\000' info: Hooked /lua/ui/game/orders.lua with /nomadhook/lua/ui/game/orders.lua debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' debug: Loading module '\000/lua/utilities.lua\000' info: Hooked /lua/utilities.lua with /nomadhook/lua/utilities.lua debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' debug: Loading module '\000/lua/user/tasks/tasks.lua\000' info: creating medium fidelity terrain info: creating low fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' debug: Loading module '\000/lua/ui/game/avatars.lua\000' debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' info: Hooked /lua/ui/game/layouts/unitviewdetail_mini.lua with /nomadhook/lua/ui/game/layouts/unitviewdetail_mini.lua debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' info: Hooked /lua/ui/game/taunt.lua with /nomadhook/lua/ui/game/taunt.lua debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating medium fidelity terrain info: creating low fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' info: Hooked /lua/keymap/unitkeygroups.lua with /nomadhook/lua/keymap/unitkeygroups.lua debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/lua/ui/ability_panel/abilities.lua\000' debug: Loading module '\000/lua/ui/game/voiceovers.lua\000' debug: Loading module '\000/lua/ui/game/voiceover_sounds.lua\000' debug: Loading module '\000/lua/ui/ability_panel/layout/abilities_mini.lua\000' debug: Loading module '\000/lua/ui/game/score.lua\000' debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' info: SC_FrameTimeClamp 10 debug: Loading module '\000/lua/keymap/hotbuild.lua\000' info: Hooked /lua/keymap/hotbuild.lua with /nomadhook/lua/keymap/hotbuild.lua debug: Loading module '\000/lua/keymap/upgradetab.lua\000' info: Hooked /lua/keymap/upgradetab.lua with /nomadhook/lua/keymap/upgradetab.lua debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: playable area coordinates are { 80, 164, 944, 704 } info: Offmapareas are { info: { x0=-20, x1=1044, y0=64, y1=164 }, info: { x0=-20, x1=1044, y0=704, y1=804 }, info: { x0=-20, x1=80, y0=164, y1=704 }, info: { x0=944, x1=1044, y0=164, y1=704 } info: } debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' info: AIGetMarkerLocationsEx 122 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 20 markers for Air Path Node info: AIGetMarkerLocationsEx 122 markers for Amphibious Path Node debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' info: Hooked /lua/sim/projectile.lua with /nomadhook/lua/sim/projectile.lua debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: Hooked /lua/defaultantiprojectile.lua with /nomadhook/lua/defaultantiprojectile.lua info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using RushMainBalanced debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using SorianMainTurtle debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' info: Hooked /lua/editor/miscbuildconditions.lua with /nomadhook/lua/editor/miscbuildconditions.lua debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' info: Hooked /lua/tarmacs.lua with /nomadhook/lua/tarmacs.lua debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' info: Hooked /lua/formations.lua with /nomadhook/lua/formations.lua debug: Loading module '\000/lua/editor/sorianinstantbuildconditions.lua\000' debug: Loading module '\000/lua/formations.lua\000' info: Hooked /lua/formations.lua with /nomadhook/lua/formations.lua debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Current gametime: 00:00:30 debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' debug: Current gametime: 00:01:00 debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000' debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Loading module '\000/units/url0101/url0101_script.lua\000' debug: Loading module '\000/units/urb0201/urb0201_script.lua\000' debug: Loading module '\000/lua/simcallbacks.lua\000' info: Hooked /lua/simcallbacks.lua with /nomadhook/lua/simcallbacks.lua debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/lua/ui/game/tracking.lua\000' info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: UI_Lua import("/lua/ui/game/borders.lua").SplitMapGroup(true) debug: Loading module '\000/units/url0103/url0103_script.lua\000' info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: UI_Lua import("/lua/ui/game/borders.lua").SplitMapGroup(true) info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: UI_Lua import("/lua/ui/game/borders.lua").SplitMapGroup(true) debug: Current gametime: 00:02:30 info: creating medium fidelity terrain info: creating low fidelity water info: UI_Lua import("/lua/ui/game/borders.lua").SplitMapGroup(false) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Loading module '\000/units/ura0107/ura0107_script.lua\000' debug: Current gametime: 00:03:00 debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000' debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' debug: Loading module '\000/mods/brewlan/units/srl0119/srl0119_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Current gametime: 00:03:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/url0208/url0208_script.lua\000' info: Hooked /units/url0208/url0208_script.lua with /mods/brewlan/hook/units/url0208/url0208_script.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1107" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1107" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1107" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1107" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1107 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' debug: Loading module '\000/units/ura0101/ura0101_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnbaafac/brnbaafac_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmeffecttemplates.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Current gametime: 00:04:00 info: UI_MakeSelectionSet 0 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1107" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1107" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1107" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1107" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1107 debug: Loading module '\000/mods/totalmayhem/units/brmbt1peri/brmbt1peri_script.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' info: Hooked /lua/cybranprojectiles.lua with /mods/rks_explosions/hook/lua/cybranprojectiles.lua debug: Loading module '\000/units/url0205/url0205_script.lua\000' debug: Loading module '\000/units/uab1106/uab1106_script.lua\000' debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/units/urb1201/urb1201_script.lua\000' debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' debug: Current gametime: 00:05:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: Loading module '\000/units/uea0103/uea0103_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: Loading module '\000/mods/totalmayhem/units/brnbt1peri/brnbt1peri_script.lua\000' debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1107" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1107" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1107" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1107" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1107 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: Loading module '\000/mods/totalmayhem/units/brmt1pd/brmt1pd_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1HydroCarbon", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1HydroCarbon" - Using UnitID: "urb1102" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1102" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1102" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1HydroCarbon", faction: "CYBRAN" - Unit:urb1102 debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebriscybrantech1/planedebriscybrantech1_script.lua\000' debug: Loading module '\000/mods/rks_explosions/lua/sddebris.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/units/uel0208/uel0208_script.lua\000' info: Hooked /units/uel0208/uel0208_script.lua with /mods/brewlan/hook/units/uel0208/uel0208_script.lua debug: Loading module '\000/units/urb3201/urb3201_script.lua\000' debug: Current gametime: 00:05:30 debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000' debug: Loading module '\000/units/urb4201/urb4201_script.lua\000' debug: Loading module '\000/units/uab1202/uab1202_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1bm2/brmt1bm2_script.lua\000' debug: Current gametime: 00:06:00 debug: Loading module '\000/units/urb2301/urb2301_script.lua\000' debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000' debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000' debug: Loading module '\000/projectiles/cdflaserheavy02/cdflaserheavy02_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebrisueftech1/planedebrisueftech1_script.lua\000' debug: Loading module '\000/units/urb1105/urb1105_script.lua\000' debug: Current gametime: 00:06:30 debug: Loading module '\000/mods/totalmayhem/units/brnt1expd/brnt1expd_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module '\000/units/ueb5202/ueb5202_script.lua\000' debug: Current gametime: 00:07:00 debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000' debug: Loading module '\000/units/urb2104/urb2104_script.lua\000' debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' debug: Loading module '\000/mods/brewlan/units/sel0119/sel0119_script.lua\000' debug: Current gametime: 00:07:30 debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000' debug: Current gametime: 00:08:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaprojectiles.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaeffecttemplates.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running OnRelease script in : ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:08:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/urb1106/urb1106_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1expdt2/brnt1expdt2_script.lua\000' info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/units/urb2101/urb2101_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/totalmayhem/units/brmat1intc/brmat1intc_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: Current gametime: 00:09:00 debug: Loading module '\000/mods/totalmayhem/units/brnt1hpd/brnt1hpd_script.lua\000' debug: Loading module '\000/projectiles/cifgrenade01/cifgrenade01_script.lua\000' debug: Current gametime: 00:09:30 debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt1advbot/brnt1advbot_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/brewlan/units/srb1205/srb1205_script.lua\000' debug: Loading module '\000/mods/brewlan/lua/defaultunits.lua\000' debug: Loading module '\000/mods/brewlan/lua/sim/defaultweapons.lua\000' debug: Loading module '\000/mods/brewlan/lua/sim/nukedamage.lua\000' debug: Loading module '\000/mods/brewlan/lua/weapons.lua\000' debug: Loading module '\000/mods/brewlan/lua/collisionbeams.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:10:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000' debug: Loading module '\000/lua/sim/scripttask.lua\000' info: Hooked /lua/sim/scripttask.lua with /nomadhook/lua/sim/scripttask.lua debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:10:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/uea0001/uea0001_script.lua\000' debug: Loading module '\000/units/urb0301/urb0301_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1exm1proj/brmt1exm1proj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmprojectiles.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:11:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brnt1bt/brnt1bt_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1ht/brnt1ht_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("sel0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:11:30 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_MakeSelectionSet 9 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:12:00 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brnt2exart/brnt2exart_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/brewlan/units/seb1205/seb1205_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1mt/brnt1mt_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brmt1bm/brmt1bm_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:12:30 debug: Loading module '\000/mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua\000' debug: Loading module '\000/mods/brewlan/units/seb1206/seb1206_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brmt1expd/brmt1expd_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/url0309/url0309_script.lua\000' info: Hooked /units/url0309/url0309_script.lua with /mods/brewlan/hook/units/url0309/url0309_script.lua debug: Loading module '\000/units/ueb0301/ueb0301_script.lua\000' debug: Loading module '\000/mods/brewlan/units/srl0209/srl0209_script.lua\000' debug: Current gametime: 00:13:00 debug: Loading module '\000/mods/totalmayhem/projectiles/cybranbattlemechrockets/cybranbattlemechrockets_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/nullweapon/nullweapon_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1bmproj/brmt1bmproj_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1mtproj/brnt1mtproj_script.lua\000' info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:13:30 debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:14:00 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb2304/urb2304_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:14:30 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' info: UI_ExpandCurrentSelection info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000' info: UI_ExpandCurrentSelection debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000' debug: Current gametime: 00:15:00 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/units/urb1301/urb1301_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:15:30 debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 0 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 0 info: UI_ApplySelectionSet 0 info: UI_ApplySelectionSet 0 debug: Loading module '\000/units/uel0104/uel0104_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:16:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brmt3bt/brmt3bt_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/uab1302/uab1302_script.lua\000' debug: Loading module '\000/units/dea0202/dea0202_script.lua\000' info: Hooked /units/dea0202/dea0202_script.lua with /nomadhook/units/dea0202/dea0202_script.lua info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:16:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Loading module '\000/units/uel0205/uel0205_script.lua\000' debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1bt/brmt1bt_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmat1advfig/brmat1advfig_script.lua\000' debug: Loading module '\000/units/ura0203/ura0203_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: UI_ExpandCurrentSelection info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/ueb2303/ueb2303_script.lua\000' debug: Current gametime: 00:17:00 debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnat1intc/brnat1intc_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1hvyproj/brmt1hvyproj_script.lua\000' debug: Loading module '\000/mods/brewlan/units/srb2103/srb2103_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/ura0102/ura0102_script.lua\000' debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:17:30 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/url0202/url0202_script.lua\000' debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2epdproj/brnt2epdproj_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000' debug: Current gametime: 00:18:00 debug: Loading module '\000/units/xeb0104/xeb0104_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt3btrlproj/brmt3btrlproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brmt3btproj/brmt3btproj_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brnat1advfig/brnat1advfig_script.lua\000' debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1at/brmt1at_script.lua\000' debug: Current gametime: 00:18:30 debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingcybranlight/debrisflamingcybranlight_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1mt/brmt1mt_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingcybran/debrisflamingcybran_script.lua\000' debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingcybranheavy/debrisflamingcybranheavy_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1mtproj/brmt1mtproj_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brnt2pd2/brnt2pd2_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1ht/brmt1ht_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brmat2gunship/brmat2gunship_script.lua\000' debug: Loading module '\000/units/drl0204/drl0204_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/url0203/url0203_script.lua\000' debug: Current gametime: 00:19:00 info: UI_ExpandCurrentSelection debug: Loading module '\000/units/uab0201/uab0201_script.lua\000' debug: Loading module '\000/projectiles/caaautocannon01/caaautocannon01_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/xea3204/xea3204_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1extk/brnt1extk_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/ura0103/ura0103_script.lua\000' debug: Current gametime: 00:19:30 debug: Loading module '\000/units/urb1302/urb1302_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brmt1btt2/brmt1btt2_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2btproj/brnt2btproj_script.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/tifartillery01/tifartillery01_script.lua\000' debug: Current gametime: 00:20:00 debug: Loading module '\000/mods/totalmayhem/units/brmt2ht/brmt2ht_script.lua\000' debug: Loading module '\000/units/ura0104/ura0104_script.lua\000' debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:20:30 debug: Loading module '\000/units/uel0309/uel0309_script.lua\000' info: Hooked /units/uel0309/uel0309_script.lua with /mods/brewlan/hook/units/uel0309/uel0309_script.lua info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/dra0202/dra0202_script.lua\000' info: Hooked /units/dra0202/dra0202_script.lua with /nomadhook/units/dra0202/dra0202_script.lua info: UI_ApplySelectionSet 1 debug: Current gametime: 00:21:00 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/uel0304/uel0304_script.lua\000' debug: Loading module '\000/mods/brewlan/units/seb1311/seb1311_script.lua\000' debug: Loading module '\000/mods/brewlan/lua/uefunits.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb4202/urb4202_script.lua\000' debug: Loading module '\000/mods/brewlan/units/srb2306/srb2306_script.lua\000' debug: Current gametime: 00:21:30 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/url0306/url0306_script.lua\000' debug: Loading module '\000/projectiles/cdflaserdisintegrator01/cdflaserdisintegrator01_script.lua\000' info: StartCommandMode order RULEUCC_Patrol info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/tifantimattershells02/tifantimattershells02_script.lua\000' debug: Current gametime: 00:22:00 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb4204/urb4204_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2potshot/brnt2potshot_script.lua\000' info: UI_ApplySelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/xra0105/xra0105_script.lua\000' warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: Current gametime: 00:22:30 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/tdfriot03/tdfriot03_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:23:00 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/xel0209/xel0209_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:23:30 debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb4205/urb4205_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T2GroundDefense", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T2GroundDefense" - Using UnitID: "srb2306" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "srb2306" debug: *AIExecuteBuildStructure: Engineer ("url0208") has Techlevel (2) warning: *AIExecuteBuildStructure: TECH2 Unit "srb2306" is assigned to build TECH3 buildplatoon! ("T2GroundDefense") debug: Loading module '\000/mods/brewlan/units/seb1312/seb1312_script.lua\000' debug: Loading module '\000/units/urb2204/urb2204_script.lua\000' debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000' debug: Current gametime: 00:24:00 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1exm1/brnt1exm1_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Current gametime: 00:24:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2exartproj/brnt2exartproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3btproj/brnt3btproj_script.lua\000' debug: Loading module '\000/units/uab0301/uab0301_script.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Loading module '\000/mods/totalmayhem/units/brnt1hpdt2/brnt1hpdt2_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt2epdt3/brnt2epdt3_script.lua\000' debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000' debug: Loading module '\000/lua/keymap/properkeynames.lua\000' debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keycategories.lua\000' debug: Current gametime: 00:25:00 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1btproj/brnt1btproj_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:25:30 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb3104/urb3104_script.lua\000' debug: Loading module '\000/units/xal0203/xal0203_script.lua\000' debug: Loading module '\000/lua/aeonweapons.lua\000' info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/uel0301/uel0301_script.lua\000' info: Hooked /units/uel0301/uel0301_script.lua with /mods/brewlan/hook/units/uel0301/uel0301_script.lua warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:26:00 debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' info: Hooked /lua/aeonprojectiles.lua with /mods/rks_explosions/hook/lua/aeonprojectiles.lua debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt2bt/brnt2bt_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/urb0302/urb0302_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua\000' debug: Current gametime: 00:26:30 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/mods/totalmayhem/units/brnt3ow/brnt3ow_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000' debug: Current gametime: 00:27:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/brewlan/units/srb4401/srb4401_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:27:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt3advbtbot/brnt3advbtbot_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff003f9) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff0064e) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:28:00 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/url0104/url0104_script.lua\000' debug: Loading module '\000/lua/kirvesweapons.lua\000' debug: Loading module '\000/lua/kirveseffects.lua\000' debug: Loading module '\000/lua/kirvesbeams.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/mods/totalmayhem/units/brmat1exgs/brmat1exgs_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brmt1exm1/brmt1exm1_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:28:30 warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/units/uel0111/uel0111_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brnt3shpd/brnt3shpd_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/units/uea0302/uea0302_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:29:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3shbmnewrlaproj/brnt3shbmnewrlaproj_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3btrlproj/brnt3btrlproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3argusminiproj/brnt3argusminiproj_script.lua\000' warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: CWldSession::DoBeat() unknown entity id (0x2ff00668) supplied in a pose update. info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:29:30 info: CWldSession::DoBeat() unknown entity id (0x2ff00572) supplied in a pose update. warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: CWldSession::DoBeat() unknown entity id (0x2ff00623) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00647) supplied in a pose update. warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1exm1proj/brnt1exm1proj_script.lua\000' debug: Loading module '\000/units/uea0304/uea0304_script.lua\000' info: UI_ApplySelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> info: CWldSession::DoBeat() unknown entity id (0x2ff00623) supplied in a pose update. info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/brewlan/units/srb1311/srb1311_script.lua\000' warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Current gametime: 00:30:00 warning: Error running OnStartBuild script in Entity seb1311 at 5ef54b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/tdfriot02/tdfriot02_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:30:30 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' debug: Loading module '\000/units/uel0307/uel0307_script.lua\000' info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:31:00 warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T3StrategicMissileDefense", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T3StrategicMissileDefense" - Using UnitID: "urb4302" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "urb4302" debug: *AIExecuteBuildStructure: Engineer ("url0309") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "urb4302" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb4302" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T3StrategicMissileDefense", faction: "CYBRAN" - Unit:urb4302 debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000' debug: Loading module '\000/mods/brewlan/units/seb4102/seb4102_script.lua\000' debug: Loading module '\000/units/urb2108/urb2108_script.lua\000' debug: Loading module '\000/units/urb4206/urb4206_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Current gametime: 00:31:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:32:00 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Current gametime: 00:32:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/projectiles/caananodart01/caananodart01_script.lua\000' debug: Current gametime: 00:33:00 warning: Error running OnStartBuild script in Entity seb1311 at 5ef54b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Loading module '\000/mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: Loading module '\000/mods/brewlan/units/srb1313/srb1313_script.lua\000' debug: Current gametime: 00:33:30 warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Loading module '\000/mods/totalmayhem/units/brmt2wildcat/brmt2wildcat_script.lua\000' debug: Loading module '\000/mods/brewlan/units/seb2401/seb2401_script.lua\000' warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/units/urb4207/urb4207_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:34:00 warning: Error running OnStopBuild script in Entity seb1312 at 2c8a5708: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Current gametime: 00:34:30 debug: Loading module '\000/units/uel0401/uel0401_script.lua\000' info: Hooked /units/uel0401/uel0401_script.lua with /mods/rks_explosions/hook/units/uel0401/uel0401_script.lua warning: Error running OnStartBuild script in Entity seb1311 at 5ef54b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T3StrategicMissile", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T3StrategicMissile" - Using UnitID: "ueb2305" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "ueb2305" debug: *AIExecuteBuildStructure: Engineer ("uel0309") has Techlevel (3) debug: *AIExecuteBuildStructure: Engineer with Techlevel (3) can build TECH3 BuildUnitWithID: "ueb2305" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb2305" warning: *AIExecuteBuildStructure: Unit is Restricted!!! Building Type: "T3StrategicMissile", faction: "UEF" - Unit:ueb2305 warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: UI_ApplySelectionSet 8 info: UI_ApplySelectionSet 8 info: UI_MakeSelectionSet 8 debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000' debug: Current gametime: 00:35:00 debug: Loading module '\000/mods/brewlan/units/seb2103/seb2103_script.lua\000' warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:35:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2a7e3b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:36:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3wkproj/brnt3wkproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3shbmnewrlproj/brnt3shbmnewrlproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3shbmnewrl2proj/brnt3shbmnewrl2proj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/url0402/url0402_script.lua\000' info: Hooked /units/url0402/url0402_script.lua with /mods/rks_explosions/hook/units/url0402/url0402_script.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:36:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/rks_explosions/effects/entities/aaaplane_debris/planedebriscybrantech2/planedebriscybrantech2_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:37:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff0018b) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff006c9) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: Current gametime: 00:37:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff000ff) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: StartCommandMode order RULEUCC_Patrol debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/xsb0201/xsb0201_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:38:00 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/ueft2exocet/ueft2exocet_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2a7e3b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 2e91e008: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3doomsgunproj/brnt3doomsgunproj_script.lua\000' info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:38:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2Artillery", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2Artillery" - Using UnitID: "srb2311" warning: *AIExecuteBuildStructure: Can't find techlevel for BuildUnitWithID: "srb2311" warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Loading module '\000/units/urb1303/urb1303_script.lua\000' warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Current gametime: 00:39:00 debug: Loading module '\000/units/xrb3301/xrb3301_script.lua\000' warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: Current gametime: 00:39:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2GroundDefense", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T2GroundDefense" - Using UnitID: "brnt2exmdf" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (2) for BuildUnitWithID: "brnt2exmdf" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH2 BuildUnitWithID: "brnt2exmdf" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "brnt2exmdf" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T2GroundDefense", faction: "UEF" - Unit:brnt2exmdf info: UI_ApplySelectionSet 8 info: UI_ApplySelectionSet 8 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/brewlan/units/seb3404/seb3404_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: Current gametime: 00:40:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 60145f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/projectiles/tdfgauss03/tdfgauss03_script.lua\000' warning: Error running OnStartBuild script in Entity seb1311 at 5dd60908: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> info: CWldSession::DoBeat() unknown entity id (0x2ff00666) supplied in a pose update. debug: Loading module '\000/mods/totalmayhem/units/brnbt1airst/brnbt1airst_script.lua\000' debug: Current gametime: 00:40:30 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Current gametime: 00:41:00 debug: Loading module '\000/mods/totalmayhem/units/brmt1pdt2/brmt1pdt2_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: Current gametime: 00:41:30 warning: Error running OnStopBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2a7e3b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3shpdproj/brnt3shpdproj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt3bt/brnt3bt_script.lua\000' warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: Current gametime: 00:42:00 info: UI_ExpandCurrentSelection warning: Error running OnStopBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:42:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: Current gametime: 00:43:00 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 warning: Error running OnStopBuild script in Entity seb1312 at 5a210b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5ad07f08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Current gametime: 00:43:30 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5ef54b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:44:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brmt3pd/brmt3pd_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff005fe) supplied in a pose update. warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:44:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function `error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(390): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(277): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:260> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt3pdproj/brmt3pdproj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:45:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:45:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/totalmayhem/units/brnbt1hart/brnbt1hart_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 5dd66b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3shbmnewrl2aproj/brnt3shbmnewrl2aproj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2ed09108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2ed09108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:46:00 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Loading module '\000/mods/totalmayhem/units/brnt3ml/brnt3ml_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2ed09108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStopBuild script in Entity seb1312 at 690c4808: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt3blasp/brnt3blasp_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1312 at 2ed09108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2ed09108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:46:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Loading module '\000/projectiles/tdfplasma02/tdfplasma02_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt1exart/brnt1exart_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Loading module '\000/units/ual0309/ual0309_script.lua\000' info: Hooked /units/ual0309/ual0309_script.lua with /mods/brewlan/hook/units/ual0309/ual0309_script.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:47:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3mlproj/brnt3mlproj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:47:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000' info: Hooked /units/xrb0304/xrb0304_script.lua with /mods/brewlan/hook/units/xrb0304/xrb0304_script.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff00128) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:48:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/totalmayhem/units/brmt3mcm2/brmt3mcm2_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> warning: Error running OnStartBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:48:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: StartCommandMode order RULEUCC_Patrol debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: CWldSession::DoBeat() unknown entity id (0x2ff0012c) supplied in a pose update. debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflaminguef/debrisflaminguef_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflamingueflight/debrisflamingueflight_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Loading module '\000/mods/totalmayhem/units/brnat3bomber/brnat3bomber_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/rks_explosions/effects/entities/debrisflaminguefheavy/debrisflaminguefheavy_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: Current gametime: 00:49:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/totalmayhem/units/brmt2epd/brmt2epd_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 warning: Error running OnStartBuild script in Entity seb1311 at 5ef54b08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 0 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 2c481e08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> warning: Error running OnStartBuild script in Entity seb1311 at 604fa108: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:49:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:50:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1LandFactory", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1LandFactory" - Using UnitID: "urb0101" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb0101" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb0101" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1LandFactory", faction: "CYBRAN" - Unit:urb0101 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/totalmayhem/projectiles/brnat3bomberproj/brnat3bomberproj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/effects/entities/destructionfireplume01/destructionfireplume01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/effects/entities/destructiondust01/destructiondust01_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Current gametime: 00:50:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3blaspproj/brnt3blaspproj_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:393> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/units/delk002/delk002_script.lua\000' info: Help, help, I'm being repressed! warning: Error running OnStartBuild script in Entity seb1312 at 5a205c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Loading module '\000/mods/brewlan/units/sel0322/sel0322_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brnt2ht/brnt2ht_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: Current gametime: 00:51:00 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStartBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `PlayAnim' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function `OnStartBuild' ...liance\mods\brewlan\units\seb1312\seb1312_script.lua(19): in function <...liance\mods\brewlan\units\seb1312\seb1312_script.lua:18> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 warning: Error running OnStopBuild script in Entity seb1312 at 2caec208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): attempt to call method `SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(400): in function `OnStopBuild' ...mander forged alliance\mods\brewlan\lua\uefunits.lua(81): in function <...mander forged alliance\mods\brewlan\lua\uefunits.lua:80> debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ApplySelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_MakeSelectionSet 1 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 info: UI_ExpandCurrentSelection debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: Loading module '\000/mods/totalmayhem/units/brmt3snake/brmt3snake_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmaeonweapons.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmcollisionbeams.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: CYBRAN, Building Type: "T1Resource", engineer-faction: "CYBRAN" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "urb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: Engineer ("srl0119") has Techlevel (1) debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build TECH1 BuildUnitWithID: "urb1103" debug: *AIExecuteBuildStructure: AI-faction: CYBRAN, Engineer with faction (CYBRAN) can build faction (CYBRAN) - BuildUnitWithID: "urb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "CYBRAN" - Unit:urb1103