info: mounting maps from: D:\Eigene Dateien\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking D:\Eigene Dateien\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking D:\Eigene Dateien\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking D:\Eigene Dateien\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx2 info: checking E:/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd info: not safe E:/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\Advanced strategic icons.scd info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\10 seton v2', mounted as '/maps/10 seton v2/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\10 the pass', mounted as '/maps/10 the pass/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\10_ultimate_you_shall_not_pass.v0004', mounted as '/maps/10_ultimate_you_shall_not_pass.v0004/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\10_you_shall_not_pass.v0002', mounted as '/maps/10_you_shall_not_pass.v0002/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\12 the pass', mounted as '/maps/12 the pass/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\12 the pass ver3 v13', mounted as '/maps/12 the pass ver3 v13/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\12_the_pass_v6_wv13.v0006', mounted as '/maps/12_the_pass_v6_wv13.v0006/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\14_you_shall_not_pass.v0002', mounted as '/maps/14_you_shall_not_pass.v0002/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\20x20_white_fire_8v8.v0001', mounted as '/maps/20x20_white_fire_8v8.v0001/' info: DISK: AddSearchPath: 'd:\eigene dateien\my games\gas powered games\supreme commander forged alliance\maps\22throne.v0004', 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AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_de.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4b3c420 debug: SND: Loaded WaveBank 'aeonselect' at 4b3c420 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4b3c550 debug: SND: Loaded WaveBank 'ambienttest' at 4b3c550 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4b3c680 debug: SND: Loaded WaveBank 'cybranselect' at 4b3c680 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4b3c7b0 debug: SND: Loaded WaveBank 'explosions' at 4b3c7b0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4b3c8e0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4b3de50 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4b3efb8 debug: SND: Loaded WaveBank 'impacts' at 4b3efb8 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4b3f0e8 debug: SND: Loaded WaveBank 'interface' at 4b3f0e8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4b3f218 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4b40380 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4b414e8 debug: SND: Loaded WaveBank 'seraphimselect' at 4b414e8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4b41618 debug: SND: Loaded WaveBank 'uaa' at 4b41618 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4b41748 debug: SND: Loaded WaveBank 'uaadestroy' at 4b41748 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4b41878 debug: SND: Loaded WaveBank 'uaaweapon' at 4b41878 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4b419a8 debug: SND: Loaded WaveBank 'uab' at 4b419a8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4b41ad8 debug: SND: Loaded WaveBank 'ual' at 4b41ad8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4b41c08 debug: SND: Loaded WaveBank 'ualdestroy' at 4b41c08 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4b41d38 debug: SND: Loaded WaveBank 'ualweapon' at 4b41d38 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4b41e68 debug: SND: Loaded WaveBank 'uas' at 4b41e68 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4b41f98 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4b43100 debug: SND: Loaded WaveBank 'uasweapon' at 4b43100 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4b43230 debug: SND: Loaded WaveBank 'uea' at 4b43230 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4b43730 debug: SND: Loaded WaveBank 'ueadestroy' at 4b43730 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4b43868 debug: SND: Loaded WaveBank 'ueaweapon' at 4b43868 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4b439a0 debug: SND: Loaded WaveBank 'ueb' at 4b439a0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4b434c0 debug: SND: Loaded WaveBank 'uefselect' at 4b434c0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4b43fb8 debug: SND: Loaded WaveBank 'uel' at 4b43fb8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4b435f8 debug: SND: Loaded WaveBank 'ueldestroy' at 4b435f8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4b43ad8 debug: SND: Loaded WaveBank 'uelweapon' at 4b43ad8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4b440f0 debug: SND: Loaded WaveBank 'ues' at 4b440f0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4b44368 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4b44228 debug: SND: Loaded WaveBank 'uesweapon' at 4b44228 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4b43e80 debug: SND: Loaded WaveBank 'unitrumble' at 4b43e80 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4b43c10 debug: SND: Loaded WaveBank 'unitsglobal' at 4b43c10 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4b43d48 debug: SND: Loaded WaveBank 'ura' at 4b43d48 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4b43388 debug: SND: Loaded WaveBank 'uradestroy' at 4b43388 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4b46c20 debug: SND: Loaded WaveBank 'uraweapon' at 4b46c20 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4b45ff0 debug: SND: Loaded WaveBank 'urb' at 4b45ff0 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4b47100 debug: SND: Loaded WaveBank 'url' at 4b47100 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4b459d8 debug: SND: Loaded WaveBank 'urldestroy' at 4b459d8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4b46d58 debug: SND: Loaded WaveBank 'urlweapon' at 4b46d58 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4b46ae8 debug: SND: Loaded WaveBank 'urs' at 4b46ae8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4b474d8 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4b48640 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4b45c48 debug: SND: Loaded WaveBank 'ursweapon' at 4b45c48 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4b464d0 debug: SND: Loaded WaveBank 'xaa_weapon' at 4b464d0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4b46128 debug: SND: Loaded WaveBank 'xab' at 4b46128 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4b46e90 debug: SND: Loaded WaveBank 'xal' at 4b46e90 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4b469b0 debug: SND: Loaded WaveBank 'xal_weapon' at 4b469b0 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4b47238 debug: SND: Loaded WaveBank 'xas' at 4b47238 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4b45d80 debug: SND: Loaded WaveBank 'xas_weapons' at 4b45d80 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4b46fc8 debug: SND: Loaded WaveBank 'xea' at 4b46fc8 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4b46260 debug: SND: Loaded WaveBank 'xea_weapons' at 4b46260 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4b46398 debug: SND: Loaded WaveBank 'xeb' at 4b46398 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4b45b10 debug: SND: Loaded WaveBank 'xel' at 4b45b10 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4b45eb8 debug: SND: Loaded WaveBank 'xel_weapons' at 4b45eb8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4b47370 debug: SND: Loaded WaveBank 'xes' at 4b47370 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4b497a8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4b46878 debug: SND: Loaded WaveBank 'xes_weapons' at 4b46878 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4b45768 debug: SND: Loaded WaveBank 'xra' at 4b45768 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4b46608 debug: SND: Loaded WaveBank 'xra_weapon' at 4b46608 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4b46740 debug: SND: Loaded WaveBank 'xrb' at 4b46740 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4b454f8 debug: SND: Loaded WaveBank 'xrl' at 4b454f8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4b4a910 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4b45630 debug: SND: Loaded WaveBank 'xrl_weapon' at 4b45630 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4b458a0 debug: SND: Loaded WaveBank 'xrs' at 4b458a0 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4b4bbd8 debug: SND: Loaded WaveBank 'xrs_weapon' at 4b4bbd8 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4b4bd10 debug: SND: Loaded WaveBank 'xsa' at 4b4bd10 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4b4cce8 debug: SND: Loaded WaveBank 'xsa_destroy' at 4b4cce8 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4b4be48 debug: SND: Loaded WaveBank 'xsa_weapon' at 4b4be48 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4b4d300 debug: SND: Loaded WaveBank 'xsb' at 4b4d300 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4b4c0b8 debug: SND: Loaded WaveBank 'xsb_weapon' at 4b4c0b8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4b4d7e0 debug: SND: Loaded WaveBank 'xsl' at 4b4d7e0 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4b4d438 debug: SND: Loaded WaveBank 'xsl_destroy' at 4b4d438 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4b4d1c8 debug: SND: Loaded WaveBank 'xsl_weapon' at 4b4d1c8 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4b4d570 debug: SND: Loaded WaveBank 'xss' at 4b4d570 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4b4da80 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4b4d6a8 debug: SND: Loaded WaveBank 'xss_weapon' at 4b4d6a8 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -41945248 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4b78258 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4b793c0 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4b7b090 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4b7adc0 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4b7a820 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4b7b1f8 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4b7a550 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4b7a988 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4b7af28 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4b7a6b8 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4b7b360 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 50375 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 1 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 1 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 90 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter true info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 3 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 1 debug: Wavebank prepared: 4b3c8e0 debug: Wavebank prepared: 4b3de50 debug: Wavebank prepared: 4b3f218 debug: Wavebank prepared: 4b40380 debug: Wavebank prepared: 4b41f98 debug: Wavebank prepared: 4b44368 debug: Wavebank prepared: 4b474d8 debug: Wavebank prepared: 4b48640 debug: Wavebank prepared: 4b497a8 debug: Wavebank prepared: 4b4a910 debug: Wavebank prepared: 4b4da80 debug: Wavebank prepared: 4b78258 debug: Wavebank prepared: 4b793c0 debug: Wavebank prepared: 4b7adc0 debug: Wavebank prepared: 4b7a820 debug: Wavebank prepared: 4b7b1f8 debug: Wavebank prepared: 4b7a550 debug: Wavebank prepared: 4b7a988 debug: Wavebank prepared: 4b7af28 debug: Wavebank prepared: 4b7a6b8 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Loading module '\000/lua/ui/lobby/autolobby.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' info: GPGNET: setting nat handler to 0x116c3004 info: LOBBY: Game port 65059[UDP] opened. info: LOBBY: starting with local uid of 57854 [lldaedalusll] info: GPGNET: entering lobby state. debug: Wavebank prepared: 4b7b090 debug: Wavebank prepared: 4b7b360 info: Joingame (name=karjala, uid=398792, address=127.0.0.1:53176) info: NET: using deflate compression for sends to Daedalus:53176. info: LOBBY: Connecting to host "karjala" [Daedalus:53176, uid=398792] info: System: \000Connecting to game host... info: NET: using deflate compression for receives from Daedalus:53176 info: LOBBY: connection to "karjala" [Daedalus:53176, uid=398792] made, status=Connecting. info: CONNECTED TO HOST debug: Loading module '\000/lua/factions.lua\000' info: /team info: /startspot info: /deviation info: /mean info: /numgames info: Local player info: { info: AIPersonality="", info: ArmyColor=1, info: Civilian=false, info: DEV=65.902000427246, info: Faction=1, info: Human=true, info: MEAN=807.45208740234, info: NG=238, info: PL=609, info: PlayerColor=1, info: PlayerName="lldaedalusll", info: Ready=false, info: StartSpot=2, info: Team=3 info: } info: System: \000Connection to karjala established. info: LOBBY: "karjala" [Daedalus:53176, uid=398792] has established connections to: 57854 info: DATA RECEIVED: \000{ info: GameInfo={ info: GameMods={ }, info: GameOptions={ info: CheatsEnabled="false", info: CivilianAlliance="enemy", info: FogOfWar="explored", info: GameSpeed="normal", info: PrebuiltUnits="Off", info: Ranked=true, info: Ratings={ karjala=421, lldaedalusll=609 }, info: RevealCivilians="Yes", info: ScenarioFile="/maps/twin rivers.v0001/twin rivers_scenario.lua", info: Score="no", info: Share="FullShare", info: TeamLock="locked", info: TeamSpawn="fixed", info: Timeouts="3", info: UnitCap="1000", info: Victory="demoralization" info: }, info: Observers={ }, info: PlayerOptions={ info: { info: AIPersonality="", info: ArmyColor=1, info: Civilian=false, info: DEV=67.148002624512, info: Faction=3, info: Human=true, info: MEAN=623.13031005859, info: NG=118, info: OwnerID="398792", info: PL=421, info: PlayerColor=1, info: PlayerName="karjala", info: Ready=false, info: StartSpot=1, info: Team=2 info: }, info: { info: AIPersonality="", info: ArmyColor=1, info: Civilian=false, info: DEV=65.902000427246, info: Faction=1, info: Human=true, info: MEAN=807.45208740234, info: NG=238, info: OwnerID="57854", info: PL=609, info: PlayerColor=2, info: PlayerName="lldaedalusll", info: Ready=false, info: StartSpot=2, info: Team=3 info: } info: } info: }, info: SenderID="398792", info: SenderName="karjala", info: Type="Launch" info: } info: { info: GameMods={ }, info: GameOptions={ info: CheatsEnabled="false", info: CivilianAlliance="enemy", info: FogOfWar="explored", info: GameSpeed="normal", info: PrebuiltUnits="Off", info: Ranked=true, info: Ratings={ karjala=421, lldaedalusll=609 }, info: RevealCivilians="Yes", info: ScenarioFile="/maps/twin rivers.v0001/twin rivers_scenario.lua", info: Score="no", info: Share="FullShare", info: TeamLock="locked", info: TeamSpawn="fixed", info: Timeouts="3", info: UnitCap="1000", info: Victory="demoralization" info: }, info: Observers={ }, info: PlayerOptions={ info: { info: AIPersonality="", info: ArmyColor=1, info: Civilian=false, info: DEV=67.148002624512, info: Faction=3, info: Human=true, info: MEAN=623.13031005859, info: NG=118, info: OwnerID="398792", info: PL=421, info: PlayerColor=1, info: PlayerName="karjala", info: Ready=false, info: StartSpot=1, info: Team=2 info: }, info: { info: AIPersonality="", info: ArmyColor=1, info: Civilian=false, info: DEV=65.902000427246, info: Faction=1, info: Human=true, info: MEAN=807.45208740234, info: NG=238, info: OwnerID="57854", info: PL=609, info: PlayerColor=2, info: PlayerName="lldaedalusll", info: Ready=false, info: StartSpot=2, info: Team=3 info: } info: } info: } debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' warning: Hotbuild key Shift-R is already bound to action "Shift Spread Move" under "ORDERS" category warning: Hotbuild key Shift-T is already bound to action "Spread attack - SHIFT version" under "ORDERS" category debug: OpenMovie /movies/UEF_load.sfd: 161 debug: Preparing movie /movies/UEF_load.sfd: 161 debug: Preparing movie /movies/UEF_load.sfd: 161 debug: Preparing movie /movies/UEF_load.sfd: 161 debug: Preparing movie /movies/UEF_load.sfd: 161 debug: Preparing movie /movies/UEF_load.sfd: 161 debug: Preparing movie /movies/UEF_load.sfd: 161 debug: Playing movie e:\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 161 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Starting background task "Map loader /maps/twin rivers.v0001/twin rivers.scmap" info: Background task "Map loader /maps/twin rivers.v0001/twin rivers.scmap" running. info: Active game mods for blueprint loading: \000{ } info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory warning: Blueprints.lua - Preferences file not found. Skipping custom content. Is the file mounted correctly in the init? info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 599 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 383 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 50375 info: Active mods in session: \000{ info: { info: author="Eternal-", info: copyright="", info: description="Displays cost information for currently selected units. No longer displays cost of ACU. Rounds mass and e values. Displays the current income/expense of the selected units. Improved UI window, also connected to resourse panel. Some bugfixes. Authors: , Blodir, Softly, Washy", info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Selection Cost UI/logo.png", info: location="/mods/selection cost ui", info: name="Selection Cost UI", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="2018eaac-e8ed-11e4-b02c-1681e6b44c7", info: url="", info: version=8 info: }, info: { info: author="Myxir, Eternal-", info: conflicts={ }, info: copyright="Myxir", info: description="Reveals starting locations of players. Invicible button, faction icon with army color.", info: exclusive=false, info: hookdir="/hook", info: icon="/mods/Reveal Positions/logo.png", info: location="/mods/reveal positions", info: name="Reveal Positions", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="b0d9ac94-c5e6-11e5-9912-ba0be0483c19", info: url="", info: version=2 info: }, info: { info: after={ }, info: author="MrNukealizer", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Adds a Spread Move command that can be bound to a hotkey. It works like Spread Attack but with move orders.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/spread move", info: name="Spread Move", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="1e10d6a5-cd5c-4e34-b6cc-11503ed5e2c0", info: version=1 info: }, info: { info: author="Strogo", info: conflicts={ }, info: copyright="WTFPL", info: description="v1.1 Added draggable window. Button that opens settings is in top-right corner (gray triangle). See forum for more info https://forums.faforever.com/viewtopic.php?f=41&t=17047", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/advanced target priorities", info: name="Advanced target priorities 1.1", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="20dec73e-d4b2-11e5-ab30-625662822222", info: url="", info: version=2 info: }, info: { info: after={ }, info: author="Ze_PilOt", info: before={ }, info: conflicts={ }, info: copyright="", info: description="Disabling minimap when zoomed out", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/ZeP_MiniMapZoom/minimapmodicon.png", info: location="/mods/zep_minimapzoom", info: name="ZeP_MiniMapZoom", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="5F593E02-FEF3-487C-916F-D6020903054B", info: url="", info: version=2 info: }, info: { info: author="partytime", info: copyright="nah", info: description="Prevents accidental selection of things like mobile T3 artillery. Reduces selection to domains. Deselects assisting shields and scouts. Edited by SpoCk0nd0pe.", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/selectiondeprioritizer", info: name="Selection Deprioritizer V4.1", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="d2e4b420-339a-4766-9293-681b27f92ef8", info: version=4.0999999046326 info: }, info: { info: after={ }, info: author="Myxir, Anihilnine", info: before={ }, info: conflicts={ }, info: copyright="Do whatever you want with it, feel free to add stuff, copy, edit, delete code or publish own versions", info: description="Multiple things regarding worldview, minimap and camera actions.", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/additionalCameraStuff/icon.png", info: location="/mods/additionalcamerastuff", info: name="Additional Camera Stuff v3.2", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="95bf3388-b52a-11e5-9f22-ba0be0483c18", info: version=3.2000000476837 info: }, info: { info: author="Strogo, speed2", info: copyright="", info: description="Displays total for reclaim on screen, larger text labels for larger reclaim.", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/betterreclaimview", info: name="Better Reclaim View", info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="e642a9cb-273f-4fed-b979-ac546e0080fd", info: url="https://forums.faforever.com/viewtopic.php?f=41&t=16240", info: version=2 info: }, info: { info: after={ }, info: author="Anihilnine, with contributions (technical help / ideas / I stole their code) from Zock, Domino, Myxir, yorick, Sir Prize, Crotalus, Coding Squirrel, Morax, Speed2, Hotbuild, camelCase, HUSAR_PL, MaCielPL, tatsu, sheeo, icedreamer, JoonasTo, Heaven, Fast-Thick-Pants", info: before={ "zcbf6277-24e3-437a-b968-Common-v1" }, info: conflicts={ }, info: copyright="nah", info: description="Various UI Enhancements. With contributions from many.", info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/ui-party", info: name="UI Party", info: requires={ "zcbf6277-24e3-437a-b968-Common-v1" }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="022E3DB4-9C00-5ED7-9876-4866D316E015", info: url="", info: version=15 info: }, info: { info: author="Myxir", info: before={ "zcbf6277-24e3-437a-b968-Common-v1" }, info: copyright="Feel free to add, take, change or delete code, or publish variations. Icon rights belong to Blackster.", info: description="extensible notification mod, requires common mod tools v1", info: exclusive=false, info: hookdir="/hook", info: icon="/mods/reminder/bubble.png", info: identifier="", info: location="/mods/reminder", info: name="Notifications v5.2", info: requires={ "zcbf6277-24e3-437a-b968-Common-v1" }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="0faf3443-1122-633s-ya-V00000005002", info: url="http://forums.faforever.com/forums/viewtopic.php?f=41&t=9432&sid=c8232dc40385810b14971aa1bb9a3b1a", info: version=5.1999998092651 info: }, info: { info: after={ }, info: author="Crotalus", info: before={ }, info: conflicts={ info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-75e7e7c67db9", info: "21188cdf-ec69-43bd-b756-6140a84c0197", info: "5c1ac506-03d3-4734-b6c1-0746592849c3", info: "5f56b6fd-de36-44f1-ba2b-e7d012025f2a" info: }, info: copyright="Crotalus", info: description="Common ModTools v1, toolbox for other mods", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds", info: location="/mods/common", info: name="Common Mod Tools", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="zcbf6277-24e3-437a-b968-Common-v1", info: url="", info: version=1 info: }, info: { info: after={ info: "zcbf6277-24e3-437a-b968-Common-v1", info: "0faf3333-1122-633s-ya-VX0000001000", info: "b2cde810-15d0-4bfa-af66-ec2d6ecd561b", info: "ecbf6277-24e3-437a-b968-EcoManager-v4", info: "ecbf6277-24e3-437a-b968-EcoManager-v5", info: "ecbf6277-24e3-437a-b968-EcoManager-v6", info: "ecbf6277-24e3-437a-b968-EcoManager-v7", info: "ecbf6277-24e3-437a-b968-EcoManager-v8", info: "ecbf6277-24e3-437a-b968-EcoManager-v9" info: }, info: author="HUSSAR", info: before={ }, info: conflicts={ info: "9B5F858A-163C-4AF1-B846-A884572E61A5", info: "b0059a8c-d9ab-4c30-adcc-31c16580b59d", info: "c31fafc0-8199-11dd-ad8b-0866200c9a68", info: "89BF1572-9EA8-11DC-1313-635F56D89591", info: "f8d8c95a-71e7-4978-921e-8765beb328e8", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040", info: "HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050", info: "HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100", info: "HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900" info: }, info: contributors="Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover", info: copyright="HUSSAR, free to re-use code as long as you credit me in your mod", info: description="Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more.", info: enabled=true, info: exclusive=false, info: github="https://github.com/FA-mods/SupremeScoreBoard", info: history="\015\ info: \015\ info: ### Version 4-6 - November 12, 2020\015\ info: - added economy income of allied players in game session\015\ info: - added economy storage of allied players in game session\015\ info: - added support for sharing economy when phantom mod is enabled\015\ info: - added player's name when someone creates a ping on the map\015\ info: - fixed original score board floating on game start\015\ info: - fixed hiding of SSB on toggle all UIs off\015\ info: - fixed initialization of players colors in SSB\015\ info: \015\ info: ### Version 3 - November 3, 2020\015\ info: - fixed displaying of reclaimed stats in score board\015\ info: - fixed speed slider when changing game speed via keyboard shortcut\015\ info: - fixed flashing of faction icon when a user creates a ping on the map\015\ info: \015\ info: ### Version 1.4 - October, 2017\015\ info: - fixed an issue with selecting text color for armies due to changes in FAF army colors\015\ info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua\015\ info: \015\ info: ### Version v1.3 - July, 2016\015\ info: - added info about who killed a player in Army notification window\015\ info: - added info about who decided to CTRL+K in Army notification window\015\ info: - added coloring of player names in Army notification window\015\ info: - added mod configuration under Game -> Options -> Interface tab\015\ info: - added interaction states for buttons in the sort line (first line of the score board)\015\ info: - fixed mouse interaction in top row, now left click will show values in columns\015\ info: - fixed mouse interaction in top row, now right click will sort values in columns\015\ info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods\015\ info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request)\015\ info: - fixed messages with sent resources/units to allies (observer will see message target)\015\ info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions\015\ info: - fixed detection for unranked games (if restrictions count greater than zero)\015\ info: - increased number of notifications for built experimental units (2 -> 5)\015\ info: - increased precision for rounding large numbers (1.2m -> 1.23m)\015\ info: - improved description of tooltips\015\ info: \015\ info: ### Version v1.2 - January, 2016\015\ info: - (all sessions) added replay ID below map info line\015\ info: - (all sessions) added calculation of game quality/balance if this value is not present in session options\015\ info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) \015\ info: - (game session) added buttons for sharing mass/energy/units with allied AI players \015\ info: - (game session) added chat notifications for transferred amount of mass/energy to allied players\015\ info: - (game session) added chat notifications for transferred number of units to allied players\015\ info: - (game session) added separator lines between players' lines and teams' lines in game session \015\ info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch)\015\ info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all\015\ info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval)\015\ info: - (replay session) clicking on a column toggle will disable auto-switching columns \015\ info: - fixed coloring of player names when they are not in teams (e.g. Phantom games)\015\ info: - fixed coloring of player names in replay session\015\ info: - fixed information in tooltips \015\ info: - fixed conditions for checking ranked games\015\ info: - fixed teams statistics by including score data for dead players \015\ info: - fixed team status that shows how many players are still alive\015\ info: - fixed detection of dead players in sandbox games\015\ info: - fixed placement of icons in the sort line\015\ info: - fixed alignment of top line with its background\015\ info: - fixed very long map names by truncating them to 30 chars\015\ info: - changed background of the score board to darker color (better visibility of player names)\015\ info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy\015\ info: - changed ranking column to show exact values in ladder games and rounded values in regular games\015\ info: - changed coloring of player names and now they will match color of team\015\ info: - changed column with player names to include clan tags (if they exist)\015\ info: \015\ info: ### Version 1.1 - October 5, 2015\015\ info: - fixed info about active mods in replay session\015\ info: - fixed status of game raking\015\ info: - fixed tooltip about game quality/balance\015\ info: - added coloring of player names based on team color \015\ info: \015\ info: ### Version 1.0 - September 25, 2015\015\ info: - added team lines that sums up statistics for allied players\015\ info: - added column with filters to show count of air/land/navy/base units \015\ info: - added column for total mass of collected/killed/lost\015\ info: - added column for players rating to prevent clipping by score values\015\ info: - added toggle to show and sort players by their army rating\015\ info: - added toggle to show and sort players by total mass collected\015\ info: - added toggle to show and sort players by total mass reclaimed*\015\ info: - added toggle to show and sort players by total energy reclaimed*\015\ info: - added toggle to show and sort players by total energy collected\015\ info: - added toggle to show and sort players by their clan tags\015\ info: - added toggle to show and sort players by Kills-to-Loses Ratio\015\ info: - added toggle to show and sort players by Kills-to-Built Ratio\015\ info: - added toggle to sort players by current mass income\015\ info: - added toggle to sort players by current energy income\015\ info: - added toggle to sort players by current score value\015\ info: - added toggle to sort players by their army name\015\ info: - added toggle to sort players by their clan tag\015\ info: - added toggle to sort players by their team id\015\ info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income\015\ info: - added team status showing alive/maximum players \015\ info: - added rendering players names with red/green when in players view to show allies/enemies \015\ info: - added calculation of AI rating based on AI type and AI cheat modifiers\015\ info: - added field showing game quality based on network connection between players\015\ info: - added tooltips for all new UI elements in the score panel\015\ info: - added info about map size\015\ info: - added icons with improved quality for mass, energy, units\015\ info: - added icons with info about game restrictions\015\ info: - added icons with info about active mods\015\ info: - added icons with info about unit sharing\015\ info: - added icons with info about victory conditions\015\ info: - added icons with info about AI multipliers\015\ info: - added notifications about 1st experimental unit built by a player\015\ info: - fixed game time/speed fields into two fields \015\ info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) \015\ info: - fixed missing tooltip for game speed slider\015\ info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times)\015\ info: - fixed issues with performing operations on uninitialized values of score data\015\ info: - fixed redundant function calls to GetArmiesTable().armiesTable\015\ info: - fixed redundant function calls to GetFocusArmy()\015\ info: - fixed redundant function calls to SessionIsReplay()\015\ info: - fixed redundant function calls to SessionGetScenarioInfo()\015\ info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua)\015\ info: \015\ info: ", info: hookdir="/hook", info: icon="/mods/SupremeScoreBoard/mod_icon.png", info: location="/mods/supremescoreboard", info: name="Supreme Score Board", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=true, info: uid="HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060", info: url="http://forums.faforever.com/viewtopic.php?f=41&t=10887", info: version=6 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/ui-party/hook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/reminder/hook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: Hooked /lua/ui/game/reclaim.lua with /mods/selection cost ui/hook/lua/ui/game/reclaim.lua info: Hooked /lua/ui/game/reclaim.lua with /mods/betterreclaimview/hook/lua/ui/game/reclaim.lua debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationobserverlayer.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.logging.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.tables.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.strings.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/ui-party/hook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/reminder/hook/lua/UserSync.lua info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/twin rivers.v0001/twin rivers.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:50375/14366716/lldaedalusll.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' debug: Loading module '\000/lua/ai/aiutilities.lua\000' debug: Loading module '\000/lua/buildingtemplates.lua\000' debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: 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'\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: Loading save file: \000/maps/Twin Rivers.v0001/Twin Rivers_save.lua info: Loading script file: \000/maps/Twin Rivers.v0001/Twin Rivers_script.lua debug: Loading module '\000/lua/aibrain.lua\000' debug: Loading module '\000/lua/aibrainplans.lua\000' debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' debug: Loading module '\000/lua/sim/buildermanager.lua\000' debug: Loading module '\000/lua/sim/builder.lua\000' debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' debug: Loading module '\000/lua/sim/engineermanager.lua\000' debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' debug: Loading module '\000/lua/sim/prop.lua\000' debug: Loading module '\000/lua/effectutilities.lua\000' debug: Loading module '\000/lua/effecttemplates.lua\000' debug: Loading module '\000/lua/proptree.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' warning: NUM PROPS = 24897 info: BeginSession... debug: Active mods in sim: \000{ } debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/units/url0001/url0001_script.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' debug: Loading module '\000/lua/sim/unit.lua\000' debug: Loading module '\000/lua/shield.lua\000' debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/wreckage.lua\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/lua/cybranweapons.lua\000' debug: Loading module '\000/lua/sim/defaultweapons.lua\000' debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/units/uel0001/uel0001_script.lua\000' debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/uea0104/uea0104_script.lua\000' debug: Loading module '\000/units/url0205/url0205_script.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' info: Hooked /lua/ui/game/gamemain.lua with /mods/selection cost ui/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/reveal positions/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/spread move/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/zep_minimapzoom/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/selectiondeprioritizer/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/additionalcamerastuff/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/ui-party/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/reminder/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/common/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' warning: Hotbuild key Shift-R is already bound to action "Shift Spread Move" under "ORDERS" category warning: Hotbuild key Shift-T is already bound to action "Spread attack - SHIFT version" under "ORDERS" category debug: Loading module '\000/mods/zep_minimapzoom/minimapzoom.lua\000' debug: Loading module '\000/mods/selectiondeprioritizer/modules/selectiondeprioritizer.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsui.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acscamera.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsprefsui.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsprefs.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsutils.lua\000' debug: Loading module '\000/mods/common/units.lua\000' debug: Loading module '\000/mods/common/select.lua\000' debug: Loading module '\000/mods/common/score.lua\000' debug: Loading module '\000/mods/ui-party/modules/ui-party.lua\000' debug: Loading module '\000/mods/ui-party/modules/settings.lua\000' debug: Loading module '\000/mods/ui-party/modules/settingsui.lua\000' debug: Loading module '\000/mods/ui-party/modules/ui.lua\000' debug: Loading module '\000/mods/ui-party/modules/unitwatcher.lua\000' debug: Loading module '\000/mods/ui-party/modules/unithelper.lua\000' debug: Loading module '\000/mods/ui-party/modules/unitsplit.lua\000' debug: Loading module '\000/mods/ui-party/modules/unitlock.lua\000' debug: Loading module '\000/mods/ui-party/modules/linq.lua\000' debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' info: Hooked /lua/ui/game/borders.lua with /mods/ui-party/hook/lua/ui/game/borders.lua debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' info: Hooked /lua/ui/game/worldview.lua with /mods/additionalcamerastuff/hook/lua/ui/game/worldview.lua debug: Loading module '\000/lua/ui/controls/worldview.lua\000' info: Hooked /lua/ui/controls/worldview.lua with /mods/additionalcamerastuff/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua debug: Loading module '\000/lua/ui/game/ping.lua\000' debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities/hook/lua/ui/game/unitview.lua debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' info: Hooked /lua/ui/game/layouts/unitview_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/unitview_mini.lua debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' debug: Loading module '\000/lua/ui/game/construction.lua\000' info: Hooked /lua/ui/game/construction.lua with /mods/ui-party/hook/lua/ui/game/construction.lua debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' info: Hooked /lua/ui/game/tabs.lua with /mods/ui-party/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' debug: Loading module '\000/lua/ui/game/commandmode.lua\000' info: Hooked /lua/ui/game/commandmode.lua with /mods/ui-party/hook/lua/ui/game/commandmode.lua info: Hooked /lua/ui/game/commandmode.lua with /mods/reminder/hook/lua/ui/game/commandmode.lua debug: Loading module '\000/lua/ui/game/orders.lua\000' info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/minimap.lua with /mods/zep_minimapzoom/hook/lua/ui/game/minimap.lua info: Hooked /lua/ui/game/minimap.lua with /mods/additionalcamerastuff/hook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' info: Hooked /lua/ui/game/layouts/orders_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/orders_mini.lua debug: Loading module '\000/lua/ui/game/avatars.lua\000' info: Hooked /lua/ui/game/avatars.lua with /mods/ui-party/hook/lua/ui/game/avatars.lua debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' info: Hooked /lua/ui/game/layouts/construction_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/construction_mini.lua debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' info: Hooked /lua/ui/game/layouts/unitviewdetail_mini.lua with /mods/ui-party/hook/lua/ui/game/layouts/unitviewdetail_mini.lua debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 1 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/mods/additionalcamerastuff/modules/acsmain.lua\000' debug: Loading module '\000/mods/ui-party/modules/econtrol.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationprefs.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationui.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationutils.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationuisizes.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationmain.lua\000' debug: Loading module '\000/mods/reminder/modules/notificationfilehelper.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_board.lua\000' debug: Loading module '\000/mods/supremescoreboard/mod_info.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/ext.numbers.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/score_manager.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/diplomacy.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/options.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/announcement.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/bitmap.lua\000' debug: Loading module '\000/mods/supremescoreboard/modules/checkbox.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 4 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_5 = 4 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=karjala info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=lldaedalusll info: SSB >>> TRACE InitializeStats()... armyID=3, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=4, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=1 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = false, teamsCount = 2, armiesCount = 2 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff436eee, txtColor = FF6184EF, type=player, name = karjala info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = lldaedalusll info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because No Rush is on info: SSB >>> TRACE CreateInfoIconMods()... UI Selection Cost UI info: SSB >>> TRACE CreateInfoIconMods()... UI Reveal Positions info: SSB >>> TRACE CreateInfoIconMods()... UI Spread Move info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities 1.1 info: SSB >>> TRACE CreateInfoIconMods()... UI ZeP_MiniMapZoom info: SSB >>> TRACE CreateInfoIconMods()... UI Selection Deprioritizer V4.1 info: SSB >>> TRACE CreateInfoIconMods()... UI Additional Camera Stuff v3.2 info: SSB >>> TRACE CreateInfoIconMods()... UI Better Reclaim View info: SSB >>> TRACE CreateInfoIconMods()... UI UI Party info: SSB >>> TRACE CreateInfoIconMods()... UI Notifications v5.2 info: SSB >>> TRACE CreateInfoIconMods()... UI Common Mod Tools info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 50375 debug: Loading module '\000/mods/supremescoreboard/modules/score_mini.lua\000' info: SSB >>> TRACE SetLayout()... debug: Loading module '\000/lua/ui/game/score.lua\000' info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' debug: Loading module '\000/lua/keymap/hotbuild.lua\000' debug: Loading module '\000/lua/keymap/upgradetab.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/game/tracking.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' debug: Loading module '\000/lua/ui/game/zoompopper.lua\000' info: Hooked /lua/ui/game/zoompopper.lua with /mods/ui-party/hook/lua/ui/game/zoompopper.lua info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: Exe Version: 1.0 debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 debug: Loading module '\000/lua/simcallbacks.lua\000' debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: playable area coordinates are { 0, 0, 512, 512 } info: Offmapareas are { info: { x0=-100, x1=612, y0=-100, y1=0 }, info: { x0=-100, x1=612, y0=512, y1=612 }, info: { x0=-100, x1=0, y0=0, y1=512 }, info: { x0=512, x1=612, y0=0, y1=512 } info: } debug: Loading module '\000/mods/ui-party/modules/test.lua\000' info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_acu_low_hp.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_acu_under_attack.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_energy_overflow.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_engineers_idle.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_factories_idle.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_hq_upgrade_finished.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_lost_valuable_building.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_mass_in_storage.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_mex_upgrade_finished.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_nuke_missile_finished.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/scripts/script_tactical_missile_finished.lua debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_acu_low_hp.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_acu_under_attack.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_energy_overflow.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_engineers_idle.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_factories_idle.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_hq_upgrade_finished.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_lost_valuable_building.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_mass_in_storage.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_mex_upgrade_finished.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_nuke_missile_finished.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/scripts/script_tactical_missile_finished.lua\000' info: Notification Mod: loading... /mods/reminder/resources/notifications/timed/timed_antinuke.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/timed/timed_scout.lua debug: Loading module '\000/mods/reminder/resources/notifications/timed/timed_antinuke.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/timed/timed_scout.lua\000' info: Notification Mod: loading... /mods/reminder/resources/notifications/conditionaltimed/ctimed_airstaging.lua info: Notification Mod: loading... /mods/reminder/resources/notifications/conditionaltimed/ctimed_powerstorage.lua debug: Loading module '\000/mods/reminder/resources/notifications/conditionaltimed/ctimed_airstaging.lua\000' debug: Loading module '\000/mods/reminder/resources/notifications/conditionaltimed/ctimed_powerstorage.lua\000' info: Notification Mod: loading... /mods/reminder/resources/notifications/observer/obs_commanddone.lua debug: Loading module '\000/mods/reminder/resources/notifications/observer/obs_commanddone.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/units/url0106/url0106_script.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Current gametime: 00:01:00 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' debug: Current gametime: 00:01:30 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Current gametime: 00:02:00 debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/url0104/url0104_script.lua\000' debug: Loading module '\000/lua/kirvesweapons.lua\000' debug: Loading module '\000/lua/kirveseffects.lua\000' debug: Loading module '\000/lua/kirvesbeams.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' info: UI_Lua import("/lua/ui/game/orders.lua").Stop() info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Current gametime: 00:03:00 debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Loading module '\000/units/url0107/url0107_script.lua\000' debug: Current gametime: 00:03:30 info: StartCommandMode order RULEUCC_Patrol info: StartCommandMode order RULEUCC_Patrol debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Loading module '\000/units/url0103/url0103_script.lua\000' debug: Current gametime: 00:04:00 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' debug: Current gametime: 00:04:30 debug: Loading module '\000/units/uel0104/uel0104_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/units/urb1102/urb1102_script.lua\000' debug: Current gametime: 00:05:00 debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water debug: Current gametime: 00:05:30 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000' debug: Current gametime: 00:06:00 info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/projectiles/cifgrenade01/cifgrenade01_script.lua\000' debug: Current gametime: 00:06:30 debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass") debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000' debug: Loading module '\000/lua/sim/scripttask.lua\000' info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water